
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* t_0 t_0))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor w) dX.u))
(t_4 (+ (* t_3 t_3) (fma t_1 0.0 t_1)))
(t_5 (* (floor h) dY.v))
(t_6 (+ (* t_2 t_2) (* t_5 t_5)))
(t_7 (/ 1.0 (sqrt (fmax t_4 t_6)))))
(if (>= t_4 t_6) (* t_7 t_0) (* t_7 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = t_0 * t_0;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(w) * dX_46_u;
float t_4 = (t_3 * t_3) + fmaf(t_1, 0.0f, t_1);
float t_5 = floorf(h) * dY_46_v;
float t_6 = (t_2 * t_2) + (t_5 * t_5);
float t_7 = 1.0f / sqrtf(fmaxf(t_4, t_6));
float tmp;
if (t_4 >= t_6) {
tmp = t_7 * t_0;
} else {
tmp = t_7 * t_5;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(Float32(t_3 * t_3) + fma(t_1, Float32(0.0), t_1)) t_5 = Float32(floor(h) * dY_46_v) t_6 = Float32(Float32(t_2 * t_2) + Float32(t_5 * t_5)) t_7 = Float32(Float32(1.0) / sqrt(fmax(t_4, t_6))) tmp = Float32(0.0) if (t_4 >= t_6) tmp = Float32(t_7 * t_0); else tmp = Float32(t_7 * t_5); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := t\_0 \cdot t\_0\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := t\_3 \cdot t\_3 + \mathsf{fma}\left(t\_1, 0, t\_1\right)\\
t_5 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_6 := t\_2 \cdot t\_2 + t\_5 \cdot t\_5\\
t_7 := \frac{1}{\sqrt{\mathsf{max}\left(t\_4, t\_6\right)}}\\
\mathbf{if}\;t\_4 \geq t\_6:\\
\;\;\;\;t\_7 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_7 \cdot t\_5\\
\end{array}
\end{array}
Initial program 75.9%
Applied rewrites75.9%
Applied rewrites75.9%
Applied rewrites77.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor w) dY.u))
(t_3 (* t_2 t_2))
(t_4 (* (floor h) dX.v))
(t_5 (* t_4 t_4))
(t_6 (* t_0 t_0))
(t_7
(/ 1.0 (sqrt (fmax (+ t_6 (fma t_5 0.0 t_5)) (+ t_3 (* t_1 t_1)))))))
(if (>= (fma (* t_4 (floor h)) dX.v t_6) (fma (* t_1 (floor h)) dY.v t_3))
(* t_7 t_4)
(* t_7 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(w) * dY_46_u;
float t_3 = t_2 * t_2;
float t_4 = floorf(h) * dX_46_v;
float t_5 = t_4 * t_4;
float t_6 = t_0 * t_0;
float t_7 = 1.0f / sqrtf(fmaxf((t_6 + fmaf(t_5, 0.0f, t_5)), (t_3 + (t_1 * t_1))));
float tmp;
if (fmaf((t_4 * floorf(h)), dX_46_v, t_6) >= fmaf((t_1 * floorf(h)), dY_46_v, t_3)) {
tmp = t_7 * t_4;
} else {
tmp = t_7 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(t_2 * t_2) t_4 = Float32(floor(h) * dX_46_v) t_5 = Float32(t_4 * t_4) t_6 = Float32(t_0 * t_0) t_7 = Float32(Float32(1.0) / sqrt(fmax(Float32(t_6 + fma(t_5, Float32(0.0), t_5)), Float32(t_3 + Float32(t_1 * t_1))))) tmp = Float32(0.0) if (fma(Float32(t_4 * floor(h)), dX_46_v, t_6) >= fma(Float32(t_1 * floor(h)), dY_46_v, t_3)) tmp = Float32(t_7 * t_4); else tmp = Float32(t_7 * t_1); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := t\_2 \cdot t\_2\\
t_4 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_5 := t\_4 \cdot t\_4\\
t_6 := t\_0 \cdot t\_0\\
t_7 := \frac{1}{\sqrt{\mathsf{max}\left(t\_6 + \mathsf{fma}\left(t\_5, 0, t\_5\right), t\_3 + t\_1 \cdot t\_1\right)}}\\
\mathbf{if}\;\mathsf{fma}\left(t\_4 \cdot \left\lfloor h\right\rfloor , dX.v, t\_6\right) \geq \mathsf{fma}\left(t\_1 \cdot \left\lfloor h\right\rfloor , dY.v, t\_3\right):\\
\;\;\;\;t\_7 \cdot t\_4\\
\mathbf{else}:\\
\;\;\;\;t\_7 \cdot t\_1\\
\end{array}
\end{array}
Initial program 75.9%
Applied rewrites75.9%
Applied rewrites75.9%
Applied rewrites77.1%
Applied rewrites76.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (* (floor w) dY.u))
(t_2 (fma (* t_0 (floor h)) dY.v (* t_1 t_1)))
(t_3 (* (floor w) dX.u))
(t_4 (* (floor h) dX.v))
(t_5 (fma t_3 t_3 (* t_4 t_4)))
(t_6 (sqrt (fmax t_5 t_2))))
(if (>= t_5 t_2) (/ t_4 t_6) (/ t_0 t_6))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = fmaf((t_0 * floorf(h)), dY_46_v, (t_1 * t_1));
float t_3 = floorf(w) * dX_46_u;
float t_4 = floorf(h) * dX_46_v;
float t_5 = fmaf(t_3, t_3, (t_4 * t_4));
float t_6 = sqrtf(fmaxf(t_5, t_2));
float tmp;
if (t_5 >= t_2) {
tmp = t_4 / t_6;
} else {
tmp = t_0 / t_6;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = fma(Float32(t_0 * floor(h)), dY_46_v, Float32(t_1 * t_1)) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(floor(h) * dX_46_v) t_5 = fma(t_3, t_3, Float32(t_4 * t_4)) t_6 = sqrt(fmax(t_5, t_2)) tmp = Float32(0.0) if (t_5 >= t_2) tmp = Float32(t_4 / t_6); else tmp = Float32(t_0 / t_6); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \mathsf{fma}\left(t\_0 \cdot \left\lfloor h\right\rfloor , dY.v, t\_1 \cdot t\_1\right)\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_5 := \mathsf{fma}\left(t\_3, t\_3, t\_4 \cdot t\_4\right)\\
t_6 := \sqrt{\mathsf{max}\left(t\_5, t\_2\right)}\\
\mathbf{if}\;t\_5 \geq t\_2:\\
\;\;\;\;\frac{t\_4}{t\_6}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_6}\\
\end{array}
\end{array}
Initial program 75.9%
Applied rewrites76.1%
Applied rewrites76.1%
Applied rewrites76.1%
Applied rewrites77.1%
Applied rewrites76.5%
Applied rewrites76.2%
Applied rewrites76.2%
herbie shell --seed 2025153
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))