
Time bar (total: 10.6s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 14 computations (44% saved)
| 1.2s | 8 256× | 0 | valid |
ival-sinu: 366.0ms (39.2% of total)ival-cosu: 233.0ms (24.9% of total)ival-pow2: 193.0ms (20.6% of total)ival-mult!: 120.0ms (12.8% of total)ival-sub!: 22.0ms (2.4% of total)adjust: 2.0ms (0.2% of total)Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 238 |
| 1 | 208 | 230 |
| 2 | 1123 | 140 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 56.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(abs a)
(abs b)
(negabs angle)
Compiled 44 to 32 computations (27.3% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 251 | 1572 |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx a a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx b b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 6.0ms | angle | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 5.0ms | angle | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 2.0ms | angle | @ | -inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 87 |
| 0 | 27 | 87 |
| 1 | 102 | 87 |
| 2 | 425 | 78 |
| 3 | 3370 | 78 |
| 0 | 9254 | 78 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))))) #s(literal -2 binary64)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)))) #s(literal -2 binary64)) |
(/.f64 (neg.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))) #s(literal -2 binary64)) |
(/.f64 (neg.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))) #s(literal -2 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)))) |
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(neg.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)))) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)))) |
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(fma.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) |
(fma.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 b b) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) |
(+.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))) |
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(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b)))) |
(*.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b)))) |
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b)) |
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b)) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64))) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) b) |
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 b b) |
(pow.f64 (neg.f64 (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(/.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal -1 binary64))) |
(/.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal -1 binary64))) |
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (fabs.f64 b) #s(literal -2 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (neg.f64 b) #s(literal -2 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64))) |
(neg.f64 (*.f64 (neg.f64 b) b)) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(fabs.f64 (*.f64 (neg.f64 b) b)) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 b)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
b |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a)))) |
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a)))) |
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a)) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a)) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) a) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 a (neg.f64 (neg.f64 a))) |
(*.f64 a a) |
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal -1 binary64))) |
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64))) |
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (fabs.f64 a) #s(literal -2 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (neg.f64 a) #s(literal -2 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
a |
(neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1/180 binary64)) |
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64))) |
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64)) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)) |
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (neg.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1 binary64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(PI.f64) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (*.f64 #s(literal 3 binary64) (*.f64 (neg.f64 angle) #s(literal 1 binary64))) #s(literal -540 binary64)) |
(/.f64 (*.f64 #s(literal 3 binary64) (*.f64 angle #s(literal -1 binary64))) #s(literal -540 binary64)) |
(/.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal -1 binary64) angle)) #s(literal -540 binary64)) |
(/.f64 (*.f64 #s(literal 3 binary64) (neg.f64 angle)) #s(literal -540 binary64)) |
(/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) #s(literal 1 binary64))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal -1 binary64))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle #s(literal -1 binary64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal -1 binary64) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) |
angle |
#s(literal 180 binary64) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))))) |
(neg.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(sin.f64 (+.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64))) |
(cos.f64 (neg.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(cos.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) |
(cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(cos.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
Compiled 6 223 to 2 083 computations (66.5% saved)
39 alts after pruning (39 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 425 | 39 | 464 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 426 | 39 | 465 |
| Status | Accuracy | Program |
|---|---|---|
| 59.9% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 59.5% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 13.1% | (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 72.8% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 11.2% | (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| ▶ | 71.2% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 61.3% | (*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) | |
| 60.4% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 73.5% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
| 62.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 62.0% | (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 60.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 55.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| 56.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 54.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) | |
| ▶ | 57.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) |
| 59.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64)))))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) | |
| 55.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 56.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64)))) | |
| 59.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 55.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 52.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 0.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 0.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 62.0% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) | |
| 36.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| ▶ | 52.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
| 35.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
Compiled 2 146 to 1 600 computations (25.4% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 791 | 6080 |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(+.f64 a b) |
a |
b |
(-.f64 b a) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(literal 2 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(literal 1/90 binary64) |
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(*.f64 angle (PI.f64)) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))) |
(*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))) |
(/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) |
(*.f64 #s(literal 3 binary64) angle) |
#s(literal 3 binary64) |
#s(literal 540 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ a b) b) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx a a) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 angle (PI.f64))))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (* 3 angle) (*.f64 #s(literal 3 binary64) angle)) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (* (* 1/180 angle) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 14.0ms | a | @ | 0 | ((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* (cos (* (* 1/180 angle) (PI))) 2) (cos (* (* 1/180 angle) (PI))) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (sin (* (* 1/180 angle) (PI))) 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (cos (/ (* angle (PI)) 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (cos (* (PI) (/ (* 3 angle) 540)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (sin (* (PI) (/ (* 3 angle) 540))) (* (PI) (/ (* 3 angle) 540)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (cos (* (PI) (/ (* 3 angle) 540)))) |
| 10.0ms | angle | @ | inf | ((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* (cos (* (* 1/180 angle) (PI))) 2) (cos (* (* 1/180 angle) (PI))) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (sin (* (* 1/180 angle) (PI))) 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (cos (/ (* angle (PI)) 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (cos (* (PI) (/ (* 3 angle) 540)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (sin (* (PI) (/ (* 3 angle) 540))) (* (PI) (/ (* 3 angle) 540)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (cos (* (PI) (/ (* 3 angle) 540)))) |
| 9.0ms | angle | @ | 0 | ((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* (cos (* (* 1/180 angle) (PI))) 2) (cos (* (* 1/180 angle) (PI))) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (sin (* (* 1/180 angle) (PI))) 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (cos (/ (* angle (PI)) 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (cos (* (PI) (/ (* 3 angle) 540)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (sin (* (PI) (/ (* 3 angle) 540))) (* (PI) (/ (* 3 angle) 540)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (cos (* (PI) (/ (* 3 angle) 540)))) |
| 5.0ms | angle | @ | -inf | ((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* (cos (* (* 1/180 angle) (PI))) 2) (cos (* (* 1/180 angle) (PI))) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (sin (* (* 1/180 angle) (PI))) 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (cos (/ (* angle (PI)) 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (cos (* (PI) (/ (* 3 angle) 540)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (sin (* (PI) (/ (* 3 angle) 540))) (* (PI) (/ (* 3 angle) 540)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (cos (* (PI) (/ (* 3 angle) 540)))) |
| 5.0ms | a | @ | inf | ((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* (cos (* (* 1/180 angle) (PI))) 2) (cos (* (* 1/180 angle) (PI))) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (sin (* (* 1/180 angle) (PI))) 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (cos (/ (* angle (PI)) 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (cos (* (PI) (/ (* 3 angle) 540)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (sin (* (PI) (/ (* 3 angle) 540))) (* (PI) (/ (* 3 angle) 540)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (cos (* (PI) (/ (* 3 angle) 540)))) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 391 |
| 0 | 96 | 377 |
| 1 | 300 | 377 |
| 2 | 1124 | 332 |
| 0 | 8519 | 332 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(+.f64 a b) |
a |
b |
(-.f64 b a) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(literal 2 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(literal 1/90 binary64) |
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(*.f64 angle (PI.f64)) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))) |
(*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))) |
(/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) |
(*.f64 #s(literal 3 binary64) angle) |
#s(literal 3 binary64) |
#s(literal 540 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))) |
| Outputs |
|---|
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) |
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(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a))) |
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(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(fma.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))) |
(fma.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(fma.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b)) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) (+.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b)) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))) |
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#s(literal 1/180 binary64) |
angle |
(PI.f64) |
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a |
b |
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(cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) |
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#s(literal 2 binary64) |
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(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))) |
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(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))))) |
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(+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))) |
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(+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))) |
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(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 1/90 binary64) angle))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) #s(literal 1/90 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle))) |
#s(literal 1/90 binary64) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)) |
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (-.f64 a b) (+.f64 b a))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))) |
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(fma.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b)) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) (+.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b)) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))) |
(+.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))) |
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(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))))) |
(fma.f64 (+.f64 b a) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) a))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))) |
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) a)) |
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))) |
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) b)) |
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))) |
(-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (neg.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) |
(-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (neg.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) |
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (+.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a)) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b)) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))) |
(+.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
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(+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
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(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
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(/.f64 angle #s(literal 180 binary64)) |
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#s(literal 180 binary64) |
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(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(fma.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
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(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))) |
(fma.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(fma.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b)) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) (+.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b)) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a))) |
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(fma.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (+.f64 b a))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 (*.f64 b (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (+.f64 b a) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (+.f64 b a))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (-.f64 a b) (neg.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) (+.f64 b a)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))))) |
(fma.f64 (+.f64 b a) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) a))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))) |
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) a)) |
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))) |
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) b)) |
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))) |
(-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (neg.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) |
(-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
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(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (+.f64 b a))) |
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(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b)) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) (+.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b)) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))) |
(+.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
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(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))))) |
(fma.f64 (+.f64 b a) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) a))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))) |
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) a)) |
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))) |
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) b)) |
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))) |
(-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (neg.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) |
(-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (neg.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) |
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (+.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a)) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b)) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (neg.f64 a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))) |
(+.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
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(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
Compiled 26 453 to 6 901 computations (73.9% saved)
93 alts after pruning (93 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 667 | 75 | 1 742 |
| Fresh | 16 | 18 | 34 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 688 | 93 | 1 781 |
| Status | Accuracy | Program |
|---|---|---|
| 59.9% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 29.4% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64)) | |
| 59.5% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 61.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64)) | |
| 72.8% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| ▶ | 61.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
| ▶ | 74.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 69.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 3 binary64) angle)) #s(literal 1/540 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 70.8% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 71.9% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.6% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.0% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.7% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.1% | (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.8% | (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.1% | (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 71.2% | (*.f64 (*.f64 (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 61.3% | (*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) | |
| 60.8% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) | |
| 71.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64))) | |
| 71.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) | |
| 71.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| 72.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) #s(literal 2 binary64))) | |
| 70.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))) | |
| 73.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64))) | |
| 71.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) | |
| 74.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))))) #s(literal 2 binary64))) | |
| 69.9% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 73.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 72.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 71.6% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
| 71.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) | |
| 69.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))) | |
| 70.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))) | |
| 72.9% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))) | |
| 70.6% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))) | |
| 64.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))) | |
| 72.9% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) | |
| 71.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) | |
| 72.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))))) | |
| 71.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))) | |
| 63.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) | |
| 71.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64))) | |
| 46.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 62.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 73.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 72.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) | |
| 62.0% | (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 67.5% | (*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 57.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 180 binary64)))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) | |
| 59.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64)))))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) | |
| 55.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 56.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 59.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 55.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 0.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 0.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 62.0% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) | |
| 45.3% | (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 47.5% | (*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) | |
| 67.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) | |
| 50.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle)))) | |
| 67.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) | |
| 67.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) | |
| 56.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) | |
| ▶ | 67.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)))))) | |
| 53.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) | |
| 54.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) | |
| 51.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) | |
| 51.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) | |
| 40.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b)))))) | |
| 39.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) | |
| 34.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) | |
| 38.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) | |
| 38.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))) | |
| 37.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
Compiled 5 154 to 4 288 computations (16.8% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1760 | 15930 |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64))) |
(-.f64 b a) |
(*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) |
(-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) |
(*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) |
#s(literal 3 binary64) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/540 binary64)) |
angle |
#s(literal 1/540 binary64) |
(PI.f64) |
(*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) |
#s(literal 4 binary64) |
(pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)) |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))) |
#s(literal 1/90 binary64) |
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) |
(*.f64 (+.f64 b a) angle) |
(+.f64 b a) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) |
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) |
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) |
#s(literal -1/180 binary64) |
#s(literal 1/2 binary64) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
#s(literal 2/3 binary64) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) |
(*.f64 (cbrt.f64 (PI.f64)) angle) |
(cbrt.f64 (PI.f64)) |
| Outputs |
|---|
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))))) |
#s(approx (+ a b) b) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx a a) |
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) |
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 a (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a angle) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (+ b a) angle) (*.f64 angle b)) |
#s(approx (* (+ b a) angle) (fma.f64 a angle (*.f64 angle b))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) a)))))) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) |
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 a (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) a))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (+.f64 (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (+ b a) angle) (*.f64 a angle)) |
#s(approx (* (+ b a) angle) (*.f64 a (+.f64 angle (/.f64 (*.f64 angle b) a)))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (- b a) (+ b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (*.f64 #s(literal -2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) a) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))) a))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) a) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) a) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (+ b a) angle) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle b) a)))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 angle (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 b (fma.f64 angle b (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) b))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) b))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) b)))))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) b) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (+ b a) angle) (*.f64 b (+.f64 angle (/.f64 (*.f64 a angle) b)))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b))))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b)))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) b))) b) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) b)))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) b)) b))))) |
#s(approx (* (+ b a) angle) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a angle) b)))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/22493943527731200000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/22493943527731200000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))))))))))) |
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))) |
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))))) |
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/22493943527731200000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))))))))) |
#s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))) |
#s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))) |
#s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/22493943527731200000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))))) |
#s(approx (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) |
#s(approx (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) |
#s(approx (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/22493943527731200000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) |
#s(approx (* 3 (sin (* (* angle 1/540) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/314928000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (* 3 (sin (* (* angle 1/540) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/1836660096000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* 3 (sin (* (* angle 1/540) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/22493943527731200000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (sin (* (* angle 1/540) (PI))) (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* angle 1/540) (PI))) (*.f64 angle (fma.f64 #s(literal -1/944784000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/540 binary64) (PI.f64))))) |
#s(approx (sin (* (* angle 1/540) (PI))) (*.f64 angle (fma.f64 #s(literal 1/540 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/944784000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/5509980288000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* angle 1/540) (PI))) (*.f64 angle (fma.f64 #s(literal 1/540 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/944784000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/67481830583193600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/5509980288000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* angle 1/540) (*.f64 #s(literal 1/540 binary64) angle)) |
#s(approx angle angle) |
#s(approx (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) (*.f64 #s(literal 1/39366000 binary64) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) |
#s(approx (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 4 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/944784000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (fma.f64 #s(literal -1/1405550128432803840000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)) (fma.f64 #s(literal -1/19677701798059253760000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/2602870608208896000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/18220094257462272000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))))) |
#s(approx (pow (sin (* (* angle 1/540) (PI))) 3) (*.f64 #s(literal 1/157464000 binary64) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) |
#s(approx (pow (sin (* (* angle 1/540) (PI))) 3) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal 1/157464000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
#s(approx (pow (sin (* (* angle 1/540) (PI))) 3) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal 1/157464000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))))) |
#s(approx (pow (sin (* (* angle 1/540) (PI))) 3) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal 1/157464000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/944784000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (fma.f64 #s(literal -1/1405550128432803840000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)) (fma.f64 #s(literal -1/19677701798059253760000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/2602870608208896000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/18220094257462272000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) angle) (*.f64 angle (+.f64 a b))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal 1/1574640000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/17496000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (+ (* -1/180 angle) 1/2) #s(literal 1/2 binary64)) |
#s(approx (+ (* -1/180 angle) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))) |
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))) |
#s(approx (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (* (cbrt (PI)) angle) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (PI.f64))))) |
#s(approx (* (cbrt (PI)) angle) (*.f64 angle (cbrt.f64 (PI.f64)))) |
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))) |
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) |
#s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) |
#s(approx (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) |
#s(approx (* 3 (sin (* (* angle 1/540) (PI)))) (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (sin (* (* angle 1/540) (PI))) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
#s(approx (pow (sin (* (* angle 1/540) (PI))) 3) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (sin (* (* (PI) angle) 1/90)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)) |
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 angle (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64)))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
#s(approx (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) |
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) |
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 25.0ms | angle | @ | inf | ((* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (+ a b) a b (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (* 3 (sin (* (* angle 1/540) (PI)))) 3 (sin (* (* angle 1/540) (PI))) (* (* angle 1/540) (PI)) (* angle 1/540) angle 1/540 (PI) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) 4 (pow (sin (* (* angle 1/540) (PI))) 3) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (+ b a) (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* -1/180 angle) 1/2) -1/180 1/2 (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180)) (pow (PI) 2/3) 2/3 (* (* (cbrt (PI)) angle) 1/180) (* (cbrt (PI)) angle) (cbrt (PI))) |
| 18.0ms | angle | @ | 0 | ((* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (+ a b) a b (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (* 3 (sin (* (* angle 1/540) (PI)))) 3 (sin (* (* angle 1/540) (PI))) (* (* angle 1/540) (PI)) (* angle 1/540) angle 1/540 (PI) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) 4 (pow (sin (* (* angle 1/540) (PI))) 3) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (+ b a) (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* -1/180 angle) 1/2) -1/180 1/2 (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180)) (pow (PI) 2/3) 2/3 (* (* (cbrt (PI)) angle) 1/180) (* (cbrt (PI)) angle) (cbrt (PI))) |
| 12.0ms | angle | @ | -inf | ((* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (+ a b) a b (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (* 3 (sin (* (* angle 1/540) (PI)))) 3 (sin (* (* angle 1/540) (PI))) (* (* angle 1/540) (PI)) (* angle 1/540) angle 1/540 (PI) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) 4 (pow (sin (* (* angle 1/540) (PI))) 3) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (+ b a) (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* -1/180 angle) 1/2) -1/180 1/2 (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180)) (pow (PI) 2/3) 2/3 (* (* (cbrt (PI)) angle) 1/180) (* (cbrt (PI)) angle) (cbrt (PI))) |
| 8.0ms | b | @ | 0 | ((* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (+ a b) a b (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (* 3 (sin (* (* angle 1/540) (PI)))) 3 (sin (* (* angle 1/540) (PI))) (* (* angle 1/540) (PI)) (* angle 1/540) angle 1/540 (PI) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) 4 (pow (sin (* (* angle 1/540) (PI))) 3) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (+ b a) (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* -1/180 angle) 1/2) -1/180 1/2 (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180)) (pow (PI) 2/3) 2/3 (* (* (cbrt (PI)) angle) 1/180) (* (cbrt (PI)) angle) (cbrt (PI))) |
| 7.0ms | a | @ | 0 | ((* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (+ a b) a b (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (* 3 (sin (* (* angle 1/540) (PI)))) 3 (sin (* (* angle 1/540) (PI))) (* (* angle 1/540) (PI)) (* angle 1/540) angle 1/540 (PI) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) 4 (pow (sin (* (* angle 1/540) (PI))) 3) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (+ b a) (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* -1/180 angle) 1/2) -1/180 1/2 (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180)) (pow (PI) 2/3) 2/3 (* (* (cbrt (PI)) angle) 1/180) (* (cbrt (PI)) angle) (cbrt (PI))) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 72 | 520 |
| 0 | 120 | 450 |
| 1 | 386 | 432 |
| 2 | 1547 | 411 |
| 0 | 8386 | 411 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64))) |
(-.f64 b a) |
(*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) |
(-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) |
(*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) |
#s(literal 3 binary64) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/540 binary64)) |
angle |
#s(literal 1/540 binary64) |
(PI.f64) |
(*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) |
#s(literal 4 binary64) |
(pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)) |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))) |
#s(literal 1/90 binary64) |
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) |
(*.f64 (+.f64 b a) angle) |
(+.f64 b a) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) |
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) |
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) |
#s(literal -1/180 binary64) |
#s(literal 1/2 binary64) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
#s(literal 2/3 binary64) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) |
(*.f64 (cbrt.f64 (PI.f64)) angle) |
(cbrt.f64 (PI.f64)) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) |
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a |
b |
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(*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) |
#s(literal 3 binary64) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) |
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(*.f64 (*.f64 (PI.f64) #s(literal 1/540 binary64)) angle) |
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(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/540 binary64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) |
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(*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/540 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/540 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/540 binary64))) angle)) |
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(*.f64 #s(literal 1/540 binary64) angle) |
(*.f64 angle #s(literal 1/540 binary64)) |
angle |
#s(literal 1/540 binary64) |
(PI.f64) |
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#s(literal 4 binary64) |
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(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) #s(literal 3 binary64))) |
#s(literal 2 binary64) |
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(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64))) |
#s(literal 1/90 binary64) |
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(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
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(*.f64 (-.f64 b a) (*.f64 angle (+.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) angle)) |
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(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 angle (+.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 angle (+.f64 b a))) (*.f64 b (*.f64 angle (+.f64 b a))) (-.f64 (*.f64 (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a)))) (*.f64 (*.f64 b (*.f64 angle (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a))))))) |
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(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) angle))) |
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(neg.f64 (*.f64 (-.f64 a b) (*.f64 angle (+.f64 b a)))) |
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(fma.f64 (*.f64 (+.f64 b a) b) angle (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) angle)) |
(fma.f64 (*.f64 b angle) (-.f64 b a) (*.f64 (*.f64 a angle) (-.f64 b a))) |
(fma.f64 (*.f64 a angle) (-.f64 b a) (*.f64 (*.f64 b angle) (-.f64 b a))) |
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(fma.f64 b angle (*.f64 a angle)) |
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(fma.f64 a angle (*.f64 b angle)) |
(-.f64 (*.f64 angle b) (*.f64 (neg.f64 angle) a)) |
(-.f64 (*.f64 angle b) (neg.f64 (*.f64 angle a))) |
(-.f64 (*.f64 angle a) (*.f64 (neg.f64 angle) b)) |
(-.f64 (*.f64 angle a) (neg.f64 (*.f64 angle b))) |
(-.f64 (*.f64 b angle) (*.f64 (neg.f64 a) angle)) |
(-.f64 (*.f64 b angle) (neg.f64 (*.f64 a angle))) |
(-.f64 (*.f64 a angle) (*.f64 (neg.f64 b) angle)) |
(-.f64 (*.f64 a angle) (neg.f64 (*.f64 b angle))) |
(+.f64 (*.f64 angle b) (*.f64 angle a)) |
(+.f64 (*.f64 angle a) (*.f64 angle b)) |
(+.f64 (*.f64 b angle) (*.f64 (neg.f64 (neg.f64 a)) angle)) |
(+.f64 (*.f64 b angle) (*.f64 a angle)) |
(+.f64 (*.f64 a angle) (*.f64 (neg.f64 (neg.f64 b)) angle)) |
(+.f64 (*.f64 a angle) (*.f64 b angle)) |
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(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 b)) a)) a) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
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(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (*.f64 (-.f64 a b) a))) |
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(/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (*.f64 (-.f64 b a) b))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
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(-.f64 a (neg.f64 (neg.f64 (neg.f64 b)))) |
(-.f64 a (neg.f64 b)) |
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(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
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(fma.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(fma.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
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(fma.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) a))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
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(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))) |
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(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))) |
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(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a)) |
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a)) |
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a))) |
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(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) |
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(*.f64 (-.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) (neg.f64 a))) |
(*.f64 (-.f64 (neg.f64 b) a) (-.f64 a b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))) (*.f64 (-.f64 b a) b)) |
(*.f64 (-.f64 a b) (-.f64 (neg.f64 b) a)) |
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(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))) |
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(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)))) |
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(-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))) |
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(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))) |
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(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)))) |
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(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))) |
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(neg.f64 (/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal -180 binary64))) |
(neg.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal -180 binary64))) |
(neg.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) angle) |
(*.f64 angle (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 #s(literal 1/9 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 #s(literal 1/9 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)) #s(literal 1/9 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/9 binary64))) |
(*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 1/9 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/3 binary64)) |
(cbrt.f64 (PI.f64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/9 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64))) |
Compiled 40 852 to 9 670 computations (76.3% saved)
112 alts after pruning (111 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 205 | 63 | 2 268 |
| Fresh | 40 | 48 | 88 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 2 249 | 112 | 2 361 |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 59.9% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
| 29.4% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64)) | |
| 59.5% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 61.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64)) | |
| 34.8% | (*.f64 (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 72.8% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 71.4% | (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))) | |
| 45.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) | |
| 30.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))) | |
| 29.8% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64))))))) | |
| ▶ | 59.5% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
| 59.6% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))) | |
| 61.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) | |
| 60.2% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) | |
| ✓ | 61.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
| 62.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) | |
| 53.5% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) | |
| 74.5% | (*.f64 (*.f64 (+.f64 a b) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (-.f64 b a) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.7% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (fma.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 3 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 74.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 72.7% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 73.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 72.1% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) | |
| 70.7% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 72.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) | |
| 71.1% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 72.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 72.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 71.8% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 #s(approx (* 3 (sin (* (* angle 1/540) (PI)))) (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 72.2% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (fma.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 3 binary64) angle)) #s(literal 1/540 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 73.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) | |
| 71.6% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 71.7% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 69.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 66.7% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.1% | (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.0% | (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 61.3% | (*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) | |
| 60.0% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 71.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) | |
| 71.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| 72.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) #s(literal 2 binary64))) | |
| ▶ | 70.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))) |
| 73.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64))) | |
| 73.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a)) | |
| 71.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) | |
| 74.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))))) #s(literal 2 binary64))) | |
| 72.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.9% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 73.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 65.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 73.5% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 72.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 71.6% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 (-.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 25.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))) | |
| 27.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 69.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))) | |
| 70.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))) | |
| 64.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))) | |
| 68.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) | |
| 72.9% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) | |
| 71.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) | |
| 73.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) | |
| ▶ | 75.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) |
| 71.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))) | |
| 71.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64))) | |
| 43.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 46.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 73.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 62.0% | (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) | |
| 59.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64)))))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 59.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 55.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 0.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 0.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.1% | (*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 46.1% | (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 44.8% | (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 45.3% | (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.4% | (*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 47.5% | (*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 51.7% | (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 39.0% | #s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) | |
| 67.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) | |
| 67.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) | |
| 67.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) | |
| 50.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b)))))) | |
| 43.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) | |
| ▶ | 47.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
| 45.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle))))) | |
| 34.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))))) | |
| 51.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) | |
| 51.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) | |
| 39.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) | |
| 34.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) | |
| 38.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)))))) | |
| 34.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) | |
| 38.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64)))) | |
| 34.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) | |
| 37.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
Compiled 6 336 to 5 372 computations (15.2% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1499 | 14510 |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(+.f64 a b) |
a |
b |
(-.f64 b a) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) |
#s(literal 2 binary64) |
(*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
#s(literal -1/180 binary64) |
(fabs.f64 (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal -1/180 binary64) angle) |
(cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))) |
#s(literal 1/90 binary64) |
(*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))) |
#s(approx (* (+ b a) angle) (*.f64 a angle)) |
(*.f64 a angle) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(+.f64 b a) |
(sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) |
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) |
(*.f64 angle #s(literal 1/540 binary64)) |
#s(literal 1/540 binary64) |
#s(literal 3 binary64) |
(*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) |
(-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (PI.f64)) |
#s(literal 0 binary64) |
#s(literal 1/2 binary64) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
| Outputs |
|---|
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ a b) b) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx a a) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 a (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a angle) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (+ b a) angle) (*.f64 angle b)) |
#s(approx (* (+ b a) angle) (fma.f64 a angle (*.f64 angle b))) |
#s(approx (* a angle) (*.f64 a angle)) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 a (fma.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 a (fma.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (fma.f64 #s(literal 1/2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -1/2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (+.f64 (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (+ b a) angle) (*.f64 a (+.f64 angle (/.f64 (*.f64 angle b) a)))) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (- b a) (+ b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))) |
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) a))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) a) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (+ b a) angle) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle b) a)))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a) (*.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a) (*.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 angle (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 b (fma.f64 angle b (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (fma.f64 b (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) b))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) b)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (+ b a) angle) (*.f64 b (+.f64 angle (/.f64 (*.f64 a angle) b)))) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b))))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b)))))) |
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) b)) b))))) |
#s(approx (* (+ b a) angle) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a angle) b)))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) |
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal -1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) b) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) (*.f64 #s(literal -1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) b) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/23328000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 #s(literal -1/46656000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/46656000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/50388480000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))) (fma.f64 #s(literal 1/16796160000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))) (fma.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/46656000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/50388480000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/23328000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 #s(literal -1/46656000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/46656000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) (*.f64 #s(literal 2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) (fma.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
#s(approx (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) (fma.f64 #s(literal 2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/129600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 #s(literal -1/129600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))) |
#s(approx (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) (fma.f64 #s(literal 2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/93312000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal -1/279936000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal 1/279936000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/93312000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/129600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 #s(literal -1/129600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))))))))) |
#s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (fma.f64 angle (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (fma.f64 angle (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/129600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 #s(literal -1/129600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (fma.f64 angle (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/129600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (fma.f64 #s(literal -1/129600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 angle (fma.f64 #s(literal -1/93312000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal -1/279936000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal 1/279936000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/93312000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))))))))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) |
#s(approx (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (+.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/360 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) |
#s(approx (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (+.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/259200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))) |
#s(approx (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (+.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/259200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/279936000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))) |
#s(approx (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) |
#s(approx (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (fma.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/360 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) |
#s(approx (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (fabs (* (PI) angle)) (fabs.f64 (*.f64 angle (PI.f64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (* (* -1/180 angle) (PI)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* -1/180 angle) (*.f64 #s(literal -1/180 binary64) angle)) |
#s(approx (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (+.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/360 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) |
#s(approx (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (+.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/259200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))) |
#s(approx (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (+.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/259200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/279936000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))) |
#s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (fma.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/360 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ b a) angle) (*.f64 angle (+.f64 a b))) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (* (PI) angle) 2) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* angle 1/540) (*.f64 #s(literal 1/540 binary64) angle)) |
#s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64)) |
#s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (cos (* (* (* angle 1/540) 3) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (* (* angle 1/540) 3) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* (* angle 1/540) 3) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* (* angle 1/540) 3) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/1417176000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/1417176000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/482123275200000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))))))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/1417176000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/482123275200000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/1417176000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (*.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8748000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/1417176000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8748000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/482123275200000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/1417176000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal -1/360 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (PI.f64) (*.f64 #s(literal -1/360 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle))))) |
#s(approx (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle))))) |
#s(approx (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal 1/360 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/360 binary64) (PI.f64))))) |
#s(approx (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (sin (/ (* (* (PI) angle) 2) 180)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (* (* (* angle 1/540) 3) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal 1/360 binary64) (PI.f64) (*.f64 #s(literal 1/360 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) |
#s(approx (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) |
#s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (PI.f64) (*.f64 #s(literal 1/360 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) |
#s(approx (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 35.0ms | angle | @ | 0 | ((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) -1/180 (fabs (* (PI) angle)) (* (PI) angle) (* (* -1/180 angle) (PI)) (* -1/180 angle) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (* -1/180 (fabs (* (PI) angle))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* a angle) (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (* (- b a) (+ b a)) (+ b a) (sin (/ (* (* (PI) angle) 2) 180)) (/ (* (* (PI) angle) 2) 180) (* (* (PI) angle) 2) 180 (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (sin (* (* (* angle 1/540) 3) (PI))) (* (* (* angle 1/540) 3) (PI)) (* (* angle 1/540) 3) (* angle 1/540) 1/540 3 (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (cos (* (* (* angle 1/540) 3) (PI))) (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (cos (* (* 1/180 angle) (PI))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (- (sin (* (* angle (PI)) 1/90)) 0) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 0 1/2 (* (- b a) (+ a b))) |
| 24.0ms | angle | @ | inf | ((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) -1/180 (fabs (* (PI) angle)) (* (PI) angle) (* (* -1/180 angle) (PI)) (* -1/180 angle) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (* -1/180 (fabs (* (PI) angle))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* a angle) (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (* (- b a) (+ b a)) (+ b a) (sin (/ (* (* (PI) angle) 2) 180)) (/ (* (* (PI) angle) 2) 180) (* (* (PI) angle) 2) 180 (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (sin (* (* (* angle 1/540) 3) (PI))) (* (* (* angle 1/540) 3) (PI)) (* (* angle 1/540) 3) (* angle 1/540) 1/540 3 (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (cos (* (* (* angle 1/540) 3) (PI))) (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (cos (* (* 1/180 angle) (PI))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (- (sin (* (* angle (PI)) 1/90)) 0) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 0 1/2 (* (- b a) (+ a b))) |
| 10.0ms | angle | @ | -inf | ((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) -1/180 (fabs (* (PI) angle)) (* (PI) angle) (* (* -1/180 angle) (PI)) (* -1/180 angle) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (* -1/180 (fabs (* (PI) angle))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* a angle) (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (* (- b a) (+ b a)) (+ b a) (sin (/ (* (* (PI) angle) 2) 180)) (/ (* (* (PI) angle) 2) 180) (* (* (PI) angle) 2) 180 (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (sin (* (* (* angle 1/540) 3) (PI))) (* (* (* angle 1/540) 3) (PI)) (* (* angle 1/540) 3) (* angle 1/540) 1/540 3 (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (cos (* (* (* angle 1/540) 3) (PI))) (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (cos (* (* 1/180 angle) (PI))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (- (sin (* (* angle (PI)) 1/90)) 0) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 0 1/2 (* (- b a) (+ a b))) |
| 5.0ms | b | @ | -inf | ((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) -1/180 (fabs (* (PI) angle)) (* (PI) angle) (* (* -1/180 angle) (PI)) (* -1/180 angle) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (* -1/180 (fabs (* (PI) angle))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* a angle) (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (* (- b a) (+ b a)) (+ b a) (sin (/ (* (* (PI) angle) 2) 180)) (/ (* (* (PI) angle) 2) 180) (* (* (PI) angle) 2) 180 (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (sin (* (* (* angle 1/540) 3) (PI))) (* (* (* angle 1/540) 3) (PI)) (* (* angle 1/540) 3) (* angle 1/540) 1/540 3 (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (cos (* (* (* angle 1/540) 3) (PI))) (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (cos (* (* 1/180 angle) (PI))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (- (sin (* (* angle (PI)) 1/90)) 0) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 0 1/2 (* (- b a) (+ a b))) |
| 5.0ms | a | @ | 0 | ((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) -1/180 (fabs (* (PI) angle)) (* (PI) angle) (* (* -1/180 angle) (PI)) (* -1/180 angle) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (* -1/180 (fabs (* (PI) angle))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* a angle) (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (* (- b a) (+ b a)) (+ b a) (sin (/ (* (* (PI) angle) 2) 180)) (/ (* (* (PI) angle) 2) 180) (* (* (PI) angle) 2) 180 (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (sin (* (* (* angle 1/540) 3) (PI))) (* (* (* angle 1/540) 3) (PI)) (* (* angle 1/540) 3) (* angle 1/540) 1/540 3 (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (cos (* (* (* angle 1/540) 3) (PI))) (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (cos (* (* 1/180 angle) (PI))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (- (sin (* (* angle (PI)) 1/90)) 0) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 0 1/2 (* (- b a) (+ a b))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 77 | 608 |
| 0 | 128 | 567 |
| 1 | 497 | 555 |
| 2 | 2406 | 489 |
| 0 | 9477 | 485 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(+.f64 a b) |
a |
b |
(-.f64 b a) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) |
#s(literal 2 binary64) |
(*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
#s(literal -1/180 binary64) |
(fabs.f64 (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal -1/180 binary64) angle) |
(cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))) |
#s(literal 1/90 binary64) |
(*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))) |
#s(approx (* (+ b a) angle) (*.f64 a angle)) |
(*.f64 a angle) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(+.f64 b a) |
(sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) |
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) |
(*.f64 angle #s(literal 1/540 binary64)) |
#s(literal 1/540 binary64) |
#s(literal 3 binary64) |
(*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) |
(-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (PI.f64)) |
#s(literal 0 binary64) |
#s(literal 1/2 binary64) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) |
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(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b))))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(neg.f64 (-.f64 (neg.f64 a) b)) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
(-.f64 b (neg.f64 a)) |
(-.f64 a (neg.f64 b)) |
(+.f64 b (neg.f64 (neg.f64 a))) |
(+.f64 b a) |
(+.f64 a (neg.f64 (neg.f64 b))) |
(+.f64 a b) |
a |
b |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) |
(neg.f64 (-.f64 a b)) |
(-.f64 b (neg.f64 (neg.f64 a))) |
(-.f64 b a) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))) |
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#s(literal 2 binary64) |
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(neg.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
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(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
(fma.f64 (neg.f64 (*.f64 #s(literal 1/540 binary64) angle)) (*.f64 #s(literal 3 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
(fma.f64 (neg.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
(fma.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
(fma.f64 (*.f64 #s(literal 1/540 binary64) angle) (neg.f64 (*.f64 #s(literal 3 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
(fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/180 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
(fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
(fma.f64 (PI.f64) (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(fma.f64 (PI.f64) (neg.f64 (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
(fma.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
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(fma.f64 #s(literal 1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
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#s(literal -1/180 binary64) |
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(*.f64 (fabs.f64 angle) (PI.f64)) |
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(*.f64 (PI.f64) (fabs.f64 angle)) |
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(fabs.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 angle))) |
(fabs.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64)))) |
(fabs.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))) |
(fabs.f64 (*.f64 (neg.f64 (PI.f64)) angle)) |
(fabs.f64 (*.f64 (fabs.f64 angle) (PI.f64))) |
(fabs.f64 (*.f64 (PI.f64) angle)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) #s(literal 1/2 binary64))) |
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(*.f64 (PI.f64) angle) |
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(*.f64 angle (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) angle))) |
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(*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) |
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(*.f64 (neg.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64)) |
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(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
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(*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
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(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
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(log.f64 (pow.f64 (exp.f64 (PI.f64)) (neg.f64 (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 #s(literal -1/180 binary64) angle) |
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(sin.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64))) |
(sin.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64))) |
(sin.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64))) |
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))) (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (PI.f64)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (PI.f64)) #s(literal 2 binary64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
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(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))) |
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(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 2 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) #s(literal 1/90 binary64))) |
#s(literal 1/90 binary64) |
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(*.f64 (*.f64 (PI.f64) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)) (PI.f64)) |
(*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (*.f64 (-.f64 b a) (PI.f64))) |
(*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))) |
(*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))) |
(neg.f64 (*.f64 (-.f64 a b) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
(neg.f64 (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 a b))) |
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(fma.f64 b #s(approx (* (+ b a) angle) (*.f64 a angle)) (*.f64 (neg.f64 a) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
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(+.f64 (*.f64 b #s(approx (* (+ b a) angle) (*.f64 a angle))) (*.f64 (neg.f64 a) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (+ b a) angle) (*.f64 a angle)) |
(*.f64 a angle) |
(*.f64 angle a) |
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(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) |
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(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) |
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(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
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(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
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(neg.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))) |
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(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
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(fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) |
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#s(literal 180 binary64) |
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#s(literal 1/540 binary64) |
#s(literal 3 binary64) |
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(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b)) |
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 a b) a)) |
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (neg.f64 a) (-.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) b) (neg.f64 (*.f64 (-.f64 b a) a))) |
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 a b) b)) |
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (neg.f64 b) (-.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) a) (neg.f64 (*.f64 (-.f64 b a) b))) |
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a))) |
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
Compiled 73 046 to 8 844 computations (87.9% saved)
135 alts after pruning (132 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 011 | 50 | 2 061 |
| Fresh | 24 | 82 | 106 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 1 | 1 |
| Total | 2 038 | 135 | 2 173 |
| Status | Accuracy | Program |
|---|---|---|
| 73.4% | (fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))) | |
| 48.9% | (fma.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 56.3% | (fma.f64 (*.f64 (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 52.2% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 40.8% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) #s(approx (+ a b) b)))) | |
| 51.2% | (fma.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 29.4% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64)) | |
| 59.5% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 61.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64)) | |
| 34.8% | (*.f64 (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 72.8% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 71.4% | (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))) | |
| 26.4% | (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))) | |
| 45.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) | |
| 61.6% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) | |
| 30.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))) | |
| ✓ | 59.5% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
| 59.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))))) | |
| 59.6% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))) | |
| 61.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) | |
| 60.2% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) | |
| 60.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64)))) | |
| ✓ | 61.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
| 62.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) | |
| 60.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64))))) | |
| 53.5% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) | |
| 56.7% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) | |
| 74.5% | (*.f64 (*.f64 (+.f64 a b) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (-.f64 b a) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.7% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (fma.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 3 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 74.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 73.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 72.1% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) | |
| 70.7% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 71.1% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 72.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 71.8% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 #s(approx (* 3 (sin (* (* angle 1/540) (PI)))) (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 72.2% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (fma.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 73.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) | |
| 71.6% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 71.7% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 69.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 43.1% | (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.0% | (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 61.3% | (*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) | |
| 60.0% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 60.1% | (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) | |
| 71.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| 72.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) #s(literal 2 binary64))) | |
| 72.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 70.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 70.9% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64))) | |
| 67.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))) | |
| 44.6% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))) | |
| 73.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64))) | |
| 73.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a)) | |
| 71.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) | |
| 73.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 73.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))) | |
| 71.6% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))) | |
| 74.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))))) #s(literal 2 binary64))) | |
| 72.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.9% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 73.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 72.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 71.6% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 (-.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 25.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))) | |
| 70.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))) | |
| 73.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) | |
| 74.6% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/540 binary64) angle) (neg.f64 (*.f64 #s(literal 3 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) | |
| 72.9% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) | |
| 73.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)))))) | |
| 70.5% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64)))))) | |
| 71.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64)))))) | |
| 72.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64)))))) | |
| 70.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (fma.f64 #s(literal 1/540 binary64) (*.f64 angle (*.f64 #s(literal 3 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64)))))) | |
| 72.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/360 binary64) (PI.f64))))))))) | |
| 67.9% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal 1/360 binary64) (*.f64 angle (PI.f64)))))))) | |
| 71.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 2 binary64)))))) | |
| 0.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) | |
| 74.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) | |
| 73.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) | |
| 67.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 #s(approx (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal -1/360 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) | |
| 71.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) | |
| 71.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) | |
| 71.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64))) | |
| 43.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 46.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 47.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) | |
| 62.0% | (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) | |
| 59.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 55.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 0.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 0.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.1% | (*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 46.1% | (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 44.8% | (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 45.3% | (*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.4% | (*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 47.5% | (*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 47.5% | (*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) | |
| 51.7% | (*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 39.0% | #s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))) | |
| 64.2% | #s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))) | |
| 61.3% | #s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))) | |
| 47.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) | |
| 67.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) | |
| 67.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) | |
| 47.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) | |
| 47.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) | |
| 47.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))))) | |
| 56.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) | |
| 47.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) | |
| 67.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) | |
| 50.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b)))))) | |
| 43.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) | |
| ✓ | 47.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
| 49.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) | |
| 45.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle))))) | |
| 42.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) | |
| 34.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))) | |
| 51.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) | |
| 51.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) | |
| 39.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) | |
| 34.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))) | |
| 38.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)))))) | |
| 34.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) | |
| 38.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64)))) | |
| 34.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) | |
| 37.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
Compiled 7 748 to 4 966 computations (35.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 (-.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal 1/360 binary64) (*.f64 angle (PI.f64)))))))) |
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (*.f64 (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))) |
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
10 calls:
| 87.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 70.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 63.0ms | a |
| 62.0ms | angle |
| 60.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.4% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 79.4% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 77.1% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 78.4% | 3 | (pow.f64 b #s(literal 2 binary64)) |
| 77.3% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 77.3% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 77.7% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 78.2% | 2 | a |
| 78.4% | 3 | b |
| 79.4% | 3 | angle |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 (-.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a)) |
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
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(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 3 binary64) angle)) #s(literal 1/540 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) #s(approx (+ a b) b)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (fma.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal 1/360 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 #s(approx (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal -1/360 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 #s(approx (* 3 (sin (* (* angle 1/540) (PI)))) (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/360 binary64) (PI.f64))))))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
5 calls:
| 58.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 52.0ms | a |
| 46.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 46.0ms | angle |
| 43.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.7% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 79.2% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 79.2% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.2% | 3 | angle |
| 77.7% | 2 | a |
Compiled 32 to 34 computations (-6.3% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 (-.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
4 calls:
| 48.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 37.0ms | angle |
| 33.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 32.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.7% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 78.7% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 78.7% | 3 | angle |
| 77.7% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 31 to 31 computations (0% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 (-.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
8 calls:
| 79.0ms | a |
| 57.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 40.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 30.0ms | angle |
| 30.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 75.9% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 78.1% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 78.1% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 78.1% | 3 | angle |
| 76.4% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 76.4% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 76.2% | 2 | a |
| 77.1% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 51 to 54 computations (-5.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
3 calls:
| 34.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 28.0ms | b |
| 24.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.4% | 3 | (pow.f64 b #s(literal 2 binary64)) |
| 77.4% | 3 | b |
| 76.7% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 26 to 24 computations (7.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64))) |
7 calls:
| 56.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 34.0ms | a |
| 33.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 27.0ms | angle |
| 25.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.2% | 2 | a |
| 76.1% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 76.1% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 73.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 73.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.5% | 1 | angle |
| 75.5% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 48 to 49 computations (-2.1% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
3 calls:
| 48.0ms | a |
| 23.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 21.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.1% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 76.1% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 75.5% | 2 | a |
Compiled 17 to 18 computations (-5.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
5 calls:
| 18.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 15.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 15.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 15.0ms | b |
| 13.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.6% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 74.7% | 2 | b |
| 75.2% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 75.7% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 75.7% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 23 to 28 computations (-21.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
5 calls:
| 18.0ms | a |
| 17.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 13.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 12.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 12.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.4% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 75.2% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 74.4% | 2 | a |
| 72.8% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 72.8% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 42 to 39 computations (7.1% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
10 calls:
| 42.0ms | a |
| 29.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 27.0ms | b |
| 13.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 13.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 71.4% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 71.4% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 73.0% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 73.0% | 2 | a |
| 71.4% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 71.4% | 1 | b |
| 73.9% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 73.9% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.9% | 2 | angle |
| 74.2% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
4 calls:
| 55.0ms | angle |
| 41.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 15.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 12.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.6% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 73.6% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.6% | 2 | angle |
| 74.0% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 31 to 31 computations (0% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
3 calls:
| 14.0ms | angle |
| 14.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 12.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.9% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 74.9% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 74.9% | 3 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
10 calls:
| 25.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 20.0ms | a |
| 19.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 17.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 16.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.9% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 67.5% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.5% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 67.5% | 1 | b |
| 67.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 67.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 67.5% | 1 | a |
| 71.1% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 71.1% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 71.1% | 3 | angle |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
6 calls:
| 8.0ms | a |
| 5.0ms | angle |
| 5.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 5.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 5.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 67.5% | 1 | a |
| 67.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 67.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.5% | 1 | angle |
| 67.5% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 35 to 39 computations (-11.4% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))) |
10 calls:
| 12.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 5.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 5.0ms | b |
| 4.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 4.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.5% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 67.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 67.5% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.5% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 67.5% | 1 | b |
| 67.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 67.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.5% | 1 | angle |
| 67.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 67.5% | 1 | a |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))) |
10 calls:
| 5.0ms | b |
| 5.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 4.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 4.0ms | angle |
| 4.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 67.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 67.5% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.5% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 67.5% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 67.5% | 1 | b |
| 67.5% | 1 | angle |
| 67.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 67.5% | 1 | a |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
10 calls:
| 19.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 3.0ms | a |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 3.0ms | angle |
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 64.7% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 60.8% | 2 | b |
| 60.8% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 66.5% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.5% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 50.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 50.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 50.1% | 2 | angle |
| 62.6% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 62.6% | 2 | a |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
2 calls:
| 3.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 2.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.5% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.5% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 16 to 15 computations (6.3% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b)))))) |
2 calls:
| 2.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 1.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.4% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.4% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 16 to 15 computations (6.3% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))) |
10 calls:
| 1.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | b |
| 1.0ms | a |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 47.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 47.3% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 47.3% | 1 | angle |
| 47.3% | 1 | b |
| 47.3% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 47.3% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 47.3% | 1 | a |
| 47.3% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 47.3% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 47.3% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 55 to 62 computations (-12.7% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 12.0ms | 2.921822618897071e+175 | 1.1282234436128283e+176 |
| 8.0ms | 80× | 0 | valid |
Compiled 366 to 308 computations (15.8% saved)
ival-sinu: 2.0ms (33.8% of total)ival-cosu: 1.0ms (16.9% of total)ival-pow2: 1.0ms (16.9% of total)ival-mult!: 1.0ms (16.9% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.2872039950724798e+205 | -5.756936704393689e+196 |
Compiled 25 to 22 computations (12% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.2485120205104335e+303 | +inf |
Compiled 25 to 22 computations (12% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.218838834430682e+272 | 5.2485120205104335e+303 |
Compiled 25 to 22 computations (12% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.218838834430682e+272 | 5.2485120205104335e+303 |
Compiled 25 to 22 computations (12% saved)
| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 5.0ms | 2.2209379679950886e+216 | 6.619044249082805e+217 |
| 4.0ms | 32× | 0 | valid |
Compiled 108 to 98 computations (9.3% saved)
ival-sinu: 1.0ms (36% of total)ival-cosu: 1.0ms (36% of total)ival-pow2: 1.0ms (36% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-mult!: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -3.3895968169096046e+192 | -8.663058447655966e+191 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -2.0735031451294166e+184 | -7.849359635735339e+183 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.2485120205104335e+303 | +inf |
Compiled 25 to 22 computations (12% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.218838834430682e+272 | 5.2485120205104335e+303 |
Compiled 25 to 22 computations (12% saved)
| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 2.0ms | 1.2479385379651887e-40 | 4.794205678293776e-39 |
| 1.0ms | 16× | 0 | valid |
Compiled 66 to 57 computations (13.6% saved)
ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-sinu: 0.0ms (0% of total)ival-cosu: 0.0ms (0% of total)ival-pow2: 0.0ms (0% of total)ival-mult!: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 30.0ms | 3.425158926386642e+235 | 9.814912194503301e+238 |
| 13.0ms | 4.0761018621321726e-35 | 1.3276737285232332e-33 |
| 34.0ms | 240× | 0 | valid |
Compiled 642 to 619 computations (3.6% saved)
ival-mult!: 10.0ms (35.8% of total)ival-cosu: 7.0ms (25.1% of total)ival-sinu: 6.0ms (21.5% of total)ival-pow2: 5.0ms (17.9% of total)ival-sub!: 1.0ms (3.6% of total)adjust: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -4.02102432382212e+262 | -1.0997544375737393e+228 |
Compiled 25 to 22 computations (12% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.9096424575954554e-193 | -7.183917412869044e-199 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.9096424575954554e-193 | -7.183917412869044e-199 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.9096424575954554e-193 | -7.183917412869044e-199 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | fuel |
Compiled 317 to 222 computations (30% saved)
(negabs angle)
Compiled 8 189 to 6 784 computations (17.2% saved)
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