ab-angle->ABCF B

Time bar (total: 15.9s)

start0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

analyze1.0ms (0%)

Memory
0.2MiB live, 0.2MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 14 computations (44% saved)

sample1.7s (11%)

Memory
29.0MiB live, 1 447.6MiB allocated; 437ms collecting garbage
Samples
1.4s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 1.2s
ival-sinu: 399.0ms (33.3% of total)
ival-cosu: 332.0ms (27.7% of total)
ival-pow2: 246.0ms (20.5% of total)
ival-mult!: 198.0ms (16.5% of total)
ival-sub!: 22.0ms (1.8% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

preprocess44.0ms (0.3%)

Memory
-35.3MiB live, 17.4MiB allocated; 11ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
059238
1208230
21123140
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Symmetry

(abs a)

(abs b)

(negabs angle)

Compiler

Compiled 44 to 32 computations (27.3% saved)

series212.0ms (1.3%)

Memory
29.5MiB live, 153.9MiB allocated; 37ms collecting garbage
Counts
16 → 45
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx a a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx b b)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePointExpression
4.0ms
angle
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
3.0ms
a
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
3.0ms
a
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
2.0ms
angle
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
2.0ms
angle
@-inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))

rewrite965.0ms (6.1%)

Memory
29.3MiB live, 647.1MiB allocated; 192ms collecting garbage
Counts
16 → 309
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))))
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))))
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 a a)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64))
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))))
(fma.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))))
(fma.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a))))
(fma.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))))
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))
(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 b b) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(neg.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 a b))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 a b)))))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 a b)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
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(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 a (neg.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 a b)))
#s(literal 2 binary64)
(*.f64 #s(literal 1 binary64) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) #s(literal 1 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (cosh.f64 (/.f64 (+.f64 #s(literal 0 binary64) #s(literal 0 binary64)) #s(literal 2 binary64))) (cosh.f64 (/.f64 (-.f64 #s(literal 0 binary64) #s(literal 0 binary64)) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 #s(literal 1 binary64))))
(-.f64 #s(literal 1 binary64) (neg.f64 #s(literal 1 binary64)))
(neg.f64 (neg.f64 #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a))
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (neg.f64 (+.f64 b a)) (-.f64 a b))
(*.f64 (*.f64 #s(literal 1 binary64) (+.f64 b a)) (-.f64 b a))
(*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(+.f64 (neg.f64 (*.f64 a a)) (*.f64 b b))
(+.f64 (*.f64 b b) (neg.f64 (*.f64 a a)))
(+.f64 (*.f64 (neg.f64 (*.f64 a a)) #s(literal 1 binary64)) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a))) (*.f64 #s(literal 1 binary64) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 a a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a))))
(-.f64 (*.f64 b b) (*.f64 a a))
(-.f64 (neg.f64 (*.f64 a a)) (neg.f64 (*.f64 b b)))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (*.f64 a a)))
(fma.f64 (neg.f64 (*.f64 a a)) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (*.f64 a a)))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (*.f64 a a)))
(fma.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a)) (*.f64 #s(literal 1 binary64) (*.f64 b b)))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 b b (neg.f64 (*.f64 a a)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (neg.f64 (*.f64 a a)))
(fma.f64 (neg.f64 b) (neg.f64 b) (neg.f64 (*.f64 a a)))
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (neg.f64 (*.f64 a a)) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a))))
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b)))
(neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 a b))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 1 binary64)))
(*.f64 b b)
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(fabs.f64 (*.f64 b b))
(neg.f64 (neg.f64 (*.f64 b b)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
b
(*.f64 a a)
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) a)
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 a (neg.f64 (neg.f64 a)))
(fabs.f64 (*.f64 a a))
(neg.f64 (neg.f64 (*.f64 a a)))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
a
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) angle)
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)))
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) (neg.f64 #s(literal 180 binary64))))
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64)))
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(PI.f64)
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)
(*.f64 #s(literal 1 binary64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 angle))
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))
(/.f64 angle #s(literal 180 binary64))
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) angle) (neg.f64 #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64)))
(/.f64 (*.f64 angle (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64)))
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))))
angle
(*.f64 angle #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) angle)
(neg.f64 (neg.f64 angle))
#s(literal 180 binary64)
(neg.f64 (neg.f64 #s(literal 180 binary64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)))
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))

eval38.0ms (0.2%)

Memory
6.0MiB live, 51.4MiB allocated; 4ms collecting garbage
Compiler

Compiled 4 659 to 1 443 computations (69% saved)

prune48.0ms (0.3%)

Memory
-5.4MiB live, 41.3MiB allocated; 2ms collecting garbage
Pruning

28 alts after pruning (28 fresh and 0 done)

PrunedKeptTotal
New31628344
Fresh000
Picked101
Done000
Total31728345
Accuracy
80.2%
Counts
345 → 28
Alt Table
Click to see full alt table
StatusAccuracyProgram
55.3%
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
26.3%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
56.6%
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
67.1%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
65.0%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
54.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
55.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
53.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
51.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
54.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
53.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
53.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
50.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
55.9%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))
57.8%
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))
32.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
52.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
33.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 1 416 to 1 200 computations (15.3% saved)

series734.0ms (4.6%)

Memory
18.3MiB live, 432.7MiB allocated; 78ms collecting garbage
Counts
45 → 165
Calls
Call 1
Inputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))
(-.f64 b a)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(+.f64 (PI.f64) (PI.f64))
(PI.f64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(literal -2 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (PI.f64) #s(literal 180 binary64))
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
Outputs
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ b a) b)
#s(approx (+ b a) (+.f64 a b))
#s(approx a a)
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (+ b a) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (+ b a) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (+ b a) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (+ b a) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 angle (PI.f64)))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))))
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b)))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11337408000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11337408000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/15427944806400000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))))))))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
Calls

9 calls:

TimeVariablePointExpression
10.0ms
angle
@inf
((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) angle 180 (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) 2 (pow a 2) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (* (- b a) 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (cos (* angle (/ (PI) 180))))
8.0ms
a
@0
((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) angle 180 (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) 2 (pow a 2) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (* (- b a) 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (cos (* angle (/ (PI) 180))))
7.0ms
angle
@0
((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) angle 180 (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) 2 (pow a 2) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (* (- b a) 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (cos (* angle (/ (PI) 180))))
6.0ms
a
@-inf
((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) angle 180 (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) 2 (pow a 2) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (* (- b a) 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (cos (* angle (/ (PI) 180))))
5.0ms
angle
@-inf
((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) angle 180 (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) 2 (pow a 2) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (* (- b a) 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (cos (* angle (/ (PI) 180))))

rewrite1.4s (9.1%)

Memory
13.3MiB live, 670.8MiB allocated; 228ms collecting garbage
Counts
45 → 1 381
Calls
Call 1
Inputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))
(-.f64 b a)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(+.f64 (PI.f64) (PI.f64))
(PI.f64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(literal -2 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (PI.f64) #s(literal 180 binary64))
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
Outputs
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))
(*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a)) (-.f64 b a))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a)))
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a))))
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(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (neg.f64 a))))
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(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a))))
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(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
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(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64)))
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (PI.f64)))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))
(/.f64 (PI.f64) #s(literal 180 binary64))
(/.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) (PI.f64)) (neg.f64 #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64)))
(neg.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)))
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))

eval219.0ms (1.4%)

Memory
30.5MiB live, 206.4MiB allocated; 46ms collecting garbage
Compiler

Compiled 16 853 to 4 994 computations (70.4% saved)

prune146.0ms (0.9%)

Memory
-37.6MiB live, 111.3MiB allocated; 31ms collecting garbage
Pruning

66 alts after pruning (66 fresh and 0 done)

PrunedKeptTotal
New1 212601 272
Fresh17623
Picked505
Done000
Total1 234661 300
Accuracy
80.4%
Counts
1 300 → 66
Alt Table
Click to see full alt table
StatusAccuracyProgram
26.3%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
56.0%
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
56.6%
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
26.6%
(*.f64 (+.f64 b a) (/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
65.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))))
40.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64))))
42.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))))
66.0%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64))))
64.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
65.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 180 binary64)))))
65.7%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 #s(literal 180 binary64) #s(literal 180 binary64))))))
65.6%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle #s(literal 180 binary64)) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))))
66.6%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
61.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
66.1%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
65.3%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
64.2%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
62.9%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
41.5%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
65.6%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
43.0%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
66.1%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
41.2%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
65.0%
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))
58.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
57.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
58.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
56.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
57.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
57.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
57.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
55.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.1%
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
54.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
57.8%
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))
63.0%
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
44.0%
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
38.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))
33.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
33.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) #s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.1%
(*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (- (* b b) (* a a)) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal -2 binary64)) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
56.2%
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
33.9%
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
56.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64))))
65.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64)))
66.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64)))
66.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a)))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64))))
38.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
51.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))))
58.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b)))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64)))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
52.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
56.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
39.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
33.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
33.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
Compiler

Compiled 3 376 to 2 968 computations (12.1% saved)

series852.0ms (5.4%)

Memory
24.8MiB live, 344.5MiB allocated; 78ms collecting garbage
Counts
48 → 183
Calls
Call 1
Inputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))
(-.f64 b a)
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(+.f64 (PI.f64) (PI.f64))
(PI.f64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))
(*.f64 (+.f64 b a) (PI.f64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))
(*.f64 (*.f64 (PI.f64) b) b)
(*.f64 (PI.f64) b)
(neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))
(*.f64 angle (PI.f64))
(*.f64 a a)
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
(*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))
(-.f64 (/.f64 b a) #s(literal 1 binary64))
(/.f64 b a)
#s(literal 1 binary64)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
#s(literal 2 binary64)
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
Outputs
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ b a) b)
#s(approx (+ b a) (+.f64 a b))
#s(approx a a)
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))
#s(approx (* (- b a) (* (+ b a) (PI))) (fma.f64 a (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (- b a) (* (+ b a) (PI))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (PI.f64)) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))
#s(approx (* (+ b a) (PI)) (fma.f64 a (PI.f64) (*.f64 b (PI.f64))))
#s(approx (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (neg (* (* angle (PI)) (* a a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (* angle (PI)) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64)))
#s(approx (- (/ b a) 1) (/.f64 b a))
#s(approx (- (/ b a) 1) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) a)) a))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b)))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (+.f64 (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))
#s(approx (* (+ b a) (PI)) (*.f64 a (+.f64 (PI.f64) (/.f64 (*.f64 b (PI.f64)) a))))
#s(approx (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))) (*.f64 angle (PI.f64)))))
#s(approx (- (/ b a) 1) #s(literal -1 binary64))
#s(approx (- (/ b a) 1) (-.f64 (/.f64 b a) #s(literal 1 binary64)))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a)))))
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 a (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) a) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (+ b a) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (PI.f64)) a))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (- b a) (* (+ b a) (PI))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (- b a) (* (+ b a) (PI))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (fma.f64 b (PI.f64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (-.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (+ b a) (PI)) (*.f64 b (+.f64 (PI.f64) (/.f64 (*.f64 a (PI.f64)) b))))
#s(approx (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 angle (PI.f64)))))
#s(approx (- (/ b a) 1) (*.f64 b (-.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) b))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64)))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) b)) b)))))
#s(approx (* (+ b a) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (PI.f64)) b))))))
#s(approx (- (/ b a) 1) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 #s(literal 1 binary64) a)))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))))))
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))
#s(approx (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (*.f64 angle (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))))))))
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))))))))))
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))))))
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal 2 binary64) (-.f64 b a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (-.f64 b a))))))))
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal 2 binary64) (-.f64 b a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (-.f64 b a)))))))))
#s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64))
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))))
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
#s(approx (cos (/ (* angle (PI)) 180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
Calls

9 calls:

TimeVariablePointExpression
13.0ms
angle
@0
((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 angle (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (* (* (PI) b) b) (* (PI) b) (neg (* (* angle (PI)) (* a a))) (* (* angle (PI)) (* a a)) (* angle (PI)) (* a a) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* a (- (/ b a) 1)) (- (/ b a) 1) (/ b a) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) 180 (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (* (- b a) 2) 2 (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (sin (/ (* angle (PI)) 180)))
6.0ms
angle
@-inf
((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 angle (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (* (* (PI) b) b) (* (PI) b) (neg (* (* angle (PI)) (* a a))) (* (* angle (PI)) (* a a)) (* angle (PI)) (* a a) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* a (- (/ b a) 1)) (- (/ b a) 1) (/ b a) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) 180 (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (* (- b a) 2) 2 (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (sin (/ (* angle (PI)) 180)))
6.0ms
angle
@inf
((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 angle (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (* (* (PI) b) b) (* (PI) b) (neg (* (* angle (PI)) (* a a))) (* (* angle (PI)) (* a a)) (* angle (PI)) (* a a) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* a (- (/ b a) 1)) (- (/ b a) 1) (/ b a) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) 180 (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (* (- b a) 2) 2 (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (sin (/ (* angle (PI)) 180)))
6.0ms
b
@-inf
((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 angle (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (* (* (PI) b) b) (* (PI) b) (neg (* (* angle (PI)) (* a a))) (* (* angle (PI)) (* a a)) (* angle (PI)) (* a a) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* a (- (/ b a) 1)) (- (/ b a) 1) (/ b a) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) 180 (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (* (- b a) 2) 2 (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (sin (/ (* angle (PI)) 180)))
5.0ms
b
@inf
((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 angle (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (* (* (PI) b) b) (* (PI) b) (neg (* (* angle (PI)) (* a a))) (* (* angle (PI)) (* a a)) (* angle (PI)) (* a a) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* a (- (/ b a) 1)) (- (/ b a) 1) (/ b a) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) 180 (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (* (- b a) 2) 2 (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (sin (/ (* angle (PI)) 180)))

rewrite1.7s (10.9%)

Memory
-50.7MiB live, 684.8MiB allocated; 212ms collecting garbage
Counts
48 → 1 680
Calls
Call 1
Inputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))
(-.f64 b a)
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(+.f64 (PI.f64) (PI.f64))
(PI.f64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))
(*.f64 (+.f64 b a) (PI.f64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))
(*.f64 (*.f64 (PI.f64) b) b)
(*.f64 (PI.f64) b)
(neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))
(*.f64 angle (PI.f64))
(*.f64 a a)
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
(*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))
(-.f64 (/.f64 b a) #s(literal 1 binary64))
(/.f64 b a)
#s(literal 1 binary64)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
#s(literal 2 binary64)
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(+.f64 b a)
(+.f64 a b)
(-.f64 a (neg.f64 b))
(-.f64 b (neg.f64 a))
(fma.f64 a #s(literal 1 binary64) b)
(fma.f64 b #s(literal 1 binary64) a)
(fma.f64 #s(literal 1 binary64) a b)
(fma.f64 #s(literal 1 binary64) b a)
(neg.f64 (-.f64 (neg.f64 a) b))
(neg.f64 (-.f64 (neg.f64 b) a))
b
(*.f64 b #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) b)
(+.f64 b (*.f64 #s(literal 0 binary64) b))
(+.f64 b (*.f64 b #s(literal 0 binary64)))
(/.f64 (+.f64 b b) #s(literal 2 binary64))
(fma.f64 b #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) b))
(fma.f64 b #s(literal 1 binary64) (*.f64 b #s(literal 0 binary64)))
(fma.f64 #s(literal 1 binary64) b (*.f64 #s(literal 0 binary64) b))
(fma.f64 #s(literal 1 binary64) b (*.f64 b #s(literal 0 binary64)))
(neg.f64 (neg.f64 b))
a
(*.f64 a #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) a)
(/.f64 (*.f64 #s(literal 2 binary64) a) #s(literal 2 binary64))
(neg.f64 (neg.f64 a))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))
(*.f64 (-.f64 b a) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (-.f64 b a))
(*.f64 a (/.f64 (-.f64 b a) a))
(*.f64 (/.f64 (-.f64 a b) a) (neg.f64 a))
(*.f64 (/.f64 (-.f64 b a) a) a)
(*.f64 (neg.f64 a) (/.f64 (-.f64 a b) a))
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
(+.f64 (/.f64 (*.f64 b a) a) (neg.f64 a))
(+.f64 (-.f64 b a) (*.f64 #s(literal 0 binary64) (-.f64 b a)))
(+.f64 (-.f64 b a) (*.f64 (-.f64 b a) #s(literal 0 binary64)))
(+.f64 (neg.f64 a) (/.f64 (*.f64 b a) a))
(-.f64 b a)
(-.f64 (neg.f64 a) (neg.f64 b))
(-.f64 (/.f64 (*.f64 b a) a) a)
(-.f64 (/.f64 (*.f64 b a) a) (*.f64 (neg.f64 a) (neg.f64 #s(literal 1 binary64))))
(/.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64))
(fma.f64 (*.f64 a b) (/.f64 #s(literal 1 binary64) a) (neg.f64 a))
(fma.f64 (/.f64 b a) a (neg.f64 a))
(fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a))
(fma.f64 (neg.f64 #s(literal 1 binary64)) a b)
(fma.f64 (neg.f64 a) #s(literal 1 binary64) b)
(fma.f64 #s(literal 1 binary64) (neg.f64 a) b)
(fma.f64 a (/.f64 b a) (neg.f64 a))
(fma.f64 a (neg.f64 #s(literal 1 binary64)) b)
(fma.f64 b #s(literal 1 binary64) (neg.f64 a))
(fma.f64 #s(literal 1 binary64) b (neg.f64 a))
(fma.f64 (/.f64 (-.f64 a b) a) (neg.f64 a) (*.f64 #s(literal 0 binary64) (-.f64 b a)))
(fma.f64 (/.f64 (-.f64 a b) a) (neg.f64 a) (*.f64 (-.f64 b a) #s(literal 0 binary64)))
(fma.f64 (*.f64 a (/.f64 #s(literal 1 binary64) a)) b (neg.f64 a))
(fma.f64 (*.f64 a (neg.f64 b)) (neg.f64 (/.f64 #s(literal 1 binary64) a)) (neg.f64 a))
(fma.f64 (/.f64 (-.f64 b a) a) a (*.f64 #s(literal 0 binary64) (-.f64 b a)))
(fma.f64 (/.f64 (-.f64 b a) a) a (*.f64 (-.f64 b a) #s(literal 0 binary64)))
(fma.f64 a (/.f64 (-.f64 b a) a) (*.f64 #s(literal 0 binary64) (-.f64 b a)))
(fma.f64 a (/.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) #s(literal 0 binary64)))
(fma.f64 b (*.f64 (/.f64 #s(literal 1 binary64) a) a) (neg.f64 a))
(fma.f64 (neg.f64 a) (/.f64 (-.f64 a b) a) (*.f64 #s(literal 0 binary64) (-.f64 b a)))
(fma.f64 (neg.f64 a) (/.f64 (-.f64 a b) a) (*.f64 (-.f64 b a) #s(literal 0 binary64)))
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (-.f64 b a)))
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 0 binary64)))
(fma.f64 (neg.f64 a) #s(literal 1 binary64) (/.f64 (*.f64 b a) a))
(fma.f64 (neg.f64 #s(literal 1 binary64)) a (/.f64 (*.f64 b a) a))
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 #s(literal 0 binary64) (-.f64 b a)))
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 (-.f64 b a) #s(literal 0 binary64)))
(fma.f64 a (neg.f64 #s(literal 1 binary64)) (/.f64 (*.f64 b a) a))
(fma.f64 #s(literal 1 binary64) (neg.f64 a) (/.f64 (*.f64 b a) a))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a)) a) (neg.f64 a))
(neg.f64 (-.f64 a b))
(neg.f64 (-.f64 (neg.f64 b) (neg.f64 a)))
(neg.f64 (*.f64 #s(literal 1 binary64) (-.f64 a b)))
(neg.f64 (*.f64 (-.f64 a b) #s(literal 1 binary64)))
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
angle
(*.f64 angle #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) angle)
(+.f64 angle (*.f64 #s(literal 0 binary64) angle))
(+.f64 angle (*.f64 angle #s(literal 0 binary64)))
(/.f64 (+.f64 angle angle) #s(literal 2 binary64))
(fma.f64 angle #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) angle))
(fma.f64 angle #s(literal 1 binary64) (*.f64 angle #s(literal 0 binary64)))
(fma.f64 #s(literal 1 binary64) angle (*.f64 #s(literal 0 binary64) angle))
(fma.f64 #s(literal 1 binary64) angle (*.f64 angle #s(literal 0 binary64)))
(neg.f64 (neg.f64 angle))
(*.f64 #s(literal 2 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (PI.f64)))
(*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (PI.f64)))
(+.f64 (PI.f64) (PI.f64))
(+.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 #s(literal 1 binary64) (PI.f64)))
(+.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (PI.f64) #s(literal 1 binary64)))
(-.f64 (PI.f64) (neg.f64 (PI.f64)))
(fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))
(fma.f64 (PI.f64) #s(literal 1 binary64) (*.f64 (PI.f64) #s(literal 1 binary64)))
(neg.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)))
(PI.f64)
(neg.f64 (neg.f64 (PI.f64)))
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (*.f64 (-.f64 b a) (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) angle))
(*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) angle) (*.f64 (+.f64 b a) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 b a)) (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (PI.f64))) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)) (-.f64 b a))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 angle (PI.f64)))) (+.f64 b a))
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#s(literal 1/90 binary64)
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (PI.f64))
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(fma.f64 (+.f64 b b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) b (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (neg.f64 a)))
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(fma.f64 (-.f64 b a) #s(literal 1 binary64) (-.f64 b a))
(fma.f64 (neg.f64 a) #s(literal 2 binary64) (+.f64 b b))
(fma.f64 #s(literal 2 binary64) (neg.f64 a) (+.f64 b b))
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(fma.f64 (/.f64 (-.f64 a b) a) (neg.f64 a) (-.f64 b a))
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#s(literal 2 binary64)
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(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))))
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(+.f64 #s(literal 1 binary64) #s(literal 1 binary64))
(+.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64)))
(+.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))
(+.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (neg.f64 #s(literal 1 binary64))))
(-.f64 #s(literal 1 binary64) (neg.f64 #s(literal 1 binary64)))
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(/.f64 (+.f64 #s(literal 2 binary64) #s(literal 2 binary64)) #s(literal 2 binary64))
(/.f64 (fma.f64 #s(literal 2 binary64) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) #s(literal 2 binary64) #s(literal 0 binary64))
(fma.f64 #s(literal 2 binary64) #s(literal 1 binary64) #s(literal 0 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) #s(literal 0 binary64))
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 #s(literal 1 binary64) #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 2 binary64) #s(literal 0 binary64))
(fma.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 #s(literal 1 binary64))) (sqrt.f64 #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 #s(literal 1 binary64))) (sqrt.f64 #s(literal 1 binary64)) #s(literal 0 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 0 binary64))
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (-.f64 #s(literal 0 binary64) (neg.f64 #s(literal 1 binary64))))
(fma.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) #s(literal 0 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) #s(literal 0 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) #s(literal 0 binary64))
(neg.f64 (neg.f64 #s(literal 2 binary64)))
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
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(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)))
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(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))
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(*.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))
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(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)))
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))))
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (PI.f64)))
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(/.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64)))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64)))
(neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(neg.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))

eval276.0ms (1.7%)

Memory
-7.6MiB live, 278.5MiB allocated; 91ms collecting garbage
Compiler

Compiled 22 207 to 7 118 computations (67.9% saved)

prune143.0ms (0.9%)

Memory
-1.6MiB live, 146.2MiB allocated; 10ms collecting garbage
Pruning

75 alts after pruning (74 fresh and 1 done)

PrunedKeptTotal
New1 664351 699
Fresh223961
Picked415
Done000
Total1 690751 765
Accuracy
80.4%
Counts
1 765 → 75
Alt Table
Click to see full alt table
StatusAccuracyProgram
26.3%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
56.0%
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
56.6%
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 2 binary64))
26.6%
(*.f64 (+.f64 b a) (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)))
62.4%
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
66.6%
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a (/.f64 #s(literal 1 binary64) a)) b (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
65.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))))
40.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64))))
42.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))))
66.0%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64))))
64.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
65.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 180 binary64)))))
65.7%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 #s(literal 180 binary64) #s(literal 180 binary64))))))
65.6%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle #s(literal 180 binary64)) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))))
66.6%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
61.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
66.1%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
61.8%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
65.8%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
68.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
65.8%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
65.8%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
40.8%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64))))
63.3%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64))))
64.1%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) (*.f64 b (-.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
41.5%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) #s(literal -1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
62.4%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
41.9%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
64.8%
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
43.4%
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
41.4%
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
65.6%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
43.0%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
41.2%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
65.0%
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))
58.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
57.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
56.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
57.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
57.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
57.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
40.1%
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
54.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
57.8%
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))
62.4%
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
63.7%
(*.f64 #s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
44.0%
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
43.8%
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
41.1%
(*.f64 #s(approx (+ b a) b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
38.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
33.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) #s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.1%
(*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (- (* b b) (* a a)) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal -2 binary64)) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
56.7%
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))))
56.2%
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
33.9%
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
66.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a))))
66.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))))
66.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))
56.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
66.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a)))
38.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
58.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b)))))
41.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
40.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
56.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
34.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64))))))
39.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
39.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
39.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
33.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
33.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
Compiler

Compiled 3 919 to 3 462 computations (11.7% saved)

series1.4s (8.5%)

Memory
24.0MiB live, 755.9MiB allocated; 212ms collecting garbage
Counts
53 → 227
Calls
Call 1
Inputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(+.f64 b a)
b
a
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(-.f64 b a)
#s(literal 2 binary64)
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 180 binary64))
(PI.f64)
#s(literal 180 binary64)
angle
(/.f64 (PI.f64) #s(literal 2 binary64))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))
#s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))
(*.f64 a (PI.f64))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 (+.f64 a b) (-.f64 b a))
(+.f64 a b)
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
(*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))
#s(literal -1 binary64)
(*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))
(-.f64 (/.f64 a b) #s(literal 1 binary64))
(/.f64 a b)
#s(literal 1 binary64)
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(+.f64 (PI.f64) (PI.f64))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
Outputs
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (+ b a) b)
#s(approx (+ b a) (+.f64 a b))
#s(approx a a)
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b)))
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))
#s(approx (* (- b a) (* (+ b a) (PI))) (fma.f64 a (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (- b a) (* (+ b a) (PI))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (PI.f64)) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64)))
#s(approx (* (+ b a) (PI)) (fma.f64 a (PI.f64) (*.f64 b (PI.f64))))
#s(approx (* a (PI)) (*.f64 a (PI.f64)))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (+ a b) (- b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (+ a b) (- b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* b (- (/ a b) 1)) (*.f64 #s(literal -1 binary64) b))
#s(approx (* b (- (/ a b) 1)) (+.f64 a (*.f64 #s(literal -1 binary64) b)))
#s(approx (- (/ a b) 1) #s(literal -1 binary64))
#s(approx (- (/ a b) 1) (-.f64 (/.f64 a b) #s(literal 1 binary64)))
#s(approx (/ a b) (/.f64 a b))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (+ b a) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (+ b a) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a)))))
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) a)))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (+.f64 (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (+ b a) (PI)) (*.f64 a (+.f64 (PI.f64) (/.f64 (*.f64 b (PI.f64)) a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* b (- (/ a b) 1)) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))
#s(approx (- (/ a b) 1) (*.f64 a (-.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 #s(literal 1 binary64) a))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) a) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (+ b a) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (PI.f64)) a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (* b (- (/ a b) 1)) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))
#s(approx (- (/ a b) 1) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) b)))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (- b a) (* (+ b a) (PI))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (- b a) (* (+ b a) (PI))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (fma.f64 b (PI.f64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (+ a b) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (- (/ a b) 1) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) b)) b))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (+ b a) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (+ b a) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b)))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (+ b a) (PI)) (*.f64 b (+.f64 (PI.f64) (/.f64 (*.f64 a (PI.f64)) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b)))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b))))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (* b (- (/ a b) 1)) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b))))))
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) b))))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64)))))
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) b)) b)))))
#s(approx (* (+ b a) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (PI.f64)) b))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b)))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (* b (- (/ a b) 1)) (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b)))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal -1/1574640000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))))))
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)))))))
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))))))))))))
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal -1/1574640000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)))))))))))))
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))))
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)))))
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))))))))
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)))))))))))
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx angle angle)
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 b a)))))
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 b a))))
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (sin (* 1/90 (* angle (PI)))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePointExpression
34.0ms
angle
@0
((* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (+ b a) b a (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (- b a) 2) (- b a) 2 (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (PI) 180 angle (/ (PI) 2) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* a (PI)) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (sin (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) (* (+ a b) (- b a)) (+ a b) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* -1 (* b (- (/ a b) 1))) -1 (* b (- (/ a b) 1)) (- (/ a b) 1) (/ a b) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 (+ (PI) (PI)) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180))
18.0ms
a
@inf
((* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (+ b a) b a (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (- b a) 2) (- b a) 2 (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (PI) 180 angle (/ (PI) 2) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* a (PI)) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (sin (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) (* (+ a b) (- b a)) (+ a b) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* -1 (* b (- (/ a b) 1))) -1 (* b (- (/ a b) 1)) (- (/ a b) 1) (/ a b) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 (+ (PI) (PI)) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180))
9.0ms
b
@inf
((* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (+ b a) b a (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (- b a) 2) (- b a) 2 (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (PI) 180 angle (/ (PI) 2) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* a (PI)) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (sin (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) (* (+ a b) (- b a)) (+ a b) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* -1 (* b (- (/ a b) 1))) -1 (* b (- (/ a b) 1)) (- (/ a b) 1) (/ a b) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 (+ (PI) (PI)) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180))
8.0ms
angle
@inf
((* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (+ b a) b a (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (- b a) 2) (- b a) 2 (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (PI) 180 angle (/ (PI) 2) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* a (PI)) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (sin (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) (* (+ a b) (- b a)) (+ a b) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* -1 (* b (- (/ a b) 1))) -1 (* b (- (/ a b) 1)) (- (/ a b) 1) (/ a b) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 (+ (PI) (PI)) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180))
7.0ms
angle
@-inf
((* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (+ b a) b a (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (- b a) 2) (- b a) 2 (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (PI) 180 angle (/ (PI) 2) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* a (PI)) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (sin (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) (* (+ a b) (- b a)) (+ a b) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* -1 (* b (- (/ a b) 1))) -1 (* b (- (/ a b) 1)) (- (/ a b) 1) (/ a b) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 (+ (PI) (PI)) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180))

rewrite2.5s (15.7%)

Memory
19.3MiB live, 1 344.0MiB allocated; 495ms collecting garbage
Counts
53 → 2 370
Calls
Call 1
Inputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(+.f64 b a)
b
a
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(-.f64 b a)
#s(literal 2 binary64)
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 180 binary64))
(PI.f64)
#s(literal 180 binary64)
angle
(/.f64 (PI.f64) #s(literal 2 binary64))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))
#s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))
(*.f64 a (PI.f64))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 (+.f64 a b) (-.f64 b a))
(+.f64 a b)
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
(*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))
#s(literal -1 binary64)
(*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))
(-.f64 (/.f64 a b) #s(literal 1 binary64))
(/.f64 a b)
#s(literal 1 binary64)
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(+.f64 (PI.f64) (PI.f64))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
Outputs
(*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (-.f64 b a))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (*.f64 a a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (*.f64 a a))) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 b a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (neg.f64 a))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) b) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) (+.f64 b a)))
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
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#s(literal 2 binary64)
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(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64))) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 angle (-.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (-.f64 angle angle) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (-.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (*.f64 angle (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 (*.f64 angle (PI.f64)) (-.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (neg.f64 (PI.f64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (fma.f64 angle (PI.f64) (neg.f64 (*.f64 angle (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (+.f64 angle (neg.f64 angle)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (-.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 (*.f64 angle (PI.f64)) (+.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (+.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)))
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 #s(literal 1 binary64) #s(literal 0 binary64)))
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 0 binary64))
(fma.f64 (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64))))
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(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) (*.f64 #s(literal 1 binary64) (neg.f64 a)))
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (neg.f64 (/.f64 (*.f64 b a) b)))
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (*.f64 (neg.f64 a) #s(literal 1 binary64)))
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (*.f64 #s(literal 1 binary64) (neg.f64 a)))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) b)) (neg.f64 b)) b)
(fma.f64 (neg.f64 b) #s(literal -1 binary64) (*.f64 (neg.f64 (/.f64 a b)) b))
(fma.f64 (neg.f64 b) #s(literal -1 binary64) (*.f64 b (neg.f64 (/.f64 a b))))
(fma.f64 b #s(literal 1 binary64) (*.f64 (neg.f64 (/.f64 a b)) b))
(fma.f64 b #s(literal 1 binary64) (*.f64 b (neg.f64 (/.f64 a b))))
(fma.f64 (neg.f64 #s(literal -1 binary64)) b (*.f64 (neg.f64 (/.f64 a b)) b))
(fma.f64 (neg.f64 #s(literal -1 binary64)) b (*.f64 b (neg.f64 (/.f64 a b))))
(fma.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) #s(literal -1 binary64)) b (*.f64 (neg.f64 (/.f64 a b)) b))
(fma.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) #s(literal -1 binary64)) b (*.f64 b (neg.f64 (/.f64 a b))))
(fma.f64 #s(literal 1 binary64) b (*.f64 (neg.f64 (/.f64 a b)) b))
(fma.f64 #s(literal 1 binary64) b (*.f64 b (neg.f64 (/.f64 a b))))
(fma.f64 #s(literal -1 binary64) (neg.f64 b) (*.f64 (neg.f64 (/.f64 a b)) b))
(fma.f64 #s(literal -1 binary64) (neg.f64 b) (*.f64 b (neg.f64 (/.f64 a b))))
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 b) (*.f64 (neg.f64 (/.f64 a b)) b))
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 b) (*.f64 b (neg.f64 (/.f64 a b))))
(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) (*.f64 (neg.f64 (/.f64 a b)) b))
(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) (*.f64 b (neg.f64 (/.f64 a b))))
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (*.f64 (neg.f64 (/.f64 a b)) b))
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (*.f64 b (neg.f64 (/.f64 a b))))
(fma.f64 b (*.f64 #s(literal -1 binary64) (neg.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (/.f64 a b)) b))
(fma.f64 b (*.f64 #s(literal -1 binary64) (neg.f64 #s(literal 1 binary64))) (*.f64 b (neg.f64 (/.f64 a b))))
(neg.f64 (-.f64 a b))
(neg.f64 (*.f64 #s(literal 1 binary64) (-.f64 a b)))
(neg.f64 (*.f64 (-.f64 a b) #s(literal 1 binary64)))
#s(literal -1 binary64)
(*.f64 (-.f64 b a) #s(literal -1 binary64))
(*.f64 (-.f64 a b) (neg.f64 #s(literal -1 binary64)))
(*.f64 (neg.f64 #s(literal -1 binary64)) (-.f64 a b))
(*.f64 #s(literal -1 binary64) (-.f64 b a))
(*.f64 b (/.f64 (-.f64 a b) b))
(*.f64 (/.f64 (-.f64 b a) b) (neg.f64 b))
(*.f64 (/.f64 (-.f64 a b) b) b)
(*.f64 (neg.f64 b) (/.f64 (-.f64 b a) b))
(*.f64 b (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 b a) b)))
(+.f64 (neg.f64 b) a)
(+.f64 a (neg.f64 b))
(+.f64 (/.f64 (*.f64 b a) b) (neg.f64 b))
(+.f64 (neg.f64 b) (/.f64 (*.f64 b a) b))
(+.f64 (neg.f64 (neg.f64 (/.f64 (*.f64 b a) b))) (neg.f64 b))
(+.f64 (neg.f64 b) (*.f64 (neg.f64 (/.f64 a b)) (neg.f64 b)))
(+.f64 (neg.f64 b) (*.f64 (neg.f64 b) (neg.f64 (/.f64 a b))))
(-.f64 a b)
(-.f64 (neg.f64 b) (neg.f64 a))
(-.f64 (/.f64 (*.f64 b a) b) b)
(/.f64 (*.f64 (neg.f64 b) (-.f64 b a)) b)
(/.f64 (*.f64 (neg.f64 b) (-.f64 a b)) (neg.f64 b))
(fma.f64 b #s(literal -1 binary64) a)
(fma.f64 #s(literal -1 binary64) b a)
(fma.f64 (neg.f64 b) #s(literal 1 binary64) a)
(fma.f64 (*.f64 #s(literal 1 binary64) #s(literal -1 binary64)) b a)
(fma.f64 (*.f64 b a) (/.f64 #s(literal 1 binary64) b) (neg.f64 b))
(fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a b) (neg.f64 b))
(fma.f64 (/.f64 a b) b (neg.f64 b))
(fma.f64 (neg.f64 #s(literal 1 binary64)) b a)
(fma.f64 #s(literal 1 binary64) (neg.f64 b) a)
(fma.f64 b (/.f64 a b) (neg.f64 b))
(fma.f64 b (neg.f64 #s(literal 1 binary64)) a)
(fma.f64 a #s(literal 1 binary64) (neg.f64 b))
(fma.f64 #s(literal 1 binary64) a (neg.f64 b))
(fma.f64 (*.f64 b (neg.f64 a)) (neg.f64 (/.f64 #s(literal 1 binary64) b)) (neg.f64 b))
(fma.f64 (*.f64 b (/.f64 #s(literal 1 binary64) b)) a (neg.f64 b))
(fma.f64 a (*.f64 (/.f64 #s(literal 1 binary64) b) b) (neg.f64 b))
(fma.f64 b #s(literal -1 binary64) (/.f64 (*.f64 b a) b))
(fma.f64 (neg.f64 b) #s(literal 1 binary64) (/.f64 (*.f64 b a) b))
(fma.f64 #s(literal -1 binary64) b (/.f64 (*.f64 b a) b))
(fma.f64 (*.f64 #s(literal 1 binary64) #s(literal -1 binary64)) b (/.f64 (*.f64 b a) b))
(fma.f64 (neg.f64 #s(literal 1 binary64)) b (/.f64 (*.f64 b a) b))
(fma.f64 #s(literal 1 binary64) (neg.f64 b) (/.f64 (*.f64 b a) b))
(fma.f64 b (neg.f64 #s(literal 1 binary64)) (/.f64 (*.f64 b a) b))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) b)) b) (neg.f64 b))
(fma.f64 b #s(literal -1 binary64) (*.f64 (neg.f64 (/.f64 a b)) (neg.f64 b)))
(fma.f64 b #s(literal -1 binary64) (*.f64 (neg.f64 b) (neg.f64 (/.f64 a b))))
(fma.f64 (neg.f64 b) #s(literal 1 binary64) (*.f64 (neg.f64 (/.f64 a b)) (neg.f64 b)))
(fma.f64 (neg.f64 b) #s(literal 1 binary64) (*.f64 (neg.f64 b) (neg.f64 (/.f64 a b))))
(fma.f64 #s(literal -1 binary64) b (*.f64 (neg.f64 (/.f64 a b)) (neg.f64 b)))
(fma.f64 #s(literal -1 binary64) b (*.f64 (neg.f64 b) (neg.f64 (/.f64 a b))))
(fma.f64 (*.f64 #s(literal 1 binary64) #s(literal -1 binary64)) b (*.f64 (neg.f64 (/.f64 a b)) (neg.f64 b)))
(fma.f64 (*.f64 #s(literal 1 binary64) #s(literal -1 binary64)) b (*.f64 (neg.f64 b) (neg.f64 (/.f64 a b))))
(fma.f64 (neg.f64 #s(literal 1 binary64)) b (*.f64 (neg.f64 (/.f64 a b)) (neg.f64 b)))
(fma.f64 (neg.f64 #s(literal 1 binary64)) b (*.f64 (neg.f64 b) (neg.f64 (/.f64 a b))))
(fma.f64 #s(literal 1 binary64) (neg.f64 b) (*.f64 (neg.f64 (/.f64 a b)) (neg.f64 b)))
(fma.f64 #s(literal 1 binary64) (neg.f64 b) (*.f64 (neg.f64 b) (neg.f64 (/.f64 a b))))
(fma.f64 b (neg.f64 #s(literal 1 binary64)) (*.f64 (neg.f64 (/.f64 a b)) (neg.f64 b)))
(fma.f64 b (neg.f64 #s(literal 1 binary64)) (*.f64 (neg.f64 b) (neg.f64 (/.f64 a b))))
(neg.f64 (-.f64 b a))
(+.f64 (/.f64 a b) (neg.f64 #s(literal 1 binary64)))
(+.f64 (neg.f64 #s(literal 1 binary64)) (/.f64 a b))
(-.f64 (/.f64 a b) #s(literal 1 binary64))
(-.f64 (/.f64 (-.f64 a b) b) #s(literal 0 binary64))
(-.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 (/.f64 a b)))
(/.f64 (-.f64 b a) (neg.f64 b))
(/.f64 (-.f64 a b) b)
(/.f64 (-.f64 (*.f64 a #s(literal 2 binary64)) (+.f64 b b)) (+.f64 b b))
(/.f64 (-.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) (*.f64 (neg.f64 b) #s(literal 2 binary64))) (*.f64 (neg.f64 b) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (/.f64 a b) #s(literal 2 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))
(fma.f64 (/.f64 #s(literal 1 binary64) b) a (neg.f64 #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (/.f64 a b) (neg.f64 #s(literal 1 binary64)))
(fma.f64 a (/.f64 #s(literal 1 binary64) b) (neg.f64 #s(literal 1 binary64)))
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) b)) (neg.f64 a) (neg.f64 #s(literal 1 binary64)))
(fma.f64 (neg.f64 a) (neg.f64 (/.f64 #s(literal 1 binary64) b)) (neg.f64 #s(literal 1 binary64)))
(neg.f64 (/.f64 (-.f64 b a) b))
(*.f64 (/.f64 #s(literal 1 binary64) b) a)
(*.f64 #s(literal 1 binary64) (/.f64 a b))
(*.f64 a (/.f64 #s(literal 1 binary64) b))
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) b)) (neg.f64 a))
(*.f64 (neg.f64 a) (neg.f64 (/.f64 #s(literal 1 binary64) b)))
(/.f64 a b)
(/.f64 (neg.f64 a) (neg.f64 b))
(/.f64 (neg.f64 (/.f64 a b)) #s(literal -1 binary64))
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) a) (neg.f64 b))
(/.f64 (*.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 b))
(/.f64 (*.f64 a (neg.f64 #s(literal 1 binary64))) (neg.f64 b))
(/.f64 (/.f64 (neg.f64 a) #s(literal -1 binary64)) b)
(neg.f64 (neg.f64 (/.f64 a b)))
#s(literal 1 binary64)
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)))))
(fabs.f64 #s(literal 1 binary64))
(fabs.f64 (neg.f64 #s(literal 1 binary64)))
(+.f64 #s(literal 0 binary64) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) #s(literal 0 binary64))
(+.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))
(-.f64 #s(literal 1 binary64) #s(literal 0 binary64))
(/.f64 #s(literal 2 binary64) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) #s(literal 1 binary64))
(/.f64 (fabs.f64 #s(literal 2 binary64)) (fabs.f64 #s(literal 2 binary64)))
(/.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))
(cosh.f64 #s(literal 0 binary64))
(exp.f64 #s(literal 0 binary64))
(fma.f64 #s(literal 0 binary64) #s(literal 2 binary64) #s(literal 1 binary64))
(fma.f64 #s(literal 0 binary64) #s(literal 1 binary64) #s(literal 1 binary64))
(fma.f64 #s(literal 2 binary64) #s(literal 0 binary64) #s(literal 1 binary64))
(fma.f64 (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (-.f64 angle angle) #s(literal 1 binary64))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 0 binary64)) #s(literal 1 binary64))
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 0 binary64))
(fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (+.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) #s(literal 1 binary64))
(fma.f64 (PI.f64) (-.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64))
(fma.f64 #s(literal 0 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64))
(fma.f64 angle (-.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1 binary64))
(fma.f64 (*.f64 angle (PI.f64)) (-.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) #s(literal 1 binary64))
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (+.f64 angle (neg.f64 angle)) #s(literal 1 binary64))
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 1 binary64))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (neg.f64 (PI.f64))) #s(literal 1 binary64))
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) #s(literal 1 binary64))
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64)))) #s(literal 1 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64))) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 0 binary64)) #s(literal 1 binary64))
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (-.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) #s(literal 1 binary64))
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (-.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (fma.f64 angle (PI.f64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(fma.f64 (*.f64 angle (PI.f64)) (+.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) #s(literal 1 binary64))
(fma.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) #s(literal 1 binary64))
(fma.f64 (PI.f64) (+.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) #s(literal 0 binary64) #s(literal 1 binary64))
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) #s(literal 1 binary64))
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64))
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) (neg.f64 #s(literal 1 binary64))) #s(literal 1 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) #s(literal 1 binary64))
(fma.f64 (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 1 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)))) #s(literal 0 binary64))
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) #s(literal 1 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
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(fma.f64 (/.f64 angle #s(literal 2 binary64)) (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (/.f64 angle #s(literal 2 binary64)) (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (/.f64 angle #s(literal 2 binary64)) (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 angle angle) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 angle angle) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 angle) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 angle) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 angle (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 angle (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (neg.f64 angle) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (neg.f64 angle) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 angle angle) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 angle angle) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (*.f64 angle (PI.f64)) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (*.f64 angle (PI.f64)) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(fma.f64 (PI.f64) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(fma.f64 (PI.f64) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64)))
(neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(neg.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(neg.f64 (*.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)
(*.f64 #s(literal 1 binary64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 angle))
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))
(/.f64 angle #s(literal 180 binary64))
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) angle) (neg.f64 #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64)))
(/.f64 (*.f64 angle (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64)))
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))))

eval523.0ms (3.3%)

Memory
35.0MiB live, 631.3MiB allocated; 168ms collecting garbage
Compiler

Compiled 42 500 to 12 657 computations (70.2% saved)

prune201.0ms (1.3%)

Memory
-20.2MiB live, 243.1MiB allocated; 41ms collecting garbage
Pruning

103 alts after pruning (100 fresh and 3 done)

PrunedKeptTotal
New3 178403 218
Fresh96069
Picked325
Done011
Total3 1901033 293
Accuracy
80.6%
Counts
3 293 → 103
Alt Table
Click to see full alt table
StatusAccuracyProgram
26.3%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
56.0%
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
56.6%
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
56.1%
(/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))
26.6%
(*.f64 (+.f64 b a) (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)))
62.4%
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
66.6%
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a (/.f64 #s(literal 1 binary64) a)) b (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
65.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))))
40.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64))))
42.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))))
66.0%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64))))
64.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
65.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 180 binary64)))))
65.7%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 #s(literal 180 binary64) #s(literal 180 binary64))))))
65.6%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle #s(literal 180 binary64)) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))))
66.6%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
61.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
66.1%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
61.8%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
65.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
59.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
65.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
65.8%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
69.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)) #s(literal 2 binary64))))))
68.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
65.8%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
65.8%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
40.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
40.8%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64))))
63.3%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64))))
41.5%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) #s(literal -1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
63.6%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a b) (neg.f64 b)))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
60.5%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (neg.f64 b) (-.f64 b a)) b))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
62.7%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (fma.f64 angle (PI.f64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
62.4%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
62.4%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b #s(approx (- (/ a b) 1) (*.f64 a (-.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 #s(literal 1 binary64) a))))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
41.9%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
44.2%
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
40.3%
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
64.8%
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
43.4%
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
41.4%
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
65.6%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
43.0%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
41.2%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
44.3%
(*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
40.5%
(*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
68.5%
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
65.0%
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
50.6%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
58.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
58.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
57.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
56.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))
59.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
57.3%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
56.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
57.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
57.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
59.0%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
36.0%
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
41.6%
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
40.1%
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
57.8%
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))
62.4%
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
63.7%
(*.f64 #s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
44.0%
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
43.8%
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
46.5%
(*.f64 #s(approx (+ b a) b) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
41.1%
(*.f64 #s(approx (+ b a) b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
50.0%
(*.f64 #s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
38.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
33.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) #s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.1%
(*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (- (* b b) (* a a)) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal -2 binary64)) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
56.7%
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))))
57.2%
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
56.4%
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a))))
55.3%
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a (neg.f64 b)) b))))
56.2%
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 b a) b) b))))
54.6%
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) b) b))))
55.1%
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
36.5%
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))
33.9%
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))))
66.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a))))
66.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))))
66.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))
56.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
66.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a)))
38.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
58.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b)))))
47.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
41.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
40.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
56.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
34.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64))))))
33.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
39.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
39.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
39.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
Compiler

Compiled 4 913 to 3 263 computations (33.6% saved)

regimes435.0ms (2.7%)

Memory
39.7MiB live, 546.8MiB allocated; 67ms collecting garbage
Counts
164 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a))))
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
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(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) #s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
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(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)) #s(literal 2 binary64))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64))))
(*.f64 #s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)) #s(literal 2 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))))
Calls

10 calls:

50.0ms
(pow.f64 b #s(literal 2 binary64))
45.0ms
b
45.0ms
a
44.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
42.0ms
angle
Results
AccuracySegmentsBranch
71.1%2(/.f64 angle #s(literal 180 binary64))
71.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.0%1(pow.f64 a #s(literal 2 binary64))
69.0%1(pow.f64 b #s(literal 2 binary64))
69.0%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
69.0%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.0%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.0%1a
69.0%1b
71.1%2angle
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes127.0ms (0.8%)

Memory
-11.8MiB live, 193.4MiB allocated; 20ms collecting garbage
Counts
149 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a))))
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) #s(literal -1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) b) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 b a) b) b))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (+ b a) b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 #s(literal 180 binary64) #s(literal 180 binary64))))))
(*.f64 #s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a (neg.f64 b)) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a (/.f64 #s(literal 1 binary64) a)) b (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (neg.f64 b) (-.f64 b a)) b))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle #s(literal 180 binary64)) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a b) (neg.f64 b)))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) (*.f64 b (-.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b #s(approx (- (/ a b) 1) (*.f64 a (-.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 #s(literal 1 binary64) a))))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) #s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (fma.f64 angle (PI.f64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (- (* b b) (* a a)) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal -2 binary64)) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
(*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (+ b a) b) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)) #s(literal 2 binary64))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Outputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)) #s(literal 2 binary64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a b) (neg.f64 b)))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
Calls

3 calls:

45.0ms
angle
38.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
37.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
70.8%2(/.f64 angle #s(literal 180 binary64))
70.8%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.8%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes460.0ms (2.9%)

Memory
-12.2MiB live, 410.2MiB allocated; 98ms collecting garbage
Counts
131 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a))))
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) #s(literal -1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) b) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 b a) b) b))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (+ b a) b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 #s(literal 180 binary64) #s(literal 180 binary64))))))
(*.f64 #s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a (neg.f64 b)) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a (/.f64 #s(literal 1 binary64) a)) b (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (neg.f64 b) (-.f64 b a)) b))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle #s(literal 180 binary64)) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a b) (neg.f64 b)))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) (*.f64 b (-.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b #s(approx (- (/ a b) 1) (*.f64 a (-.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 #s(literal 1 binary64) a))))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) #s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (fma.f64 angle (PI.f64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (- (* b b) (* a a)) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal -2 binary64)) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
(*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (+ b a) b) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))
Outputs
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
Calls

10 calls:

59.0ms
(pow.f64 a #s(literal 2 binary64))
58.0ms
(pow.f64 b #s(literal 2 binary64))
57.0ms
(/.f64 angle #s(literal 180 binary64))
56.0ms
angle
48.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
68.5%1a
68.5%1(pow.f64 a #s(literal 2 binary64))
68.5%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.5%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.5%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.5%1(pow.f64 b #s(literal 2 binary64))
70.1%2b
70.4%2(/.f64 angle #s(literal 180 binary64))
70.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.4%2angle
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes375.0ms (2.4%)

Memory
17.6MiB live, 205.8MiB allocated; 60ms collecting garbage
Counts
113 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a))))
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) #s(literal -1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) b) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 b a) b) b))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (+ b a) b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 #s(literal 180 binary64) #s(literal 180 binary64))))))
(*.f64 #s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a (neg.f64 b)) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a (/.f64 #s(literal 1 binary64) a)) b (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (neg.f64 b) (-.f64 b a)) b))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle #s(literal 180 binary64)) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a b) (neg.f64 b)))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) (*.f64 b (-.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b #s(approx (- (/ a b) 1) (*.f64 a (-.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 #s(literal 1 binary64) a))))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) #s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (fma.f64 angle (PI.f64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (- (* b b) (* a a)) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal -2 binary64)) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
(*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (+ b a) b) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (fma.f64 angle (PI.f64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
Calls

10 calls:

67.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
54.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
46.0ms
(pow.f64 a #s(literal 2 binary64))
35.0ms
(/.f64 angle #s(literal 180 binary64))
32.0ms
b
Results
AccuracySegmentsBranch
69.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
69.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.1%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.1%1(pow.f64 a #s(literal 2 binary64))
68.8%2(pow.f64 b #s(literal 2 binary64))
67.1%1a
69.5%2b
68.8%2(/.f64 angle #s(literal 180 binary64))
68.8%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.8%2angle
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes23.0ms (0.1%)

Memory
19.1MiB live, 19.1MiB allocated; 0ms collecting garbage
Counts
80 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a))))
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) #s(literal -1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) b) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 b a) b) b))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (+ b a) b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 #s(literal 180 binary64) #s(literal 180 binary64))))))
(*.f64 #s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 180 binary64)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a (neg.f64 b)) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a (/.f64 #s(literal 1 binary64) a)) b (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (neg.f64 b) (-.f64 b a)) b))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle #s(literal 180 binary64)) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a b) (neg.f64 b)))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) (*.f64 b (-.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b #s(approx (- (/ a b) 1) (*.f64 a (-.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 #s(literal 1 binary64) a))))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) #s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64)))
Calls

1 calls:

20.0ms
b
Results
AccuracySegmentsBranch
69.1%2b
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes18.0ms (0.1%)

Memory
-36.0MiB live, 12.3MiB allocated; 7ms collecting garbage
Counts
48 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a))))
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64)))
Calls

1 calls:

16.0ms
b
Results
AccuracySegmentsBranch
69.0%2b
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes113.0ms (0.7%)

Memory
36.9MiB live, 83.4MiB allocated; 2ms collecting garbage
Counts
45 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a))))
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))))
Outputs
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64)))
Calls

10 calls:

13.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
12.0ms
(/.f64 angle #s(literal 180 binary64))
11.0ms
b
11.0ms
a
11.0ms
angle
Results
AccuracySegmentsBranch
67.8%2(pow.f64 a #s(literal 2 binary64))
66.1%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.8%2a
68.0%2(pow.f64 b #s(literal 2 binary64))
67.8%2(/.f64 angle #s(literal 180 binary64))
67.8%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.8%2angle
66.1%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.1%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.0%2b
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes54.0ms (0.3%)

Memory
-6.2MiB live, 40.2MiB allocated; 2ms collecting garbage
Counts
40 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a))))
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
Calls

5 calls:

12.0ms
b
10.0ms
angle
10.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
10.0ms
(/.f64 angle #s(literal 180 binary64))
9.0ms
(pow.f64 b #s(literal 2 binary64))
Results
AccuracySegmentsBranch
67.8%2(/.f64 angle #s(literal 180 binary64))
67.8%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.8%2angle
66.1%1(pow.f64 b #s(literal 2 binary64))
66.1%1b
Compiler

Compiled 13 to 23 computations (-76.9% saved)

regimes83.0ms (0.5%)

Memory
-20.9MiB live, 72.5MiB allocated; 13ms collecting garbage
Counts
39 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a))))
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
Calls

7 calls:

18.0ms
b
15.0ms
angle
10.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
10.0ms
a
10.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
66.1%1(pow.f64 b #s(literal 2 binary64))
66.1%1b
66.1%1(pow.f64 a #s(literal 2 binary64))
66.1%1a
66.1%1(/.f64 angle #s(literal 180 binary64))
66.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.1%1angle
Compiler

Compiled 17 to 31 computations (-82.4% saved)

regimes55.0ms (0.3%)

Memory
-3.7MiB live, 43.6MiB allocated; 3ms collecting garbage
Counts
19 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a))))
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a)))
Calls

10 calls:

8.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
5.0ms
b
5.0ms
(/.f64 angle #s(literal 180 binary64))
5.0ms
a
5.0ms
angle
Results
AccuracySegmentsBranch
66.1%1(/.f64 angle #s(literal 180 binary64))
66.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.1%1(pow.f64 a #s(literal 2 binary64))
66.1%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.1%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.1%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.1%1a
66.1%1angle
66.1%1(pow.f64 b #s(literal 2 binary64))
66.1%1b
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes87.0ms (0.5%)

Memory
21.2MiB live, 21.2MiB allocated; 0ms collecting garbage
Counts
7 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64))))
Calls

10 calls:

54.0ms
angle
4.0ms
a
4.0ms
b
4.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
4.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
56.7%1(/.f64 angle #s(literal 180 binary64))
56.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
56.7%1(pow.f64 a #s(literal 2 binary64))
56.7%1(pow.f64 b #s(literal 2 binary64))
56.7%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
56.7%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
56.7%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.7%1a
56.7%1b
56.7%1angle
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes26.0ms (0.2%)

Memory
-28.7MiB live, 18.8MiB allocated; 1ms collecting garbage
Counts
5 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64)))))
Calls

10 calls:

4.0ms
a
3.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
b
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
angle
Results
AccuracySegmentsBranch
56.7%1a
56.7%1(/.f64 angle #s(literal 180 binary64))
56.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
56.7%1(pow.f64 a #s(literal 2 binary64))
56.7%1angle
56.7%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
56.7%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
56.7%1(pow.f64 b #s(literal 2 binary64))
56.7%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.7%1b
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes18.0ms (0.1%)

Memory
24.3MiB live, 24.3MiB allocated; 0ms collecting garbage
Counts
4 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))
Calls

10 calls:

2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
b
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
angle
2.0ms
a
Results
AccuracySegmentsBranch
56.7%1(/.f64 angle #s(literal 180 binary64))
56.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
56.7%1(pow.f64 a #s(literal 2 binary64))
56.7%1a
56.7%1angle
56.7%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
56.7%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
56.7%1(pow.f64 b #s(literal 2 binary64))
56.7%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.7%1b
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes49.0ms (0.3%)

Memory
15.7MiB live, 15.7MiB allocated; 0ms collecting garbage
Counts
3 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64))))))
Calls

10 calls:

2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
angle
2.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
2.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
43.6%2(/.f64 angle #s(literal 180 binary64))
43.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
52.1%2(pow.f64 a #s(literal 2 binary64))
52.1%2a
43.6%2angle
56.7%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
56.7%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
53.5%2(pow.f64 b #s(literal 2 binary64))
55.3%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.5%2b
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes18.0ms (0.1%)

Memory
-39.0MiB live, 14.0MiB allocated; 7ms collecting garbage
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))))
Calls

10 calls:

7.0ms
a
1.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
1.0ms
b
1.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
1.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
40.6%1(/.f64 angle #s(literal 180 binary64))
40.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
40.6%1angle
40.6%1(pow.f64 a #s(literal 2 binary64))
40.6%1a
40.6%1(pow.f64 b #s(literal 2 binary64))
40.6%1b
40.6%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.6%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
40.6%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 55 to 62 computations (-12.7% saved)

bsearch29.0ms (0.2%)

Memory
11.0MiB live, 11.0MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
27.0ms
6.750695201005727e+192
9.531205608291861e+198
Samples
20.0ms144×0valid
Compiler

Compiled 539 to 450 computations (16.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 16.0ms
ival-sinu: 6.0ms (36.4% of total)
ival-cosu: 5.0ms (30.3% of total)
ival-pow2: 3.0ms (18.2% of total)
ival-mult!: 2.0ms (12.1% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch18.0ms (0.1%)

Memory
6.0MiB live, 6.0MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
16.0ms
6.186916681508443e+268
1.7094981430794007e+269
Samples
12.0ms80×0valid
Compiler

Compiled 281 to 263 computations (6.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 10.0ms
ival-sinu: 4.0ms (41.7% of total)
ival-cosu: 3.0ms (31.3% of total)
ival-pow2: 2.0ms (20.9% of total)
ival-mult!: 1.0ms (10.4% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch17.0ms (0.1%)

Memory
8.8MiB live, 8.8MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
16.0ms
7.673859061491478e+108
2.1859888116815745e+109
Samples
12.0ms80×0valid
Compiler

Compiled 201 to 188 computations (6.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 10.0ms
ival-sinu: 3.0ms (31.2% of total)
ival-cosu: 3.0ms (31.2% of total)
ival-pow2: 2.0ms (20.8% of total)
ival-mult!: 1.0ms (10.4% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch41.0ms (0.3%)

Memory
5.3MiB live, 5.3MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
39.0ms
1.0708605382045487e+157
6.366516650533943e+157
Samples
36.0ms64×0valid
Compiler

Compiled 210 to 194 computations (7.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 33.0ms
ival-cosu: 28.0ms (84.6% of total)
ival-sinu: 2.0ms (6% of total)
ival-pow2: 2.0ms (6% of total)
ival-mult!: 1.0ms (3% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch11.0ms (0.1%)

Memory
2.6MiB live, 2.6MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
9.0ms
1.0708605382045487e+157
6.366516650533943e+157
Samples
6.0ms48×0valid
Compiler

Compiled 278 to 258 computations (7.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 5.0ms
ival-sinu: 1.0ms (20.5% of total)
ival-cosu: 1.0ms (20.5% of total)
ival-pow2: 1.0ms (20.5% of total)
ival-mult!: 1.0ms (20.5% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch15.0ms (0.1%)

Memory
4.4MiB live, 4.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
14.0ms
1.0708605382045487e+157
6.366516650533943e+157
Samples
10.0ms80×0valid
Compiler

Compiled 296 to 276 computations (6.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 8.0ms
ival-sinu: 2.0ms (26.5% of total)
ival-cosu: 2.0ms (26.5% of total)
ival-pow2: 2.0ms (26.5% of total)
ival-mult!: 1.0ms (13.3% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch24.0ms (0.2%)

Memory
-38.1MiB live, 7.1MiB allocated; 4ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
22.0ms
8.492272841608728e+154
1.0708605382045487e+157
Samples
17.0ms112×0valid
Compiler

Compiled 376 to 354 computations (5.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 10.0ms
ival-sinu: 3.0ms (30.8% of total)
ival-cosu: 2.0ms (20.5% of total)
ival-pow2: 2.0ms (20.5% of total)
ival-mult!: 2.0ms (20.5% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch28.0ms (0.2%)

Memory
9.1MiB live, 9.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
26.0ms
9.32313232831356e+96
6.584493869700742e+102
Samples
20.0ms144×0valid
Compiler

Compiled 413 to 405 computations (1.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 16.0ms
ival-sinu: 6.0ms (37.4% of total)
ival-cosu: 5.0ms (31.1% of total)
ival-pow2: 3.0ms (18.7% of total)
ival-mult!: 2.0ms (12.5% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
6.148372861798033e-257
3.9881811185793047e-253
Compiler

Compiled 26 to 18 computations (30.8% saved)

derivations6.0ms (0%)

Memory
7.4MiB live, 7.4MiB allocated; 0ms collecting garbage
Stop Event
fuel
Compiler

Compiled 262 to 175 computations (33.2% saved)

preprocess595.0ms (3.7%)

Memory
-30.5MiB live, 421.1MiB allocated; 180ms collecting garbage
Remove

(negabs angle)

Compiler

Compiled 4 422 to 3 661 computations (17.2% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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