
Time bar (total: 15.9s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 14 computations (44% saved)
| 1.4s | 8 256× | 0 | valid |
ival-sinu: 399.0ms (33.3% of total)ival-cosu: 332.0ms (27.7% of total)ival-pow2: 246.0ms (20.5% of total)ival-mult!: 198.0ms (16.5% of total)ival-sub!: 22.0ms (1.8% of total)adjust: 2.0ms (0.2% of total)Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 238 |
| 1 | 208 | 230 |
| 2 | 1123 | 140 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 54.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(abs a)
(abs b)
(negabs angle)
Compiled 44 to 32 computations (27.3% saved)
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx a a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx b b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | angle | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 2.0ms | angle | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 2.0ms | angle | @ | -inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)))) |
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 a a)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) |
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 b b) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(neg.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 a b)))) |
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(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
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(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
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(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (+.f64 b a)) (-.f64 b a)) |
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(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a)))) |
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(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (*.f64 a a)))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (*.f64 b b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) |
(neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 a b)))) |
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 a b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(neg.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 a b))) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 a b))))) |
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) |
(neg.f64 (fma.f64 (+.f64 b a) (*.f64 (-.f64 a b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 a b))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) |
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(*.f64 (+.f64 b a) (+.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 (+.f64 b a) (+.f64 b a))) |
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(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
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(-.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a)) |
(-.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)) (neg.f64 (*.f64 b b))) |
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) |
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 a a) #s(literal 2 binary64))) |
(-.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)))) |
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (neg.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (neg.f64 #s(literal 1 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 (*.f64 a a)))) |
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 1 binary64))) |
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(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
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(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (neg.f64 (+.f64 b a)) (-.f64 a b) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 b)) (fabs.f64 b) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 1 binary64) (+.f64 b a)) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 b b)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 2 binary64)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (neg.f64 a) a (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(fma.f64 b b (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b #s(literal 2 binary64)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (neg.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 a b))) |
#s(literal 2 binary64) |
(*.f64 #s(literal 1 binary64) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) #s(literal 1 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cosh.f64 (/.f64 (+.f64 #s(literal 0 binary64) #s(literal 0 binary64)) #s(literal 2 binary64))) (cosh.f64 (/.f64 (-.f64 #s(literal 0 binary64) #s(literal 0 binary64)) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 #s(literal 1 binary64)))) |
(-.f64 #s(literal 1 binary64) (neg.f64 #s(literal 1 binary64))) |
(neg.f64 (neg.f64 #s(literal 2 binary64))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) |
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a)) |
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a)) |
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a))) |
(*.f64 (neg.f64 (+.f64 b a)) (-.f64 a b)) |
(*.f64 (*.f64 #s(literal 1 binary64) (+.f64 b a)) (-.f64 b a)) |
(*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(+.f64 (neg.f64 (*.f64 a a)) (*.f64 b b)) |
(+.f64 (*.f64 b b) (neg.f64 (*.f64 a a))) |
(+.f64 (*.f64 (neg.f64 (*.f64 a a)) #s(literal 1 binary64)) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a))) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 a a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a)))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(-.f64 (neg.f64 (*.f64 a a)) (neg.f64 (*.f64 b b))) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (*.f64 a a))) |
(fma.f64 (neg.f64 (*.f64 a a)) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (*.f64 a a))) |
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b)) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (*.f64 a a))) |
(fma.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a)) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b)) |
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b)) |
(fma.f64 b b (neg.f64 (*.f64 a a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (neg.f64 (*.f64 a a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (neg.f64 (*.f64 a a))) |
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (neg.f64 (*.f64 a a)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a)))) |
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) |
(neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 1 binary64))) |
(*.f64 b b) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b))) |
(fabs.f64 (*.f64 b b)) |
(neg.f64 (neg.f64 (*.f64 b b))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
b |
(*.f64 a a) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) a) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 a (neg.f64 (neg.f64 a))) |
(fabs.f64 (*.f64 a a)) |
(neg.f64 (neg.f64 (*.f64 a a))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
a |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) angle) |
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (neg.f64 (PI.f64)))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) (neg.f64 #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (PI.f64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(PI.f64) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle) |
(*.f64 #s(literal 1 binary64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 angle)) |
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) angle) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
angle |
(*.f64 angle #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) angle) |
(neg.f64 (neg.f64 angle)) |
#s(literal 180 binary64) |
(neg.f64 (neg.f64 #s(literal 180 binary64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(+.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
Compiled 4 659 to 1 443 computations (69% saved)
28 alts after pruning (28 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 316 | 28 | 344 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 317 | 28 | 345 |
| Status | Accuracy | Program |
|---|---|---|
| 55.3% | (fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 26.3% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) | |
| 56.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) | |
| ▶ | 67.1% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
| 65.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 57.8% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 56.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 54.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 51.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) | |
| 54.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 53.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| ▶ | 53.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
| 50.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 55.9% | (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| 57.8% | (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| 32.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 33.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 38.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| ▶ | 52.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
| 33.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
Compiled 1 416 to 1 200 computations (15.3% saved)
| Inputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(+.f64 b a) |
b |
a |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
(-.f64 b a) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(+.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(literal 1/90 binary64) |
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(literal -2 binary64) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
| Outputs |
|---|
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ b a) b) |
#s(approx (+ b a) (+.f64 a b)) |
#s(approx a a) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b)) |
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64)))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) |
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64)))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 angle (PI.f64))))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))) |
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))) |
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) |
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11337408000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))) |
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11337408000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/15427944806400000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))))))))))) |
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 10.0ms | angle | @ | inf | ((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) angle 180 (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) 2 (pow a 2) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (* (- b a) 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (cos (* angle (/ (PI) 180)))) |
| 8.0ms | a | @ | 0 | ((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) angle 180 (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) 2 (pow a 2) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (* (- b a) 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (cos (* angle (/ (PI) 180)))) |
| 7.0ms | angle | @ | 0 | ((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) angle 180 (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) 2 (pow a 2) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (* (- b a) 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (cos (* angle (/ (PI) 180)))) |
| 6.0ms | a | @ | -inf | ((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) angle 180 (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) 2 (pow a 2) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (* (- b a) 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (cos (* angle (/ (PI) 180)))) |
| 5.0ms | angle | @ | -inf | ((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) angle 180 (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) 2 (pow a 2) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (* (- b a) 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180)))) (* 2 (- (pow b 2) (pow a 2))) (sin (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (cos (* angle (/ (PI) 180)))) |
| Inputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(+.f64 b a) |
b |
a |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
(-.f64 b a) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(+.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(literal 1/90 binary64) |
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(literal -2 binary64) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a))) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (neg.f64 (*.f64 a a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (neg.f64 (*.f64 a a))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 b a) a))) |
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
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(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)))) |
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(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
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(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a)) b (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a)) (neg.f64 a))) |
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(+.f64 b a) |
(+.f64 a b) |
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(-.f64 a (neg.f64 b)) |
(-.f64 b (neg.f64 a)) |
(neg.f64 (-.f64 (neg.f64 a) b)) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
b |
a |
(neg.f64 (neg.f64 a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
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(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
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(*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) (-.f64 a b)) |
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(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
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(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
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(+.f64 (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) b) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (neg.f64 a)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) b) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) (neg.f64 a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) |
(fma.f64 (neg.f64 a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) b)) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (neg.f64 a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) b)) |
(fma.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (neg.f64 a))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) b (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (neg.f64 a))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) |
(fma.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (-.f64 a b))) |
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(*.f64 (-.f64 b a) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (-.f64 b a)) |
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(+.f64 (neg.f64 a) (neg.f64 (neg.f64 b))) |
(-.f64 b a) |
(-.f64 (neg.f64 a) (neg.f64 b)) |
(fma.f64 (neg.f64 a) #s(literal 1 binary64) (*.f64 b #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (neg.f64 a) (*.f64 #s(literal 1 binary64) b)) |
(fma.f64 b #s(literal 1 binary64) (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) b (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(neg.f64 (-.f64 a b)) |
(neg.f64 (*.f64 #s(literal 1 binary64) (-.f64 a b))) |
(neg.f64 (*.f64 (-.f64 a b) #s(literal 1 binary64))) |
(*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(+.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) |
(-.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(-.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (neg.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(-.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(-.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(/.f64 (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (fma.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64) (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64) (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) |
(/.f64 (fma.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
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(/.f64 (fma.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64) (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
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angle |
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#s(literal 1/90 binary64) |
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(fma.f64 (*.f64 angle (PI.f64)) (neg.f64 (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b))) |
(fma.f64 (neg.f64 a) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b))) |
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(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a))) |
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(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a))) |
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(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1 binary64))) |
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(-.f64 (*.f64 b b) (*.f64 a a)) |
(-.f64 (neg.f64 (*.f64 a a)) (neg.f64 (*.f64 b b))) |
(-.f64 (*.f64 (+.f64 b a) b) (*.f64 a (+.f64 b a))) |
(-.f64 (*.f64 (+.f64 b a) b) (neg.f64 (*.f64 (+.f64 b a) (neg.f64 a)))) |
(-.f64 (*.f64 (+.f64 b a) b) (*.f64 (-.f64 (neg.f64 a) b) (neg.f64 a))) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 (*.f64 a a)) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (*.f64 a a))) |
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (*.f64 a a))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (*.f64 a a))) |
(fma.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a)) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b)) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 b b (neg.f64 (*.f64 a a))) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (neg.f64 (*.f64 a a))) |
(fma.f64 b (+.f64 b a) (*.f64 (+.f64 b a) (neg.f64 a))) |
(fma.f64 (neg.f64 a) (+.f64 b a) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a))) |
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a))) |
(fma.f64 (+.f64 b a) (neg.f64 a) (*.f64 (+.f64 b a) b)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (neg.f64 (*.f64 a a))) |
(fma.f64 (*.f64 (+.f64 b a) b) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (neg.f64 (*.f64 a a)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) b) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) |
(neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 1 binary64))) |
(*.f64 b b) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(fabs.f64 (*.f64 b b)) |
(neg.f64 (neg.f64 (*.f64 b b))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(*.f64 #s(literal 1 binary64) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) #s(literal 1 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cosh.f64 (/.f64 (+.f64 #s(literal 0 binary64) #s(literal 0 binary64)) #s(literal 2 binary64))) (cosh.f64 (/.f64 (-.f64 #s(literal 0 binary64) #s(literal 0 binary64)) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 #s(literal 1 binary64)))) |
(-.f64 #s(literal 1 binary64) (neg.f64 #s(literal 1 binary64))) |
(neg.f64 (neg.f64 #s(literal 2 binary64))) |
(*.f64 a a) |
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(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
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(neg.f64 (neg.f64 (*.f64 a a))) |
(pow.f64 a #s(literal 2 binary64)) |
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(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a))) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (neg.f64 (*.f64 a a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (neg.f64 (*.f64 a a))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 b a) a))) |
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b b) (-.f64 b a))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)))) |
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)))) |
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a)))) |
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b b) (-.f64 b a)))) |
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b b) b)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) b) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (neg.f64 a)) (+.f64 b a))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a)) (neg.f64 a))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a)) (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a)) b)) |
(+.f64 (*.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
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(+.f64 (*.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
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(+.f64 (*.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b b) b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (+.f64 b b)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
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(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) a) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) b)) |
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(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (neg.f64 a)))) |
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(+.f64 (*.f64 b (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) |
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(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
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(fma.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (*.f64 (+.f64 b b) b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (*.f64 b b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (+.f64 b b) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) a (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) b)) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) b (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) a)) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64))) |
(fma.f64 (+.f64 b b) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)))) |
(fma.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 b (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) |
(fma.f64 b (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) |
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(neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 2 binary64)))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
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(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) |
(*.f64 (neg.f64 #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 a b))) |
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(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
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(+.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a))) |
(+.f64 (*.f64 (+.f64 b b) b) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(+.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))) (*.f64 (+.f64 b b) b)) |
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(+.f64 (neg.f64 (*.f64 a a)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b))) |
(+.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)) (*.f64 b b)) |
(+.f64 (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b)) (neg.f64 (*.f64 a a))) |
(+.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) b) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (neg.f64 a))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (neg.f64 a)) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) b)) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) b)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (neg.f64 a)))) |
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(+.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 b (*.f64 (+.f64 b a) #s(literal 2 binary64)))) |
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (+.f64 b a) b)) (*.f64 (+.f64 b a) (neg.f64 a))) |
(+.f64 (*.f64 (+.f64 b b) (+.f64 b a)) (*.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) (+.f64 b a))) |
(+.f64 (*.f64 (+.f64 b a) (+.f64 b b)) (*.f64 (+.f64 b a) (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
(+.f64 (*.f64 (+.f64 b a) b) (fma.f64 (neg.f64 a) (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (+.f64 b a) b) (-.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(-.f64 (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b)) (*.f64 a a)) |
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) |
(-.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)) (neg.f64 (*.f64 b b))) |
(-.f64 (*.f64 (+.f64 b b) b) (*.f64 (*.f64 a a) #s(literal 2 binary64))) |
(-.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)))) |
(-.f64 (*.f64 (+.f64 b b) b) (neg.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(-.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)) (neg.f64 (*.f64 (+.f64 b b) (-.f64 b a)))) |
(-.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (neg.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)))) |
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (neg.f64 #s(literal 1 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(-.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (*.f64 (neg.f64 a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (neg.f64 b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (+.f64 b b) b) (*.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 (*.f64 a a)))) |
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 1 binary64))) |
(-.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (*.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64)) a)) |
(-.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64)) b)) |
(fma.f64 (*.f64 (+.f64 b b) b) #s(literal 1 binary64) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))) #s(literal 1 binary64) (*.f64 (+.f64 b b) b)) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a (*.f64 (+.f64 b b) (-.f64 b a))) |
(fma.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) a (*.f64 (+.f64 b b) b)) |
(fma.f64 (neg.f64 (*.f64 a a)) #s(literal 2 binary64) (*.f64 (+.f64 b b) b)) |
(fma.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 b)) (fabs.f64 b) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 1 binary64) (+.f64 b a)) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (*.f64 a (-.f64 b a)) #s(literal 2 binary64) (*.f64 (+.f64 b b) (-.f64 b a))) |
(fma.f64 (*.f64 b (-.f64 b a)) #s(literal 2 binary64) (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (-.f64 (neg.f64 a) b) (-.f64 a b) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(fma.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a)) (*.f64 (+.f64 b b) b)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 b b)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) a) (*.f64 (+.f64 b b) (-.f64 b a))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b b) (-.f64 b a))) |
(fma.f64 a (neg.f64 (*.f64 a #s(literal 2 binary64))) (*.f64 (+.f64 b b) b)) |
(fma.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b))) |
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 2 binary64)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (-.f64 a b) (-.f64 (neg.f64 b) a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (neg.f64 a) a (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b))) |
(fma.f64 b b (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(fma.f64 (+.f64 b b) b (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64)) (*.f64 (+.f64 b b) b)) |
(fma.f64 b (+.f64 b b) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (-.f64 b a) (+.f64 b b) (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) a) (*.f64 (+.f64 b b) (-.f64 b a))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a) (*.f64 (+.f64 b b) (-.f64 b a))) |
(fma.f64 (+.f64 b b) (-.f64 b a) (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 a (neg.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b))) |
(fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 (+.f64 b b) b)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a))) (*.f64 (+.f64 b b) b)) |
(fma.f64 (*.f64 (+.f64 b a) b) #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) b)) |
(fma.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) b (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (neg.f64 a))) |
(fma.f64 (+.f64 b b) (+.f64 b a) (*.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) (+.f64 b a))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) b) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(fma.f64 (neg.f64 a) (*.f64 (+.f64 b a) #s(literal 2 binary64)) (*.f64 b (*.f64 (+.f64 b a) #s(literal 2 binary64)))) |
(fma.f64 (+.f64 b a) (+.f64 b b) (*.f64 (+.f64 b a) (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
(fma.f64 b (*.f64 (+.f64 b a) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) |
(fma.f64 b (+.f64 b a) (fma.f64 (neg.f64 a) (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (+.f64 b a) b (fma.f64 (neg.f64 a) (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 b (+.f64 b a) (-.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(fma.f64 (+.f64 b a) b (-.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 (neg.f64 a) b))) |
(neg.f64 (*.f64 (-.f64 (neg.f64 a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(neg.f64 (*.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64)) (+.f64 b a))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(*.f64 (-.f64 a b) (neg.f64 #s(literal 2 binary64))) |
(*.f64 (neg.f64 #s(literal 2 binary64)) (-.f64 a b)) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(+.f64 (-.f64 b a) (-.f64 b a)) |
(+.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) (+.f64 b b)) |
(+.f64 (+.f64 (-.f64 b a) b) (neg.f64 a)) |
(+.f64 (+.f64 (-.f64 b a) (neg.f64 a)) b) |
(+.f64 b (+.f64 (neg.f64 a) (-.f64 b a))) |
(+.f64 (+.f64 b b) (neg.f64 (*.f64 a #s(literal 2 binary64)))) |
(+.f64 (neg.f64 a) (+.f64 b (-.f64 b a))) |
(-.f64 (+.f64 b b) (*.f64 a #s(literal 2 binary64))) |
(-.f64 (-.f64 b a) (-.f64 a b)) |
(-.f64 (+.f64 (-.f64 b a) b) a) |
(-.f64 b (-.f64 a (-.f64 b a))) |
(-.f64 (+.f64 b b) (*.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 a))) |
(-.f64 (-.f64 b a) (*.f64 (neg.f64 #s(literal 1 binary64)) (-.f64 b a))) |
(-.f64 (-.f64 b a) (*.f64 (-.f64 a b) #s(literal 1 binary64))) |
(-.f64 (+.f64 b b) (neg.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (-.f64 b a)) |
(fma.f64 (neg.f64 a) #s(literal 2 binary64) (+.f64 b b)) |
(fma.f64 #s(literal 2 binary64) (neg.f64 a) (+.f64 b b)) |
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (-.f64 b a)) |
(fma.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) #s(literal 1 binary64) (+.f64 b b)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 a)) (+.f64 b b)) |
(fma.f64 b #s(literal 2 binary64) (neg.f64 (*.f64 a #s(literal 2 binary64)))) |
(fma.f64 (+.f64 b b) #s(literal 1 binary64) (neg.f64 (*.f64 a #s(literal 2 binary64)))) |
(fma.f64 #s(literal 2 binary64) b (neg.f64 (*.f64 a #s(literal 2 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) b) (neg.f64 (*.f64 a #s(literal 2 binary64)))) |
(neg.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 angle)) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(+.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (- (* b b) (* a a)) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal -2 binary64)) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (* (- (* b b) (* a a)) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal -2 binary64)) a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal -2 binary64)) a)) |
(*.f64 (*.f64 (*.f64 a #s(literal -2 binary64)) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal -2 binary64))) a) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) (*.f64 a #s(literal -2 binary64))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64))) |
(*.f64 (*.f64 a #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) (fabs.f64 a)) (fabs.f64 a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) a) a) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) (neg.f64 a)) (neg.f64 a)) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) a) |
(*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -2 binary64))) |
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) |
(*.f64 a (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) |
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)))) |
#s(literal -2 binary64) |
(*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fabs.f64 a)) (fabs.f64 a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) a) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) (neg.f64 a)) |
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) |
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a))) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) |
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(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b b) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (*.f64 a a)))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b b) (-.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b b) b)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b b) b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (+.f64 b b)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) b) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) a)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) a) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) b)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
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(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 a b)))) |
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(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (+.f64 b b) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
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(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) b (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) a)) |
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(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a)))) |
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(+.f64 (*.f64 (+.f64 b b) b) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(+.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))) (*.f64 (+.f64 b b) b)) |
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(+.f64 (neg.f64 (*.f64 a a)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b))) |
(+.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)) (*.f64 b b)) |
(+.f64 (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b)) (neg.f64 (*.f64 a a))) |
(+.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) b) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (neg.f64 a))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (neg.f64 a)) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) b)) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) b)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(+.f64 (*.f64 b (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 b (*.f64 (+.f64 b a) #s(literal 2 binary64)))) |
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (+.f64 b a) b)) (*.f64 (+.f64 b a) (neg.f64 a))) |
(+.f64 (*.f64 (+.f64 b b) (+.f64 b a)) (*.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) (+.f64 b a))) |
(+.f64 (*.f64 (+.f64 b a) (+.f64 b b)) (*.f64 (+.f64 b a) (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
(+.f64 (*.f64 (+.f64 b a) b) (fma.f64 (neg.f64 a) (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (+.f64 b a) b) (-.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(-.f64 (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b)) (*.f64 a a)) |
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) |
(-.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)) (neg.f64 (*.f64 b b))) |
(-.f64 (*.f64 (+.f64 b b) b) (*.f64 (*.f64 a a) #s(literal 2 binary64))) |
(-.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)))) |
(-.f64 (*.f64 (+.f64 b b) b) (neg.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(-.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)) (neg.f64 (*.f64 (+.f64 b b) (-.f64 b a)))) |
(-.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (neg.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)))) |
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (neg.f64 #s(literal 1 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(-.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (*.f64 (neg.f64 a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (neg.f64 b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (+.f64 b b) b) (*.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 (*.f64 a a)))) |
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 1 binary64))) |
(-.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (*.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64)) a)) |
(-.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64)) b)) |
(fma.f64 (*.f64 (+.f64 b b) b) #s(literal 1 binary64) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))) #s(literal 1 binary64) (*.f64 (+.f64 b b) b)) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a (*.f64 (+.f64 b b) (-.f64 b a))) |
(fma.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) a (*.f64 (+.f64 b b) b)) |
(fma.f64 (neg.f64 (*.f64 a a)) #s(literal 2 binary64) (*.f64 (+.f64 b b) b)) |
(fma.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 b)) (fabs.f64 b) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 1 binary64) (+.f64 b a)) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (*.f64 a (-.f64 b a)) #s(literal 2 binary64) (*.f64 (+.f64 b b) (-.f64 b a))) |
(fma.f64 (*.f64 b (-.f64 b a)) #s(literal 2 binary64) (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (-.f64 (neg.f64 a) b) (-.f64 a b) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(fma.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a)) (*.f64 (+.f64 b b) b)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 b b)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) a) (*.f64 (+.f64 b b) (-.f64 b a))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b b) (-.f64 b a))) |
(fma.f64 a (neg.f64 (*.f64 a #s(literal 2 binary64))) (*.f64 (+.f64 b b) b)) |
(fma.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b))) |
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 2 binary64)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (-.f64 a b) (-.f64 (neg.f64 b) a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (neg.f64 a) a (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b))) |
(fma.f64 b b (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(fma.f64 (+.f64 b b) b (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64)) (*.f64 (+.f64 b b) b)) |
(fma.f64 b (+.f64 b b) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (-.f64 b a) (+.f64 b b) (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) a) (*.f64 (+.f64 b b) (-.f64 b a))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a) (*.f64 (+.f64 b b) (-.f64 b a))) |
(fma.f64 (+.f64 b b) (-.f64 b a) (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 a (neg.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b))) |
(fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 (+.f64 b b) b)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a))) (*.f64 (+.f64 b b) b)) |
(fma.f64 (*.f64 (+.f64 b a) b) #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) b)) |
(fma.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) b (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (neg.f64 a))) |
(fma.f64 (+.f64 b b) (+.f64 b a) (*.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) (+.f64 b a))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) b) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(fma.f64 (neg.f64 a) (*.f64 (+.f64 b a) #s(literal 2 binary64)) (*.f64 b (*.f64 (+.f64 b a) #s(literal 2 binary64)))) |
(fma.f64 (+.f64 b a) (+.f64 b b) (*.f64 (+.f64 b a) (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
(fma.f64 b (*.f64 (+.f64 b a) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) |
(fma.f64 b (+.f64 b a) (fma.f64 (neg.f64 a) (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (+.f64 b a) b (fma.f64 (neg.f64 a) (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 b (+.f64 b a) (-.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(fma.f64 (+.f64 b a) b (-.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 (neg.f64 a) b))) |
(neg.f64 (*.f64 (-.f64 (neg.f64 a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(neg.f64 (*.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64)) (+.f64 b a))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 angle)) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) (PI.f64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(+.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
Compiled 16 853 to 4 994 computations (70.4% saved)
66 alts after pruning (66 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 212 | 60 | 1 272 |
| Fresh | 17 | 6 | 23 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 234 | 66 | 1 300 |
| Status | Accuracy | Program |
|---|---|---|
| 26.3% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) | |
| 56.0% | (/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) | |
| 56.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) | |
| 26.6% | (*.f64 (+.f64 b a) (/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 65.9% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))) | |
| 40.9% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)))) | |
| 42.3% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) | |
| 66.0% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)))) | |
| 64.9% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 180 binary64))))) | |
| 65.3% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 180 binary64))))) | |
| 65.7% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)))))) | |
| 65.6% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle #s(literal 180 binary64)) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))))) | |
| ▶ | 66.6% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
| 61.2% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) | |
| 66.1% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) | |
| ▶ | 65.3% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
| ▶ | 64.2% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
| 62.9% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 41.5% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 65.6% | (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) | |
| 43.0% | (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) | |
| 66.1% | (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) | |
| 41.2% | (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 65.0% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 58.7% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 57.2% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 58.4% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 57.7% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 57.1% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 57.2% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.1% | (*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 54.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 57.8% | (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| 63.0% | (*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 44.0% | (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 38.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 33.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 33.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) #s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.1% | (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (- (* b b) (* a a)) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal -2 binary64)) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 56.2% | #s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) | |
| 33.9% | #s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) | |
| 56.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64)))) | |
| 65.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64))) | |
| 66.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64))) | |
| 66.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64)))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) | |
| 38.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| ▶ | 51.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))))) |
| 58.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b))))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))))) | |
| ▶ | 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) | |
| 52.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) | |
| 56.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) | |
| 39.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) | |
| 33.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) | |
| 33.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
Compiled 3 376 to 2 968 computations (12.1% saved)
| Inputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(+.f64 b a) |
b |
a |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))) |
(-.f64 b a) |
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(+.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(literal 1/90 binary64) |
(*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) |
(*.f64 (+.f64 b a) (PI.f64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))) |
(*.f64 (*.f64 (PI.f64) b) b) |
(*.f64 (PI.f64) b) |
(neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(*.f64 angle (PI.f64)) |
(*.f64 a a) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
(*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))) |
(-.f64 (/.f64 b a) #s(literal 1 binary64)) |
(/.f64 b a) |
#s(literal 1 binary64) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| Outputs |
|---|
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ b a) b) |
#s(approx (+ b a) (+.f64 a b)) |
#s(approx a a) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (fma.f64 a (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (PI.f64)) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))) |
#s(approx (* (+ b a) (PI)) (fma.f64 a (PI.f64) (*.f64 b (PI.f64)))) |
#s(approx (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (neg (* (* angle (PI)) (* a a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* angle (PI)) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) |
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (- (/ b a) 1) (/.f64 b a)) |
#s(approx (- (/ b a) 1) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) a)) a)) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b)) |
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (+.f64 (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))) |
#s(approx (* (+ b a) (PI)) (*.f64 a (+.f64 (PI.f64) (/.f64 (*.f64 b (PI.f64)) a)))) |
#s(approx (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))) (*.f64 angle (PI.f64))))) |
#s(approx (- (/ b a) 1) #s(literal -1 binary64)) |
#s(approx (- (/ b a) 1) (-.f64 (/.f64 b a) #s(literal 1 binary64))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a))))) |
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 a (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) |
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) a) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (+ b a) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (PI.f64)) a)))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (fma.f64 b (PI.f64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (-.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (+ b a) (PI)) (*.f64 b (+.f64 (PI.f64) (/.f64 (*.f64 a (PI.f64)) b)))) |
#s(approx (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 angle (PI.f64))))) |
#s(approx (- (/ b a) 1) (*.f64 b (-.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) b)))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64))))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) b)) b))))) |
#s(approx (* (+ b a) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (PI.f64)) b)))))) |
#s(approx (- (/ b a) 1) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 #s(literal 1 binary64) a))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b)))))) |
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))) |
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (*.f64 angle (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))))))))) |
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))))))))) |
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))))) |
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal 2 binary64) (-.f64 b a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (-.f64 b a)))))))) |
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal 2 binary64) (-.f64 b a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (-.f64 b a))))))))) |
#s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)) |
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
#s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))) |
#s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
#s(approx (cos (/ (* angle (PI)) 180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 13.0ms | angle | @ | 0 | ((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 angle (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (* (* (PI) b) b) (* (PI) b) (neg (* (* angle (PI)) (* a a))) (* (* angle (PI)) (* a a)) (* angle (PI)) (* a a) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* a (- (/ b a) 1)) (- (/ b a) 1) (/ b a) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) 180 (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (* (- b a) 2) 2 (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (sin (/ (* angle (PI)) 180))) |
| 6.0ms | angle | @ | -inf | ((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 angle (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (* (* (PI) b) b) (* (PI) b) (neg (* (* angle (PI)) (* a a))) (* (* angle (PI)) (* a a)) (* angle (PI)) (* a a) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* a (- (/ b a) 1)) (- (/ b a) 1) (/ b a) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) 180 (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (* (- b a) 2) 2 (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (sin (/ (* angle (PI)) 180))) |
| 6.0ms | angle | @ | inf | ((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 angle (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (* (* (PI) b) b) (* (PI) b) (neg (* (* angle (PI)) (* a a))) (* (* angle (PI)) (* a a)) (* angle (PI)) (* a a) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* a (- (/ b a) 1)) (- (/ b a) 1) (/ b a) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) 180 (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (* (- b a) 2) 2 (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (sin (/ (* angle (PI)) 180))) |
| 6.0ms | b | @ | -inf | ((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 angle (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (* (* (PI) b) b) (* (PI) b) (neg (* (* angle (PI)) (* a a))) (* (* angle (PI)) (* a a)) (* angle (PI)) (* a a) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* a (- (/ b a) 1)) (- (/ b a) 1) (/ b a) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) 180 (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (* (- b a) 2) 2 (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (sin (/ (* angle (PI)) 180))) |
| 5.0ms | b | @ | inf | ((* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (+ b a) b a (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 angle (+ (PI) (PI)) (PI) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a))))) (+ (* (* (* (PI) b) b) angle) (neg (* (* angle (PI)) (* a a)))) (* (* (PI) b) b) (* (PI) b) (neg (* (* angle (PI)) (* a a))) (* (* angle (PI)) (* a a)) (* angle (PI)) (* a a) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* a (- (/ b a) 1)) (- (/ b a) 1) (/ b a) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) 180 (* (+ b a) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)))) (* (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (* (- b a) 2) 2 (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (sin (/ (* angle (PI)) 180))) |
| Inputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(+.f64 b a) |
b |
a |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))) |
(-.f64 b a) |
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(+.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))) |
#s(literal 1/90 binary64) |
(*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) |
(*.f64 (+.f64 b a) (PI.f64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))) |
(*.f64 (*.f64 (PI.f64) b) b) |
(*.f64 (PI.f64) b) |
(neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(*.f64 angle (PI.f64)) |
(*.f64 a a) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
(*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))) |
(-.f64 (/.f64 b a) #s(literal 1 binary64)) |
(/.f64 b a) |
#s(literal 1 binary64) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(+.f64 b a) |
(+.f64 a b) |
(-.f64 a (neg.f64 b)) |
(-.f64 b (neg.f64 a)) |
(fma.f64 a #s(literal 1 binary64) b) |
(fma.f64 b #s(literal 1 binary64) a) |
(fma.f64 #s(literal 1 binary64) a b) |
(fma.f64 #s(literal 1 binary64) b a) |
(neg.f64 (-.f64 (neg.f64 a) b)) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
b |
(*.f64 b #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) b) |
(+.f64 b (*.f64 #s(literal 0 binary64) b)) |
(+.f64 b (*.f64 b #s(literal 0 binary64))) |
(/.f64 (+.f64 b b) #s(literal 2 binary64)) |
(fma.f64 b #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) b)) |
(fma.f64 b #s(literal 1 binary64) (*.f64 b #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) b (*.f64 #s(literal 0 binary64) b)) |
(fma.f64 #s(literal 1 binary64) b (*.f64 b #s(literal 0 binary64))) |
(neg.f64 (neg.f64 b)) |
a |
(*.f64 a #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) a) |
(/.f64 (*.f64 #s(literal 2 binary64) a) #s(literal 2 binary64)) |
(neg.f64 (neg.f64 a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (-.f64 b a) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (-.f64 b a)) |
(*.f64 a (/.f64 (-.f64 b a) a)) |
(*.f64 (/.f64 (-.f64 a b) a) (neg.f64 a)) |
(*.f64 (/.f64 (-.f64 b a) a) a) |
(*.f64 (neg.f64 a) (/.f64 (-.f64 a b) a)) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
(+.f64 (/.f64 (*.f64 b a) a) (neg.f64 a)) |
(+.f64 (-.f64 b a) (*.f64 #s(literal 0 binary64) (-.f64 b a))) |
(+.f64 (-.f64 b a) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(+.f64 (neg.f64 a) (/.f64 (*.f64 b a) a)) |
(-.f64 b a) |
(-.f64 (neg.f64 a) (neg.f64 b)) |
(-.f64 (/.f64 (*.f64 b a) a) a) |
(-.f64 (/.f64 (*.f64 b a) a) (*.f64 (neg.f64 a) (neg.f64 #s(literal 1 binary64)))) |
(/.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) |
(fma.f64 (*.f64 a b) (/.f64 #s(literal 1 binary64) a) (neg.f64 a)) |
(fma.f64 (/.f64 b a) a (neg.f64 a)) |
(fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) a b) |
(fma.f64 (neg.f64 a) #s(literal 1 binary64) b) |
(fma.f64 #s(literal 1 binary64) (neg.f64 a) b) |
(fma.f64 a (/.f64 b a) (neg.f64 a)) |
(fma.f64 a (neg.f64 #s(literal 1 binary64)) b) |
(fma.f64 b #s(literal 1 binary64) (neg.f64 a)) |
(fma.f64 #s(literal 1 binary64) b (neg.f64 a)) |
(fma.f64 (/.f64 (-.f64 a b) a) (neg.f64 a) (*.f64 #s(literal 0 binary64) (-.f64 b a))) |
(fma.f64 (/.f64 (-.f64 a b) a) (neg.f64 a) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (*.f64 a (/.f64 #s(literal 1 binary64) a)) b (neg.f64 a)) |
(fma.f64 (*.f64 a (neg.f64 b)) (neg.f64 (/.f64 #s(literal 1 binary64) a)) (neg.f64 a)) |
(fma.f64 (/.f64 (-.f64 b a) a) a (*.f64 #s(literal 0 binary64) (-.f64 b a))) |
(fma.f64 (/.f64 (-.f64 b a) a) a (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 a (/.f64 (-.f64 b a) a) (*.f64 #s(literal 0 binary64) (-.f64 b a))) |
(fma.f64 a (/.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 b (*.f64 (/.f64 #s(literal 1 binary64) a) a) (neg.f64 a)) |
(fma.f64 (neg.f64 a) (/.f64 (-.f64 a b) a) (*.f64 #s(literal 0 binary64) (-.f64 b a))) |
(fma.f64 (neg.f64 a) (/.f64 (-.f64 a b) a) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (-.f64 b a))) |
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 a) #s(literal 1 binary64) (/.f64 (*.f64 b a) a)) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) a (/.f64 (*.f64 b a) a)) |
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 #s(literal 0 binary64) (-.f64 b a))) |
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 a (neg.f64 #s(literal 1 binary64)) (/.f64 (*.f64 b a) a)) |
(fma.f64 #s(literal 1 binary64) (neg.f64 a) (/.f64 (*.f64 b a) a)) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a)) a) (neg.f64 a)) |
(neg.f64 (-.f64 a b)) |
(neg.f64 (-.f64 (neg.f64 b) (neg.f64 a))) |
(neg.f64 (*.f64 #s(literal 1 binary64) (-.f64 a b))) |
(neg.f64 (*.f64 (-.f64 a b) #s(literal 1 binary64))) |
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
angle |
(*.f64 angle #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) angle) |
(+.f64 angle (*.f64 #s(literal 0 binary64) angle)) |
(+.f64 angle (*.f64 angle #s(literal 0 binary64))) |
(/.f64 (+.f64 angle angle) #s(literal 2 binary64)) |
(fma.f64 angle #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) angle)) |
(fma.f64 angle #s(literal 1 binary64) (*.f64 angle #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) angle (*.f64 #s(literal 0 binary64) angle)) |
(fma.f64 #s(literal 1 binary64) angle (*.f64 angle #s(literal 0 binary64))) |
(neg.f64 (neg.f64 angle)) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (PI.f64))) |
(*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (PI.f64))) |
(+.f64 (PI.f64) (PI.f64)) |
(+.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 #s(literal 1 binary64) (PI.f64))) |
(+.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (PI.f64) #s(literal 1 binary64))) |
(-.f64 (PI.f64) (neg.f64 (PI.f64))) |
(fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64))) |
(fma.f64 (PI.f64) #s(literal 1 binary64) (*.f64 (PI.f64) #s(literal 1 binary64))) |
(neg.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64))) |
(PI.f64) |
(neg.f64 (neg.f64 (PI.f64))) |
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (*.f64 (-.f64 b a) (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) angle)) |
(*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) angle) (*.f64 (+.f64 b a) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 b a)) (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (PI.f64))) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 angle (PI.f64)))) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 a a)))) |
(+.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 a (PI.f64))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 (PI.f64) b))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 (PI.f64) b)) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 a (PI.f64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)) (neg.f64 a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)) b)) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)) b) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)) (neg.f64 a))) |
(+.f64 (*.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a))) (*.f64 b (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)))) |
(+.f64 (*.f64 b (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (+.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (neg.f64 a)) (*.f64 angle #s(literal 1/90 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 b b)) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(+.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) b) (+.f64 b a))) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (neg.f64 a)))) |
(-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 a a))) |
(-.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 a a))) (*.f64 (neg.f64 #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b)))) |
(-.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 a a))) (*.f64 (neg.f64 (*.f64 (PI.f64) b)) (*.f64 (*.f64 angle b) #s(literal 1/90 binary64)))) |
(-.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 a a))) (*.f64 (neg.f64 angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 b b)))) |
(-.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 a a))) (*.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) b) b)) (*.f64 angle #s(literal 1/90 binary64)))) |
(-.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 a a))) (*.f64 (neg.f64 (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (*.f64 (PI.f64) b) b))) |
(-.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 b b)))) |
(-.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 a a))) (*.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) b)) (*.f64 angle b))) |
(-.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 a a))) (*.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 b b))) angle)) |
(-.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 a a))) (*.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) #s(literal 1/90 binary64))) |
(fma.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 b b))) |
(fma.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) (fabs.f64 a)) (*.f64 (fabs.f64 a) #s(literal 1/90 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 b b))) |
(fma.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 a (PI.f64)) angle))) (*.f64 (neg.f64 a) #s(literal 1/90 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 b b))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a (PI.f64)) angle)) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 b b))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) (neg.f64 (*.f64 (*.f64 a (PI.f64)) angle))) a (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 b b))) |
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(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (neg.f64 (fabs.f64 a))) (fabs.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 b b))) |
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(fma.f64 (*.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (neg.f64 (fabs.f64 a))) (neg.f64 (fabs.f64 a)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 b b))) |
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(fma.f64 #s(literal 1/90 binary64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 b b))) |
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(fma.f64 b (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/90 binary64)) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 angle b) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) b) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 b #s(literal 1/90 binary64)) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (PI.f64) (*.f64 b (*.f64 (*.f64 angle b) #s(literal 1/90 binary64))) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 angle b) #s(literal 1/90 binary64))) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (PI.f64) (*.f64 (*.f64 b b) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 b (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) b) angle) b (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) b) angle)) b (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 b b) angle) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) b) (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 b b) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 angle b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) b) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) b) (*.f64 (PI.f64) b) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b)) #s(literal 1/90 binary64) (*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))))) |
(fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) b) (+.f64 b a)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (neg.f64 a)))) |
(neg.f64 (*.f64 (*.f64 (-.f64 a b) angle) (*.f64 (+.f64 b a) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(neg.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 b a) (-.f64 a b))) #s(literal 1/90 binary64))) |
(neg.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
(neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)) (-.f64 a b))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 a b)))) |
(neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 b a) (-.f64 a b))))) |
(neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 a a)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 b b)))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (-.f64 b a) angle)) |
(*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) angle)) |
(*.f64 (*.f64 (-.f64 b a) angle) (*.f64 (+.f64 b a) (PI.f64))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (+.f64 b a)) |
(*.f64 (*.f64 angle (+.f64 b a)) (*.f64 (-.f64 b a) (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (PI.f64)))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a))) |
(*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle)) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle)) |
(*.f64 (+.f64 (fabs.f64 a) b) (*.f64 (-.f64 b (fabs.f64 a)) (*.f64 angle (PI.f64)))) |
(*.f64 (neg.f64 angle) (-.f64 (*.f64 (*.f64 a (PI.f64)) a) (*.f64 (*.f64 (PI.f64) b) b))) |
(*.f64 (PI.f64) (-.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 a a) angle))) |
(+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (*.f64 angle (PI.f64)))) (*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 (neg.f64 a) (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a))) (*.f64 b (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 angle b) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (neg.f64 (*.f64 angle a)) (*.f64 (+.f64 b a) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (-.f64 b a) angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (-.f64 b a) angle))) |
(+.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (-.f64 b a) angle)) (*.f64 (*.f64 a (PI.f64)) (*.f64 (-.f64 b a) angle))) |
(+.f64 (*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (PI.f64)))) (*.f64 b (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 b (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) b) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) a)) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (neg.f64 a)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) b)) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 angle b)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (neg.f64 (*.f64 angle a)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) angle) (*.f64 a (PI.f64))) (*.f64 (*.f64 (-.f64 b a) angle) (*.f64 (PI.f64) b))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) angle) (*.f64 (PI.f64) b)) (*.f64 (*.f64 (-.f64 b a) angle) (*.f64 a (PI.f64)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) a) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) b)) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) b) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (neg.f64 a))) |
(+.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))) |
(+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))) (*.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) b))) (*.f64 angle b))) |
(+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))) (*.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) b) b))) angle)) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (+.f64 b a)) angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (neg.f64 a)) angle)) |
(+.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) b) (+.f64 b a))) (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (neg.f64 a)))) |
(+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))) (neg.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))))) |
(-.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))) |
(-.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b)))) |
(fma.f64 (*.f64 (*.f64 a (PI.f64)) a) (neg.f64 angle) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (*.f64 (*.f64 a (PI.f64)) angle) (neg.f64 a) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (neg.f64 (*.f64 (*.f64 a (PI.f64)) a)) angle (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (*.f64 (*.f64 angle (PI.f64)) (fabs.f64 a)) (neg.f64 (fabs.f64 a)) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (neg.f64 (*.f64 (*.f64 a (PI.f64)) angle)) a (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (*.f64 (*.f64 a a) angle) (neg.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (*.f64 (*.f64 a a) (neg.f64 angle)) (PI.f64) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (neg.f64 (*.f64 (*.f64 a a) angle)) (PI.f64) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (*.f64 a a) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (neg.f64 (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (*.f64 (neg.f64 angle) (*.f64 a a)) (PI.f64) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (neg.f64 (fabs.f64 a)) (*.f64 (*.f64 angle (PI.f64)) (fabs.f64 a)) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (PI.f64) (neg.f64 (*.f64 (*.f64 a a) angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (PI.f64) (*.f64 (neg.f64 angle) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 a (neg.f64 (*.f64 (*.f64 a (PI.f64)) angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 angle (neg.f64 (*.f64 (*.f64 a (PI.f64)) a)) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (*.f64 angle (PI.f64)) (neg.f64 (*.f64 a a)) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (*.f64 a a) (neg.f64 (*.f64 angle (PI.f64))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (neg.f64 (PI.f64)) (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (neg.f64 a) (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (neg.f64 angle) (*.f64 (*.f64 a (PI.f64)) a) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))) |
(fma.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) (fabs.f64 a)) (fabs.f64 a) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 a (PI.f64)) angle))) (neg.f64 a) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (fabs.f64 a))) (neg.f64 (fabs.f64 a)) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 (fabs.f64 a))) (fabs.f64 a) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (fabs.f64 a) (*.f64 (neg.f64 (*.f64 angle (PI.f64))) (fabs.f64 a)) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 (*.f64 (*.f64 a (PI.f64)) angle))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (fabs.f64 a) (*.f64 (neg.f64 (fabs.f64 a)) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle b))) |
(fma.f64 angle (*.f64 (*.f64 (PI.f64) b) b) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))) |
(fma.f64 (PI.f64) (*.f64 (*.f64 b b) angle) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))) |
(fma.f64 b (*.f64 (*.f64 (PI.f64) b) angle) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))) |
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 b b) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))) |
(fma.f64 (*.f64 angle b) (*.f64 (PI.f64) b) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) b) angle) b (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))) |
(fma.f64 (*.f64 b b) (*.f64 angle (PI.f64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 angle (PI.f64)) (fabs.f64 b)) (fabs.f64 b) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 b b) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))) |
(fma.f64 (*.f64 (PI.f64) b) (*.f64 angle b) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 b)) (neg.f64 b) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) b)) |
(fma.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) b (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (neg.f64 a))) |
(fma.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 angle b) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (neg.f64 (*.f64 angle a)))) |
(fma.f64 (*.f64 (-.f64 b a) angle) (*.f64 a (PI.f64)) (*.f64 (*.f64 (-.f64 b a) angle) (*.f64 (PI.f64) b))) |
(fma.f64 (*.f64 (-.f64 b a) angle) (*.f64 (PI.f64) b) (*.f64 (*.f64 (-.f64 b a) angle) (*.f64 a (PI.f64)))) |
(fma.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) b (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) a)) |
(fma.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) a (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) b)) |
(fma.f64 (*.f64 angle b) (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (neg.f64 (*.f64 angle a)) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 b (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))))) |
(fma.f64 a (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 b (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))))) |
(fma.f64 (neg.f64 a) (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (*.f64 b (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)))) |
(fma.f64 (*.f64 (PI.f64) b) (*.f64 (-.f64 b a) angle) (*.f64 (*.f64 a (PI.f64)) (*.f64 (-.f64 b a) angle))) |
(fma.f64 (*.f64 a (PI.f64)) (*.f64 (-.f64 b a) angle) (*.f64 (*.f64 (PI.f64) b) (*.f64 (-.f64 b a) angle))) |
(fma.f64 b (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)))) |
(fma.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) (fabs.f64 a)) (fabs.f64 a) (*.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) b))) (*.f64 angle b))) |
(fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 (fabs.f64 a))) (fabs.f64 a) (*.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) b))) (*.f64 angle b))) |
(fma.f64 (*.f64 angle (PI.f64)) (neg.f64 (*.f64 a a)) (*.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) b))) (*.f64 angle b))) |
(fma.f64 (neg.f64 (*.f64 (*.f64 a (PI.f64)) angle)) a (*.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) b))) (*.f64 angle b))) |
(fma.f64 (neg.f64 (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) b))) (*.f64 angle b))) |
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(fma.f64 (neg.f64 (PI.f64)) (*.f64 a a) (*.f64 (*.f64 (PI.f64) b) b)) |
(fma.f64 (PI.f64) (*.f64 b b) (neg.f64 (*.f64 (*.f64 a (PI.f64)) a))) |
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(fma.f64 (*.f64 (PI.f64) b) (-.f64 b a) (*.f64 (*.f64 a (PI.f64)) (-.f64 b a))) |
(fma.f64 (*.f64 a a) (neg.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) b) b)) |
(fma.f64 (*.f64 a (PI.f64)) (neg.f64 a) (*.f64 (*.f64 (PI.f64) b) b)) |
(fma.f64 (neg.f64 (neg.f64 (*.f64 a (PI.f64)))) (neg.f64 a) (*.f64 (*.f64 (PI.f64) b) b)) |
(fma.f64 (neg.f64 (*.f64 (fabs.f64 a) (PI.f64))) (fabs.f64 a) (*.f64 (*.f64 (PI.f64) b) b)) |
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(/.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) |
(fma.f64 (*.f64 a b) (/.f64 #s(literal 1 binary64) a) (neg.f64 a)) |
(fma.f64 (/.f64 b a) a (neg.f64 a)) |
(fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) a b) |
(fma.f64 (neg.f64 a) #s(literal 1 binary64) b) |
(fma.f64 #s(literal 1 binary64) (neg.f64 a) b) |
(fma.f64 a (/.f64 b a) (neg.f64 a)) |
(fma.f64 a (neg.f64 #s(literal 1 binary64)) b) |
(fma.f64 b #s(literal 1 binary64) (neg.f64 a)) |
(fma.f64 #s(literal 1 binary64) b (neg.f64 a)) |
(fma.f64 (/.f64 (-.f64 a b) a) (neg.f64 a) (*.f64 #s(literal 0 binary64) (-.f64 b a))) |
(fma.f64 (/.f64 (-.f64 a b) a) (neg.f64 a) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (*.f64 a (/.f64 #s(literal 1 binary64) a)) b (neg.f64 a)) |
(fma.f64 (*.f64 a (neg.f64 b)) (neg.f64 (/.f64 #s(literal 1 binary64) a)) (neg.f64 a)) |
(fma.f64 (/.f64 (-.f64 b a) a) a (*.f64 #s(literal 0 binary64) (-.f64 b a))) |
(fma.f64 (/.f64 (-.f64 b a) a) a (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 a (/.f64 (-.f64 b a) a) (*.f64 #s(literal 0 binary64) (-.f64 b a))) |
(fma.f64 a (/.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 b (*.f64 (/.f64 #s(literal 1 binary64) a) a) (neg.f64 a)) |
(fma.f64 (neg.f64 a) (/.f64 (-.f64 a b) a) (*.f64 #s(literal 0 binary64) (-.f64 b a))) |
(fma.f64 (neg.f64 a) (/.f64 (-.f64 a b) a) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (-.f64 b a))) |
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 a) #s(literal 1 binary64) (/.f64 (*.f64 b a) a)) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) a (/.f64 (*.f64 b a) a)) |
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 #s(literal 0 binary64) (-.f64 b a))) |
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 a (neg.f64 #s(literal 1 binary64)) (/.f64 (*.f64 b a) a)) |
(fma.f64 #s(literal 1 binary64) (neg.f64 a) (/.f64 (*.f64 b a) a)) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a)) a) (neg.f64 a)) |
(neg.f64 (-.f64 a b)) |
(neg.f64 (-.f64 (neg.f64 b) (neg.f64 a))) |
(neg.f64 (*.f64 #s(literal 1 binary64) (-.f64 a b))) |
(neg.f64 (*.f64 (-.f64 a b) #s(literal 1 binary64))) |
(+.f64 (/.f64 b a) (neg.f64 #s(literal 1 binary64))) |
(+.f64 (neg.f64 #s(literal 1 binary64)) (/.f64 b a)) |
(-.f64 (/.f64 b a) #s(literal 1 binary64)) |
(-.f64 (/.f64 (-.f64 b a) a) #s(literal 0 binary64)) |
(-.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 (/.f64 b a))) |
(/.f64 (-.f64 b a) a) |
(/.f64 (-.f64 a b) (neg.f64 a)) |
(/.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 a #s(literal 2 binary64))) |
(/.f64 (fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 a) (neg.f64 b)) (neg.f64 a)) |
(/.f64 (-.f64 (*.f64 (neg.f64 b) #s(literal 2 binary64)) (neg.f64 (*.f64 a #s(literal 2 binary64)))) (neg.f64 (*.f64 a #s(literal 2 binary64)))) |
(/.f64 (-.f64 (*.f64 (/.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64)) |
(fma.f64 (/.f64 #s(literal 1 binary64) a) b (neg.f64 #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (/.f64 b a) (neg.f64 #s(literal 1 binary64))) |
(fma.f64 b (/.f64 #s(literal 1 binary64) a) (neg.f64 #s(literal 1 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a)) (neg.f64 b) (neg.f64 #s(literal 1 binary64))) |
(fma.f64 (neg.f64 b) (neg.f64 (/.f64 #s(literal 1 binary64) a)) (neg.f64 #s(literal 1 binary64))) |
(neg.f64 (/.f64 (-.f64 a b) a)) |
(*.f64 (/.f64 #s(literal 1 binary64) a) b) |
(*.f64 #s(literal 1 binary64) (/.f64 b a)) |
(*.f64 b (/.f64 #s(literal 1 binary64) a)) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a)) (neg.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 (/.f64 #s(literal 1 binary64) a))) |
(/.f64 b a) |
(/.f64 (neg.f64 b) (neg.f64 a)) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) b) (neg.f64 a)) |
(/.f64 (*.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 a)) |
(/.f64 (*.f64 b (neg.f64 #s(literal 1 binary64))) (neg.f64 a)) |
(neg.f64 (neg.f64 (/.f64 b a))) |
#s(literal 1 binary64) |
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fabs.f64 #s(literal 1 binary64)) |
(fabs.f64 (neg.f64 #s(literal 1 binary64))) |
(+.f64 #s(literal 1 binary64) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) #s(literal 1 binary64)) |
(+.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(-.f64 #s(literal 1 binary64) #s(literal 0 binary64)) |
(/.f64 #s(literal 2 binary64) #s(literal 2 binary64)) |
(/.f64 #s(literal 1 binary64) #s(literal 1 binary64)) |
(/.f64 (fabs.f64 #s(literal 2 binary64)) (fabs.f64 #s(literal 2 binary64))) |
(/.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(cosh.f64 #s(literal 0 binary64)) |
(exp.f64 #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) #s(literal 0 binary64) #s(literal 1 binary64)) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (-.f64 angle angle) #s(literal 1 binary64)) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (+.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) #s(literal 1 binary64)) |
(fma.f64 (PI.f64) (-.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64)) |
(fma.f64 angle (-.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1 binary64)) |
(fma.f64 (*.f64 angle (PI.f64)) (-.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) #s(literal 1 binary64)) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (+.f64 angle (neg.f64 angle)) #s(literal 1 binary64)) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (neg.f64 (PI.f64))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64))) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (fma.f64 angle (PI.f64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(fma.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(fma.f64 (*.f64 angle (PI.f64)) (+.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(fma.f64 (PI.f64) (+.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (-.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (-.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(neg.f64 (neg.f64 #s(literal 1 binary64))) |
(sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(sqrt.f64 (*.f64 #s(literal 1 binary64) #s(literal 1 binary64))) |
(*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(+.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) |
(-.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(-.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (neg.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(-.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(-.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(/.f64 (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (fma.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64) (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64) (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) |
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(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (fabs.f64 a) b)) (-.f64 b (fabs.f64 a))) |
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(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a))) |
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(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
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(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)))) |
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(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) |
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(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b b) b)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))))) |
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(+.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b b) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) |
(fma.f64 (-.f64 b a) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) |
(fma.f64 (+.f64 b b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) b (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (neg.f64 a))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (neg.f64 a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) b)) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(fma.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 a) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)))) |
(fma.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 a b) #s(literal 2 binary64)))) |
(neg.f64 (*.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(*.f64 (-.f64 a b) (neg.f64 #s(literal 2 binary64))) |
(*.f64 (neg.f64 #s(literal 2 binary64)) (-.f64 a b)) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (-.f64 b a))) |
(+.f64 (-.f64 b a) (-.f64 b a)) |
(+.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) (+.f64 b b)) |
(+.f64 (+.f64 (-.f64 b a) b) (neg.f64 a)) |
(+.f64 (+.f64 (-.f64 b a) (neg.f64 a)) b) |
(+.f64 b (+.f64 (neg.f64 a) (-.f64 b a))) |
(+.f64 (+.f64 b b) (neg.f64 (*.f64 a #s(literal 2 binary64)))) |
(+.f64 (neg.f64 a) (+.f64 b (-.f64 b a))) |
(-.f64 (+.f64 b b) (*.f64 a #s(literal 2 binary64))) |
(-.f64 (-.f64 b a) (-.f64 a b)) |
(-.f64 (+.f64 (-.f64 b a) b) a) |
(-.f64 b (-.f64 a (-.f64 b a))) |
(-.f64 (+.f64 b b) (*.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 a))) |
(-.f64 (-.f64 b a) (*.f64 (neg.f64 #s(literal 1 binary64)) (-.f64 b a))) |
(-.f64 (-.f64 b a) (*.f64 (-.f64 a b) #s(literal 1 binary64))) |
(-.f64 (+.f64 b b) (neg.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (-.f64 b a)) |
(fma.f64 (neg.f64 a) #s(literal 2 binary64) (+.f64 b b)) |
(fma.f64 #s(literal 2 binary64) (neg.f64 a) (+.f64 b b)) |
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (-.f64 b a)) |
(fma.f64 (/.f64 (-.f64 a b) a) (neg.f64 a) (-.f64 b a)) |
(fma.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (+.f64 b b)) |
(fma.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) #s(literal 1 binary64) (+.f64 b b)) |
(fma.f64 (/.f64 (-.f64 b a) a) a (-.f64 b a)) |
(fma.f64 a (/.f64 (-.f64 b a) a) (-.f64 b a)) |
(fma.f64 (+.f64 b b) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (neg.f64 (*.f64 a #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 a) (/.f64 (-.f64 a b) a) (-.f64 b a)) |
(fma.f64 b #s(literal 2 binary64) (neg.f64 (*.f64 a #s(literal 2 binary64)))) |
(fma.f64 b #s(literal 1 binary64) (+.f64 (neg.f64 a) (-.f64 b a))) |
(fma.f64 (neg.f64 a) #s(literal 1 binary64) (+.f64 b (-.f64 b a))) |
(fma.f64 (+.f64 b b) #s(literal 1 binary64) (neg.f64 (*.f64 a #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) a (+.f64 b (-.f64 b a))) |
(fma.f64 #s(literal 2 binary64) b (neg.f64 (*.f64 a #s(literal 2 binary64)))) |
(fma.f64 #s(literal 1 binary64) b (+.f64 (neg.f64 a) (-.f64 b a))) |
(fma.f64 a (neg.f64 #s(literal 1 binary64)) (+.f64 b (-.f64 b a))) |
(fma.f64 #s(literal 1 binary64) (neg.f64 a) (+.f64 b (-.f64 b a))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) b) (neg.f64 (*.f64 a #s(literal 2 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (neg.f64 a)) (+.f64 b b)) |
(neg.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64))) |
#s(literal 2 binary64) |
(*.f64 #s(literal 1 binary64) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) #s(literal 1 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 #s(literal 1 binary64))) (sqrt.f64 #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(+.f64 #s(literal 2 binary64) #s(literal 0 binary64)) |
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64)) |
(+.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(+.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(+.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (neg.f64 #s(literal 1 binary64)))) |
(-.f64 #s(literal 1 binary64) (neg.f64 #s(literal 1 binary64))) |
(/.f64 (*.f64 #s(literal 2 binary64) #s(literal 2 binary64)) #s(literal 2 binary64)) |
(/.f64 (+.f64 #s(literal 2 binary64) #s(literal 2 binary64)) #s(literal 2 binary64)) |
(/.f64 (fma.f64 #s(literal 2 binary64) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 1 binary64) #s(literal 2 binary64) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 1 binary64) #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 2 binary64) #s(literal 0 binary64)) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 #s(literal 1 binary64))) (sqrt.f64 #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 #s(literal 1 binary64))) (sqrt.f64 #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (-.f64 #s(literal 0 binary64) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 0 binary64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) #s(literal 0 binary64)) |
(neg.f64 (neg.f64 #s(literal 2 binary64))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (PI.f64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(neg.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
Compiled 22 207 to 7 118 computations (67.9% saved)
75 alts after pruning (74 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 664 | 35 | 1 699 |
| Fresh | 22 | 39 | 61 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 690 | 75 | 1 765 |
| Status | Accuracy | Program |
|---|---|---|
| 26.3% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) | |
| 56.0% | (/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) | |
| 56.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 2 binary64)) | |
| 26.6% | (*.f64 (+.f64 b a) (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64))) | |
| 62.4% | (*.f64 (+.f64 b a) (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 66.6% | (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a (/.f64 #s(literal 1 binary64) a)) b (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 65.9% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))) | |
| 40.9% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)))) | |
| 42.3% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) | |
| 66.0% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)))) | |
| 64.9% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 180 binary64))))) | |
| 65.3% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 180 binary64))))) | |
| 65.7% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)))))) | |
| 65.6% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle #s(literal 180 binary64)) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))))) | |
| ✓ | 66.6% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
| 61.2% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) | |
| 66.1% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) | |
| 61.8% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 65.8% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| ▶ | 68.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
| 65.8% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 65.8% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 40.8% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)))) | |
| 63.3% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)))) | |
| 64.1% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) (*.f64 b (-.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 41.5% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) #s(literal -1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) | |
| ▶ | 62.4% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
| 41.9% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 64.8% | (*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 43.4% | (*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 41.4% | (*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 65.6% | (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) | |
| 43.0% | (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) | |
| 41.2% | (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 65.0% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| ▶ | 58.7% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
| 57.2% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 57.7% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 57.1% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 57.2% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 40.1% | (*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 54.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 57.8% | (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| 62.4% | (*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 63.7% | (*.f64 #s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 44.0% | (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 43.8% | (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 41.1% | (*.f64 #s(approx (+ b a) b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 38.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 33.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) #s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.1% | (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (- (* b b) (* a a)) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal -2 binary64)) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 56.7% | #s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| ▶ | 56.2% | #s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
| 33.9% | #s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) | |
| 66.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)))) | |
| 66.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) | |
| 66.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))) | |
| 56.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) | |
| 66.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a))) | |
| 38.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| 58.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b))))) | |
| 41.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) | |
| ▶ | 40.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
| 56.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) | |
| 34.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64)))))) | |
| 39.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) | |
| 39.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) | |
| 39.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) | |
| 33.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) | |
| 33.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
Compiled 3 919 to 3 462 computations (11.7% saved)
| Inputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(+.f64 b a) |
b |
a |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(-.f64 b a) |
#s(literal 2 binary64) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(PI.f64) |
#s(literal 180 binary64) |
angle |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(*.f64 angle (PI.f64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(literal 1/90 binary64) |
(*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))) |
#s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))) |
(*.f64 a (PI.f64)) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+.f64 a b) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
(*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))) |
#s(literal -1 binary64) |
(*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))) |
(-.f64 (/.f64 a b) #s(literal 1 binary64)) |
(/.f64 a b) |
#s(literal 1 binary64) |
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(+.f64 (PI.f64) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
| Outputs |
|---|
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (+ b a) b) |
#s(approx (+ b a) (+.f64 a b)) |
#s(approx a a) |
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b)) |
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b))) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (fma.f64 a (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (PI.f64)) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (+ b a) (PI)) (*.f64 b (PI.f64))) |
#s(approx (* (+ b a) (PI)) (fma.f64 a (PI.f64) (*.f64 b (PI.f64)))) |
#s(approx (* a (PI)) (*.f64 a (PI.f64))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* b (- (/ a b) 1)) (*.f64 #s(literal -1 binary64) b)) |
#s(approx (* b (- (/ a b) 1)) (+.f64 a (*.f64 #s(literal -1 binary64) b))) |
#s(approx (- (/ a b) 1) #s(literal -1 binary64)) |
#s(approx (- (/ a b) 1) (-.f64 (/.f64 a b) #s(literal 1 binary64))) |
#s(approx (/ a b) (/.f64 a b)) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a))))) |
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) a))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) |
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (+.f64 (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (+ b a) (PI)) (*.f64 a (+.f64 (PI.f64) (/.f64 (*.f64 b (PI.f64)) a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (* b (- (/ a b) 1)) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))) |
#s(approx (- (/ a b) 1) (*.f64 a (-.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 #s(literal 1 binary64) a)))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a)))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) a) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (+ b a) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (PI.f64)) a)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (* b (- (/ a b) 1)) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))) |
#s(approx (- (/ a b) 1) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) b))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (fma.f64 b (PI.f64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (- (/ a b) 1) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) b)) b)) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b))))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (+ b a) (PI)) (*.f64 b (+.f64 (PI.f64) (/.f64 (*.f64 a (PI.f64)) b)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b)))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (* b (- (/ a b) 1)) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b)))))) |
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) b)))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64))))) |
#s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) b)) b))))) |
#s(approx (* (+ b a) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (PI.f64)) b)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (* b (- (/ a b) 1)) (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (+ b a) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal -1/1574640000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)))))) |
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))))))) |
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)))))))))))) |
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal -1/1574640000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))))))))))))) |
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)))) |
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))))) |
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)))))))) |
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 b a))))))))))) |
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx angle angle) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 b a))))) |
#s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 b a)))) |
#s(approx (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (sin (* 1/90 (* angle (PI)))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
#s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 34.0ms | angle | @ | 0 | ((* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (+ b a) b a (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (- b a) 2) (- b a) 2 (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (PI) 180 angle (/ (PI) 2) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* a (PI)) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (sin (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) (* (+ a b) (- b a)) (+ a b) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* -1 (* b (- (/ a b) 1))) -1 (* b (- (/ a b) 1)) (- (/ a b) 1) (/ a b) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 (+ (PI) (PI)) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180)) |
| 18.0ms | a | @ | inf | ((* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (+ b a) b a (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (- b a) 2) (- b a) 2 (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (PI) 180 angle (/ (PI) 2) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* a (PI)) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (sin (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) (* (+ a b) (- b a)) (+ a b) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* -1 (* b (- (/ a b) 1))) -1 (* b (- (/ a b) 1)) (- (/ a b) 1) (/ a b) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 (+ (PI) (PI)) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180)) |
| 9.0ms | b | @ | inf | ((* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (+ b a) b a (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (- b a) 2) (- b a) 2 (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (PI) 180 angle (/ (PI) 2) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* a (PI)) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (sin (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) (* (+ a b) (- b a)) (+ a b) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* -1 (* b (- (/ a b) 1))) -1 (* b (- (/ a b) 1)) (- (/ a b) 1) (/ a b) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 (+ (PI) (PI)) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180)) |
| 8.0ms | angle | @ | inf | ((* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (+ b a) b a (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (- b a) 2) (- b a) 2 (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (PI) 180 angle (/ (PI) 2) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* a (PI)) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (sin (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) (* (+ a b) (- b a)) (+ a b) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* -1 (* b (- (/ a b) 1))) -1 (* b (- (/ a b) 1)) (- (/ a b) 1) (/ a b) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 (+ (PI) (PI)) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180)) |
| 7.0ms | angle | @ | -inf | ((* (+ b a) (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180)))) (+ b a) b a (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (- b a) 2) (- b a) 2 (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2))) (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (/ (PI) 180) (PI) 180 angle (/ (PI) 2) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) 1/90 (* angle (* (- b a) (* (+ b a) (PI)))) (* (- b a) (* (+ b a) (PI))) (* (+ b a) (PI)) (* a (PI)) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (sin (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) (* (+ a b) (- b a)) (+ a b) (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (- b a) (* -1 (* b (- (/ a b) 1))) -1 (* b (- (/ a b) 1)) (- (/ a b) 1) (/ a b) 1 (sin (* (/ angle 180) (+ (PI) (PI)))) (* (/ angle 180) (+ (PI) (PI))) (/ angle 180) (* 1/180 angle) 1/180 (+ (PI) (PI)) (* (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180)) |
| Inputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(+.f64 b a) |
b |
a |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(-.f64 b a) |
#s(literal 2 binary64) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(PI.f64) |
#s(literal 180 binary64) |
angle |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(*.f64 angle (PI.f64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))))) |
#s(literal 1/90 binary64) |
(*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64)))) |
#s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))) |
(*.f64 a (PI.f64)) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+.f64 a b) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
(*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))) |
#s(literal -1 binary64) |
(*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))) |
(-.f64 (/.f64 a b) #s(literal 1 binary64)) |
(/.f64 a b) |
#s(literal 1 binary64) |
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(+.f64 (PI.f64) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
| Outputs |
|---|
(*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64))) |
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(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
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(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) |
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(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a)))) |
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(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a))) |
(+.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b b)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
(+.f64 (*.f64 (+.f64 b b) (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)))) |
(+.f64 (*.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 a (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) b) (neg.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (neg.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 a))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) |
(fma.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
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(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) #s(literal 2 binary64) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
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(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b b) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
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(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 b a)) |
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(fma.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
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(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 0 binary64)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (*.f64 (-.f64 b a) #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
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(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) |
(fma.f64 (-.f64 b a) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b b) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
(fma.f64 (+.f64 b b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (-.f64 a b) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (neg.f64 a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) b)) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) b (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (neg.f64 a))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a)))) |
(fma.f64 (neg.f64 a) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) |
(neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 a b) #s(literal 2 binary64)))) |
(neg.f64 (*.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(*.f64 (-.f64 a b) (neg.f64 #s(literal 2 binary64))) |
(*.f64 (neg.f64 #s(literal 2 binary64)) (-.f64 a b)) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (-.f64 b a))) |
(+.f64 (-.f64 b a) (-.f64 b a)) |
(+.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) (+.f64 b b)) |
(+.f64 (+.f64 (-.f64 b a) b) (neg.f64 a)) |
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(+.f64 b (+.f64 (neg.f64 a) (-.f64 b a))) |
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(-.f64 (+.f64 b b) (*.f64 a #s(literal 2 binary64))) |
(-.f64 (-.f64 b a) (-.f64 a b)) |
(-.f64 (+.f64 (-.f64 b a) b) a) |
(-.f64 b (-.f64 a (-.f64 b a))) |
(-.f64 (+.f64 b b) (*.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 a))) |
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(-.f64 (-.f64 b a) (*.f64 (-.f64 a b) #s(literal 1 binary64))) |
(-.f64 (+.f64 b b) (neg.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (-.f64 b a)) |
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(fma.f64 #s(literal 2 binary64) (neg.f64 a) (+.f64 b b)) |
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (-.f64 b a)) |
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(fma.f64 (/.f64 (-.f64 a b) b) (neg.f64 b) (-.f64 b a)) |
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(fma.f64 b (/.f64 (-.f64 b a) b) (-.f64 b a)) |
(fma.f64 (neg.f64 b) (/.f64 (-.f64 a b) b) (-.f64 b a)) |
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(fma.f64 b #s(literal 2 binary64) (neg.f64 (*.f64 a #s(literal 2 binary64)))) |
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(fma.f64 (+.f64 b b) #s(literal 1 binary64) (neg.f64 (*.f64 a #s(literal 2 binary64)))) |
(fma.f64 #s(literal 2 binary64) b (neg.f64 (*.f64 a #s(literal 2 binary64)))) |
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(fma.f64 #s(literal 1 binary64) b (+.f64 (neg.f64 a) (-.f64 b a))) |
(fma.f64 #s(literal -1 binary64) (neg.f64 b) (+.f64 (neg.f64 a) (-.f64 b a))) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 b) (+.f64 (neg.f64 a) (-.f64 b a))) |
(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) (+.f64 (neg.f64 a) (-.f64 b a))) |
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (+.f64 (neg.f64 a) (-.f64 b a))) |
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(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (neg.f64 a)) (+.f64 b b)) |
(neg.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) #s(literal 1 binary64)) |
(*.f64 (-.f64 a b) #s(literal -1 binary64)) |
(*.f64 #s(literal -1 binary64) (-.f64 a b)) |
(*.f64 #s(literal 1 binary64) (-.f64 b a)) |
(*.f64 (/.f64 (-.f64 b a) b) b) |
(*.f64 (/.f64 (-.f64 a b) b) (neg.f64 b)) |
(*.f64 b (/.f64 (-.f64 b a) b)) |
(*.f64 (neg.f64 b) (/.f64 (-.f64 a b) b)) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
(+.f64 (neg.f64 (/.f64 (*.f64 b a) b)) b) |
(+.f64 (*.f64 (neg.f64 a) #s(literal 1 binary64)) b) |
(+.f64 (*.f64 #s(literal 1 binary64) (neg.f64 a)) b) |
(+.f64 b (neg.f64 (/.f64 (*.f64 b a) b))) |
(+.f64 b (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(+.f64 b (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(+.f64 (-.f64 b a) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(+.f64 b (*.f64 (neg.f64 (/.f64 a b)) b)) |
(+.f64 b (*.f64 b (neg.f64 (/.f64 a b)))) |
(-.f64 b a) |
(-.f64 (neg.f64 a) (neg.f64 b)) |
(-.f64 (neg.f64 (/.f64 (*.f64 b a) b)) (neg.f64 b)) |
(/.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) |
(/.f64 (*.f64 (-.f64 b a) b) b) |
(/.f64 (*.f64 (-.f64 a b) b) (neg.f64 b)) |
(/.f64 (*.f64 b (-.f64 a b)) (neg.f64 b)) |
(fma.f64 (neg.f64 b) (/.f64 a b) b) |
(fma.f64 (neg.f64 b) #s(literal -1 binary64) (neg.f64 a)) |
(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) (neg.f64 a)) |
(fma.f64 (/.f64 a b) (neg.f64 b) b) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 b) (neg.f64 a)) |
(fma.f64 (neg.f64 #s(literal -1 binary64)) b (neg.f64 a)) |
(fma.f64 (neg.f64 a) #s(literal 1 binary64) b) |
(fma.f64 #s(literal -1 binary64) (neg.f64 b) (neg.f64 a)) |
(fma.f64 #s(literal 1 binary64) (neg.f64 a) b) |
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (neg.f64 a)) |
(fma.f64 b #s(literal 1 binary64) (neg.f64 a)) |
(fma.f64 #s(literal 1 binary64) b (neg.f64 a)) |
(fma.f64 (/.f64 (*.f64 b a) b) #s(literal -1 binary64) b) |
(fma.f64 (/.f64 (-.f64 b a) b) b (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (neg.f64 b) (neg.f64 a)) (neg.f64 (/.f64 #s(literal 1 binary64) b)) b) |
(fma.f64 (*.f64 (neg.f64 b) (/.f64 #s(literal 1 binary64) b)) a b) |
(fma.f64 (*.f64 (/.f64 a b) #s(literal -1 binary64)) b b) |
(fma.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) #s(literal -1 binary64)) b (neg.f64 a)) |
(fma.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) #s(literal -1 binary64)) b (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) #s(literal -1 binary64)) b (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) #s(literal -1 binary64)) b (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 (*.f64 (neg.f64 b) a) (/.f64 #s(literal 1 binary64) b) b) |
(fma.f64 (/.f64 (-.f64 a b) b) (neg.f64 b) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 b a) b) b) |
(fma.f64 a (*.f64 (/.f64 #s(literal 1 binary64) b) (neg.f64 b)) b) |
(fma.f64 b (*.f64 #s(literal -1 binary64) (/.f64 a b)) b) |
(fma.f64 b (*.f64 #s(literal -1 binary64) (neg.f64 #s(literal 1 binary64))) (neg.f64 a)) |
(fma.f64 b (*.f64 #s(literal -1 binary64) (neg.f64 #s(literal 1 binary64))) (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 b (*.f64 #s(literal -1 binary64) (neg.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 b (*.f64 #s(literal -1 binary64) (neg.f64 #s(literal 1 binary64))) (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 b (/.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 b) (/.f64 (-.f64 a b) b) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a (neg.f64 b)) b) |
(fma.f64 (-.f64 a b) #s(literal -1 binary64) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 b) #s(literal -1 binary64) (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 (neg.f64 b) #s(literal -1 binary64) (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 (neg.f64 b) #s(literal -1 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 b #s(literal 1 binary64) (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 b #s(literal 1 binary64) (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 b #s(literal 1 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 #s(literal -1 binary64)) b (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 (neg.f64 #s(literal -1 binary64)) b (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 (neg.f64 #s(literal -1 binary64)) b (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 #s(literal 1 binary64) b (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 #s(literal 1 binary64) b (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) b (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 #s(literal -1 binary64) (neg.f64 b) (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 #s(literal -1 binary64) (neg.f64 b) (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 #s(literal -1 binary64) (neg.f64 b) (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 b) (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 b) (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 b) (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (-.f64 a b) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) b)) (neg.f64 b)) b) |
(fma.f64 (neg.f64 b) #s(literal -1 binary64) (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 (neg.f64 b) #s(literal -1 binary64) (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 b #s(literal 1 binary64) (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 b #s(literal 1 binary64) (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 (neg.f64 #s(literal -1 binary64)) b (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 (neg.f64 #s(literal -1 binary64)) b (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) #s(literal -1 binary64)) b (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) #s(literal -1 binary64)) b (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 #s(literal 1 binary64) b (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 #s(literal 1 binary64) b (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 #s(literal -1 binary64) (neg.f64 b) (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 #s(literal -1 binary64) (neg.f64 b) (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 b) (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 b) (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 b (*.f64 #s(literal -1 binary64) (neg.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 b (*.f64 #s(literal -1 binary64) (neg.f64 #s(literal 1 binary64))) (*.f64 b (neg.f64 (/.f64 a b)))) |
(neg.f64 (-.f64 a b)) |
(neg.f64 (*.f64 #s(literal 1 binary64) (-.f64 a b))) |
(neg.f64 (*.f64 (-.f64 a b) #s(literal 1 binary64))) |
#s(literal 2 binary64) |
(*.f64 #s(literal 1 binary64) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) #s(literal 1 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 #s(literal 1 binary64))) (sqrt.f64 #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64)) |
(+.f64 #s(literal 2 binary64) #s(literal 0 binary64)) |
(+.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(+.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (neg.f64 #s(literal 1 binary64)))) |
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(/.f64 (+.f64 #s(literal 2 binary64) #s(literal 2 binary64)) #s(literal 2 binary64)) |
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(fma.f64 #s(literal 1 binary64) #s(literal 2 binary64) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(fma.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 2 binary64) #s(literal 0 binary64)) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 #s(literal 1 binary64))) (sqrt.f64 #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 0 binary64)) |
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(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)))) (-.f64 #s(literal 0 binary64) (neg.f64 #s(literal 1 binary64)))) |
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(-.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64))) |
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(/.f64 (fma.f64 (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
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(fma.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
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(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (+.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) (neg.f64 #s(literal 1 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) (neg.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 0 binary64) #s(literal 2 binary64) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 0 binary64) #s(literal 1 binary64) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 0 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (PI.f64) (-.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (PI.f64) (+.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (PI.f64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64))) (sqrt.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 angle (-.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (-.f64 angle angle) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (-.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (*.f64 angle (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (*.f64 angle (PI.f64)) (-.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (neg.f64 (PI.f64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (fma.f64 angle (PI.f64) (neg.f64 (*.f64 angle (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (+.f64 angle (neg.f64 angle)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (-.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (*.f64 angle (PI.f64)) (+.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (+.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 #s(literal 1 binary64) #s(literal 0 binary64))) |
(fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 0 binary64)) |
(fma.f64 (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
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(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
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(fma.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 #s(literal 1 binary64)))) |
(neg.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
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(*.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(*.f64 (+.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (PI.f64)) |
(*.f64 (PI.f64) (+.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (-.f64 (neg.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 2 binary64))) (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
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(+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(+.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
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(+.f64 (/.f64 (neg.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 2 binary64))) (neg.f64 #s(literal 180 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(+.f64 (/.f64 (neg.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64)))) (neg.f64 (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (neg.f64 (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))))) |
(+.f64 (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(/.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) |
(/.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) angle (*.f64 #s(literal 180 binary64) (PI.f64))) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))) |
(/.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) angle (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 1 binary64)) |
(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (*.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 1 binary64)) #s(literal 2 binary64)) |
(/.f64 (-.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(/.f64 (-.f64 (neg.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 2 binary64))) (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (neg.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (/.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) angle (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 2 binary64)) #s(literal 180 binary64)) |
(/.f64 (/.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) angle (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 #s(literal 180 binary64))) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (/.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) angle (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 #s(literal 2 binary64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64) (+.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64)))) (*.f64 #s(literal 2 binary64) (neg.f64 #s(literal 2 binary64)))) |
(/.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 #s(literal 2 binary64)))) |
(/.f64 (neg.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) angle (*.f64 #s(literal 180 binary64) (PI.f64)))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(/.f64 (neg.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) angle (*.f64 #s(literal 180 binary64) (PI.f64)))) (neg.f64 (neg.f64 (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))))) |
(/.f64 (neg.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (/.f64 (-.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 180 binary64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (/.f64 (-.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 2 binary64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (/.f64 (-.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 #s(literal 2 binary64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (-.f64 (neg.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 2 binary64))) (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (-.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) (*.f64 #s(literal 180 binary64) (PI.f64)))) (neg.f64 (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
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(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) (PI.f64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(PI.f64) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (+.f64 (PI.f64) (PI.f64))) |
(*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) |
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(neg.f64 (neg.f64 (PI.f64))) |
(neg.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(literal 180 binary64) |
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angle |
(*.f64 angle #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) angle) |
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(fma.f64 angle #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) angle)) |
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(fma.f64 #s(literal 1 binary64) angle (*.f64 #s(literal 0 binary64) angle)) |
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(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
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(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
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(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 angle) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 angle) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 angle (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 angle (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 angle) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 angle) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 angle angle) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 angle angle) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (PI.f64)) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (*.f64 angle (PI.f64)) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (PI.f64) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (PI.f64) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(neg.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(neg.f64 (*.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)) |
(*.f64 (neg.f64 angle) (neg.f64 (PI.f64))) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(+.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(+.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 2 binary64)) |
(fma.f64 angle (PI.f64) (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(fma.f64 angle (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(fma.f64 (PI.f64) angle (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(fma.f64 (PI.f64) angle (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 angle) (neg.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(fma.f64 (neg.f64 angle) (neg.f64 (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 angle) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) |
#s(approx (* (- (* b b) (* a a)) (sin (* (/ (+ (PI) (PI)) 180) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (PI) (+ b a)) (*.f64 a (PI.f64))))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (PI) (+ b a)) (*.f64 a (PI.f64)))))) |
#s(literal 1/90 binary64) |
(*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (PI) (+ b a)) (*.f64 a (PI.f64))))) |
(*.f64 (-.f64 b a) #s(approx (* (PI) (+ b a)) (*.f64 a (PI.f64)))) |
#s(approx (* (PI) (+ b a)) (*.f64 a (PI.f64))) |
(*.f64 a (PI.f64)) |
(*.f64 (PI.f64) a) |
#s(approx (* (- (* b b) (* a a)) (sin (* (/ (+ (PI) (PI)) 180) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a))) (-.f64 a b)) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (neg.f64 a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) b))) |
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (-.f64 b a))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a) (-.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) |
(+.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a))) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (neg.f64 a))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) b)) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) b)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a))) (neg.f64 a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (neg.f64 a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(fma.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) b))) |
(fma.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) b))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) b))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) a))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) b))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) b))) |
(fma.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) b))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(fma.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(fma.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(fma.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(fma.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a) (-.f64 b a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (-.f64 b a))) |
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a))) |
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
(neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (-.f64 (neg.f64 b) a))) |
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (-.f64 (neg.f64 b) a) (-.f64 a b)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) |
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a)) |
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a))) |
(*.f64 (*.f64 #s(literal 1 binary64) (+.f64 b a)) (-.f64 b a)) |
(*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1 binary64))) |
(*.f64 (-.f64 a b) (-.f64 (neg.f64 b) a)) |
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a))) |
(+.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b)) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (neg.f64 (*.f64 a a)) (*.f64 b b)) |
(+.f64 (*.f64 b b) (neg.f64 (*.f64 a a))) |
(+.f64 (*.f64 (neg.f64 (*.f64 a a)) #s(literal 1 binary64)) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a))) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) a)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) b)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) a))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) b)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 a a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a)))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(-.f64 (neg.f64 (*.f64 a a)) (neg.f64 (*.f64 b b))) |
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (neg.f64 a) (-.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (neg.f64 b) (-.f64 b a))) |
(-.f64 (*.f64 (+.f64 b a) b) (*.f64 a (+.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 a b) a)) |
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 a b) b)) |
(-.f64 (*.f64 (-.f64 b a) a) (neg.f64 (*.f64 (-.f64 b a) b))) |
(-.f64 (*.f64 (+.f64 b a) b) (neg.f64 (*.f64 (+.f64 b a) (neg.f64 a)))) |
(-.f64 (*.f64 (-.f64 b a) b) (neg.f64 (*.f64 (-.f64 b a) a))) |
(-.f64 (*.f64 (+.f64 b a) b) (*.f64 (-.f64 (neg.f64 b) a) (neg.f64 a))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 (*.f64 a a)) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (*.f64 a a))) |
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b)) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (*.f64 a a))) |
(fma.f64 (neg.f64 (*.f64 b b)) #s(literal -1 binary64) (neg.f64 (*.f64 a a))) |
(fma.f64 #s(literal -1 binary64) (neg.f64 (*.f64 b b)) (neg.f64 (*.f64 a a))) |
(fma.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a)) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b)) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 b b (neg.f64 (*.f64 a a))) |
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 (*.f64 b b) (*.f64 #s(literal -1 binary64) #s(literal -1 binary64)) (neg.f64 (*.f64 a a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (neg.f64 (*.f64 a a))) |
(fma.f64 (*.f64 #s(literal -1 binary64) #s(literal -1 binary64)) (*.f64 b b) (neg.f64 (*.f64 a a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (neg.f64 (*.f64 a a))) |
(fma.f64 b (+.f64 b a) (*.f64 (+.f64 b a) (neg.f64 a))) |
(fma.f64 (neg.f64 a) (+.f64 b a) (*.f64 (+.f64 b a) b)) |
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b)) |
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a)) |
(fma.f64 (+.f64 b a) (neg.f64 a) (*.f64 (+.f64 b a) b)) |
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (neg.f64 (*.f64 a a)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (-.f64 b a) a) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (-.f64 b a) b) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (+.f64 b a) b) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 a a)))) |
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 1 binary64) (+.f64 b a)) (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64))) |
(fma.f64 (-.f64 (neg.f64 b) a) (-.f64 a b) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) b) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64))) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) a) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) b))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) b) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) a))) |
(fma.f64 (-.f64 a b) (-.f64 (neg.f64 b) a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64))) |
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64))) |
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64))) |
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64))) |
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64))) |
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 0 binary64))) |
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) |
(neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 1 binary64))) |
(+.f64 b a) |
(+.f64 a b) |
(-.f64 a (neg.f64 b)) |
(-.f64 b (neg.f64 a)) |
(fma.f64 a #s(literal 1 binary64) b) |
(fma.f64 b #s(literal 1 binary64) a) |
(fma.f64 #s(literal 1 binary64) a b) |
(fma.f64 #s(literal 1 binary64) b a) |
(fma.f64 (neg.f64 b) #s(literal -1 binary64) a) |
(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) a) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 b) a) |
(fma.f64 (neg.f64 #s(literal -1 binary64)) b a) |
(fma.f64 #s(literal -1 binary64) (neg.f64 b) a) |
(fma.f64 b (neg.f64 #s(literal -1 binary64)) a) |
(fma.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) #s(literal -1 binary64)) b a) |
(fma.f64 b (*.f64 #s(literal -1 binary64) (neg.f64 #s(literal 1 binary64))) a) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (-.f64 b a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (- b a) (-.f64 b a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))))) |
#s(approx (- b a) (-.f64 b a)) |
(*.f64 (-.f64 b a) #s(literal 1 binary64)) |
(*.f64 (-.f64 a b) #s(literal -1 binary64)) |
(*.f64 #s(literal -1 binary64) (-.f64 a b)) |
(*.f64 #s(literal 1 binary64) (-.f64 b a)) |
(*.f64 (/.f64 (-.f64 b a) b) b) |
(*.f64 (/.f64 (-.f64 a b) b) (neg.f64 b)) |
(*.f64 b (/.f64 (-.f64 b a) b)) |
(*.f64 (neg.f64 b) (/.f64 (-.f64 a b) b)) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
(+.f64 (neg.f64 (/.f64 (*.f64 b a) b)) b) |
(+.f64 (*.f64 (neg.f64 a) #s(literal 1 binary64)) b) |
(+.f64 (*.f64 #s(literal 1 binary64) (neg.f64 a)) b) |
(+.f64 b (neg.f64 (/.f64 (*.f64 b a) b))) |
(+.f64 b (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(+.f64 b (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(+.f64 (-.f64 b a) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(+.f64 b (*.f64 (neg.f64 (/.f64 a b)) b)) |
(+.f64 b (*.f64 b (neg.f64 (/.f64 a b)))) |
(-.f64 b a) |
(-.f64 (neg.f64 a) (neg.f64 b)) |
(-.f64 (neg.f64 (/.f64 (*.f64 b a) b)) (neg.f64 b)) |
(/.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) |
(/.f64 (*.f64 (-.f64 b a) b) b) |
(/.f64 (*.f64 (-.f64 a b) b) (neg.f64 b)) |
(/.f64 (*.f64 b (-.f64 a b)) (neg.f64 b)) |
(fma.f64 (neg.f64 b) (/.f64 a b) b) |
(fma.f64 (neg.f64 b) #s(literal -1 binary64) (neg.f64 a)) |
(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) (neg.f64 a)) |
(fma.f64 (/.f64 a b) (neg.f64 b) b) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 b) (neg.f64 a)) |
(fma.f64 (neg.f64 #s(literal -1 binary64)) b (neg.f64 a)) |
(fma.f64 (neg.f64 a) #s(literal 1 binary64) b) |
(fma.f64 #s(literal -1 binary64) (neg.f64 b) (neg.f64 a)) |
(fma.f64 #s(literal 1 binary64) (neg.f64 a) b) |
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (neg.f64 a)) |
(fma.f64 b #s(literal 1 binary64) (neg.f64 a)) |
(fma.f64 #s(literal 1 binary64) b (neg.f64 a)) |
(fma.f64 (/.f64 (*.f64 b a) b) #s(literal -1 binary64) b) |
(fma.f64 (/.f64 (-.f64 b a) b) b (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (neg.f64 b) (neg.f64 a)) (neg.f64 (/.f64 #s(literal 1 binary64) b)) b) |
(fma.f64 (*.f64 (neg.f64 b) (/.f64 #s(literal 1 binary64) b)) a b) |
(fma.f64 (*.f64 (/.f64 a b) #s(literal -1 binary64)) b b) |
(fma.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) #s(literal -1 binary64)) b (neg.f64 a)) |
(fma.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) #s(literal -1 binary64)) b (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) #s(literal -1 binary64)) b (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) #s(literal -1 binary64)) b (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 (*.f64 (neg.f64 b) a) (/.f64 #s(literal 1 binary64) b) b) |
(fma.f64 (/.f64 (-.f64 a b) b) (neg.f64 b) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 b a) b) b) |
(fma.f64 a (*.f64 (/.f64 #s(literal 1 binary64) b) (neg.f64 b)) b) |
(fma.f64 b (*.f64 #s(literal -1 binary64) (/.f64 a b)) b) |
(fma.f64 b (*.f64 #s(literal -1 binary64) (neg.f64 #s(literal 1 binary64))) (neg.f64 a)) |
(fma.f64 b (*.f64 #s(literal -1 binary64) (neg.f64 #s(literal 1 binary64))) (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 b (*.f64 #s(literal -1 binary64) (neg.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 b (*.f64 #s(literal -1 binary64) (neg.f64 #s(literal 1 binary64))) (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 b (/.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 b) (/.f64 (-.f64 a b) b) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a (neg.f64 b)) b) |
(fma.f64 (-.f64 a b) #s(literal -1 binary64) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 b) #s(literal -1 binary64) (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 (neg.f64 b) #s(literal -1 binary64) (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 (neg.f64 b) #s(literal -1 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 b #s(literal 1 binary64) (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 b #s(literal 1 binary64) (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 b #s(literal 1 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 #s(literal -1 binary64)) b (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 (neg.f64 #s(literal -1 binary64)) b (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 (neg.f64 #s(literal -1 binary64)) b (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 #s(literal 1 binary64) b (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 #s(literal 1 binary64) b (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) b (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 #s(literal -1 binary64) (neg.f64 b) (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 #s(literal -1 binary64) (neg.f64 b) (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 #s(literal -1 binary64) (neg.f64 b) (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 b) (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 b) (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 b) (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (-.f64 a b) (*.f64 (-.f64 b a) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (neg.f64 (/.f64 (*.f64 b a) b))) |
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (*.f64 (neg.f64 a) #s(literal 1 binary64))) |
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) b)) (neg.f64 b)) b) |
(fma.f64 (neg.f64 b) #s(literal -1 binary64) (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 (neg.f64 b) #s(literal -1 binary64) (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 b #s(literal 1 binary64) (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 b #s(literal 1 binary64) (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 (neg.f64 #s(literal -1 binary64)) b (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 (neg.f64 #s(literal -1 binary64)) b (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) #s(literal -1 binary64)) b (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) #s(literal -1 binary64)) b (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 #s(literal 1 binary64) b (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 #s(literal 1 binary64) b (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 #s(literal -1 binary64) (neg.f64 b) (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 #s(literal -1 binary64) (neg.f64 b) (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 b) (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 b) (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 (neg.f64 b) (neg.f64 #s(literal 1 binary64)) (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 b (neg.f64 #s(literal -1 binary64)) (*.f64 b (neg.f64 (/.f64 a b)))) |
(fma.f64 b (*.f64 #s(literal -1 binary64) (neg.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (/.f64 a b)) b)) |
(fma.f64 b (*.f64 #s(literal -1 binary64) (neg.f64 #s(literal 1 binary64))) (*.f64 b (neg.f64 (/.f64 a b)))) |
(neg.f64 (-.f64 a b)) |
(neg.f64 (*.f64 #s(literal 1 binary64) (-.f64 a b))) |
(neg.f64 (*.f64 (-.f64 a b) #s(literal 1 binary64))) |
#s(literal -1 binary64) |
(*.f64 (-.f64 b a) #s(literal -1 binary64)) |
(*.f64 (-.f64 a b) (neg.f64 #s(literal -1 binary64))) |
(*.f64 (neg.f64 #s(literal -1 binary64)) (-.f64 a b)) |
(*.f64 #s(literal -1 binary64) (-.f64 b a)) |
(*.f64 b (/.f64 (-.f64 a b) b)) |
(*.f64 (/.f64 (-.f64 b a) b) (neg.f64 b)) |
(*.f64 (/.f64 (-.f64 a b) b) b) |
(*.f64 (neg.f64 b) (/.f64 (-.f64 b a) b)) |
(*.f64 b (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 b a) b))) |
(+.f64 (neg.f64 b) a) |
(+.f64 a (neg.f64 b)) |
(+.f64 (/.f64 (*.f64 b a) b) (neg.f64 b)) |
(+.f64 (neg.f64 b) (/.f64 (*.f64 b a) b)) |
(+.f64 (neg.f64 (neg.f64 (/.f64 (*.f64 b a) b))) (neg.f64 b)) |
(+.f64 (neg.f64 b) (*.f64 (neg.f64 (/.f64 a b)) (neg.f64 b))) |
(+.f64 (neg.f64 b) (*.f64 (neg.f64 b) (neg.f64 (/.f64 a b)))) |
(-.f64 a b) |
(-.f64 (neg.f64 b) (neg.f64 a)) |
(-.f64 (/.f64 (*.f64 b a) b) b) |
(/.f64 (*.f64 (neg.f64 b) (-.f64 b a)) b) |
(/.f64 (*.f64 (neg.f64 b) (-.f64 a b)) (neg.f64 b)) |
(fma.f64 b #s(literal -1 binary64) a) |
(fma.f64 #s(literal -1 binary64) b a) |
(fma.f64 (neg.f64 b) #s(literal 1 binary64) a) |
(fma.f64 (*.f64 #s(literal 1 binary64) #s(literal -1 binary64)) b a) |
(fma.f64 (*.f64 b a) (/.f64 #s(literal 1 binary64) b) (neg.f64 b)) |
(fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a b) (neg.f64 b)) |
(fma.f64 (/.f64 a b) b (neg.f64 b)) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) b a) |
(fma.f64 #s(literal 1 binary64) (neg.f64 b) a) |
(fma.f64 b (/.f64 a b) (neg.f64 b)) |
(fma.f64 b (neg.f64 #s(literal 1 binary64)) a) |
(fma.f64 a #s(literal 1 binary64) (neg.f64 b)) |
(fma.f64 #s(literal 1 binary64) a (neg.f64 b)) |
(fma.f64 (*.f64 b (neg.f64 a)) (neg.f64 (/.f64 #s(literal 1 binary64) b)) (neg.f64 b)) |
(fma.f64 (*.f64 b (/.f64 #s(literal 1 binary64) b)) a (neg.f64 b)) |
(fma.f64 a (*.f64 (/.f64 #s(literal 1 binary64) b) b) (neg.f64 b)) |
(fma.f64 b #s(literal -1 binary64) (/.f64 (*.f64 b a) b)) |
(fma.f64 (neg.f64 b) #s(literal 1 binary64) (/.f64 (*.f64 b a) b)) |
(fma.f64 #s(literal -1 binary64) b (/.f64 (*.f64 b a) b)) |
(fma.f64 (*.f64 #s(literal 1 binary64) #s(literal -1 binary64)) b (/.f64 (*.f64 b a) b)) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) b (/.f64 (*.f64 b a) b)) |
(fma.f64 #s(literal 1 binary64) (neg.f64 b) (/.f64 (*.f64 b a) b)) |
(fma.f64 b (neg.f64 #s(literal 1 binary64)) (/.f64 (*.f64 b a) b)) |
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) b)) b) (neg.f64 b)) |
(fma.f64 b #s(literal -1 binary64) (*.f64 (neg.f64 (/.f64 a b)) (neg.f64 b))) |
(fma.f64 b #s(literal -1 binary64) (*.f64 (neg.f64 b) (neg.f64 (/.f64 a b)))) |
(fma.f64 (neg.f64 b) #s(literal 1 binary64) (*.f64 (neg.f64 (/.f64 a b)) (neg.f64 b))) |
(fma.f64 (neg.f64 b) #s(literal 1 binary64) (*.f64 (neg.f64 b) (neg.f64 (/.f64 a b)))) |
(fma.f64 #s(literal -1 binary64) b (*.f64 (neg.f64 (/.f64 a b)) (neg.f64 b))) |
(fma.f64 #s(literal -1 binary64) b (*.f64 (neg.f64 b) (neg.f64 (/.f64 a b)))) |
(fma.f64 (*.f64 #s(literal 1 binary64) #s(literal -1 binary64)) b (*.f64 (neg.f64 (/.f64 a b)) (neg.f64 b))) |
(fma.f64 (*.f64 #s(literal 1 binary64) #s(literal -1 binary64)) b (*.f64 (neg.f64 b) (neg.f64 (/.f64 a b)))) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) b (*.f64 (neg.f64 (/.f64 a b)) (neg.f64 b))) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) b (*.f64 (neg.f64 b) (neg.f64 (/.f64 a b)))) |
(fma.f64 #s(literal 1 binary64) (neg.f64 b) (*.f64 (neg.f64 (/.f64 a b)) (neg.f64 b))) |
(fma.f64 #s(literal 1 binary64) (neg.f64 b) (*.f64 (neg.f64 b) (neg.f64 (/.f64 a b)))) |
(fma.f64 b (neg.f64 #s(literal 1 binary64)) (*.f64 (neg.f64 (/.f64 a b)) (neg.f64 b))) |
(fma.f64 b (neg.f64 #s(literal 1 binary64)) (*.f64 (neg.f64 b) (neg.f64 (/.f64 a b)))) |
(neg.f64 (-.f64 b a)) |
(+.f64 (/.f64 a b) (neg.f64 #s(literal 1 binary64))) |
(+.f64 (neg.f64 #s(literal 1 binary64)) (/.f64 a b)) |
(-.f64 (/.f64 a b) #s(literal 1 binary64)) |
(-.f64 (/.f64 (-.f64 a b) b) #s(literal 0 binary64)) |
(-.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 (/.f64 a b))) |
(/.f64 (-.f64 b a) (neg.f64 b)) |
(/.f64 (-.f64 a b) b) |
(/.f64 (-.f64 (*.f64 a #s(literal 2 binary64)) (+.f64 b b)) (+.f64 b b)) |
(/.f64 (-.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) (*.f64 (neg.f64 b) #s(literal 2 binary64))) (*.f64 (neg.f64 b) #s(literal 2 binary64))) |
(/.f64 (-.f64 (*.f64 (/.f64 a b) #s(literal 2 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64)) |
(fma.f64 (/.f64 #s(literal 1 binary64) b) a (neg.f64 #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (/.f64 a b) (neg.f64 #s(literal 1 binary64))) |
(fma.f64 a (/.f64 #s(literal 1 binary64) b) (neg.f64 #s(literal 1 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) b)) (neg.f64 a) (neg.f64 #s(literal 1 binary64))) |
(fma.f64 (neg.f64 a) (neg.f64 (/.f64 #s(literal 1 binary64) b)) (neg.f64 #s(literal 1 binary64))) |
(neg.f64 (/.f64 (-.f64 b a) b)) |
(*.f64 (/.f64 #s(literal 1 binary64) b) a) |
(*.f64 #s(literal 1 binary64) (/.f64 a b)) |
(*.f64 a (/.f64 #s(literal 1 binary64) b)) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) b)) (neg.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 (/.f64 #s(literal 1 binary64) b))) |
(/.f64 a b) |
(/.f64 (neg.f64 a) (neg.f64 b)) |
(/.f64 (neg.f64 (/.f64 a b)) #s(literal -1 binary64)) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) a) (neg.f64 b)) |
(/.f64 (*.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 b)) |
(/.f64 (*.f64 a (neg.f64 #s(literal 1 binary64))) (neg.f64 b)) |
(/.f64 (/.f64 (neg.f64 a) #s(literal -1 binary64)) b) |
(neg.f64 (neg.f64 (/.f64 a b))) |
#s(literal 1 binary64) |
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))))) |
(fabs.f64 #s(literal 1 binary64)) |
(fabs.f64 (neg.f64 #s(literal 1 binary64))) |
(+.f64 #s(literal 0 binary64) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) #s(literal 0 binary64)) |
(+.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(-.f64 #s(literal 1 binary64) #s(literal 0 binary64)) |
(/.f64 #s(literal 2 binary64) #s(literal 2 binary64)) |
(/.f64 #s(literal 1 binary64) #s(literal 1 binary64)) |
(/.f64 (fabs.f64 #s(literal 2 binary64)) (fabs.f64 #s(literal 2 binary64))) |
(/.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(cosh.f64 #s(literal 0 binary64)) |
(exp.f64 #s(literal 0 binary64)) |
(fma.f64 #s(literal 0 binary64) #s(literal 2 binary64) #s(literal 1 binary64)) |
(fma.f64 #s(literal 0 binary64) #s(literal 1 binary64) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) #s(literal 0 binary64) #s(literal 1 binary64)) |
(fma.f64 (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (-.f64 angle angle) #s(literal 1 binary64)) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 0 binary64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (+.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) #s(literal 1 binary64)) |
(fma.f64 (PI.f64) (-.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 0 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) |
(fma.f64 angle (-.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 1 binary64)) |
(fma.f64 (*.f64 angle (PI.f64)) (-.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) #s(literal 1 binary64)) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (+.f64 angle (neg.f64 angle)) #s(literal 1 binary64)) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (neg.f64 (PI.f64))) #s(literal 1 binary64)) |
(fma.f64 (neg.f64 #s(literal 1 binary64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) #s(literal 1 binary64)) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (/.f64 #s(literal 0 binary64) #s(literal 2 binary64))) (sqrt.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) #s(literal 0 binary64)) #s(literal 1 binary64)) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (-.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (-.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (fma.f64 angle (PI.f64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(fma.f64 (*.f64 angle (PI.f64)) (+.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(fma.f64 angle (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(fma.f64 (PI.f64) (+.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) #s(literal 0 binary64) #s(literal 1 binary64)) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) #s(literal 1 binary64)) |
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) (neg.f64 #s(literal 1 binary64))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
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(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 0 binary64)) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(neg.f64 (neg.f64 #s(literal 1 binary64))) |
(sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(sqrt.f64 (*.f64 #s(literal 1 binary64) #s(literal 1 binary64))) |
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 #s(literal 1 binary64)) (sqrt.f64 #s(literal 1 binary64))) (PI.f64))) |
(+.f64 (PI.f64) (PI.f64)) |
(-.f64 (PI.f64) (neg.f64 (PI.f64))) |
(fma.f64 #s(literal 1 binary64) (PI.f64) (PI.f64)) |
(fma.f64 (PI.f64) #s(literal 1 binary64) (PI.f64)) |
(fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (+.f64 (PI.f64) (PI.f64)) (PI.f64)) |
(fma.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)) (PI.f64)) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (PI.f64)) |
(fma.f64 (neg.f64 (PI.f64)) (+.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) (PI.f64)) |
(neg.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64))) |
(*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (-.f64 b a)) |
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(+.f64 (*.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
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(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) b) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) a)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (+.f64 b b)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (+.f64 b a)) (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
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(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (neg.f64 a)))) |
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(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
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(+.f64 (neg.f64 (*.f64 a a)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b))) |
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(+.f64 (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b)) (neg.f64 (*.f64 a a))) |
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(+.f64 (*.f64 (*.f64 (+.f64 b a) b) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) #s(literal 2 binary64))) |
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(+.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (neg.f64 a)) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) b)) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) b)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (neg.f64 a)))) |
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(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (-.f64 b a) a)) (*.f64 (-.f64 b a) b)) |
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (+.f64 b a) b)) (*.f64 (+.f64 b a) (neg.f64 a))) |
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (-.f64 b a) b)) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 (+.f64 b b) (+.f64 b a)) (*.f64 (neg.f64 (*.f64 a #s(literal 2 binary64))) (+.f64 b a))) |
(+.f64 (*.f64 (+.f64 b a) (+.f64 b b)) (*.f64 (+.f64 b a) (neg.f64 (*.f64 a #s(literal 2 binary64))))) |
(+.f64 (*.f64 (+.f64 b a) b) (-.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(+.f64 (*.f64 (+.f64 b a) b) (fma.f64 (neg.f64 a) (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (-.f64 b a) a) (-.f64 (*.f64 (-.f64 b a) b) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(+.f64 (*.f64 (-.f64 b a) a) (fma.f64 (-.f64 b a) b (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (-.f64 b a) b) (-.f64 (*.f64 (-.f64 b a) a) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(+.f64 (*.f64 (-.f64 b a) b) (fma.f64 (-.f64 b a) a (*.f64 (+.f64 b a) (-.f64 b a)))) |
(-.f64 (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b b) b)) (*.f64 a a)) |
(-.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)) (neg.f64 (*.f64 b b))) |
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) |
(-.f64 (*.f64 (+.f64 b b) b) (*.f64 (*.f64 a a) #s(literal 2 binary64))) |
(-.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 b b)))) |
(-.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)) (neg.f64 (*.f64 (+.f64 b b) (-.f64 b a)))) |
(-.f64 (*.f64 (+.f64 b b) b) (neg.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(-.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (neg.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)))) |
(-.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (*.f64 (neg.f64 a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (neg.f64 b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (+.f64 b b) (-.f64 b a)) (*.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64)) a)) |
(-.f64 (*.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64)) b)) |
(-.f64 (*.f64 (+.f64 b b) b) (*.f64 (neg.f64 #s(literal 2 binary64)) (neg.f64 (*.f64 a a)))) |
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(fma.f64 b (-.f64 b a) (fma.f64 (-.f64 b a) a (*.f64 (+.f64 b a) (-.f64 b a)))) |
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(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (PI.f64)) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (*.f64 angle (PI.f64)) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(fma.f64 (PI.f64) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (PI.f64) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 0 binary64))) |
(neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(neg.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(neg.f64 (*.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle) |
(*.f64 #s(literal 1 binary64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 angle)) |
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) angle) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
Compiled 42 500 to 12 657 computations (70.2% saved)
103 alts after pruning (100 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 3 178 | 40 | 3 218 |
| Fresh | 9 | 60 | 69 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 1 | 1 |
| Total | 3 190 | 103 | 3 293 |
| Status | Accuracy | Program |
|---|---|---|
| 26.3% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) | |
| 56.0% | (/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) | |
| 56.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64)) | |
| 56.1% | (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) | |
| 26.6% | (*.f64 (+.f64 b a) (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64))) | |
| 62.4% | (*.f64 (+.f64 b a) (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 66.6% | (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a (/.f64 #s(literal 1 binary64) a)) b (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 65.9% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))) | |
| 40.9% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)))) | |
| 42.3% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) | |
| 66.0% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)))) | |
| 64.9% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 180 binary64))))) | |
| 65.3% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 180 binary64))))) | |
| 65.7% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)))))) | |
| 65.6% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle #s(literal 180 binary64)) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))))) | |
| ✓ | 66.6% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
| 61.2% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) | |
| 66.1% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) | |
| 61.8% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 65.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 59.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 65.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 65.8% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 69.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)))))) | |
| 68.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 65.8% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 65.8% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 40.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 40.8% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)))) | |
| 63.3% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)))) | |
| 41.5% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) #s(literal -1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 63.6% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a b) (neg.f64 b)))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 60.5% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (neg.f64 b) (-.f64 b a)) b))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 62.7% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (fma.f64 angle (PI.f64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) | |
| ✓ | 62.4% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
| 62.4% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b #s(approx (- (/ a b) 1) (*.f64 a (-.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 #s(literal 1 binary64) a))))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 41.9% | (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 44.2% | (*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 40.3% | (*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 64.8% | (*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 43.4% | (*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 41.4% | (*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 65.6% | (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) | |
| 43.0% | (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) | |
| 41.2% | (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 44.3% | (*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) | |
| 40.5% | (*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) | |
| 68.5% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 65.0% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 50.6% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 58.2% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 58.2% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 57.5% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 59.1% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 57.3% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 57.7% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 57.1% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 59.0% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 36.0% | (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 41.6% | (*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 40.1% | (*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 57.8% | (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| 62.4% | (*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 63.7% | (*.f64 #s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 44.0% | (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 43.8% | (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 46.5% | (*.f64 #s(approx (+ b a) b) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) | |
| 41.1% | (*.f64 #s(approx (+ b a) b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 50.0% | (*.f64 #s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 38.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 33.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) #s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.1% | (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (- (* b b) (* a a)) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal -2 binary64)) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 56.7% | #s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 57.2% | #s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) | |
| 56.4% | #s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a)))) | |
| 55.3% | #s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a (neg.f64 b)) b)))) | |
| 56.2% | #s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 b a) b) b)))) | |
| 54.6% | #s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) b) b)))) | |
| 55.1% | #s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))))) | |
| 36.5% | #s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))) | |
| 33.9% | #s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))) | |
| 66.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)))) | |
| 66.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) | |
| 66.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))) | |
| 56.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) | |
| 66.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a))) | |
| 38.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| 58.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b))))) | |
| 47.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) | |
| 41.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) | |
| ✓ | 40.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
| 56.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) | |
| 34.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64)))))) | |
| 33.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) | |
| 39.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) | |
| 39.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) | |
| 39.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
Compiled 4 913 to 3 263 computations (33.6% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
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#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
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#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))) |
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(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
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#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) b) b)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 b a) b) b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
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(*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (- (* b b) (* a a)) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal -2 binary64)) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 #s(approx (+ b a) b) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (+.f64 b a) (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)))) |
(*.f64 #s(approx (* (* (+ b a) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) |
10 calls:
| 50.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 45.0ms | b |
| 45.0ms | a |
| 44.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 42.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 71.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 71.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 69.0% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 69.0% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 69.0% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 69.0% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 69.0% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 69.0% | 1 | a |
| 69.0% | 1 | b |
| 71.1% | 2 | angle |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)))) |
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) #s(literal -1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) b) b)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 b a) b) b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (+ b a) b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)))))) |
(*.f64 #s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 180 binary64))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a (neg.f64 b)) b)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a (/.f64 #s(literal 1 binary64) a)) b (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (neg.f64 b) (-.f64 b a)) b))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle #s(literal 180 binary64)) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a b) (neg.f64 b)))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) (*.f64 b (-.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b #s(approx (- (/ a b) 1) (*.f64 a (-.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 #s(literal 1 binary64) a))))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) #s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (fma.f64 angle (PI.f64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (- (* b b) (* a a)) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal -2 binary64)) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 #s(approx (+ b a) b) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (+.f64 b a) (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a b) (neg.f64 b)))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
3 calls:
| 45.0ms | angle |
| 38.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 37.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.8% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 70.8% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.8% | 2 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)))) |
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
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#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
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#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) #s(literal -1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) b) b)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 b a) b) b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (+ b a) b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)))))) |
(*.f64 #s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 180 binary64))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a (neg.f64 b)) b)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a (/.f64 #s(literal 1 binary64) a)) b (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (neg.f64 b) (-.f64 b a)) b))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle #s(literal 180 binary64)) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a b) (neg.f64 b)))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) (*.f64 b (-.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b #s(approx (- (/ a b) 1) (*.f64 a (-.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 #s(literal 1 binary64) a))))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) #s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (fma.f64 angle (PI.f64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (- (* b b) (* a a)) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal -2 binary64)) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 #s(approx (+ b a) b) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (+.f64 b a) (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
10 calls:
| 59.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 58.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 57.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 56.0ms | angle |
| 48.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.5% | 1 | a |
| 68.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 68.5% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 68.5% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 68.5% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 68.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 70.1% | 2 | b |
| 70.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 70.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.4% | 2 | angle |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)))) |
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
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#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))) |
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(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 180 binary64))))) |
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(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) #s(literal -1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) b) b)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 b a) b) b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (+ b a) b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)))))) |
(*.f64 #s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 180 binary64))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a (neg.f64 b)) b)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a (/.f64 #s(literal 1 binary64) a)) b (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (neg.f64 b) (-.f64 b a)) b))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle #s(literal 180 binary64)) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a b) (neg.f64 b)))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) (*.f64 b (-.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b #s(approx (- (/ a b) 1) (*.f64 a (-.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 #s(literal 1 binary64) a))))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) #s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (fma.f64 angle (PI.f64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -2 binary64)) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (- (* b b) (* a a)) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal -2 binary64)) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) #s(approx (* (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (sin (+ (* (/ (PI) 180) angle) (/ (PI) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 #s(approx (+ b a) b) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (* (/ (PI) 180) angle) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (fma.f64 angle (PI.f64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
10 calls:
| 67.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 54.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 46.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 35.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 32.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.0% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 69.0% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 67.1% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 67.1% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 68.8% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 67.1% | 1 | a |
| 69.5% | 2 | b |
| 68.8% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 68.8% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 68.8% | 2 | angle |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)))) |
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (* (- b a) 2) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) #s(literal -1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) b) b)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 b a) b) b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (+ b a) b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (*.f64 #s(literal 180 binary64) #s(literal 180 binary64)))))) |
(*.f64 #s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (/.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 180 binary64))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a (neg.f64 b)) b)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a (/.f64 #s(literal 1 binary64) a)) b (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (/.f64 #s(literal 1 binary64) a) (*.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (neg.f64 b) (-.f64 b a)) b))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle #s(literal 180 binary64)) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (fma.f64 (/.f64 #s(literal 1 binary64) b) (*.f64 a b) (neg.f64 b)))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 a #s(approx (- (/ b a) 1) (*.f64 b (-.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b #s(approx (- (/ a b) 1) (*.f64 a (-.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 #s(literal 1 binary64) a))))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) #s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64))) |
1 calls:
| 20.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.1% | 2 | b |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)))) |
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64))) |
1 calls:
| 16.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.0% | 2 | b |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)))) |
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 (PI.f64) (PI.f64)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64))) |
10 calls:
| 13.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 12.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 11.0ms | b |
| 11.0ms | a |
| 11.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.8% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 66.1% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 67.8% | 2 | a |
| 68.0% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 67.8% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 67.8% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.8% | 2 | angle |
| 66.1% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.1% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 68.0% | 2 | b |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)))) |
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
5 calls:
| 12.0ms | b |
| 10.0ms | angle |
| 10.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 10.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 9.0ms | (pow.f64 b #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.8% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 67.8% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.8% | 2 | angle |
| 66.1% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 66.1% | 1 | b |
Compiled 13 to 23 computations (-76.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)))) |
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (/.f64 (*.f64 (-.f64 b a) b) b) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 a)) a (*.f64 (*.f64 angle (PI.f64)) (*.f64 b b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) b) b) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (- b a) (* (+ b a) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (- b a) (* (+ b a) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (- b a) (* (+ b a) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (/ angle 180) (+ (PI) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
7 calls:
| 18.0ms | b |
| 15.0ms | angle |
| 10.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 10.0ms | a |
| 10.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.1% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 66.1% | 1 | b |
| 66.1% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 66.1% | 1 | a |
| 66.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 66.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.1% | 1 | angle |
Compiled 17 to 31 computations (-82.4% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (+.f64 b a)) (-.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (-.f64 b a)) (PI.f64)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 b a)))) |
#s(approx (* (- (* b b) (* a a)) (sin (* angle (/ (+ (PI) (PI)) 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (/ angle 180) (+ (PI) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a))) |
10 calls:
| 8.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 5.0ms | b |
| 5.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 5.0ms | a |
| 5.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 66.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.1% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 66.1% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.1% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 66.1% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 66.1% | 1 | a |
| 66.1% | 1 | angle |
| 66.1% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 66.1% | 1 | b |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle #s(literal 1/90 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
10 calls:
| 54.0ms | angle |
| 4.0ms | a |
| 4.0ms | b |
| 4.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 4.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 56.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 56.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 56.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 56.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 56.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 56.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 56.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 56.7% | 1 | a |
| 56.7% | 1 | b |
| 56.7% | 1 | angle |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
10 calls:
| 4.0ms | a |
| 3.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | b |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 56.7% | 1 | a |
| 56.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 56.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 56.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 56.7% | 1 | angle |
| 56.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 56.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 56.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 56.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 56.7% | 1 | b |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))) |
10 calls:
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | b |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | angle |
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 56.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 56.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 56.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 56.7% | 1 | a |
| 56.7% | 1 | angle |
| 56.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 56.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 56.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 56.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 56.7% | 1 | b |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) b) (PI.f64)))))) |
10 calls:
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | angle |
| 2.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 2.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 43.6% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 43.6% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 52.1% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 52.1% | 2 | a |
| 43.6% | 2 | angle |
| 56.7% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 56.7% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 53.5% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 55.3% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 53.5% | 2 | b |
Compiled 55 to 62 computations (-12.7% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) #s(approx (* (+ b a) (PI)) (*.f64 a (PI.f64))))))) |
10 calls:
| 7.0ms | a |
| 1.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 1.0ms | b |
| 1.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 1.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 40.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 40.6% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 40.6% | 1 | angle |
| 40.6% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 40.6% | 1 | a |
| 40.6% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 40.6% | 1 | b |
| 40.6% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 40.6% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 40.6% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 55 to 62 computations (-12.7% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 27.0ms | 6.750695201005727e+192 | 9.531205608291861e+198 |
| 20.0ms | 144× | 0 | valid |
Compiled 539 to 450 computations (16.5% saved)
ival-sinu: 6.0ms (36.4% of total)ival-cosu: 5.0ms (30.3% of total)ival-pow2: 3.0ms (18.2% of total)ival-mult!: 2.0ms (12.1% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 16.0ms | 6.186916681508443e+268 | 1.7094981430794007e+269 |
| 12.0ms | 80× | 0 | valid |
Compiled 281 to 263 computations (6.4% saved)
ival-sinu: 4.0ms (41.7% of total)ival-cosu: 3.0ms (31.3% of total)ival-pow2: 2.0ms (20.9% of total)ival-mult!: 1.0ms (10.4% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 16.0ms | 7.673859061491478e+108 | 2.1859888116815745e+109 |
| 12.0ms | 80× | 0 | valid |
Compiled 201 to 188 computations (6.5% saved)
ival-sinu: 3.0ms (31.2% of total)ival-cosu: 3.0ms (31.2% of total)ival-pow2: 2.0ms (20.8% of total)ival-mult!: 1.0ms (10.4% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 39.0ms | 1.0708605382045487e+157 | 6.366516650533943e+157 |
| 36.0ms | 64× | 0 | valid |
Compiled 210 to 194 computations (7.6% saved)
ival-cosu: 28.0ms (84.6% of total)ival-sinu: 2.0ms (6% of total)ival-pow2: 2.0ms (6% of total)ival-mult!: 1.0ms (3% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 9.0ms | 1.0708605382045487e+157 | 6.366516650533943e+157 |
| 6.0ms | 48× | 0 | valid |
Compiled 278 to 258 computations (7.2% saved)
ival-sinu: 1.0ms (20.5% of total)ival-cosu: 1.0ms (20.5% of total)ival-pow2: 1.0ms (20.5% of total)ival-mult!: 1.0ms (20.5% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 14.0ms | 1.0708605382045487e+157 | 6.366516650533943e+157 |
| 10.0ms | 80× | 0 | valid |
Compiled 296 to 276 computations (6.8% saved)
ival-sinu: 2.0ms (26.5% of total)ival-cosu: 2.0ms (26.5% of total)ival-pow2: 2.0ms (26.5% of total)ival-mult!: 1.0ms (13.3% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 22.0ms | 8.492272841608728e+154 | 1.0708605382045487e+157 |
| 17.0ms | 112× | 0 | valid |
Compiled 376 to 354 computations (5.9% saved)
ival-sinu: 3.0ms (30.8% of total)ival-cosu: 2.0ms (20.5% of total)ival-pow2: 2.0ms (20.5% of total)ival-mult!: 2.0ms (20.5% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 26.0ms | 9.32313232831356e+96 | 6.584493869700742e+102 |
| 20.0ms | 144× | 0 | valid |
Compiled 413 to 405 computations (1.9% saved)
ival-sinu: 6.0ms (37.4% of total)ival-cosu: 5.0ms (31.1% of total)ival-pow2: 3.0ms (18.7% of total)ival-mult!: 2.0ms (12.5% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 6.148372861798033e-257 | 3.9881811185793047e-253 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | fuel |
Compiled 262 to 175 computations (33.2% saved)
(negabs angle)
Compiled 4 422 to 3 661 computations (17.2% saved)
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