
Time bar (total: 7.2s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.6s | 8 255× | 0 | valid |
| 0.0ms | 1× | 1 | valid |
ival-cosu: 516.0ms (38.9% of total)ival-sinu: 396.0ms (29.8% of total)ival-pow2: 318.0ms (23.9% of total)ival-mult!: 81.0ms (6.1% of total)ival-add!: 17.0ms (1.3% of total)adjust: 1.0ms (0.1% of total)Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 173 | 213 |
| 2 | 797 | 213 |
| 3 | 5484 | 213 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
Compiled 40 to 30 computations (25% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 263 | 1277 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 5.0ms | angle | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 4.0ms | b | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | a | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | a | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 83 |
| 0 | 25 | 83 |
| 1 | 99 | 83 |
| 2 | 361 | 83 |
| 3 | 2401 | 83 |
| 0 | 8227 | 83 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))) (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (fma.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))))) |
(neg.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) |
(neg.f64 (neg.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)))) |
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) (neg.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) (neg.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (neg.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(fma.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (neg.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))) (neg.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a)) (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a)) (fabs.f64 a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b)) (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b)) (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) (fabs.f64 b) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(fma.f64 (fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) (fabs.f64 b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
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(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
a |
(neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
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(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 1/180 binary64)) |
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) |
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(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
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(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
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(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) |
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(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
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(/.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal -1 binary64) angle)) #s(literal -540 binary64)) |
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(/.f64 (neg.f64 (*.f64 #s(literal -1 binary64) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64)) |
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(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
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(*.f64 (pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)) (pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))) |
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(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) |
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(*.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b)) |
(*.f64 b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) |
(/.f64 (pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal -1 binary64))) |
(/.f64 (pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)) (pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal -1 binary64))) |
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal -1 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal -2 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal -2 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal -2 binary64))) |
(neg.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b))) |
(sqrt.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) |
(fabs.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b)) |
(fabs.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) b)) |
(fma.f64 b (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 b (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) b)) |
b |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))))) |
(neg.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(sin.f64 (+.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 2 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal -1 binary64))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal -1 binary64))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal -1 binary64))) |
(cos.f64 (neg.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(cos.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 2 binary64))) |
(cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(cos.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 2 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
Compiled 5 657 to 1 511 computations (73.3% saved)
37 alts after pruning (37 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 282 | 37 | 319 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 283 | 37 | 320 |
| Status | Accuracy | Program |
|---|---|---|
| 62.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 68.4% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) | |
| 68.4% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 68.5% | (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) | |
| 15.4% | (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) | |
| ▶ | 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 82.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 83.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 82.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| ▶ | 83.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal -1 binary64)))) |
| 74.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)))) | |
| 15.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) | |
| 66.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 48.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))) | |
| 83.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ▶ | 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
| 82.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 67.6% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 42.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 71.4% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 43.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 71.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) | |
| ▶ | 55.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
| 56.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 48.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
Compiled 2 164 to 1 644 computations (24% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 307 | 1457 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
a |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
b |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) |
(*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)) |
(/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) |
(*.f64 #s(literal 3 binary64) angle) |
#s(literal 3 binary64) |
#s(literal 540 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal -1 binary64)))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal -1 binary64))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1 binary64) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal -1 binary64)) |
#s(literal -1 binary64) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64)) |
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* 3 angle) (*.f64 #s(literal 3 binary64) angle)) |
#s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) b)) |
#s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (fma.f64 #s(literal 1/64800 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) b) (/.f64 #s(literal 1 binary64) b))) |
#s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4199040000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) (*.f64 #s(literal 1/25194240000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b))))) (*.f64 #s(literal -1/64800 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) b))) (/.f64 #s(literal 1 binary64) b))) |
#s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b) (fma.f64 #s(literal 1/1632586752000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b) (*.f64 #s(literal 1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/4199040000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) (*.f64 #s(literal 1/25194240000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b))))))))) (fma.f64 #s(literal -1/4199040000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) (*.f64 #s(literal 1/25194240000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b))))) (*.f64 #s(literal -1/64800 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) b))) (/.f64 #s(literal 1 binary64) b))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (* 1/180 (PI)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 7.0ms | angle | @ | 0 | ((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) b (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) (pow (* b (cos (* (* angle 1/180) (PI)))) 2) (* b (cos (* (* angle 1/180) (PI)))) (cos (* (* angle 1/180) (PI))) (+ (pow (* a (sin (* (/ (* 3 angle) 540) (PI)))) 2) (pow (* b (cos (* (/ (* 3 angle) 540) (PI)))) 2)) (pow (* a (sin (* (/ (* 3 angle) 540) (PI)))) 2) (* a (sin (* (/ (* 3 angle) 540) (PI)))) (sin (* (/ (* 3 angle) 540) (PI))) (* (/ (* 3 angle) 540) (PI)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (pow (* b (cos (* (/ (* 3 angle) 540) (PI)))) 2) (* b (cos (* (/ (* 3 angle) 540) (PI)))) (cos (* (/ (* 3 angle) 540) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1)) (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1 (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) -1) |
| 5.0ms | a | @ | 0 | ((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) b (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) (pow (* b (cos (* (* angle 1/180) (PI)))) 2) (* b (cos (* (* angle 1/180) (PI)))) (cos (* (* angle 1/180) (PI))) (+ (pow (* a (sin (* (/ (* 3 angle) 540) (PI)))) 2) (pow (* b (cos (* (/ (* 3 angle) 540) (PI)))) 2)) (pow (* a (sin (* (/ (* 3 angle) 540) (PI)))) 2) (* a (sin (* (/ (* 3 angle) 540) (PI)))) (sin (* (/ (* 3 angle) 540) (PI))) (* (/ (* 3 angle) 540) (PI)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (pow (* b (cos (* (/ (* 3 angle) 540) (PI)))) 2) (* b (cos (* (/ (* 3 angle) 540) (PI)))) (cos (* (/ (* 3 angle) 540) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1)) (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1 (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) -1) |
| 4.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) b (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) (pow (* b (cos (* (* angle 1/180) (PI)))) 2) (* b (cos (* (* angle 1/180) (PI)))) (cos (* (* angle 1/180) (PI))) (+ (pow (* a (sin (* (/ (* 3 angle) 540) (PI)))) 2) (pow (* b (cos (* (/ (* 3 angle) 540) (PI)))) 2)) (pow (* a (sin (* (/ (* 3 angle) 540) (PI)))) 2) (* a (sin (* (/ (* 3 angle) 540) (PI)))) (sin (* (/ (* 3 angle) 540) (PI))) (* (/ (* 3 angle) 540) (PI)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (pow (* b (cos (* (/ (* 3 angle) 540) (PI)))) 2) (* b (cos (* (/ (* 3 angle) 540) (PI)))) (cos (* (/ (* 3 angle) 540) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1)) (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1 (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) -1) |
| 3.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) b (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) (pow (* b (cos (* (* angle 1/180) (PI)))) 2) (* b (cos (* (* angle 1/180) (PI)))) (cos (* (* angle 1/180) (PI))) (+ (pow (* a (sin (* (/ (* 3 angle) 540) (PI)))) 2) (pow (* b (cos (* (/ (* 3 angle) 540) (PI)))) 2)) (pow (* a (sin (* (/ (* 3 angle) 540) (PI)))) 2) (* a (sin (* (/ (* 3 angle) 540) (PI)))) (sin (* (/ (* 3 angle) 540) (PI))) (* (/ (* 3 angle) 540) (PI)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (pow (* b (cos (* (/ (* 3 angle) 540) (PI)))) 2) (* b (cos (* (/ (* 3 angle) 540) (PI)))) (cos (* (/ (* 3 angle) 540) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1)) (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1 (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) -1) |
| 3.0ms | b | @ | -inf | ((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) b (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) (pow (* b (cos (* (* angle 1/180) (PI)))) 2) (* b (cos (* (* angle 1/180) (PI)))) (cos (* (* angle 1/180) (PI))) (+ (pow (* a (sin (* (/ (* 3 angle) 540) (PI)))) 2) (pow (* b (cos (* (/ (* 3 angle) 540) (PI)))) 2)) (pow (* a (sin (* (/ (* 3 angle) 540) (PI)))) 2) (* a (sin (* (/ (* 3 angle) 540) (PI)))) (sin (* (/ (* 3 angle) 540) (PI))) (* (/ (* 3 angle) 540) (PI)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (pow (* b (cos (* (/ (* 3 angle) 540) (PI)))) 2) (* b (cos (* (/ (* 3 angle) 540) (PI)))) (cos (* (/ (* 3 angle) 540) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1)) (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1 (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) -1) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 64 | 420 |
| 0 | 107 | 376 |
| 1 | 427 | 376 |
| 2 | 1081 | 376 |
| 3 | 5129 | 376 |
| 0 | 8139 | 376 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
a |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
b |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) |
(*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)) |
(/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) |
(*.f64 #s(literal 3 binary64) angle) |
#s(literal 3 binary64) |
#s(literal 540 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal -1 binary64)))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal -1 binary64))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1 binary64) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal -1 binary64)) |
#s(literal -1 binary64) |
| Outputs |
|---|
(*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) |
(*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (/.f64 (neg.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) #s(literal 1 binary64)) (*.f64 (neg.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(*.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) b) |
(*.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal 1 binary64) b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal -1 binary64)) (*.f64 (neg.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) |
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a |
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(PI.f64) |
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b |
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(fma.f64 (neg.f64 angle) #s(literal -3 binary64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 3 binary64) angle))) |
(fma.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) angle) (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 3 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 3 binary64) angle))) |
(fma.f64 #s(literal 3 binary64) angle (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 3 binary64) angle (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 3 binary64) angle))) |
(fma.f64 angle #s(literal 3 binary64) (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 angle #s(literal 3 binary64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 3 binary64) angle))) |
(+.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 0 binary64))) |
(+.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 3 binary64) angle))) |
#s(literal 3 binary64) |
#s(literal 540 binary64) |
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(*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) #s(literal 0 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) b)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(*.f64 b (*.f64 (neg.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(*.f64 b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) |
(pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) #s(literal -1 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal -2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (/.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) |
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(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) #s(literal -1 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal -2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (*.f64 (neg.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) |
(/.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) |
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(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) b) |
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(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (fabs.f64 b)) (fabs.f64 b)) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (neg.f64 b)) (neg.f64 b)) |
(*.f64 (*.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (neg.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) b) |
(*.f64 (*.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (neg.f64 b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
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(*.f64 (*.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (neg.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) b) |
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (/.f64 #s(literal 1 binary64) b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fabs.f64 b)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fabs.f64 b))) |
(*.f64 (*.f64 (fabs.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (fabs.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
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(*.f64 (/.f64 b #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) |
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(*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) |
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(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) b)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(*.f64 b (*.f64 (neg.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(*.f64 b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) |
(pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) #s(literal -1 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal -2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (/.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) |
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) |
(/.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) |
(/.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) #s(literal -1 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal -2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (*.f64 (neg.f64 b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
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(/.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) |
(neg.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b)) |
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(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) b) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) b))) |
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(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64))) |
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(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) b) |
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(fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal -1 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) |
#s(literal -1 binary64) |
Compiled 13 571 to 3 297 computations (75.7% saved)
50 alts after pruning (49 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 729 | 36 | 765 |
| Fresh | 19 | 13 | 32 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 752 | 50 | 802 |
| Status | Accuracy | Program |
|---|---|---|
| 62.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 68.4% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) | |
| 68.4% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 81.0% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) | |
| 82.2% | (fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (/.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) | |
| 76.7% | (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 82.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 82.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b))) | |
| 82.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) | |
| ▶ | 81.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) b)))) | |
| 15.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) | |
| 83.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| ✓ | 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal -2 binary64))) | |
| 83.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| ▶ | 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (PI.f64)) #s(literal -2 binary64))))) #s(literal 2 binary64))) | |
| 82.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 67.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))) | |
| 82.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) | |
| ▶ | 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) #s(literal 2 binary64))) |
| 79.3% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| ▶ | 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
| 67.6% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 67.4% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 42.7% | (+.f64 #s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 #s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 77.0% | (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) | |
| 43.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 55.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) b))) | |
| 55.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) | |
| 56.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ▶ | 55.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 54.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
Compiled 2 529 to 2 103 computations (16.8% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 672 | 4574 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
a |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) |
b |
(-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))))) |
(*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) |
#s(literal 4 binary64) |
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/540 binary64) angle) |
#s(literal 1/540 binary64) |
#s(literal 3 binary64) |
(*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 b b) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (PI.f64)) |
#s(literal 1/90 binary64) |
(*.f64 a a) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) |
(sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64)))) |
(*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) |
(cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1 binary64) |
#s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx b b) |
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 8 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 1/680244480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/583200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/297538935552000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/8926168066560000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/17852336133120000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))) (*.f64 #s(literal -1/2975389355520000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 8 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx angle angle) |
#s(approx (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 8 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 1/680244480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/583200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/297538935552000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/8926168066560000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/17852336133120000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))) (*.f64 #s(literal -1/2975389355520000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 8 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 1/680244480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 1/680244480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/583200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/297538935552000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/8926168066560000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/17852336133120000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal -1/5950778711040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) #s(literal 1 binary64)) |
#s(approx (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 1/680244480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/583200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/297538935552000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/8926168066560000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/17852336133120000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal -1/5950778711040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/680244480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) #s(literal 4 binary64)) |
#s(approx (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (+.f64 #s(literal 4 binary64) (*.f64 #s(literal 4 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (+.f64 #s(literal 4 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))) |
#s(approx (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (+.f64 #s(literal 4 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/583200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/297538935552000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/8926168066560000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/17852336133120000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))))) |
#s(approx (pow (cos (* (* 1/540 angle) (PI))) 3) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (cos (* (* 1/540 angle) (PI))) 3) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))) |
#s(approx (pow (cos (* (* 1/540 angle) (PI))) 3) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/583200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/297538935552000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/8926168066560000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/17852336133120000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))))))) |
#s(approx (cos (* (* 1/540 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/583200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* 1/540 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/2040733440000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* 1/540 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17852336133120000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* 1/540 angle) (PI)) (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* 1/540 angle) (*.f64 #s(literal 1/540 binary64) angle)) |
#s(approx (* 3 (cos (* (* 1/540 angle) (PI)))) #s(literal 3 binary64)) |
#s(approx (* 3 (cos (* (* 1/540 angle) (PI)))) (+.f64 #s(literal 3 binary64) (*.f64 #s(literal -1/194400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 3 (cos (* (* 1/540 angle) (PI)))) (+.f64 #s(literal 3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/680244480000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 3 (cos (* (* 1/540 angle) (PI)))) (+.f64 #s(literal 3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/5950778711040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/680244480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (cos (* (* angle (PI)) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* angle (PI)) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* angle (PI)) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* angle (PI)) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) b)) |
#s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (fma.f64 #s(literal 1/64800 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) b) (/.f64 #s(literal 1 binary64) b))) |
#s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4199040000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) (*.f64 #s(literal 1/25194240000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b))))) (*.f64 #s(literal -1/64800 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) b))) (/.f64 #s(literal 1 binary64) b))) |
#s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b) (fma.f64 #s(literal 1/1632586752000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b) (*.f64 #s(literal 1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/4199040000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) (*.f64 #s(literal 1/25194240000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b))))))))) (fma.f64 #s(literal -1/4199040000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) (*.f64 #s(literal 1/25194240000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b))))) (*.f64 #s(literal -1/64800 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) b))) (/.f64 #s(literal 1 binary64) b))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
#s(approx (pow (cos (* (* 1/540 angle) (PI))) 3) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
#s(approx (cos (* (* 1/540 angle) (PI))) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* 3 (cos (* (* 1/540 angle) (PI)))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (* (* angle (PI)) 1/90)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (* 1/180 (PI)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 12.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2) (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) 4 (pow (cos (* (* 1/540 angle) (PI))) 3) (cos (* (* 1/540 angle) (PI))) (* (* 1/540 angle) (PI)) (* 1/540 angle) 1/540 3 (* 3 (cos (* (* 1/540 angle) (PI)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))) (cos (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 1/90 (* a a) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* 3 (* (* angle (PI)) 1/540)))) 2) (pow (* b (cos (* 3 (* (* angle (PI)) 1/540)))) 2)) (pow (* a (sin (* 3 (* (* angle (PI)) 1/540)))) 2) (* a (sin (* 3 (* (* angle (PI)) 1/540)))) (sin (* 3 (* (* angle (PI)) 1/540))) (* 3 (* (* angle (PI)) 1/540)) (* (* angle (PI)) 1/540) (pow (* b (cos (* 3 (* (* angle (PI)) 1/540)))) 2) (* b (cos (* 3 (* (* angle (PI)) 1/540)))) (cos (* 3 (* (* angle (PI)) 1/540))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1)) (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1 (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/ 1 (* b (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI))))) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI)))) |
| 11.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2) (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) 4 (pow (cos (* (* 1/540 angle) (PI))) 3) (cos (* (* 1/540 angle) (PI))) (* (* 1/540 angle) (PI)) (* 1/540 angle) 1/540 3 (* 3 (cos (* (* 1/540 angle) (PI)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))) (cos (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 1/90 (* a a) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* 3 (* (* angle (PI)) 1/540)))) 2) (pow (* b (cos (* 3 (* (* angle (PI)) 1/540)))) 2)) (pow (* a (sin (* 3 (* (* angle (PI)) 1/540)))) 2) (* a (sin (* 3 (* (* angle (PI)) 1/540)))) (sin (* 3 (* (* angle (PI)) 1/540))) (* 3 (* (* angle (PI)) 1/540)) (* (* angle (PI)) 1/540) (pow (* b (cos (* 3 (* (* angle (PI)) 1/540)))) 2) (* b (cos (* 3 (* (* angle (PI)) 1/540)))) (cos (* 3 (* (* angle (PI)) 1/540))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1)) (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1 (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/ 1 (* b (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI))))) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI)))) |
| 10.0ms | angle | @ | 0 | ((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2) (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) 4 (pow (cos (* (* 1/540 angle) (PI))) 3) (cos (* (* 1/540 angle) (PI))) (* (* 1/540 angle) (PI)) (* 1/540 angle) 1/540 3 (* 3 (cos (* (* 1/540 angle) (PI)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))) (cos (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 1/90 (* a a) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* 3 (* (* angle (PI)) 1/540)))) 2) (pow (* b (cos (* 3 (* (* angle (PI)) 1/540)))) 2)) (pow (* a (sin (* 3 (* (* angle (PI)) 1/540)))) 2) (* a (sin (* 3 (* (* angle (PI)) 1/540)))) (sin (* 3 (* (* angle (PI)) 1/540))) (* 3 (* (* angle (PI)) 1/540)) (* (* angle (PI)) 1/540) (pow (* b (cos (* 3 (* (* angle (PI)) 1/540)))) 2) (* b (cos (* 3 (* (* angle (PI)) 1/540)))) (cos (* 3 (* (* angle (PI)) 1/540))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1)) (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1 (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/ 1 (* b (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI))))) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI)))) |
| 8.0ms | a | @ | -inf | ((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2) (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) 4 (pow (cos (* (* 1/540 angle) (PI))) 3) (cos (* (* 1/540 angle) (PI))) (* (* 1/540 angle) (PI)) (* 1/540 angle) 1/540 3 (* 3 (cos (* (* 1/540 angle) (PI)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))) (cos (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 1/90 (* a a) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* 3 (* (* angle (PI)) 1/540)))) 2) (pow (* b (cos (* 3 (* (* angle (PI)) 1/540)))) 2)) (pow (* a (sin (* 3 (* (* angle (PI)) 1/540)))) 2) (* a (sin (* 3 (* (* angle (PI)) 1/540)))) (sin (* 3 (* (* angle (PI)) 1/540))) (* 3 (* (* angle (PI)) 1/540)) (* (* angle (PI)) 1/540) (pow (* b (cos (* 3 (* (* angle (PI)) 1/540)))) 2) (* b (cos (* 3 (* (* angle (PI)) 1/540)))) (cos (* 3 (* (* angle (PI)) 1/540))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1)) (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1 (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/ 1 (* b (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI))))) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI)))) |
| 8.0ms | b | @ | -inf | ((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2) (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) 4 (pow (cos (* (* 1/540 angle) (PI))) 3) (cos (* (* 1/540 angle) (PI))) (* (* 1/540 angle) (PI)) (* 1/540 angle) 1/540 3 (* 3 (cos (* (* 1/540 angle) (PI)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* a a)) (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))) (cos (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 1/90 (* a a) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* 3 (* (* angle (PI)) 1/540)))) 2) (pow (* b (cos (* 3 (* (* angle (PI)) 1/540)))) 2)) (pow (* a (sin (* 3 (* (* angle (PI)) 1/540)))) 2) (* a (sin (* 3 (* (* angle (PI)) 1/540)))) (sin (* 3 (* (* angle (PI)) 1/540))) (* 3 (* (* angle (PI)) 1/540)) (* (* angle (PI)) 1/540) (pow (* b (cos (* 3 (* (* angle (PI)) 1/540)))) 2) (* b (cos (* 3 (* (* angle (PI)) 1/540)))) (cos (* 3 (* (* angle (PI)) 1/540))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (/ (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (pow (* (cos (* (PI) (* 1/180 angle))) b) -1)) (pow (* (cos (* (PI) (* 1/180 angle))) b) 1) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1 (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/ 1 (* b (cos (* 1/180 (* angle (PI)))))) (* b (cos (* 1/180 (* angle (PI))))) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 83 | 594 |
| 0 | 136 | 550 |
| 1 | 551 | 518 |
| 2 | 1705 | 518 |
| 0 | 8736 | 513 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
a |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) |
b |
(-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))))) |
(*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) |
#s(literal 4 binary64) |
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/540 binary64) angle) |
#s(literal 1/540 binary64) |
#s(literal 3 binary64) |
(*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 b b) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (PI.f64)) |
#s(literal 1/90 binary64) |
(*.f64 a a) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) |
(sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64)))) |
(*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) |
(cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1 binary64) |
#s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
| Outputs |
|---|
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) b))) (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a) (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) b))) (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) b) (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a))) (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a)) |
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#s(literal 4 binary64) |
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(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (neg.f64 (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(fma.f64 #s(literal 3 binary64) (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/540 binary64) angle) (*.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(fma.f64 #s(literal 1/540 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
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(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
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(*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) |
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(*.f64 (PI.f64) angle) |
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(fma.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(fma.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(fma.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 0 binary64)) |
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(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 0 binary64)) |
(fma.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
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(fma.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 0 binary64)) |
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(fma.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 angle (PI.f64) (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(fma.f64 angle (PI.f64) #s(literal 0 binary64)) |
(fma.f64 (PI.f64) angle (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(fma.f64 (PI.f64) angle #s(literal 0 binary64)) |
(+.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(+.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64))) |
(log.f64 (exp.f64 (*.f64 angle (PI.f64)))) |
#s(literal 1/90 binary64) |
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(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a)))) |
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(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a)) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a)) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal -1 binary64))) |
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64))) |
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fabs.f64 b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fabs.f64 b)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (fabs.f64 b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (fabs.f64 b))) |
(*.f64 (*.f64 (neg.f64 (fabs.f64 b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (neg.f64 (fabs.f64 b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (fabs.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (fabs.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) b) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) b) (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)))) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)))) |
(*.f64 (pow.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) b) #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) (pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) b) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)) |
(*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (neg.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) |
(*.f64 (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (neg.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(*.f64 (neg.f64 b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (neg.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) b) #s(literal 1 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) b)) |
(*.f64 (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) b) (pow.f64 (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) b) #s(literal 0 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 b (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (neg.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
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(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/540 binary64)) |
(*.f64 (*.f64 #s(literal 1/540 binary64) (PI.f64)) (*.f64 angle #s(literal 3 binary64))) |
(*.f64 #s(literal -3 binary64) (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64))) #s(literal -3 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (neg.f64 (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 3 binary64) (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)) |
(*.f64 (*.f64 #s(literal 1/540 binary64) angle) (*.f64 (PI.f64) #s(literal 3 binary64))) |
(*.f64 #s(literal 1/540 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1 binary64)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
Compiled 26 665 to 6 843 computations (74.3% saved)
77 alts after pruning (76 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 296 | 45 | 1 341 |
| Fresh | 13 | 31 | 44 |
| Picked | 4 | 1 | 5 |
| Done | 1 | 0 | 1 |
| Total | 1 314 | 77 | 1 391 |
| Status | Accuracy | Program |
|---|---|---|
| 62.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 68.4% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a)) | |
| 68.4% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 81.0% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) | |
| 82.2% | (fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (/.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) | |
| 76.7% | (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) | |
| 62.8% | (+.f64 (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) #s(literal -4 binary64)))) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| 63.7% | (+.f64 (fma.f64 a (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 51.8% | (+.f64 (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 53.9% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) #s(literal 4 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) #s(literal 4 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 82.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) b)))) | |
| 81.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (*.f64 (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 #s(literal 1 binary64) b))))) | |
| 83.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 81.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) | |
| ▶ | 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal -2 binary64))) | |
| 83.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 83.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64)) (*.f64 #s(literal -1/540 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| 83.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/540 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/540 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| 83.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)) angle))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)) angle)))))) #s(literal 2 binary64))) | |
| ▶ | 83.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))))) #s(literal 2 binary64))) |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/270 binary64))))) #s(literal 4 binary64) #s(literal -3 binary64)))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 3 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64))) (PI.f64)))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (neg.f64 (*.f64 #s(literal 3 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| 82.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 67.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))) | |
| ▶ | 82.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/540 binary64))))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/540 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.8% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.8% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/90 binary64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 6 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 (*.f64 #s(literal 1/540 binary64) (PI.f64)) #s(literal 2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| ▶ | 62.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
| 62.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| 48.2% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 46.8% | (+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 66.9% | (+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 67.4% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 43.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 55.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) b))) | |
| 55.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) | |
| 56.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ✓ | 55.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| ▶ | 49.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
| 0.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) | |
| 54.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) | |
| 56.6% | #s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
Compiled 4 360 to 3 605 computations (17.3% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 674 | 4878 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
a |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))))) #s(literal 2 binary64)) |
(*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))))) |
b |
(-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))))) |
(*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) |
#s(literal 4 binary64) |
(pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64)) |
(cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))) |
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
#s(literal 2/3 binary64) |
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)) |
(cbrt.f64 (PI.f64)) |
#s(literal 1/540 binary64) |
#s(literal 3 binary64) |
(*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 b b)) |
(*.f64 b b) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64))))) |
(cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))) |
(*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)) |
(*.f64 angle (PI.f64)) |
#s(literal 1/270 binary64) |
(*.f64 a a) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
#s(literal 1 binary64) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) |
(sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle)) |
(*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle) |
(log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) |
(cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx b b) |
#s(approx (sqrt (* (* b b) (* b b))) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (* b b) (* b b)) (pow.f64 b #s(literal 4 binary64))) |
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 8 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 1/680244480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/583200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/297538935552000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/8926168066560000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/17852336133120000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))) (*.f64 #s(literal -1/2975389355520000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 8 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx angle angle) |
#s(approx (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 8 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 1/680244480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/583200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/297538935552000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/8926168066560000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/17852336133120000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))) (*.f64 #s(literal -1/2975389355520000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 8 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 1/680244480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 1/680244480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/583200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/297538935552000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/8926168066560000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/17852336133120000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal -1/5950778711040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) #s(literal 1 binary64)) |
#s(approx (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 1/680244480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/583200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/297538935552000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/8926168066560000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/17852336133120000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal -1/5950778711040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/680244480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) #s(literal 4 binary64)) |
#s(approx (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (+.f64 #s(literal 4 binary64) (*.f64 #s(literal 4 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))) |
#s(approx (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (+.f64 #s(literal 4 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))) |
#s(approx (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (+.f64 #s(literal 4 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/583200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/297538935552000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/8926168066560000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/17852336133120000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))))) |
#s(approx (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))) |
#s(approx (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/291600 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/170061120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/583200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/1020366720000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/340122240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/297538935552000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/8926168066560000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/17852336133120000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))))))) |
#s(approx (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/583200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/2040733440000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/583200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17852336133120000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/2040733440000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)) (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* angle (pow (PI) 2/3)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
#s(approx (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))) #s(literal 3 binary64)) |
#s(approx (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))) (+.f64 #s(literal 3 binary64) (*.f64 #s(literal -1/194400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))) (+.f64 #s(literal 3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/680244480000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))) (+.f64 #s(literal 3 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/5950778711040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/680244480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270)))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (cos (* 3 (* (* angle (PI)) 1/270))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* 3 (* (* angle (PI)) 1/270))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* 3 (* (* angle (PI)) 1/270))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* 3 (* (* angle (PI)) 1/270)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (* angle (PI)) 1/270) (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (/ 1 (cos (* angle (* (PI) 1/180)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (/ 1 (cos (* angle (* (PI) 1/180)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (/ 1 (cos (* angle (* (PI) 1/180)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1632586752000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (fma.f64 #s(literal -1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
#s(approx (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
#s(approx (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (* 3 (* (* angle (PI)) 1/270))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (* 1/180 (PI)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (/ 1 (cos (* angle (* (PI) 1/180)))) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 10.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2) (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3) (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)) (* angle (pow (PI) 2/3)) (pow (PI) 2/3) 2/3 (* (cbrt (PI)) 1/540) (cbrt (PI)) 1/540 3 (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (* b b) (+ (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270)))) (cos (* 3 (* (* angle (PI)) 1/270))) (* 3 (* (* angle (PI)) 1/270)) (* (* angle (PI)) 1/270) (* angle (PI)) 1/270 (* a a) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (/ b (/ 1 (cos (* angle (* (PI) 1/180))))) 2)) (pow (/ b (/ 1 (cos (* angle (* (PI) 1/180))))) 2) (/ b (/ 1 (cos (* angle (* (PI) 1/180))))) (/ 1 (cos (* angle (* (PI) 1/180)))) 1 (cos (* angle (* (PI) 1/180))) (* angle (* (PI) 1/180)) (* (PI) 1/180) (+ (pow (* a (sin (* (log (exp (* (PI) 1/180))) angle))) 2) (pow (* b (cos (* (log (exp (* (PI) 1/180))) angle))) 2)) (pow (* a (sin (* (log (exp (* (PI) 1/180))) angle))) 2) (* a (sin (* (log (exp (* (PI) 1/180))) angle))) (sin (* (log (exp (* (PI) 1/180))) angle)) (* (log (exp (* (PI) 1/180))) angle) (log (exp (* (PI) 1/180))) (exp (* (PI) 1/180)) (pow (* b (cos (* (log (exp (* (PI) 1/180))) angle))) 2) (* b (cos (* (log (exp (* (PI) 1/180))) angle))) (cos (* (log (exp (* (PI) 1/180))) angle))) |
| 7.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2) (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3) (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)) (* angle (pow (PI) 2/3)) (pow (PI) 2/3) 2/3 (* (cbrt (PI)) 1/540) (cbrt (PI)) 1/540 3 (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (* b b) (+ (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270)))) (cos (* 3 (* (* angle (PI)) 1/270))) (* 3 (* (* angle (PI)) 1/270)) (* (* angle (PI)) 1/270) (* angle (PI)) 1/270 (* a a) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (/ b (/ 1 (cos (* angle (* (PI) 1/180))))) 2)) (pow (/ b (/ 1 (cos (* angle (* (PI) 1/180))))) 2) (/ b (/ 1 (cos (* angle (* (PI) 1/180))))) (/ 1 (cos (* angle (* (PI) 1/180)))) 1 (cos (* angle (* (PI) 1/180))) (* angle (* (PI) 1/180)) (* (PI) 1/180) (+ (pow (* a (sin (* (log (exp (* (PI) 1/180))) angle))) 2) (pow (* b (cos (* (log (exp (* (PI) 1/180))) angle))) 2)) (pow (* a (sin (* (log (exp (* (PI) 1/180))) angle))) 2) (* a (sin (* (log (exp (* (PI) 1/180))) angle))) (sin (* (log (exp (* (PI) 1/180))) angle)) (* (log (exp (* (PI) 1/180))) angle) (log (exp (* (PI) 1/180))) (exp (* (PI) 1/180)) (pow (* b (cos (* (log (exp (* (PI) 1/180))) angle))) 2) (* b (cos (* (log (exp (* (PI) 1/180))) angle))) (cos (* (log (exp (* (PI) 1/180))) angle))) |
| 6.0ms | angle | @ | 0 | ((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2) (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3) (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)) (* angle (pow (PI) 2/3)) (pow (PI) 2/3) 2/3 (* (cbrt (PI)) 1/540) (cbrt (PI)) 1/540 3 (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (* b b) (+ (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270)))) (cos (* 3 (* (* angle (PI)) 1/270))) (* 3 (* (* angle (PI)) 1/270)) (* (* angle (PI)) 1/270) (* angle (PI)) 1/270 (* a a) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (/ b (/ 1 (cos (* angle (* (PI) 1/180))))) 2)) (pow (/ b (/ 1 (cos (* angle (* (PI) 1/180))))) 2) (/ b (/ 1 (cos (* angle (* (PI) 1/180))))) (/ 1 (cos (* angle (* (PI) 1/180)))) 1 (cos (* angle (* (PI) 1/180))) (* angle (* (PI) 1/180)) (* (PI) 1/180) (+ (pow (* a (sin (* (log (exp (* (PI) 1/180))) angle))) 2) (pow (* b (cos (* (log (exp (* (PI) 1/180))) angle))) 2)) (pow (* a (sin (* (log (exp (* (PI) 1/180))) angle))) 2) (* a (sin (* (log (exp (* (PI) 1/180))) angle))) (sin (* (log (exp (* (PI) 1/180))) angle)) (* (log (exp (* (PI) 1/180))) angle) (log (exp (* (PI) 1/180))) (exp (* (PI) 1/180)) (pow (* b (cos (* (log (exp (* (PI) 1/180))) angle))) 2) (* b (cos (* (log (exp (* (PI) 1/180))) angle))) (cos (* (log (exp (* (PI) 1/180))) angle))) |
| 6.0ms | b | @ | 0 | ((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2) (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3) (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)) (* angle (pow (PI) 2/3)) (pow (PI) 2/3) 2/3 (* (cbrt (PI)) 1/540) (cbrt (PI)) 1/540 3 (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (* b b) (+ (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270)))) (cos (* 3 (* (* angle (PI)) 1/270))) (* 3 (* (* angle (PI)) 1/270)) (* (* angle (PI)) 1/270) (* angle (PI)) 1/270 (* a a) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (/ b (/ 1 (cos (* angle (* (PI) 1/180))))) 2)) (pow (/ b (/ 1 (cos (* angle (* (PI) 1/180))))) 2) (/ b (/ 1 (cos (* angle (* (PI) 1/180))))) (/ 1 (cos (* angle (* (PI) 1/180)))) 1 (cos (* angle (* (PI) 1/180))) (* angle (* (PI) 1/180)) (* (PI) 1/180) (+ (pow (* a (sin (* (log (exp (* (PI) 1/180))) angle))) 2) (pow (* b (cos (* (log (exp (* (PI) 1/180))) angle))) 2)) (pow (* a (sin (* (log (exp (* (PI) 1/180))) angle))) 2) (* a (sin (* (log (exp (* (PI) 1/180))) angle))) (sin (* (log (exp (* (PI) 1/180))) angle)) (* (log (exp (* (PI) 1/180))) angle) (log (exp (* (PI) 1/180))) (exp (* (PI) 1/180)) (pow (* b (cos (* (log (exp (* (PI) 1/180))) angle))) 2) (* b (cos (* (log (exp (* (PI) 1/180))) angle))) (cos (* (log (exp (* (PI) 1/180))) angle))) |
| 5.0ms | b | @ | -inf | ((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2) (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3) (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)) (* angle (pow (PI) 2/3)) (pow (PI) 2/3) 2/3 (* (cbrt (PI)) 1/540) (cbrt (PI)) 1/540 3 (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (* b b) (+ (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (* (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) (* a a)) (- 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270))))) 1/2 (* 1/2 (cos (* 3 (* (* angle (PI)) 1/270)))) (cos (* 3 (* (* angle (PI)) 1/270))) (* 3 (* (* angle (PI)) 1/270)) (* (* angle (PI)) 1/270) (* angle (PI)) 1/270 (* a a) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (/ b (/ 1 (cos (* angle (* (PI) 1/180))))) 2)) (pow (/ b (/ 1 (cos (* angle (* (PI) 1/180))))) 2) (/ b (/ 1 (cos (* angle (* (PI) 1/180))))) (/ 1 (cos (* angle (* (PI) 1/180)))) 1 (cos (* angle (* (PI) 1/180))) (* angle (* (PI) 1/180)) (* (PI) 1/180) (+ (pow (* a (sin (* (log (exp (* (PI) 1/180))) angle))) 2) (pow (* b (cos (* (log (exp (* (PI) 1/180))) angle))) 2)) (pow (* a (sin (* (log (exp (* (PI) 1/180))) angle))) 2) (* a (sin (* (log (exp (* (PI) 1/180))) angle))) (sin (* (log (exp (* (PI) 1/180))) angle)) (* (log (exp (* (PI) 1/180))) angle) (log (exp (* (PI) 1/180))) (exp (* (PI) 1/180)) (pow (* b (cos (* (log (exp (* (PI) 1/180))) angle))) 2) (* b (cos (* (log (exp (* (PI) 1/180))) angle))) (cos (* (log (exp (* (PI) 1/180))) angle))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 75 | 589 |
| 0 | 126 | 492 |
| 1 | 513 | 428 |
| 2 | 1883 | 428 |
| 0 | 8311 | 424 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
a |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))))) #s(literal 2 binary64)) |
(*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))))) |
b |
(-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))))) |
(*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) |
#s(literal 4 binary64) |
(pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64)) |
(cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))) |
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
#s(literal 2/3 binary64) |
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)) |
(cbrt.f64 (PI.f64)) |
#s(literal 1/540 binary64) |
#s(literal 3 binary64) |
(*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 b b)) |
(*.f64 b b) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64))))) |
(cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))) |
(*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)) |
(*.f64 angle (PI.f64)) |
#s(literal 1/270 binary64) |
(*.f64 a a) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
#s(literal 1 binary64) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) |
(sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle)) |
(*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle) |
(log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) |
(cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle)) |
| Outputs |
|---|
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/540 binary64))))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/540 binary64))))))) (*.f64 b b)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/540 binary64))))))) (*.f64 b b))) |
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a |
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#s(literal 1 binary64) |
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(sin.f64 (neg.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (PI.f64))) |
(sin.f64 (+.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (PI.f64))) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 #s(literal -2 binary64) (/.f64 #s(literal 1/2 binary64) (/.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 #s(literal -2 binary64) (/.f64 #s(literal 1/2 binary64) (/.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(fma.f64 #s(literal -1/2 binary64) (/.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 #s(literal -1/2 binary64) (/.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1 binary64) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(fma.f64 #s(literal -1 binary64) (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(fma.f64 #s(literal -1 binary64) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 #s(literal -1 binary64) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 #s(literal 2 binary64) (/.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64)) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cos.f64 (+.f64 (neg.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(cos.f64 (+.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(cos.f64 (+.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64))) |
(cos.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (PI.f64)) (PI.f64))) |
(cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (PI.f64)) (PI.f64))) |
(cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (PI.f64))) |
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (/.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
Compiled 36 987 to 6 804 computations (81.6% saved)
90 alts after pruning (88 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 819 | 34 | 1 853 |
| Fresh | 17 | 54 | 71 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 1 | 1 |
| Total | 1 840 | 90 | 1 930 |
| Status | Accuracy | Program |
|---|---|---|
| 62.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 62.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/540 binary64))))))) (*.f64 b b))) | |
| 62.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 68.4% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a)) | |
| 68.4% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 83.1% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 81.0% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) | |
| 82.2% | (fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (/.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) | |
| 76.7% | (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) | |
| 62.8% | (+.f64 (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) #s(literal -4 binary64)))) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| 63.7% | (+.f64 (fma.f64 a (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 51.8% | (+.f64 (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 82.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) b)))) | |
| 81.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (*.f64 (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 #s(literal 1 binary64) b))))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64))) | |
| 81.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (log.f64 (exp.f64 #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 81.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal -2 binary64))) | |
| 83.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 83.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64)) (*.f64 #s(literal -1/540 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| 83.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| 83.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)) angle))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)) angle)))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/270 binary64))))) #s(literal 4 binary64) #s(literal -3 binary64)))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/540 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 3 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64))) (PI.f64)))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (neg.f64 (*.f64 #s(literal 3 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| 82.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 81.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 #s(literal 1/180 binary64)) (PI.f64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 #s(literal 1/180 binary64)) (PI.f64))) angle))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) angle))) #s(literal 2 binary64))) | |
| 82.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 83.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/540 binary64))))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/540 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 83.2% | (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.8% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/90 binary64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.3% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/270 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 #s(literal 1/270 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (PI.f64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) (log.f64 (exp.f64 #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 46.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| 48.2% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 46.8% | (+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 66.9% | (+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 67.4% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 43.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 55.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) b))) | |
| 55.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) | |
| 56.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 52.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) | |
| 0.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) | |
| ✓ | 55.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| ✓ | 49.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
| 45.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) | |
| 48.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 1/2 binary64)))) | |
| 0.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) | |
| 54.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) | |
| 56.6% | #s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
Compiled 4 995 to 3 186 computations (36.2% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/540 binary64))))))) (*.f64 b b))) |
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(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) (log.f64 (exp.f64 #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (log.f64 (exp.f64 #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (*.f64 (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 #s(literal 1 binary64) b))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/270 binary64))))) #s(literal 4 binary64) #s(literal -3 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 #s(literal 1/180 binary64)) (PI.f64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 #s(literal 1/180 binary64)) (PI.f64))) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal -1 binary64)))) |
(*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/540 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/540 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/540 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/540 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (/.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)) angle))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)) angle)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64)) (*.f64 #s(literal -1/540 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64)) (fabs.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) |
(+.f64 (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) #s(literal -4 binary64)))) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) #s(literal 4 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)) #s(literal 4 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))))) #s(literal 2 binary64))) |
6 calls:
| 69.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 63.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 36.0ms | b |
| 36.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 36.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 83.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 83.3% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 83.3% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 83.3% | 1 | a |
| 83.3% | 1 | b |
| 83.3% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/540 binary64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/90 binary64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 #s(literal 1/270 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 6 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/270 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (fma.f64 a (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 (*.f64 #s(literal 1/540 binary64) (PI.f64)) #s(literal 2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (PI.f64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal -2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (neg.f64 (*.f64 #s(literal 3 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (PI.f64)) #s(literal -2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 3 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/540 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) (log.f64 (exp.f64 #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (log.f64 (exp.f64 #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (*.f64 (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 #s(literal 1 binary64) b))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/270 binary64))))) #s(literal 4 binary64) #s(literal -3 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 #s(literal 1/180 binary64)) (PI.f64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 #s(literal 1/180 binary64)) (PI.f64))) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal -1 binary64)))) |
(*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/540 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/540 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/540 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/540 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (/.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)) angle))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)) angle)))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)) angle))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)) angle)))))) #s(literal 2 binary64))) |
6 calls:
| 45.0ms | angle |
| 38.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 36.0ms | a |
| 36.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 35.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 83.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 83.3% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 83.3% | 1 | a |
| 83.3% | 1 | angle |
| 83.3% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 83.3% | 1 | b |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
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(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/540 binary64))))))) (*.f64 b b))) |
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(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
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(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
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(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (PI.f64)) #s(literal -2 binary64))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/540 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) (log.f64 (exp.f64 #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (log.f64 (exp.f64 #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (*.f64 (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 #s(literal 1 binary64) b))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/270 binary64))))) #s(literal 4 binary64) #s(literal -3 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 #s(literal 1/180 binary64)) (PI.f64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 #s(literal 1/180 binary64)) (PI.f64))) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal -1 binary64)))) |
(*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/540 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/540 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/540 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/540 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (/.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/270 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 4 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/540 binary64))))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
6 calls:
| 124.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 66.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 63.0ms | b |
| 45.0ms | a |
| 38.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 83.2% | 1 | a |
| 83.2% | 1 | b |
| 83.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 83.2% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 83.2% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 83.2% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/540 binary64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/90 binary64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 #s(literal 1/270 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 6 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/270 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (fma.f64 a (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 (*.f64 #s(literal 1/540 binary64) (PI.f64)) #s(literal 2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (PI.f64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal -2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (neg.f64 (*.f64 #s(literal 3 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (PI.f64)) #s(literal -2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 3 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/540 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) (log.f64 (exp.f64 #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (log.f64 (exp.f64 #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (/.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) #s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) -1) (*.f64 (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 #s(literal 1 binary64) b))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/540 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/270 binary64))))) #s(literal 4 binary64) #s(literal -3 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 #s(literal 1/180 binary64)) (PI.f64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 #s(literal 1/180 binary64)) (PI.f64))) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal -1 binary64)))) |
(*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) b) (tan.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
6 calls:
| 62.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 51.0ms | a |
| 45.0ms | angle |
| 30.0ms | b |
| 30.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 83.2% | 1 | a |
| 83.2% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 83.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 83.2% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 83.2% | 1 | b |
| 83.2% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/540 binary64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/90 binary64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 #s(literal 1/270 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 6 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/270 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (fma.f64 a (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 (*.f64 #s(literal 1/540 binary64) (PI.f64)) #s(literal 2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (PI.f64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal -2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (neg.f64 (*.f64 #s(literal 3 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/540 binary64) angle #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/540 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
6 calls:
| 54.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 19.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 19.0ms | b |
| 19.0ms | angle |
| 18.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 83.2% | 1 | a |
| 83.2% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 83.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 83.2% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 83.2% | 1 | b |
| 83.2% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/540 binary64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/90 binary64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 #s(literal 1/270 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 6 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/270 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (fma.f64 a (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 (*.f64 #s(literal 1/540 binary64) (PI.f64)) #s(literal 2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (PI.f64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
6 calls:
| 19.0ms | b |
| 18.0ms | a |
| 17.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 14.0ms | angle |
| 14.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 83.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 83.2% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 83.2% | 1 | b |
| 83.2% | 1 | angle |
| 83.2% | 1 | a |
| 83.2% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (- (* 4 (pow (cos (* (* 1/540 angle) (PI))) 3)) (* 3 (cos (* (* 1/540 angle) (PI))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (- (* 4 (pow (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))) 3)) (* 3 (cos (* (* angle (pow (PI) 2/3)) (* (cbrt (PI)) 1/540))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/540 binary64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/90 binary64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 #s(literal 1/270 binary64) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) #s(literal 6 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/270 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (fma.f64 a (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 (*.f64 #s(literal 1/540 binary64) (PI.f64)) #s(literal 2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/270 binary64)))))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) (pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64))) |
6 calls:
| 313.0ms | angle |
| 24.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 14.0ms | b |
| 12.0ms | a |
| 11.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 82.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 82.5% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 82.5% | 1 | a |
| 82.5% | 1 | angle |
| 82.5% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 82.5% | 1 | b |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
6 calls:
| 13.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 4.0ms | angle |
| 4.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 4.0ms | a |
| 4.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 56.6% | 1 | b |
| 58.8% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 56.6% | 1 | a |
| 56.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 56.6% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 56.6% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
6 calls:
| 6.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 3.0ms | angle |
| 3.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 55.9% | 1 | b |
| 55.9% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 55.9% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 55.9% | 1 | a |
| 55.9% | 1 | angle |
| 58.2% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
1 calls:
| 10.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 57.8% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 20 to 15 computations (25% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
2 calls:
| 1.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 1.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 55.9% | 1 | a |
| 55.9% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 21 to 18 computations (14.3% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.6076785317207098e+303 | 2.0553808498675724e+303 |
Compiled 23 to 21 computations (8.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.6076785317207098e+303 | 2.0553808498675724e+303 |
Compiled 23 to 21 computations (8.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.6076785317207098e+303 | 2.0553808498675724e+303 |
Compiled 23 to 21 computations (8.7% saved)
| 1× | fuel |
Compiled 188 to 123 computations (34.6% saved)
(abs angle)
(abs b)
(abs a)
Compiled 2 410 to 1 848 computations (23.3% saved)
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