
Time bar (total: 13.0s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.0s | 8 256× | 0 | valid |
ival-sinu: 275.0ms (34.2% of total)ival-cosu: 214.0ms (26.6% of total)ival-pow2: 166.0ms (20.7% of total)ival-mult!: 128.0ms (15.9% of total)ival-add!: 18.0ms (2.2% of total)adjust: 2.0ms (0.2% of total)Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 173 | 213 |
| 2 | 782 | 213 |
| 3 | 5459 | 213 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 79.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
Compiled 40 to 30 computations (25% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 5.0ms | angle | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | angle | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | angle | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))) |
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(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a))) |
(*.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)))) |
(*.f64 a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a)) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (fabs.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (neg.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (neg.f64 (*.f64 a a)))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) a)) |
(+.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) (*.f64 a (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) a (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) a)) |
(fma.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 a (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
a |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) angle) |
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (neg.f64 (PI.f64)))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) (neg.f64 #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (PI.f64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(PI.f64) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle) |
(*.f64 #s(literal 1 binary64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 angle)) |
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) angle) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
angle |
(*.f64 angle #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) angle) |
(neg.f64 (neg.f64 angle)) |
#s(literal 180 binary64) |
(neg.f64 (neg.f64 #s(literal 180 binary64))) |
#s(literal 2 binary64) |
(*.f64 #s(literal 2 binary64) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cosh.f64 (/.f64 (+.f64 #s(literal 0 binary64) #s(literal 0 binary64)) #s(literal 2 binary64))) (cosh.f64 (/.f64 (-.f64 #s(literal 0 binary64) #s(literal 0 binary64)) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 #s(literal 0 binary64)))) |
(+.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 #s(literal 1 binary64)))) |
(-.f64 #s(literal 1 binary64) (neg.f64 #s(literal 1 binary64))) |
(neg.f64 (neg.f64 #s(literal 2 binary64))) |
(*.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b))) |
(*.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b)) |
(*.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)))) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (fabs.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (neg.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (neg.f64 (*.f64 b b)))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b) |
b |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
Compiled 3 415 to 979 computations (71.3% saved)
19 alts after pruning (19 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 181 | 19 | 200 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 182 | 19 | 201 |
| Status | Accuracy | Program |
|---|---|---|
| 61.9% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 66.2% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))) | |
| ▶ | 61.9% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
| 71.2% | (fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 73.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 66.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b)) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| ▶ | 79.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 43.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
| ▶ | 54.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
| 36.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 47.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
Compiled 968 to 798 computations (17.6% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
a |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
(*.f64 b b) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 angle #s(literal 2 binary64)) |
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(literal -1/32400 binary64) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(pow.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
#s(literal 1/32400 binary64) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (pow a 2) (pow (PI) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* angle (/ (PI) 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (cos (* angle (/ (PI) 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))) |
#s(approx (* (pow b 2) (pow (PI) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) |
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (cos (/ (* (* angle (PI)) 2) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (/ (* (* angle (PI)) 2) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (/ (* (* angle (PI)) 2) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (* angle (PI)) 2) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow angle 2) (pow.f64 angle #s(literal 2 binary64))) |
#s(approx (pow (* a (cos (* angle (/ (PI) 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* angle (/ (PI) 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* a (cos (* angle (/ (PI) 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* a (cos (* angle (/ (PI) 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* a (cos (* angle (/ (PI) 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* angle (/ (PI) 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* angle (/ (PI) 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* angle (/ (PI) 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (/ (* (* angle (PI)) 2) 180)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))))))) |
#s(approx (cos (* angle (/ (PI) 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 15.0ms | a | @ | 0 | ((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) angle 180 (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* angle (PI)) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) -1/32400 (* (pow a 2) (pow (PI) 2)) (pow (PI) 2) (* 1/32400 (* (pow b 2) (pow (PI) 2))) 1/32400 (* (pow b 2) (pow (PI) 2)) (pow b 2) (+ (pow (* a (cos (* angle (/ (PI) 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow (* a (cos (* angle (/ (PI) 180)))) 2) (* a (cos (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (pow (* b (sin (* angle (/ (PI) 180)))) 2) (* b (sin (* angle (/ (PI) 180)))) (sin (* angle (/ (PI) 180)))) |
| 12.0ms | angle | @ | inf | ((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) angle 180 (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* angle (PI)) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) -1/32400 (* (pow a 2) (pow (PI) 2)) (pow (PI) 2) (* 1/32400 (* (pow b 2) (pow (PI) 2))) 1/32400 (* (pow b 2) (pow (PI) 2)) (pow b 2) (+ (pow (* a (cos (* angle (/ (PI) 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow (* a (cos (* angle (/ (PI) 180)))) 2) (* a (cos (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (pow (* b (sin (* angle (/ (PI) 180)))) 2) (* b (sin (* angle (/ (PI) 180)))) (sin (* angle (/ (PI) 180)))) |
| 12.0ms | angle | @ | 0 | ((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) angle 180 (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* angle (PI)) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) -1/32400 (* (pow a 2) (pow (PI) 2)) (pow (PI) 2) (* 1/32400 (* (pow b 2) (pow (PI) 2))) 1/32400 (* (pow b 2) (pow (PI) 2)) (pow b 2) (+ (pow (* a (cos (* angle (/ (PI) 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow (* a (cos (* angle (/ (PI) 180)))) 2) (* a (cos (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (pow (* b (sin (* angle (/ (PI) 180)))) 2) (* b (sin (* angle (/ (PI) 180)))) (sin (* angle (/ (PI) 180)))) |
| 6.0ms | a | @ | inf | ((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) angle 180 (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* angle (PI)) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) -1/32400 (* (pow a 2) (pow (PI) 2)) (pow (PI) 2) (* 1/32400 (* (pow b 2) (pow (PI) 2))) 1/32400 (* (pow b 2) (pow (PI) 2)) (pow b 2) (+ (pow (* a (cos (* angle (/ (PI) 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow (* a (cos (* angle (/ (PI) 180)))) 2) (* a (cos (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (pow (* b (sin (* angle (/ (PI) 180)))) 2) (* b (sin (* angle (/ (PI) 180)))) (sin (* angle (/ (PI) 180)))) |
| 6.0ms | angle | @ | -inf | ((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) angle 180 (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* angle (PI)) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) -1/32400 (* (pow a 2) (pow (PI) 2)) (pow (PI) 2) (* 1/32400 (* (pow b 2) (pow (PI) 2))) 1/32400 (* (pow b 2) (pow (PI) 2)) (pow b 2) (+ (pow (* a (cos (* angle (/ (PI) 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow (* a (cos (* angle (/ (PI) 180)))) 2) (* a (cos (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (pow (* b (sin (* angle (/ (PI) 180)))) 2) (* b (sin (* angle (/ (PI) 180)))) (sin (* angle (/ (PI) 180)))) |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
a |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
(*.f64 b b) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 angle #s(literal 2 binary64)) |
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(literal -1/32400 binary64) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(pow.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
#s(literal 1/32400 binary64) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
| Outputs |
|---|
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) |
(+.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (-.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))) |
(-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) |
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(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 1 binary64) a)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(*.f64 (*.f64 a #s(literal 1 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
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(/.f64 (*.f64 a (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 1 binary64) a) (*.f64 a #s(literal 0 binary64))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a (*.f64 a #s(literal 0 binary64))) |
(fma.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a #s(literal 0 binary64))) |
(fma.f64 (*.f64 a #s(literal 1 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a #s(literal 0 binary64))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 a #s(literal 0 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a #s(literal 0 binary64))) |
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 #s(literal 0 binary64) a (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 a #s(literal 0 binary64) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a #s(literal 0 binary64)) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (*.f64 a #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
a |
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(*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
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(-.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(-.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
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(-.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(/.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) |
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(/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
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(/.f64 (fma.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
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(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
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(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
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(fma.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 angle) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
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(fma.f64 angle (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (neg.f64 angle) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
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(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 (+.f64 angle angle) #s(literal 2 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 angle angle) #s(literal 1 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
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(neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(neg.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(neg.f64 (/.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (neg.f64 #s(literal 2 binary64)))) |
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(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle) |
(*.f64 #s(literal 1 binary64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 angle)) |
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) angle) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
angle |
(*.f64 angle #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) angle) |
(neg.f64 (neg.f64 angle)) |
#s(literal 180 binary64) |
(neg.f64 (neg.f64 #s(literal 180 binary64))) |
(PI.f64) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(neg.f64 (neg.f64 (PI.f64))) |
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(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (PI.f64)) |
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(/.f64 (*.f64 (PI.f64) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (neg.f64 #s(literal 2 binary64))) |
(neg.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
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(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64)) |
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(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 b)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 b))) |
(*.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 b))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 b)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) |
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(*.f64 (*.f64 (neg.f64 (fabs.f64 b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (neg.f64 (fabs.f64 b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
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(+.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
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(-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (neg.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))))) |
(-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 b b))) |
(-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (*.f64 (neg.f64 (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 (*.f64 b b) (neg.f64 #s(literal 1/2 binary64))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 (*.f64 b b) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 b (*.f64 b #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (neg.f64 (fabs.f64 b))) (neg.f64 (fabs.f64 b)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (fabs.f64 b)) (fabs.f64 b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (neg.f64 (fabs.f64 b))) (neg.f64 (fabs.f64 b)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 b (*.f64 b (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 b)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(neg.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b) |
b |
(neg.f64 (neg.f64 b)) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64)) |
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 angle)) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 angle angle) #s(literal 1 binary64))) |
(*.f64 (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 (+.f64 angle angle) #s(literal 2 binary64))) |
(*.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(*.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 2 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle)) #s(literal 2 binary64)) (/.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 #s(literal 2 binary64) #s(literal 1 binary64))) |
(*.f64 (PI.f64) (/.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(*.f64 angle (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 2 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 angle #s(literal 2 binary64)) (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle)) (/.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1 binary64))) |
(+.f64 (/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (neg.f64 angle)) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64))) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle (PI.f64)))) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(neg.f64 (/.f64 (*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
(*.f64 a a) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) a) |
(*.f64 a (neg.f64 (neg.f64 a))) |
(fabs.f64 (*.f64 a a)) |
(neg.f64 (neg.f64 (*.f64 a a))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
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(fma.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(fma.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) |
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(fma.f64 (neg.f64 (*.f64 b (PI.f64))) (*.f64 (neg.f64 (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (fabs.f64 b) (PI.f64)) (*.f64 (*.f64 (fabs.f64 b) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 b (PI.f64)) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
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(fma.f64 (*.f64 (*.f64 b (PI.f64)) b) (*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
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(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (*.f64 b (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (neg.f64 (*.f64 b (PI.f64)))) (neg.f64 (*.f64 b (PI.f64))) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (fabs.f64 b) (PI.f64))) (*.f64 (fabs.f64 b) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (PI.f64)) (*.f64 (*.f64 b (PI.f64)) b) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (neg.f64 b)) (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (fabs.f64 b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fabs.f64 b)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
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(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (*.f64 b (PI.f64)) b)) (PI.f64) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64)))) (PI.f64) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b))) (neg.f64 b) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fabs.f64 b))) (fabs.f64 b) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) b)) b (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 b b) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) #s(literal 1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 angle (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 (PI.f64) (PI.f64))) (fabs.f64 angle)) (fabs.f64 angle) (*.f64 a a)) |
(fma.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)) |
(fma.f64 (fabs.f64 angle) (*.f64 (fabs.f64 angle) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)) |
(neg.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a)))) |
(neg.f64 (-.f64 (*.f64 (*.f64 (neg.f64 (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) (*.f64 a a))) |
(*.f64 angle angle) |
(*.f64 (fabs.f64 angle) (fabs.f64 angle)) |
(*.f64 (neg.f64 angle) (neg.f64 angle)) |
(*.f64 (fabs.f64 (fabs.f64 angle)) (fabs.f64 (fabs.f64 angle))) |
(*.f64 (neg.f64 (fabs.f64 angle)) (neg.f64 (fabs.f64 angle))) |
(fabs.f64 (*.f64 angle angle)) |
(neg.f64 (neg.f64 (*.f64 angle angle))) |
(pow.f64 angle #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 angle) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 angle) #s(literal 2 binary64)) |
(*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 a #s(literal -1/32400 binary64)) a) (PI.f64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))))) |
(*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b) (PI.f64) (*.f64 (*.f64 a #s(literal -1/32400 binary64)) (*.f64 a (PI.f64))))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)))) |
(*.f64 (fabs.f64 (PI.f64)) (*.f64 (fabs.f64 (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)))) |
(+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))) |
(+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (neg.f64 (neg.f64 #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 a #s(literal -1/32400 binary64)) a))) (*.f64 (PI.f64) (PI.f64)))) |
(+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (neg.f64 (neg.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))))) |
(+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))))) #s(literal -1/32400 binary64))) |
(-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)))) |
(-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) (neg.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))))) |
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) |
(fma.f64 (neg.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (neg.f64 #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))) |
(fma.f64 (neg.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (neg.f64 #s(literal 1/32400 binary64)) (*.f64 (neg.f64 (neg.f64 #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))))) |
(fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) b) b (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) b) b (*.f64 (neg.f64 (neg.f64 #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))))) |
(fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (neg.f64 (fabs.f64 b))) (neg.f64 (fabs.f64 b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))) |
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(/.f64 (*.f64 (PI.f64) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 b)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 b))) |
(*.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 b))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 b)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) |
(*.f64 (*.f64 (fabs.f64 b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (fabs.f64 b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (neg.f64 (fabs.f64 b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (neg.f64 (fabs.f64 b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b))) |
(*.f64 (neg.f64 (*.f64 b b)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (fabs.f64 b)) (fabs.f64 b)) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (neg.f64 (fabs.f64 b))) (neg.f64 (fabs.f64 b))) |
(*.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) b) (neg.f64 b)) |
(*.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b)) |
(*.f64 (fabs.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (fabs.f64 b))) |
(*.f64 (neg.f64 b) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) b)) |
(*.f64 (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)))) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (fabs.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (neg.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (neg.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))))) |
(-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 b b))) |
(-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (*.f64 (neg.f64 (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 (*.f64 b b) (neg.f64 #s(literal 1/2 binary64))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 (*.f64 b b) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 b (*.f64 b #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (neg.f64 (fabs.f64 b))) (neg.f64 (fabs.f64 b)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (fabs.f64 b)) (fabs.f64 b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (neg.f64 (fabs.f64 b))) (neg.f64 (fabs.f64 b)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 b (*.f64 b (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 b)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(neg.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
Compiled 29 712 to 7 766 computations (73.9% saved)
52 alts after pruning (52 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 712 | 46 | 1 758 |
| Fresh | 8 | 6 | 14 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 725 | 52 | 1 777 |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 61.9% | (fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
| 62.0% | (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) | |
| 61.9% | (fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 54.4% | (fma.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 58.0% | (fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 58.7% | (fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 59.2% | (fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 58.8% | (fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (PI.f64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 61.9% | (fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 66.2% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))) | |
| 66.3% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) | |
| 61.9% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 62.0% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 62.0% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b))) | |
| 61.8% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| ▶ | 62.1% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
| 68.9% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 62.0% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 65.8% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b))) | |
| 61.9% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) (*.f64 b b))) | |
| 62.0% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 61.9% | (fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 61.8% | (fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 47.4% | (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) | |
| 73.0% | (+.f64 (fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64))) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 74.1% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 62.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) | |
| ▶ | 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
| 73.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (/ (PI) 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 44.7% | #s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a))) | |
| ▶ | 54.6% | #s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
| ▶ | 36.2% | #s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
| 39.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) | |
| 43.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) | |
| 43.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) | |
| 38.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) | |
| 46.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a))) | |
| 44.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a))) | |
| 43.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) | |
| 29.1% | #s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 54.7% | #s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
Compiled 3 250 to 2 596 computations (20.1% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
a |
(sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
b |
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
(*.f64 a a) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) |
(*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(+.f64 (PI.f64) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(literal 1/2 binary64) |
(*.f64 a #s(literal 1/2 binary64)) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) |
(*.f64 b b) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* a 1/2) (*.f64 #s(literal 1/2 binary64) a)) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))))))))))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (+.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/16200 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (+ (PI) (PI)) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (+ (PI) (PI)) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (+ (PI) (PI)) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (+ (PI) (PI)) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (+ (PI) (PI)) (/ angle 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* angle (PI)) 2) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (fma.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (fma.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (fma.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))) |
#s(approx (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (neg (/ angle 180)) (*.f64 #s(literal -1/180 binary64) angle)) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 angle (-.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (cos (* (+ (PI) (PI)) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
#s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 8.0ms | angle | @ | 0 | ((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* a a) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (cos (* (+ (PI) (PI)) (/ angle 180))) (* (+ (PI) (PI)) (/ angle 180)) (+ (PI) (PI)) (/ angle 180) 180 1/2 (* a 1/2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* b b) (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (neg (/ angle 180)) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))))) |
| 7.0ms | a | @ | -inf | ((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* a a) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (cos (* (+ (PI) (PI)) (/ angle 180))) (* (+ (PI) (PI)) (/ angle 180)) (+ (PI) (PI)) (/ angle 180) 180 1/2 (* a 1/2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* b b) (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (neg (/ angle 180)) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))))) |
| 7.0ms | angle | @ | -inf | ((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* a a) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (cos (* (+ (PI) (PI)) (/ angle 180))) (* (+ (PI) (PI)) (/ angle 180)) (+ (PI) (PI)) (/ angle 180) 180 1/2 (* a 1/2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* b b) (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (neg (/ angle 180)) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))))) |
| 7.0ms | angle | @ | inf | ((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* a a) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (cos (* (+ (PI) (PI)) (/ angle 180))) (* (+ (PI) (PI)) (/ angle 180)) (+ (PI) (PI)) (/ angle 180) 180 1/2 (* a 1/2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* b b) (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (neg (/ angle 180)) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))))) |
| 6.0ms | a | @ | 0 | ((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* a a) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (cos (* (+ (PI) (PI)) (/ angle 180))) (* (+ (PI) (PI)) (/ angle 180)) (+ (PI) (PI)) (/ angle 180) 180 1/2 (* a 1/2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* b b) (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (neg (/ angle 180)) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))))) |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
a |
(sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
b |
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
(*.f64 a a) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) |
(*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(+.f64 (PI.f64) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(literal 1/2 binary64) |
(*.f64 a #s(literal 1/2 binary64)) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) |
(*.f64 b b) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
a |
(neg.f64 (neg.f64 a)) |
(sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
angle |
(*.f64 angle #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) angle) |
(neg.f64 (neg.f64 angle)) |
(PI.f64) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(neg.f64 (neg.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(/.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) (PI.f64)) (neg.f64 #s(literal 2 binary64))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 2 binary64))) |
(neg.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(*.f64 #s(literal 1 binary64) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) #s(literal 1 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cosh.f64 (/.f64 (+.f64 #s(literal 0 binary64) #s(literal 0 binary64)) #s(literal 2 binary64))) (cosh.f64 (/.f64 (-.f64 #s(literal 0 binary64) #s(literal 0 binary64)) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64)) |
(-.f64 #s(literal 1 binary64) (neg.f64 #s(literal 1 binary64))) |
(neg.f64 (neg.f64 #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
b |
(neg.f64 (neg.f64 b)) |
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a)))) |
(fabs.f64 (*.f64 a a)) |
(fabs.f64 (neg.f64 (*.f64 a a))) |
(neg.f64 (neg.f64 (*.f64 a a))) |
(neg.f64 (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(neg.f64 (*.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64)) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fabs.f64 b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fabs.f64 b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) |
(*.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) |
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(-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (*.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
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(/.f64 (fma.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) (neg.f64 #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 180 binary64)) #s(literal 180 binary64))) |
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(-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (*.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
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(/.f64 (fma.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) (neg.f64 #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 180 binary64)) #s(literal 180 binary64))) |
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(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64))) |
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(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(-.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
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(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 180 binary64) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (fma.f64 (neg.f64 #s(literal 180 binary64)) (PI.f64) (*.f64 (+.f64 (PI.f64) (PI.f64)) (+.f64 angle angle))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
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(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (+.f64 angle angle)) (neg.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64))))) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(/.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle)) #s(literal 180 binary64)) |
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(/.f64 (-.f64 (neg.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 (+.f64 (PI.f64) (PI.f64)) (+.f64 angle angle))) (neg.f64 (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
(/.f64 (-.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (+.f64 angle angle))) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))) |
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(/.f64 (-.f64 (PI.f64) (*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)) |
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(/.f64 (fma.f64 #s(literal 180 binary64) (PI.f64) (*.f64 (+.f64 angle angle) (-.f64 (neg.f64 (PI.f64)) (PI.f64)))) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))) |
(/.f64 (fma.f64 (neg.f64 #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (+.f64 angle angle) (-.f64 (neg.f64 (PI.f64)) (PI.f64)))) (neg.f64 (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))))) |
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(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(fma.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (neg.f64 #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (PI.f64) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(fma.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) angle (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) (*.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64))) (*.f64 angle (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(fma.f64 (PI.f64) (neg.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 angle (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
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(fma.f64 (*.f64 angle (PI.f64)) (neg.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(fma.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) (neg.f64 (*.f64 angle (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(fma.f64 angle (*.f64 (PI.f64) (neg.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(fma.f64 angle (/.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 (neg.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64))) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(fma.f64 (+.f64 angle angle) (*.f64 (PI.f64) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) #s(literal 1 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (PI.f64)) (+.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (PI.f64)) (-.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 angle) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (PI.f64))) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 angle) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (-.f64 (neg.f64 (PI.f64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) #s(literal 1 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) (/.f64 (neg.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64))) #s(literal 1 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(fma.f64 #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
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(+.f64 (neg.f64 (*.f64 #s(literal 0 binary64) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64))) |
(+.f64 (+.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal 0 binary64) #s(literal 1/2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(-.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (neg.f64 #s(literal 1/2 binary64))) |
(-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 0 binary64) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(/.f64 (-.f64 (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) (neg.f64 #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) |
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal 1/2 binary64) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) |
(fma.f64 (neg.f64 #s(literal 1/2 binary64)) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)) |
(fma.f64 (*.f64 (neg.f64 #s(literal 1/2 binary64)) #s(literal 1 binary64)) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)) |
(fma.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 1 binary64) #s(literal 1/2 binary64)) |
(fma.f64 (*.f64 (neg.f64 #s(literal 1/2 binary64)) (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (*.f64 #s(literal 0 binary64) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 #s(literal 0 binary64) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 (neg.f64 #s(literal 1/2 binary64)) #s(literal 0 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 0 binary64) (neg.f64 #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) |
(neg.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64))) |
(pow.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) |
Compiled 22 722 to 6 198 computations (72.7% saved)
63 alts after pruning (62 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 178 | 32 | 1 210 |
| Fresh | 17 | 30 | 47 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 199 | 63 | 1 262 |
| Status | Accuracy | Program |
|---|---|---|
| 62.1% | (fma.f64 (fma.f64 (*.f64 a (fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 62.0% | (fma.f64 (fma.f64 (*.f64 a (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 62.0% | (fma.f64 (fma.f64 (*.f64 a (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 62.0% | (fma.f64 (fma.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 62.0% | (fma.f64 (fma.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 61.8% | (fma.f64 (fma.f64 (*.f64 a (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 62.1% | (fma.f64 (fma.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 45.3% | (fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 61.9% | (fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 61.9% | (fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 54.4% | (fma.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 58.2% | (fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 58.0% | (fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 59.2% | (fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 61.9% | (fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 62.0% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 61.8% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 62.1% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) | |
| 45.5% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))) | |
| 62.0% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) (*.f64 b b))) | |
| 48.6% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| ▶ | 62.0% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
| 62.0% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 61.8% | (fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 61.9% | (fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 61.8% | (fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 58.8% | (fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))) | |
| 47.4% | (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) | |
| 79.2% | (+.f64 (pow.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 79.3% | (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 74.1% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 62.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) | |
| ▶ | 74.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 73.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 44.7% | #s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a))) | |
| 54.7% | #s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ✓ | 54.6% | #s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
| ▶ | 52.5% | #s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
| 29.0% | #s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) | |
| 42.9% | #s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) | |
| 36.1% | #s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) | |
| 36.1% | #s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) | |
| 29.3% | #s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) | |
| 38.5% | #s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 36.2% | #s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 39.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) | |
| 43.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) | |
| 43.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) | |
| 38.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) | |
| 46.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a))) | |
| 44.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a))) | |
| 43.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) | |
| ▶ | 54.7% | #s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
| 54.7% | #s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) | |
| 29.0% | #s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) | |
| 54.9% | #s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
Compiled 4 210 to 3 427 computations (18.6% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 180 binary64) |
a |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(*.f64 (*.f64 a a) (*.f64 a a)) |
(*.f64 a a) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(pow.f64 a #s(literal 2 binary64)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/90 binary64) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) |
(*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 b b) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
#s(literal -1/34992000 binary64) |
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(pow.f64 angle #s(literal 2 binary64)) |
(pow.f64 (PI.f64) #s(literal 3 binary64)) |
#s(literal 3 binary64) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
| Outputs |
|---|
#s(approx (+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (cos (/ (* angle (PI)) 180)) a) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (sqrt (* (* a a) (* a a))) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (cos (/ (* angle (PI)) 180)) a) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (cos (/ (* angle (PI)) 180)) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (cos (/ (* angle (PI)) 180)) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)) |
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx angle angle) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (cos (* 1/90 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* 1/90 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* 1/90 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* 1/90 (* angle (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* (* angle (PI)) 2) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
#s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
#s(approx (* (pow angle 2) (pow (PI) 3)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) |
#s(approx (pow angle 2) (pow.f64 angle #s(literal 2 binary64))) |
#s(approx (cos (/ (* angle (PI)) 180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (* 1/90 (* angle (PI)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) |
#s(approx (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (pow.f64 angle #s(literal 2 binary64))))))) |
#s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) |
#s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (pow.f64 angle #s(literal 2 binary64))))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
#s(approx (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (pow.f64 angle #s(literal 2 binary64))) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 7.0ms | angle | @ | -inf | ((+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (* (cos (/ (* angle (PI)) 180)) a) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) angle (PI) 180 a 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))) (cos (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) 1/90 (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (* b b) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) -1/34992000 (* (pow angle 2) (pow (PI) 3)) (pow angle 2) (pow (PI) 3) 3 (* 1/180 (PI))) |
| 6.0ms | a | @ | -inf | ((+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (* (cos (/ (* angle (PI)) 180)) a) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) angle (PI) 180 a 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))) (cos (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) 1/90 (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (* b b) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) -1/34992000 (* (pow angle 2) (pow (PI) 3)) (pow angle 2) (pow (PI) 3) 3 (* 1/180 (PI))) |
| 6.0ms | angle | @ | inf | ((+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (* (cos (/ (* angle (PI)) 180)) a) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) angle (PI) 180 a 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))) (cos (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) 1/90 (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (* b b) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) -1/34992000 (* (pow angle 2) (pow (PI) 3)) (pow angle 2) (pow (PI) 3) 3 (* 1/180 (PI))) |
| 5.0ms | a | @ | inf | ((+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (* (cos (/ (* angle (PI)) 180)) a) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) angle (PI) 180 a 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))) (cos (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) 1/90 (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (* b b) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) -1/34992000 (* (pow angle 2) (pow (PI) 3)) (pow angle 2) (pow (PI) 3) 3 (* 1/180 (PI))) |
| 5.0ms | a | @ | 0 | ((+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (* (cos (/ (* angle (PI)) 180)) a) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) angle (PI) 180 a 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))) (cos (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) 1/90 (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (* b b) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) -1/34992000 (* (pow angle 2) (pow (PI) 3)) (pow angle 2) (pow (PI) 3) 3 (* 1/180 (PI))) |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 180 binary64) |
a |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(*.f64 (*.f64 a a) (*.f64 a a)) |
(*.f64 a a) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(pow.f64 a #s(literal 2 binary64)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/90 binary64) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) |
(*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)) |
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 b b) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
#s(literal -1/34992000 binary64) |
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(pow.f64 angle #s(literal 2 binary64)) |
(pow.f64 (PI.f64) #s(literal 3 binary64)) |
#s(literal 3 binary64) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
| Outputs |
|---|
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(+.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(+.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(+.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (fma.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 a #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a))) |
(+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (-.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 b b)))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (-.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 b b)))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))) |
(-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))) |
(fma.f64 (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) |
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angle |
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(neg.f64 (neg.f64 angle)) |
(PI.f64) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
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(neg.f64 (neg.f64 (PI.f64))) |
#s(literal 180 binary64) |
(neg.f64 (neg.f64 #s(literal 180 binary64))) |
a |
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#s(literal 2 binary64) |
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(*.f64 (*.f64 (fabs.f64 b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (fabs.f64 b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
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(*.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)))) |
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(-.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))))) |
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(fma.f64 (*.f64 (*.f64 b b) (neg.f64 #s(literal 1/2 binary64))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) |
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(fma.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 (*.f64 b b) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) |
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(fma.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 b b)) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 b (*.f64 b #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (neg.f64 (fabs.f64 b))) (neg.f64 (fabs.f64 b)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (fabs.f64 b)) (fabs.f64 b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b)))) |
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(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (neg.f64 (fabs.f64 b))) (neg.f64 (fabs.f64 b)) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) |
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) |
(fma.f64 b (*.f64 b (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 b)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) |
(neg.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b) |
b |
(neg.f64 (neg.f64 b)) |
(neg.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64)) |
(*.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 (*.f64 angle (PI.f64)))) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) (/.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(*.f64 (/.f64 #s(literal 2 binary64) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle (PI.f64)))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(*.f64 (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 2 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) #s(literal 2 binary64)) (/.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 #s(literal 2 binary64) #s(literal 1 binary64))) |
(*.f64 (/.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 1 binary64))) |
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (PI.f64))) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(*.f64 angle (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(*.f64 (/.f64 angle #s(literal 2 binary64)) (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 2 binary64))) |
(*.f64 (/.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1 binary64))) |
(*.f64 #s(literal 2 binary64) (/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(*.f64 (PI.f64) (/.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (/.f64 (+.f64 angle angle) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) (/.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) (+.f64 #s(literal 180 binary64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) angle) (neg.f64 (+.f64 #s(literal 180 binary64) #s(literal 180 binary64)))) |
(/.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle (PI.f64)))) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 #s(literal 2 binary64))) |
(neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(neg.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(neg.f64 (*.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))) |
(neg.f64 (/.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle) |
(*.f64 #s(literal 1 binary64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 angle)) |
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) angle) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64))) |
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a)))) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (fabs.f64 a)) |
(*.f64 (fabs.f64 a) (neg.f64 (neg.f64 (fabs.f64 a)))) |
(fabs.f64 (*.f64 a a)) |
(fabs.f64 (neg.f64 (*.f64 a a))) |
(fabs.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) |
(fabs.f64 (*.f64 (fabs.f64 a) a)) |
(neg.f64 (neg.f64 (*.f64 a a))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(*.f64 (*.f64 a a) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 a a) a) a) |
(*.f64 a (*.f64 (*.f64 a a) a)) |
(*.f64 (fabs.f64 (*.f64 (*.f64 a a) a)) (fabs.f64 a)) |
(*.f64 (neg.f64 (*.f64 (*.f64 a a) a)) (neg.f64 a)) |
(*.f64 (*.f64 (fabs.f64 a) a) (*.f64 (fabs.f64 a) a)) |
(*.f64 (*.f64 (fabs.f64 a) (neg.f64 a)) (*.f64 (fabs.f64 a) (neg.f64 a))) |
(*.f64 (neg.f64 (*.f64 a a)) (neg.f64 (*.f64 a a))) |
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (*.f64 a a) a))) |
(*.f64 (neg.f64 a) (neg.f64 (*.f64 (*.f64 a a) a))) |
(*.f64 (*.f64 (neg.f64 (*.f64 a a)) (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (*.f64 (neg.f64 (fabs.f64 a)) a) (*.f64 (neg.f64 (fabs.f64 a)) a)) |
(*.f64 (*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 a)) (*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 a))) |
(*.f64 (*.f64 a (neg.f64 (fabs.f64 a))) (*.f64 a (neg.f64 (fabs.f64 a)))) |
(*.f64 (*.f64 (*.f64 a a) (neg.f64 (fabs.f64 a))) (neg.f64 (fabs.f64 a))) |
(*.f64 (*.f64 (neg.f64 a) (neg.f64 (fabs.f64 a))) (*.f64 (neg.f64 a) (neg.f64 (fabs.f64 a)))) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 a a) a))) (fabs.f64 a)) |
(*.f64 (neg.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) (neg.f64 (*.f64 (fabs.f64 a) (neg.f64 a)))) |
(*.f64 (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (fabs.f64 a)) (*.f64 a a))) |
(*.f64 (neg.f64 (fabs.f64 a)) (*.f64 (fabs.f64 a) (neg.f64 (*.f64 a a)))) |
(*.f64 (fabs.f64 a) (fabs.f64 (fabs.f64 (*.f64 (*.f64 a a) a)))) |
(fabs.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(fabs.f64 (neg.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
(neg.f64 (neg.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
(pow.f64 (*.f64 a a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) (+.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(pow.f64 (fabs.f64 a) (+.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(pow.f64 a (+.f64 #s(literal 2 binary64) #s(literal 2 binary64))) |
(pow.f64 a (+.f64 #s(literal 3 binary64) #s(literal 1 binary64))) |
(pow.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(pow.f64 (neg.f64 (*.f64 a a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 (+.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a)))) |
(*.f64 a a) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a)))) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (fabs.f64 a)) |
(*.f64 (fabs.f64 a) (neg.f64 (neg.f64 (fabs.f64 a)))) |
(fabs.f64 (*.f64 a a)) |
(fabs.f64 (neg.f64 (*.f64 a a))) |
(fabs.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) |
(fabs.f64 (*.f64 (fabs.f64 a) a)) |
(neg.f64 (neg.f64 (*.f64 a a))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fabs.f64 a)) (fabs.f64 a)) |
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) |
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 a)) (neg.f64 a)) |
(*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a) (*.f64 a a))) |
(*.f64 (fabs.f64 a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fabs.f64 a))) |
(*.f64 a (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)) |
(*.f64 (neg.f64 a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 a))) |
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (fabs.f64 a))) (neg.f64 (fabs.f64 a))) |
(*.f64 (*.f64 (*.f64 a a) (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) #s(literal 1/2 binary64)) |
(*.f64 (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (fabs.f64 a)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
(*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (neg.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (*.f64 (neg.f64 (*.f64 a #s(literal 1/2 binary64))) a)) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (*.f64 (neg.f64 a) (*.f64 a #s(literal 1/2 binary64)))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (*.f64 a (neg.f64 (*.f64 a #s(literal 1/2 binary64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (*.f64 (neg.f64 (fabs.f64 a)) (*.f64 (fabs.f64 a) #s(literal 1/2 binary64)))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) (neg.f64 a))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (*.f64 (neg.f64 (*.f64 (fabs.f64 a) #s(literal 1/2 binary64))) (fabs.f64 a))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (*.f64 (neg.f64 (*.f64 a a)) #s(literal 1/2 binary64))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 a a))) |
(-.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (neg.f64 (*.f64 a a)) #s(literal 1/2 binary64)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fabs.f64 a)) (*.f64 (fabs.f64 a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a) (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (fabs.f64 a) #s(literal 1/2 binary64))) (fabs.f64 a) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) (neg.f64 (*.f64 a #s(literal 1/2 binary64))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a #s(literal 1/2 binary64)))) (neg.f64 a) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (fabs.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (fabs.f64 a) #s(literal 1/2 binary64))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a #s(literal 1/2 binary64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 (fabs.f64 a) #s(literal 1/2 binary64)) (*.f64 (fabs.f64 a) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (neg.f64 (*.f64 a #s(literal 1/2 binary64))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(fma.f64 (*.f64 (fabs.f64 a) #s(literal 1/2 binary64)) (fabs.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(fma.f64 (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (fabs.f64 a)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (neg.f64 (fabs.f64 a))) (neg.f64 (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(fma.f64 (neg.f64 #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(fma.f64 (neg.f64 (*.f64 a a)) (neg.f64 #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(fma.f64 (neg.f64 (*.f64 a #s(literal 1/2 binary64))) (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(fma.f64 (neg.f64 a) (neg.f64 (*.f64 a #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (neg.f64 (fabs.f64 a))) (neg.f64 (fabs.f64 a)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(fma.f64 (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (fabs.f64 a)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) |
(neg.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))) |
(neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 a)) a)) |
(neg.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a))) |
(neg.f64 (*.f64 (neg.f64 (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
(neg.f64 (*.f64 a (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 a)))) |
(neg.f64 (*.f64 (*.f64 a a) (neg.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))) |
(neg.f64 (-.f64 (*.f64 (*.f64 (neg.f64 (*.f64 a a)) #s(literal 1/2 binary64)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
(*.f64 a a) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a)))) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (fabs.f64 a)) |
(*.f64 (fabs.f64 a) (neg.f64 (neg.f64 (fabs.f64 a)))) |
(fabs.f64 (*.f64 a a)) |
(fabs.f64 (neg.f64 (*.f64 a a))) |
(fabs.f64 (*.f64 (fabs.f64 a) (neg.f64 a))) |
(fabs.f64 (*.f64 (fabs.f64 a) a)) |
(neg.f64 (neg.f64 (*.f64 a a))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) |
(*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (neg.f64 #s(literal 1/2 binary64))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 #s(literal 1/2 binary64)))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (neg.f64 #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) |
(fma.f64 (neg.f64 #s(literal 1/2 binary64)) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)) |
(fma.f64 (neg.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal 1/2 binary64) (neg.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64)) |
(neg.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
(neg.f64 (-.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(literal 1/2 binary64) |
(neg.f64 (neg.f64 #s(literal 1/2 binary64))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) |
(*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (neg.f64 #s(literal 1/2 binary64))) |
(*.f64 (neg.f64 #s(literal 1/2 binary64)) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (neg.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64)) |
(*.f64 #s(literal 1/2 binary64) (neg.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
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(+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 0 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(fma.f64 #s(literal 0 binary64) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(fma.f64 #s(literal 1/2 binary64) #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 #s(literal 1/2 binary64)))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(-.f64 #s(literal 0 binary64) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 #s(literal 1 binary64)))) |
(-.f64 #s(literal 0 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 (+.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 #s(literal 1/90 binary64))) |
(*.f64 (neg.f64 (*.f64 angle #s(literal 1/90 binary64))) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (neg.f64 #s(literal 1/90 binary64))) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) (neg.f64 (neg.f64 #s(literal 1/90 binary64)))) |
(*.f64 (neg.f64 #s(literal 1/90 binary64)) (neg.f64 (*.f64 angle (PI.f64)))) |
(*.f64 (neg.f64 (neg.f64 (*.f64 angle #s(literal 1/90 binary64)))) (PI.f64)) |
(neg.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(literal 1/90 binary64) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 #s(approx (pow (sin (* (/ angle 180) (PI))) 2) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 a #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) a a) #s(literal 1/2 binary64)) |
(*.f64 a (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)) |
(*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) a a)) |
(+.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 a #s(literal 1/2 binary64))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a #s(literal 0 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)) |
(+.f64 (*.f64 (*.f64 a #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)) |
(+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 0 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)) |
(+.f64 (*.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 0 binary64))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) (*.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a))) |
(+.f64 (*.f64 a #s(literal 1/2 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (*.f64 a #s(literal 1/2 binary64)))))) |
(+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a))) #s(literal 1/2 binary64))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64))) (neg.f64 (*.f64 a #s(literal 1/2 binary64)))) |
(-.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (*.f64 a #s(literal 1/2 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64)) (*.f64 a #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) a (*.f64 a #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 0 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 a #s(literal 1/2 binary64))) |
(fma.f64 a (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)) |
(fma.f64 a #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) a (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64)))) |
(fma.f64 (neg.f64 #s(literal 1/2 binary64)) (neg.f64 a) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64)))) |
(fma.f64 (neg.f64 a) (neg.f64 #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64)))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a #s(literal 0 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)) |
(fma.f64 (*.f64 a #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)) |
(fma.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 0 binary64))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 0 binary64))) |
(fma.f64 a (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) a a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 0 binary64))) |
(fma.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) a a) #s(literal 1/2 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 0 binary64))) |
(fma.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 0 binary64))) |
(fma.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a (*.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a))) |
(fma.f64 a (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a))) |
(fma.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) a a) (*.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a))) |
(fma.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) a a) #s(literal 1/2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a))) |
(fma.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 a #s(literal 1/2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a))) |
(fma.f64 a #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (*.f64 a #s(literal 1/2 binary64)))))) |
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(fma.f64 #s(literal 1/2 binary64) a (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a))) #s(literal 1/2 binary64))) |
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(-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1/2 binary64))) |
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(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) |
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(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (PI.f64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (cos.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (cos.f64 (-.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
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(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
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(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
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(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
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(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
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(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (fabs.f64 angle)) (fabs.f64 angle)) |
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) angle)) |
(*.f64 (fabs.f64 angle) (*.f64 (fabs.f64 angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) |
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (neg.f64 (PI.f64))) (neg.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (fabs.f64 (PI.f64))) (fabs.f64 (PI.f64))) |
(*.f64 (fabs.f64 (PI.f64)) (*.f64 (fabs.f64 (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) angle))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) angle))) |
(*.f64 angle angle) |
(*.f64 (fabs.f64 angle) (fabs.f64 angle)) |
(*.f64 (neg.f64 angle) (neg.f64 angle)) |
(*.f64 (fabs.f64 (fabs.f64 angle)) (fabs.f64 (fabs.f64 angle))) |
(*.f64 (neg.f64 (fabs.f64 angle)) (neg.f64 (fabs.f64 angle))) |
(fabs.f64 (*.f64 angle angle)) |
(neg.f64 (*.f64 (neg.f64 angle) angle)) |
(neg.f64 (*.f64 angle (neg.f64 angle))) |
(pow.f64 angle #s(literal 2 binary64)) |
(pow.f64 (neg.f64 angle) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 angle) #s(literal 2 binary64)) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) (fabs.f64 (PI.f64))) (fabs.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) (neg.f64 (PI.f64))) (neg.f64 (PI.f64))) |
(*.f64 (fabs.f64 (PI.f64)) (*.f64 (fabs.f64 (PI.f64)) (PI.f64))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (PI.f64))) |
(pow.f64 (PI.f64) #s(literal 3 binary64)) |
(pow.f64 (PI.f64) (+.f64 #s(literal 1 binary64) #s(literal 2 binary64))) |
#s(literal 3 binary64) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 1/180 binary64))) |
(*.f64 (neg.f64 #s(literal 1/180 binary64)) (neg.f64 (PI.f64))) |
(neg.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
Compiled 23 394 to 7 026 computations (70% saved)
73 alts after pruning (71 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 486 | 36 | 1 522 |
| Fresh | 22 | 35 | 57 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 1 | 1 |
| Total | 1 512 | 73 | 1 585 |
| Status | Accuracy | Program |
|---|---|---|
| 62.1% | (fma.f64 (fma.f64 (*.f64 a (fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 62.0% | (fma.f64 (fma.f64 (*.f64 a (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 62.0% | (fma.f64 (fma.f64 (*.f64 a (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 62.0% | (fma.f64 (fma.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 62.0% | (fma.f64 (fma.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 62.1% | (fma.f64 (fma.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 45.3% | (fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 61.9% | (fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 62.0% | (fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 54.5% | (fma.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 58.3% | (fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 59.2% | (fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 62.0% | (fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 61.9% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 62.1% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 61.8% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 61.9% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 62.1% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) | |
| 45.5% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))) | |
| 61.9% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (*.f64 b b))) | |
| 61.9% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 61.8% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 61.9% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 45.3% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) #s(literal 1/2 binary64)))) (*.f64 b b))) | |
| 61.8% | (fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 61.8% | (fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 47.4% | (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) | |
| 38.1% | (fma.f64 #s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 79.2% | (+.f64 (pow.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 74.1% | (+.f64 (pow.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 73.9% | (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) #s(literal 2 binary64))) | |
| 66.3% | (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b)) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 62.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) | |
| 74.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle #s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 44.7% | #s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a))) | |
| ✓ | 54.6% | #s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
| ✓ | 52.5% | #s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
| 46.1% | #s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a)))))) | |
| 52.5% | #s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64))))) | |
| 29.0% | #s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) | |
| 54.7% | #s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) | |
| 42.9% | #s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) | |
| 36.1% | #s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) | |
| 36.1% | #s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) | |
| 29.3% | #s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) | |
| 38.5% | #s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 36.2% | #s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 39.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) | |
| 43.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) | |
| 43.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) | |
| 38.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) | |
| 46.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a))) | |
| 44.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a))) | |
| 43.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) | |
| 48.1% | #s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) | |
| 54.7% | #s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) | |
| 54.8% | #s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))) | |
| 54.9% | #s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) | |
| 54.8% | #s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))))) | |
| 54.9% | #s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) | |
| 54.8% | #s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))))) | |
| 54.8% | #s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))) | |
| 54.7% | #s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) | |
| 54.7% | #s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) | |
| 48.4% | #s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))))) | |
| 29.0% | #s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) | |
| 54.9% | #s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
Compiled 4 989 to 3 047 computations (38.9% saved)
| Inputs |
|---|
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64))))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) #s(literal 1/2 binary64)))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle #s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b)) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b)) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) (*.f64 b b))) |
(+.f64 (fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64))) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (/ (PI) 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (PI.f64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (fma.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 #s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 36.0ms | angle |
| 34.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 34.0ms | a |
| 33.0ms | b |
| 32.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.4% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.4% | 1 | a |
| 79.4% | 1 | b |
| 79.4% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64))))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) #s(literal 1/2 binary64)))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle #s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b)) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b)) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) (*.f64 b b))) |
(+.f64 (fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64))) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (/ (PI) 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
6 calls:
| 45.0ms | angle |
| 33.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 27.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 24.0ms | a |
| 23.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.4% | 1 | b |
| 79.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.4% | 1 | angle |
| 79.4% | 1 | a |
| 79.4% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64))))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) #s(literal 1/2 binary64)))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle #s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b)) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b)) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) (*.f64 b b))) |
(+.f64 (fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64))) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (/ (PI) 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
6 calls:
| 68.0ms | angle |
| 25.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 23.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 23.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 23.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.3% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.3% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.3% | 1 | b |
| 79.3% | 1 | angle |
| 79.3% | 1 | a |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64))))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) #s(literal 1/2 binary64)))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle #s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b)) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b)) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 25.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 23.0ms | angle |
| 20.0ms | a |
| 20.0ms | b |
| 20.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.2% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.2% | 1 | b |
| 79.2% | 1 | angle |
| 79.2% | 1 | a |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64))))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) #s(literal 1/2 binary64)))) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
| Outputs |
|---|
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
6 calls:
| 11.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 11.0ms | a |
| 10.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 10.0ms | angle |
| 10.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 71.3% | 2 | b |
| 72.1% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 72.1% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.1% | 3 | angle |
| 66.2% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 72.9% | 4 | a |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64))))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
5 calls:
| 8.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 6.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 6.0ms | a |
| 6.0ms | b |
| 6.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.9% | 4 | a |
| 66.2% | 4 | (/.f64 angle #s(literal 180 binary64)) |
| 66.2% | 4 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.2% | 4 | angle |
| 69.7% | 2 | b |
Compiled 11 to 21 computations (-90.9% saved)
| Inputs |
|---|
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64))))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a)))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
2 calls:
| 6.0ms | a |
| 6.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.3% | 3 | b |
| 67.4% | 2 | a |
Compiled 2 to 6 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64))))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a)))))) |
| Outputs |
|---|
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a)))))) |
6 calls:
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | a |
| 2.0ms | angle |
| 2.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 59.0% | 2 | b |
| 58.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 58.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 58.1% | 2 | angle |
| 60.4% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 54.6% | 1 | a |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64))))) |
| Outputs |
|---|
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
1 calls:
| 2.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.0% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 20 to 15 computations (25% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
| Outputs |
|---|
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
5 calls:
| 1.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | b |
| 1.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 54.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 54.6% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 54.6% | 1 | angle |
| 54.6% | 1 | b |
| 54.6% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 30 to 33 computations (-10% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 18.0ms | 1.4990100631453982e+151 | 6.997992572534278e+152 |
| 13.0ms | 112× | 0 | valid |
Compiled 437 to 422 computations (3.4% saved)
ival-sinu: 4.0ms (37.5% of total)ival-cosu: 3.0ms (28.1% of total)ival-pow2: 2.0ms (18.7% of total)ival-mult!: 1.0ms (9.4% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 3× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 21.0ms | 3.4014840124435534e+129 | 1.2608242890436889e+135 |
| 14.0ms | 7.213618250443967e+96 | 4.926594266108886e+97 |
| 16.0ms | 1.833429043752112e-92 | 4.5444056771986353e-91 |
| 36.0ms | 352× | 0 | valid |
Compiled 1 388 to 1 197 computations (13.8% saved)
ival-cosu: 9.0ms (32.6% of total)ival-sinu: 8.0ms (28.9% of total)ival-pow2: 7.0ms (25.3% of total)ival-mult!: 3.0ms (10.9% of total)ival-add!: 1.0ms (3.6% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 6.0ms | 3.4014840124435534e+129 | 1.2608242890436889e+135 |
Compiled 492 to 430 computations (12.6% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.419252124367822e+306 | +inf |
Compiled 23 to 21 computations (8.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.419252124367822e+306 | +inf |
Compiled 23 to 21 computations (8.7% saved)
| 1× | fuel |
Compiled 219 to 141 computations (35.6% saved)
(abs angle)
(abs b)
(abs a)
Compiled 3 253 to 2 496 computations (23.3% saved)
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