ab-angle->ABCF C

Time bar (total: 13.0s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.3s (9.9%)

Memory
44.5MiB live, 1 456.7MiB allocated; 354ms collecting garbage
Samples
1.0s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 803.0ms
ival-sinu: 275.0ms (34.2% of total)
ival-cosu: 214.0ms (26.6% of total)
ival-pow2: 166.0ms (20.7% of total)
ival-mult!: 128.0ms (15.9% of total)
ival-add!: 18.0ms (2.2% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

preprocess68.0ms (0.5%)

Memory
-21.2MiB live, 24.0MiB allocated; 6ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1173213
2782213
35459213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 40 to 30 computations (25% saved)

series189.0ms (1.5%)

Memory
37.7MiB live, 128.9MiB allocated; 20ms collecting garbage
Counts
15 → 39
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePointExpression
5.0ms
angle
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
angle
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))

rewrite1.3s (10%)

Memory
-31.9MiB live, 561.3MiB allocated; 1.2s collecting garbage
Counts
15 → 169
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (neg.f64 (*.f64 b b))))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (neg.f64 (*.f64 a a))))
(fma.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
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(fma.f64 (fabs.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (fabs.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (fabs.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (fabs.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (neg.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (neg.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (neg.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(fma.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
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(fma.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
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(fma.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(fma.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
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(*.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)))
(*.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a)
(*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))))
(*.f64 a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a))
(*.f64 (fabs.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (fabs.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))
(*.f64 (neg.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (neg.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a))))
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a))))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))))
(neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (neg.f64 (*.f64 a a))))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) a))
(+.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64))) (*.f64 a (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) a (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) a))
(fma.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 a (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))))
a
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (sin.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 0 binary64)))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) (*.f64 angle (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))
(*.f64 (/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) angle)
(*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)))
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) (neg.f64 #s(literal 180 binary64))))
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64)))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 #s(literal 180 binary64)))
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(PI.f64)
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)
(*.f64 #s(literal 1 binary64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)))
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))) (neg.f64 angle))
(*.f64 (neg.f64 angle) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64))))
(/.f64 angle #s(literal 180 binary64))
(/.f64 (neg.f64 angle) (neg.f64 #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) angle) (neg.f64 #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) (neg.f64 #s(literal 180 binary64)))
(/.f64 (*.f64 angle (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 180 binary64)))
(neg.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))))
angle
(*.f64 angle #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) angle)
(neg.f64 (neg.f64 angle))
#s(literal 180 binary64)
(neg.f64 (neg.f64 #s(literal 180 binary64)))
#s(literal 2 binary64)
(*.f64 #s(literal 2 binary64) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (cosh.f64 (/.f64 (+.f64 #s(literal 0 binary64) #s(literal 0 binary64)) #s(literal 2 binary64))) (cosh.f64 (/.f64 (-.f64 #s(literal 0 binary64) #s(literal 0 binary64)) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 #s(literal 0 binary64))))
(+.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 #s(literal 1 binary64))))
(-.f64 #s(literal 1 binary64) (neg.f64 #s(literal 1 binary64)))
(neg.f64 (neg.f64 #s(literal 2 binary64)))
(*.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)))
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)))
(*.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b)
(*.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))))
(*.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))) (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b))
(*.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b))))
(*.f64 (fabs.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (fabs.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))
(*.f64 (neg.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (neg.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (neg.f64 (*.f64 b b))))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)
b
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))

eval31.0ms (0.2%)

Memory
-16.4MiB live, 41.9MiB allocated; 13ms collecting garbage
Compiler

Compiled 3 415 to 979 computations (71.3% saved)

prune16.0ms (0.1%)

Memory
27.7MiB live, 27.7MiB allocated; 0ms collecting garbage
Pruning

19 alts after pruning (19 fresh and 0 done)

PrunedKeptTotal
New18119200
Fresh000
Picked101
Done000
Total18219201
Accuracy
80.0%
Counts
201 → 19
Alt Table
Click to see full alt table
StatusAccuracyProgram
61.9%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
66.2%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
61.9%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
71.2%
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
79.3%
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
73.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
66.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
43.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
54.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
36.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
47.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
Compiler

Compiled 968 to 798 computations (17.6% saved)

series498.0ms (3.8%)

Memory
-25.7MiB live, 357.1MiB allocated; 173ms collecting garbage
Counts
51 → 113
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a)
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))
(*.f64 angle (PI.f64))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))))
(*.f64 b b)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 angle #s(literal 2 binary64))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(literal -1/32400 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(literal 1/32400 binary64)
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (PI.f64) #s(literal 180 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (pow a 2) (pow (PI) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* angle (/ (PI) 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* angle (/ (PI) 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))))
#s(approx (* (pow b 2) (pow (PI) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64))
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (/ (* (* angle (PI)) 2) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (/ (* (* angle (PI)) 2) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (/ (* (* angle (PI)) 2) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (* angle (PI)) 2) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow angle 2) (pow.f64 angle #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* angle (/ (PI) 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* angle (/ (PI) 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* angle (/ (PI) 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* angle (/ (PI) 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* angle (/ (PI) 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* angle (/ (PI) 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* angle (/ (PI) 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* angle (/ (PI) 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (/ (* (* angle (PI)) 2) 180)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))))))
#s(approx (cos (* angle (/ (PI) 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePointExpression
15.0ms
a
@0
((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) angle 180 (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* angle (PI)) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) -1/32400 (* (pow a 2) (pow (PI) 2)) (pow (PI) 2) (* 1/32400 (* (pow b 2) (pow (PI) 2))) 1/32400 (* (pow b 2) (pow (PI) 2)) (pow b 2) (+ (pow (* a (cos (* angle (/ (PI) 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow (* a (cos (* angle (/ (PI) 180)))) 2) (* a (cos (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (pow (* b (sin (* angle (/ (PI) 180)))) 2) (* b (sin (* angle (/ (PI) 180)))) (sin (* angle (/ (PI) 180))))
12.0ms
angle
@inf
((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) angle 180 (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* angle (PI)) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) -1/32400 (* (pow a 2) (pow (PI) 2)) (pow (PI) 2) (* 1/32400 (* (pow b 2) (pow (PI) 2))) 1/32400 (* (pow b 2) (pow (PI) 2)) (pow b 2) (+ (pow (* a (cos (* angle (/ (PI) 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow (* a (cos (* angle (/ (PI) 180)))) 2) (* a (cos (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (pow (* b (sin (* angle (/ (PI) 180)))) 2) (* b (sin (* angle (/ (PI) 180)))) (sin (* angle (/ (PI) 180))))
12.0ms
angle
@0
((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) angle 180 (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* angle (PI)) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) -1/32400 (* (pow a 2) (pow (PI) 2)) (pow (PI) 2) (* 1/32400 (* (pow b 2) (pow (PI) 2))) 1/32400 (* (pow b 2) (pow (PI) 2)) (pow b 2) (+ (pow (* a (cos (* angle (/ (PI) 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow (* a (cos (* angle (/ (PI) 180)))) 2) (* a (cos (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (pow (* b (sin (* angle (/ (PI) 180)))) 2) (* b (sin (* angle (/ (PI) 180)))) (sin (* angle (/ (PI) 180))))
6.0ms
a
@inf
((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) angle 180 (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* angle (PI)) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) -1/32400 (* (pow a 2) (pow (PI) 2)) (pow (PI) 2) (* 1/32400 (* (pow b 2) (pow (PI) 2))) 1/32400 (* (pow b 2) (pow (PI) 2)) (pow b 2) (+ (pow (* a (cos (* angle (/ (PI) 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow (* a (cos (* angle (/ (PI) 180)))) 2) (* a (cos (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (pow (* b (sin (* angle (/ (PI) 180)))) 2) (* b (sin (* angle (/ (PI) 180)))) (sin (* angle (/ (PI) 180))))
6.0ms
angle
@-inf
((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) angle 180 (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* angle (PI)) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) -1/32400 (* (pow a 2) (pow (PI) 2)) (pow (PI) 2) (* 1/32400 (* (pow b 2) (pow (PI) 2))) 1/32400 (* (pow b 2) (pow (PI) 2)) (pow b 2) (+ (pow (* a (cos (* angle (/ (PI) 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow (* a (cos (* angle (/ (PI) 180)))) 2) (* a (cos (* angle (/ (PI) 180)))) (cos (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) (/ (PI) 180) (pow (* b (sin (* angle (/ (PI) 180)))) 2) (* b (sin (* angle (/ (PI) 180)))) (sin (* angle (/ (PI) 180))))

rewrite1.9s (14.6%)

Memory
38.7MiB live, 796.7MiB allocated; 267ms collecting garbage
Counts
51 → 2 235
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a)
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))
(*.f64 angle (PI.f64))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))))
(*.f64 b b)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 angle #s(literal 2 binary64))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(literal -1/32400 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(literal 1/32400 binary64)
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (PI.f64) #s(literal 180 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
Outputs
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(+.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (-.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))
(-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 b b)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (fabs.f64 a) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (fabs.f64 a) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
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(fma.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))
(fma.f64 (*.f64 (*.f64 b b) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))
(fma.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))
(fma.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))
(fma.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))
(fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 b (*.f64 b #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (neg.f64 (fabs.f64 b))) (neg.f64 (fabs.f64 b)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (fabs.f64 b)) (fabs.f64 b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (neg.f64 (fabs.f64 b))) (neg.f64 (fabs.f64 b)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))
(fma.f64 b (*.f64 b (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))
(fma.f64 (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 b)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))
(neg.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 b b)))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) b)
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))

eval289.0ms (2.2%)

Memory
-14.9MiB live, 164.6MiB allocated; 44ms collecting garbage
Compiler

Compiled 29 712 to 7 766 computations (73.9% saved)

prune82.0ms (0.6%)

Memory
19.7MiB live, 67.4MiB allocated; 1ms collecting garbage
Pruning

52 alts after pruning (52 fresh and 0 done)

PrunedKeptTotal
New1 712461 758
Fresh8614
Picked505
Done000
Total1 725521 777
Accuracy
80.5%
Counts
1 777 → 52
Alt Table
Click to see full alt table
StatusAccuracyProgram
61.9%
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
62.0%
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
61.9%
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
54.4%
(fma.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
58.0%
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
58.7%
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
59.2%
(fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
58.8%
(fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (PI.f64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
61.9%
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
66.2%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
66.3%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
61.9%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
62.0%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
62.0%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b)))
61.8%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
62.1%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
68.9%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
62.0%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
65.8%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
61.9%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) (*.f64 b b)))
62.0%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
61.9%
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
61.8%
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
47.4%
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
73.0%
(+.f64 (fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64))) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
74.1%
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
74.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
73.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
75.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
74.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (/ (PI) 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
44.7%
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a)))
54.6%
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
36.2%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
39.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
43.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
43.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
38.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
46.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a)))
44.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a)))
43.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
29.1%
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
54.7%
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 3 250 to 2 596 computations (20.1% saved)

series696.0ms (5.4%)

Memory
16.9MiB live, 205.4MiB allocated; 26ms collecting garbage
Counts
53 → 140
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
b
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
(*.f64 a a)
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64)))
(*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(+.f64 (PI.f64) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(literal 1/2 binary64)
(*.f64 a #s(literal 1/2 binary64))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))
(*.f64 b b)
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a)
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (/.f64 angle #s(literal 180 binary64)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
Outputs
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* a 1/2) (*.f64 #s(literal 1/2 binary64) a))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (+.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/16200 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (+ (PI) (PI)) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (+ (PI) (PI)) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (+ (PI) (PI)) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (+ (PI) (PI)) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (+ (PI) (PI)) (/ angle 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* angle (PI)) 2) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (fma.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (fma.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (fma.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (neg (/ angle 180)) (*.f64 #s(literal -1/180 binary64) angle))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 angle (-.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (cos (* (+ (PI) (PI)) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePointExpression
8.0ms
angle
@0
((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* a a) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (cos (* (+ (PI) (PI)) (/ angle 180))) (* (+ (PI) (PI)) (/ angle 180)) (+ (PI) (PI)) (/ angle 180) 180 1/2 (* a 1/2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* b b) (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (neg (/ angle 180)) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))))
7.0ms
a
@-inf
((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* a a) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (cos (* (+ (PI) (PI)) (/ angle 180))) (* (+ (PI) (PI)) (/ angle 180)) (+ (PI) (PI)) (/ angle 180) 180 1/2 (* a 1/2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* b b) (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (neg (/ angle 180)) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))))
7.0ms
angle
@-inf
((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* a a) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (cos (* (+ (PI) (PI)) (/ angle 180))) (* (+ (PI) (PI)) (/ angle 180)) (+ (PI) (PI)) (/ angle 180) 180 1/2 (* a 1/2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* b b) (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (neg (/ angle 180)) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))))
7.0ms
angle
@inf
((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* a a) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (cos (* (+ (PI) (PI)) (/ angle 180))) (* (+ (PI) (PI)) (/ angle 180)) (+ (PI) (PI)) (/ angle 180) 180 1/2 (* a 1/2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* b b) (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (neg (/ angle 180)) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))))
6.0ms
a
@0
((+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* a a) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) (cos (* (+ (PI) (PI)) (/ angle 180))) (* (+ (PI) (PI)) (/ angle 180)) (+ (PI) (PI)) (/ angle 180) 180 1/2 (* a 1/2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* b b) (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)))) (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))) (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (neg (/ angle 180)) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))))

rewrite2.1s (16.3%)

Memory
-37.3MiB live, 1 028.3MiB allocated; 276ms collecting garbage
Counts
53 → 1 686
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
b
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
(*.f64 a a)
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64)))
(*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(+.f64 (PI.f64) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(literal 1/2 binary64)
(*.f64 a #s(literal 1/2 binary64))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))
(*.f64 b b)
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a)
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (/.f64 angle #s(literal 180 binary64)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(neg.f64 (neg.f64 a))
(sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
angle
(*.f64 angle #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) angle)
(neg.f64 (neg.f64 angle))
(PI.f64)
(*.f64 #s(literal 1 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1 binary64))
(neg.f64 (neg.f64 (PI.f64)))
(*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) #s(literal 1 binary64)))
(*.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (neg.f64 (PI.f64)))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))))
(/.f64 (PI.f64) #s(literal 2 binary64))
(/.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64))
(/.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (neg.f64 #s(literal 2 binary64)))
(/.f64 (*.f64 (neg.f64 #s(literal 1 binary64)) (PI.f64)) (neg.f64 #s(literal 2 binary64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 #s(literal 1 binary64))) (neg.f64 #s(literal 2 binary64)))
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b
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(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(-.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (neg.f64 #s(literal 1/2 binary64)))
(-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 0 binary64) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(/.f64 (-.f64 (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(fma.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) (neg.f64 #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64)) #s(literal 1/2 binary64))
(fma.f64 #s(literal 1/2 binary64) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64))
(fma.f64 (neg.f64 #s(literal 1/2 binary64)) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64))
(fma.f64 (*.f64 (neg.f64 #s(literal 1/2 binary64)) #s(literal 1 binary64)) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64))
(fma.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 1 binary64) #s(literal 1/2 binary64))
(fma.f64 (*.f64 (neg.f64 #s(literal 1/2 binary64)) (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (*.f64 #s(literal 0 binary64) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 (neg.f64 (*.f64 #s(literal 0 binary64) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 (neg.f64 #s(literal 1/2 binary64)) #s(literal 0 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 #s(literal 0 binary64) (neg.f64 #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))
(neg.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)))
(pow.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))

eval282.0ms (2.2%)

Memory
11.2MiB live, 195.1MiB allocated; 33ms collecting garbage
Compiler

Compiled 22 722 to 6 198 computations (72.7% saved)

prune80.0ms (0.6%)

Memory
-15.5MiB live, 85.2MiB allocated; 10ms collecting garbage
Pruning

63 alts after pruning (62 fresh and 1 done)

PrunedKeptTotal
New1 178321 210
Fresh173047
Picked415
Done000
Total1 199631 262
Accuracy
80.6%
Counts
1 262 → 63
Alt Table
Click to see full alt table
StatusAccuracyProgram
62.1%
(fma.f64 (fma.f64 (*.f64 a (fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
62.0%
(fma.f64 (fma.f64 (*.f64 a (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
62.0%
(fma.f64 (fma.f64 (*.f64 a (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
62.0%
(fma.f64 (fma.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
62.0%
(fma.f64 (fma.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
61.8%
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
62.1%
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
45.3%
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64))) (*.f64 b b)))
61.9%
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
61.9%
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
54.4%
(fma.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
58.2%
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
58.0%
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
59.2%
(fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
61.9%
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
62.0%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
61.8%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
62.1%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
45.5%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
62.0%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) (*.f64 b b)))
48.6%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
62.0%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
62.0%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
61.8%
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
61.9%
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
61.8%
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
58.8%
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))))
47.4%
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
79.2%
(+.f64 (pow.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
74.1%
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
74.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
73.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
75.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
44.7%
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a)))
54.7%
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
54.6%
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
52.5%
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
29.0%
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))
42.9%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
36.1%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
36.1%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
29.3%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))
38.5%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
36.2%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
39.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
43.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
43.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
38.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
46.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a)))
44.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a)))
43.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
54.7%
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
54.7%
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
29.0%
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
54.9%
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
Compiler

Compiled 4 210 to 3 427 computations (18.6% saved)

series487.0ms (3.7%)

Memory
25.2MiB live, 209.0MiB allocated; 18ms collecting garbage
Counts
61 → 115
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 180 binary64)
a
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 a a))
(*.f64 a a)
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/90 binary64)
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a)
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))
(*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 b b)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(/.f64 (PI.f64) #s(literal 2 binary64))
(pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))
#s(literal -1/34992000 binary64)
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))
(pow.f64 angle #s(literal 2 binary64))
(pow.f64 (PI.f64) #s(literal 3 binary64))
#s(literal 3 binary64)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
Outputs
#s(approx (+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* (cos (/ (* angle (PI)) 180)) a) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (sqrt (* (* a a) (* a a))) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64)))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (cos (/ (* angle (PI)) 180)) a) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (cos (/ (* angle (PI)) 180)) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (cos (/ (* angle (PI)) 180)) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64))
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* 1/90 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* 1/90 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* 1/90 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* 1/90 (* angle (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* (* angle (PI)) 2) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))
#s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
#s(approx (* (pow angle 2) (pow (PI) 3)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
#s(approx (pow angle 2) (pow.f64 angle #s(literal 2 binary64)))
#s(approx (cos (/ (* angle (PI)) 180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* 1/90 (* angle (PI)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))
#s(approx (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (pow.f64 angle #s(literal 2 binary64)))))))
#s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))
#s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (pow.f64 angle #s(literal 2 binary64)))))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (pow.f64 angle #s(literal 2 binary64))) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))
Calls

9 calls:

TimeVariablePointExpression
7.0ms
angle
@-inf
((+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (* (cos (/ (* angle (PI)) 180)) a) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) angle (PI) 180 a 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))) (cos (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) 1/90 (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (* b b) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) -1/34992000 (* (pow angle 2) (pow (PI) 3)) (pow angle 2) (pow (PI) 3) 3 (* 1/180 (PI)))
6.0ms
a
@-inf
((+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (* (cos (/ (* angle (PI)) 180)) a) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) angle (PI) 180 a 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))) (cos (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) 1/90 (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (* b b) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) -1/34992000 (* (pow angle 2) (pow (PI) 3)) (pow angle 2) (pow (PI) 3) 3 (* 1/180 (PI)))
6.0ms
angle
@inf
((+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (* (cos (/ (* angle (PI)) 180)) a) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) angle (PI) 180 a 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))) (cos (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) 1/90 (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (* b b) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) -1/34992000 (* (pow angle 2) (pow (PI) 3)) (pow angle 2) (pow (PI) 3) 3 (* 1/180 (PI)))
5.0ms
a
@inf
((+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (* (cos (/ (* angle (PI)) 180)) a) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) angle (PI) 180 a 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))) (cos (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) 1/90 (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (* b b) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) -1/34992000 (* (pow angle 2) (pow (PI) 3)) (pow angle 2) (pow (PI) 3) 3 (* 1/180 (PI)))
5.0ms
a
@0
((+ (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (cos (/ (* angle (PI)) 180)) a) 2) (* (cos (/ (* angle (PI)) 180)) a) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) angle (PI) 180 a 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))) (cos (* 1/90 (* angle (PI)))) (* 1/90 (* angle (PI))) 1/90 (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) (cos (/ (* (* angle (PI)) 2) 180)) (/ (* (* angle (PI)) 2) 180) (* (* angle (PI)) 2) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b)) (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (* b b) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) -1/34992000 (* (pow angle 2) (pow (PI) 3)) (pow angle 2) (pow (PI) 3) 3 (* 1/180 (PI)))

rewrite2.0s (15.7%)

Memory
59.4MiB live, 981.0MiB allocated; 239ms collecting garbage
Counts
61 → 1 406
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 180 binary64)
a
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 a a))
(*.f64 a a)
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(pow.f64 a #s(literal 2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/90 binary64)
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a)
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))
(*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))
#s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 b b)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(/.f64 (PI.f64) #s(literal 2 binary64))
(pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))
(*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))
#s(literal -1/34992000 binary64)
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))
(pow.f64 angle #s(literal 2 binary64))
(pow.f64 (PI.f64) #s(literal 3 binary64))
#s(literal 3 binary64)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
Outputs
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(+.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)))
(+.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a))
(+.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (fma.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 a #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))))
(+.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)))
(+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (-.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 b b))))
(+.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)) (-.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))
(-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (*.f64 b b)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))
(fma.f64 (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 a))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 b)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (fabs.f64 b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 b))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 (fabs.f64 b))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (neg.f64 b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (fabs.f64 a) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (fabs.f64 a) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (neg.f64 (fabs.f64 a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (neg.f64 (fabs.f64 a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (neg.f64 (fabs.f64 b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (neg.f64 (fabs.f64 b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (fabs.f64 b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (fabs.f64 b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) a a) (*.f64 a #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 a)) (neg.f64 a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
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(fma.f64 (fabs.f64 angle) (*.f64 (fabs.f64 angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(fma.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))
(fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 1/180 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))
(fma.f64 (neg.f64 #s(literal 1/180 binary64)) (neg.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))
(fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (neg.f64 (neg.f64 #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle))))
(fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (neg.f64 (neg.f64 #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle))))
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 1/180 binary64)) (*.f64 (neg.f64 (neg.f64 #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle))))
(fma.f64 (neg.f64 #s(literal 1/180 binary64)) (neg.f64 (PI.f64)) (*.f64 (neg.f64 (neg.f64 #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle))))
(fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))
(fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 1/180 binary64)) (*.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))
(fma.f64 (neg.f64 #s(literal 1/180 binary64)) (neg.f64 (PI.f64)) (*.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))
(fma.f64 #s(literal 1/180 binary64) (PI.f64) (neg.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))))
(fma.f64 (PI.f64) #s(literal 1/180 binary64) (neg.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))))
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 1/180 binary64)) (neg.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))))
(fma.f64 (neg.f64 #s(literal 1/180 binary64)) (neg.f64 (PI.f64)) (neg.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))))
(fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)))) #s(literal -1/34992000 binary64)))
(fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)))) #s(literal -1/34992000 binary64)))
(fma.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 1/180 binary64)) (*.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)))) #s(literal -1/34992000 binary64)))
(fma.f64 (neg.f64 #s(literal 1/180 binary64)) (neg.f64 (PI.f64)) (*.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)))) #s(literal -1/34992000 binary64)))
(neg.f64 (neg.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))
(neg.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
#s(literal -1/34992000 binary64)
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (PI.f64))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (PI.f64))) angle)
(*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (neg.f64 angle)) (neg.f64 angle))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (fabs.f64 angle)) (fabs.f64 angle))
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) angle))
(*.f64 (fabs.f64 angle) (*.f64 (fabs.f64 angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (neg.f64 (PI.f64))) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (fabs.f64 (PI.f64))) (fabs.f64 (PI.f64)))
(*.f64 (fabs.f64 (PI.f64)) (*.f64 (fabs.f64 (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) angle)))
(*.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) angle)))
(*.f64 angle angle)
(*.f64 (fabs.f64 angle) (fabs.f64 angle))
(*.f64 (neg.f64 angle) (neg.f64 angle))
(*.f64 (fabs.f64 (fabs.f64 angle)) (fabs.f64 (fabs.f64 angle)))
(*.f64 (neg.f64 (fabs.f64 angle)) (neg.f64 (fabs.f64 angle)))
(fabs.f64 (*.f64 angle angle))
(neg.f64 (*.f64 (neg.f64 angle) angle))
(neg.f64 (*.f64 angle (neg.f64 angle)))
(pow.f64 angle #s(literal 2 binary64))
(pow.f64 (neg.f64 angle) #s(literal 2 binary64))
(pow.f64 (fabs.f64 angle) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (fabs.f64 (PI.f64))) (fabs.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (neg.f64 (PI.f64))) (neg.f64 (PI.f64)))
(*.f64 (fabs.f64 (PI.f64)) (*.f64 (fabs.f64 (PI.f64)) (PI.f64)))
(*.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (PI.f64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(pow.f64 (PI.f64) (+.f64 #s(literal 1 binary64) #s(literal 2 binary64)))
#s(literal 3 binary64)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 #s(literal 1/180 binary64)))
(*.f64 (neg.f64 #s(literal 1/180 binary64)) (neg.f64 (PI.f64)))
(neg.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))

eval366.0ms (2.8%)

Memory
1.4MiB live, 233.2MiB allocated; 73ms collecting garbage
Compiler

Compiled 23 394 to 7 026 computations (70% saved)

prune206.0ms (1.6%)

Memory
-0.9MiB live, 101.3MiB allocated; 17ms collecting garbage
Pruning

73 alts after pruning (71 fresh and 2 done)

PrunedKeptTotal
New1 486361 522
Fresh223557
Picked415
Done011
Total1 512731 585
Accuracy
80.6%
Counts
1 585 → 73
Alt Table
Click to see full alt table
StatusAccuracyProgram
62.1%
(fma.f64 (fma.f64 (*.f64 a (fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
62.0%
(fma.f64 (fma.f64 (*.f64 a (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
62.0%
(fma.f64 (fma.f64 (*.f64 a (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
62.0%
(fma.f64 (fma.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
62.0%
(fma.f64 (fma.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
62.1%
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
45.3%
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64))) (*.f64 b b)))
61.9%
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
62.0%
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
54.5%
(fma.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
58.3%
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
59.2%
(fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
62.0%
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
61.9%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
62.1%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
61.8%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
61.9%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
62.1%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
45.5%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
61.9%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (*.f64 b b)))
61.9%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
61.8%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
61.9%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
45.3%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) #s(literal 1/2 binary64)))) (*.f64 b b)))
61.8%
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
61.8%
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
47.4%
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
38.1%
(fma.f64 #s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
79.2%
(+.f64 (pow.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
74.1%
(+.f64 (pow.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
73.9%
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) #s(literal 2 binary64)))
66.3%
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b))
79.2%
(+.f64 (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
74.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle #s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
74.7%
(+.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
44.7%
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a)))
54.6%
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
52.5%
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
46.1%
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))))))
52.5%
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64)))))
29.0%
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))
54.7%
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))
42.9%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
36.1%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
36.1%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
29.3%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))
38.5%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
36.2%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
39.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
43.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
43.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
38.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
46.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a)))
44.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a)))
43.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
48.1%
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)))
54.7%
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)))
54.8%
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))
54.9%
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))))
54.8%
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))))
54.9%
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))))))
54.8%
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)))))))
54.8%
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
54.7%
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
54.7%
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
48.4%
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))))
29.0%
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
54.9%
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
Compiler

Compiled 4 989 to 3 047 computations (38.9% saved)

regimes211.0ms (1.6%)

Memory
16.3MiB live, 151.6MiB allocated; 9ms collecting garbage
Counts
134 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64)))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)))))))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle #s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b))
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) (*.f64 b b)))
(+.f64 (fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64))) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (/ (PI) 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (PI.f64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (fma.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 #s(approx (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fabs.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (fma.f64 (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

36.0ms
angle
34.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
34.0ms
a
33.0ms
b
32.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
79.4%1(/.f64 angle #s(literal 180 binary64))
79.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.4%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%1a
79.4%1b
79.4%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes185.0ms (1.4%)

Memory
-21.4MiB live, 155.5MiB allocated; 43ms collecting garbage
Counts
96 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64)))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)))))))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle #s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b))
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) (*.f64 b b)))
(+.f64 (fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64))) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (/ (PI) 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
Calls

6 calls:

45.0ms
angle
33.0ms
(/.f64 angle #s(literal 180 binary64))
27.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
24.0ms
a
23.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
79.4%1b
79.4%1(/.f64 angle #s(literal 180 binary64))
79.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.4%1angle
79.4%1a
79.4%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes191.0ms (1.5%)

Memory
-39.3MiB live, 160.4MiB allocated; 108ms collecting garbage
Counts
95 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64)))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)))))))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle #s(approx (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (/ (* (* angle (PI)) 2) 180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle #s(literal -1/34992000 binary64)) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b))
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) (*.f64 b b)))
(+.f64 (fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a #s(literal 1/2 binary64))) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (/ (PI) 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
Calls

6 calls:

68.0ms
angle
25.0ms
(/.f64 angle #s(literal 180 binary64))
23.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
23.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
23.0ms
b
Results
AccuracySegmentsBranch
79.3%1(/.f64 angle #s(literal 180 binary64))
79.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.3%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%1b
79.3%1angle
79.3%1a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes131.0ms (1%)

Memory
6.3MiB live, 104.6MiB allocated; 8ms collecting garbage
Counts
83 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64)))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
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(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
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(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)))
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(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) angle)))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (-.f64 (neg.f64 (PI.f64)) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) b) b))
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 180 binary64)) angle)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 #s(literal 1/2 binary64))) b) b (*.f64 (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

25.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
23.0ms
angle
20.0ms
a
20.0ms
b
20.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
79.2%1(/.f64 angle #s(literal 180 binary64))
79.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.2%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%1b
79.2%1angle
79.2%1a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes66.0ms (0.5%)

Memory
7.8MiB live, 54.4MiB allocated; 3ms collecting garbage
Counts
41 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64)))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) a) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)))))))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a (*.f64 #s(approx (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (/ (* (* angle (PI)) 2) 180))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (+ 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (neg (/ angle 180)) (+ (PI) (PI))) (/ (PI) 2))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
Outputs
(fma.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) #s(literal 1 binary64)) a) a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
Calls

6 calls:

11.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
11.0ms
a
10.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
angle
10.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
71.3%2b
72.1%3(/.f64 angle #s(literal 180 binary64))
72.1%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
72.1%3angle
66.2%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.9%4a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes34.0ms (0.3%)

Memory
-28.3MiB live, 18.5MiB allocated; 1ms collecting garbage
Counts
23 → 4
Calls
Call 1
Inputs
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64)))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
Calls

5 calls:

8.0ms
(/.f64 angle #s(literal 180 binary64))
6.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
6.0ms
a
6.0ms
b
6.0ms
angle
Results
AccuracySegmentsBranch
72.9%4a
66.2%4(/.f64 angle #s(literal 180 binary64))
66.2%4(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.2%4angle
69.7%2b
Compiler

Compiled 11 to 21 computations (-90.9% saved)

regimes13.0ms (0.1%)

Memory
13.5MiB live, 13.5MiB allocated; 0ms collecting garbage
Counts
21 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64)))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (*.f64 b (PI.f64))) (*.f64 (PI.f64) (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 b (PI.f64))) (*.f64 b (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle)) angle (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 a a))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) a (*.f64 #s(literal 1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)))
#s(approx (+ (* (+ (* (* a (cos (* (+ (PI) (PI)) (/ angle 180)))) 1/2) (* a 1/2)) a) (* (- 1/2 (* 1/2 (cos (/ (* (* angle (PI)) 2) 180)))) (* b b))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/2 binary64) (*.f64 (*.f64 a #s(literal 1/2 binary64)) a)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b #s(literal 1/32400 binary64)) b))) angle (*.f64 a a)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
Calls

2 calls:

6.0ms
a
6.0ms
b
Results
AccuracySegmentsBranch
62.3%3b
67.4%2a
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes12.0ms (0.1%)

Memory
15.2MiB live, 15.2MiB allocated; 0ms collecting garbage
Counts
5 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64)))))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))))))
Outputs
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))))))
Calls

6 calls:

2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
a
2.0ms
angle
2.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
59.0%2b
58.1%2(/.f64 angle #s(literal 180 binary64))
58.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
58.1%2angle
60.4%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
54.6%1a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes2.0ms (0%)

Memory
2.5MiB live, 2.5MiB allocated; 0ms collecting garbage
Counts
4 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 #s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64)))))
Outputs
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
Calls

1 calls:

2.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
60.0%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 20 to 15 computations (25% saved)

regimes5.0ms (0%)

Memory
8.9MiB live, 8.9MiB allocated; 0ms collecting garbage
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
Outputs
#s(approx (+ (pow (* (cos (* (/ angle 180) (PI))) a) 2) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))
Calls

5 calls:

1.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
b
1.0ms
angle
Results
AccuracySegmentsBranch
54.6%1(/.f64 angle #s(literal 180 binary64))
54.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
54.6%1angle
54.6%1b
54.6%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 30 to 33 computations (-10% saved)

bsearch20.0ms (0.2%)

Memory
-35.5MiB live, 11.7MiB allocated; 2ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
18.0ms
1.4990100631453982e+151
6.997992572534278e+152
Samples
13.0ms112×0valid
Compiler

Compiled 437 to 422 computations (3.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0ms
ival-sinu: 4.0ms (37.5% of total)
ival-cosu: 3.0ms (28.1% of total)
ival-pow2: 2.0ms (18.7% of total)
ival-mult!: 1.0ms (9.4% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch55.0ms (0.4%)

Memory
38.2MiB live, 38.2MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
narrow-enough
Steps
TimeLeftRight
21.0ms
3.4014840124435534e+129
1.2608242890436889e+135
14.0ms
7.213618250443967e+96
4.926594266108886e+97
16.0ms
1.833429043752112e-92
4.5444056771986353e-91
Samples
36.0ms352×0valid
Compiler

Compiled 1 388 to 1 197 computations (13.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 28.0ms
ival-cosu: 9.0ms (32.6% of total)
ival-sinu: 8.0ms (28.9% of total)
ival-pow2: 7.0ms (25.3% of total)
ival-mult!: 3.0ms (10.9% of total)
ival-add!: 1.0ms (3.6% of total)
adjust: 0.0ms (0% of total)

bsearch6.0ms (0%)

Memory
-47.2MiB live, 1.8MiB allocated; 6ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
6.0ms
3.4014840124435534e+129
1.2608242890436889e+135
Compiler

Compiled 492 to 430 computations (12.6% saved)

bsearch0.0ms (0%)

Memory
0.3MiB live, 0.3MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.419252124367822e+306
+inf
Compiler

Compiled 23 to 21 computations (8.7% saved)

bsearch0.0ms (0%)

Memory
0.3MiB live, 0.3MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.419252124367822e+306
+inf
Compiler

Compiled 23 to 21 computations (8.7% saved)

derivations4.0ms (0%)

Memory
5.2MiB live, 5.2MiB allocated; 0ms collecting garbage
Stop Event
fuel
Compiler

Compiled 219 to 141 computations (35.6% saved)

preprocess136.0ms (1%)

Memory
21.7MiB live, 160.9MiB allocated; 12ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 3 253 to 2 496 computations (23.3% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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