ab-angle->ABCF B

Time bar (total: 10.6s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.5MiB live, 0.5MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 14 computations (44% saved)

sample1.5s (14.3%)

Memory
49.1MiB live, 1 913.2MiB allocated; 465ms collecting garbage
Samples
1.2s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 935.0ms
ival-sinu: 366.0ms (39.2% of total)
ival-cosu: 233.0ms (24.9% of total)
ival-pow2: 193.0ms (20.6% of total)
ival-mult!: 120.0ms (12.8% of total)
ival-sub!: 22.0ms (2.4% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

preprocess69.0ms (0.6%)

Memory
-45.7MiB live, 73.4MiB allocated; 54ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
059238
1208230
21123140
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Symmetry

(abs a)

(abs b)

(negabs angle)

Compiler

Compiled 44 to 32 computations (27.3% saved)

series39.0ms (0.4%)

Memory
38.0MiB live, 80.5MiB allocated; 6ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02511572
Stop Event
iter-limit
Counts
16 → 45
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx a a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx b b)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePointExpression
6.0ms
angle
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
5.0ms
angle
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
3.0ms
a
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
3.0ms
a
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
2.0ms
angle
@-inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))

rewrite225.0ms (2.1%)

Memory
-11.6MiB live, 355.5MiB allocated; 57ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01687
02787
110287
242578
3337078
0925478
Stop Event
iter-limit
node-limit
iter-limit
Counts
16 → 428
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)))) #s(literal -2 binary64))
(/.f64 (neg.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))) #s(literal -2 binary64))
(/.f64 (neg.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))) #s(literal -2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(fma.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(fma.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 b b) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(+.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(+.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 a b) (+.f64 a b))))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (neg.f64 a) a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal -2 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (-.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) (-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))) (-.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(/.f64 (-.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))) (+.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))))
(/.f64 (+.f64 (pow.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (*.f64 #s(literal 1 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (neg.f64 (+.f64 a b)) (-.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (neg.f64 a) a (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 a (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 a (neg.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 b (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 b b (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(fma.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(-.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (neg.f64 b) b))
(-.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 a a) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))
(-.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(+.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 b b))
(+.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(+.f64 (*.f64 (neg.f64 a) a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(+.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))
#s(literal 2 binary64)
(*.f64 (*.f64 #s(literal 1 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (neg.f64 (+.f64 a b)) (-.f64 a b))
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a) (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 a b) (+.f64 a b))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64)))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a) (*.f64 #s(literal 1 binary64) (*.f64 b b)))
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 1 binary64) (*.f64 b b)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))))
(*.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))))
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 b b)
(pow.f64 (neg.f64 (fabs.f64 b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal -1 binary64)))
(/.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal -1 binary64)))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (fabs.f64 b) #s(literal -2 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (neg.f64 b) #s(literal -2 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))
(neg.f64 (*.f64 (neg.f64 b) b))
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))
(fabs.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 (fabs.f64 b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
b
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a))))
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a))))
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) a)
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 a (neg.f64 (neg.f64 a)))
(*.f64 a a)
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal -1 binary64)))
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64)))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (fabs.f64 a) #s(literal -2 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (neg.f64 a) #s(literal -2 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64)))
(neg.f64 (*.f64 (neg.f64 a) a))
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))
(fabs.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 (fabs.f64 a)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
a
(neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1 binary64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(PI.f64)
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (*.f64 #s(literal 3 binary64) (*.f64 (neg.f64 angle) #s(literal 1 binary64))) #s(literal -540 binary64))
(/.f64 (*.f64 #s(literal 3 binary64) (*.f64 angle #s(literal -1 binary64))) #s(literal -540 binary64))
(/.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal -1 binary64) angle)) #s(literal -540 binary64))
(/.f64 (*.f64 #s(literal 3 binary64) (neg.f64 angle)) #s(literal -540 binary64))
(/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) #s(literal 1 binary64))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal -1 binary64))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) angle)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal -1 binary64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal -1 binary64) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
angle
#s(literal 180 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(neg.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(sin.f64 (+.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64)))))
(fma.f64 (sin.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)))
(cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))

eval78.0ms (0.7%)

Memory
26.9MiB live, 168.0MiB allocated; 23ms collecting garbage
Compiler

Compiled 6 223 to 2 083 computations (66.5% saved)

prune43.0ms (0.4%)

Memory
6.0MiB live, 100.2MiB allocated; 5ms collecting garbage
Pruning

39 alts after pruning (39 fresh and 0 done)

PrunedKeptTotal
New42539464
Fresh000
Picked101
Done000
Total42639465
Accuracy
84.2%
Counts
465 → 39
Alt Table
Click to see full alt table
StatusAccuracyProgram
59.9%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
59.5%
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
13.1%
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
11.2%
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
71.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.3%
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
60.4%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
73.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
62.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
62.0%
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
60.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
56.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))))
56.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))))
56.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
57.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
59.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))))))
56.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
55.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
55.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))
56.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))
59.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
55.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
52.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.0%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
36.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
52.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
35.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 2 146 to 1 600 computations (25.4% saved)

series90.0ms (0.9%)

Memory
-33.5MiB live, 132.9MiB allocated; 21ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07916080
Stop Event
iter-limit
Counts
48 → 158
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(+.f64 a b)
a
b
(-.f64 b a)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))
(*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))
(/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))
(*.f64 #s(literal 3 binary64) angle)
#s(literal 3 binary64)
#s(literal 540 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))
Outputs
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx a a)
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 angle (PI.f64)))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64))
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* 3 angle) (*.f64 #s(literal 3 binary64) angle))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
Calls

9 calls:

TimeVariablePointExpression
14.0ms
a
@0
((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* (cos (* (* 1/180 angle) (PI))) 2) (cos (* (* 1/180 angle) (PI))) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (sin (* (* 1/180 angle) (PI))) 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (cos (/ (* angle (PI)) 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (cos (* (PI) (/ (* 3 angle) 540)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (sin (* (PI) (/ (* 3 angle) 540))) (* (PI) (/ (* 3 angle) 540)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (cos (* (PI) (/ (* 3 angle) 540))))
10.0ms
angle
@inf
((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* (cos (* (* 1/180 angle) (PI))) 2) (cos (* (* 1/180 angle) (PI))) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (sin (* (* 1/180 angle) (PI))) 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (cos (/ (* angle (PI)) 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (cos (* (PI) (/ (* 3 angle) 540)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (sin (* (PI) (/ (* 3 angle) 540))) (* (PI) (/ (* 3 angle) 540)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (cos (* (PI) (/ (* 3 angle) 540))))
9.0ms
angle
@0
((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* (cos (* (* 1/180 angle) (PI))) 2) (cos (* (* 1/180 angle) (PI))) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (sin (* (* 1/180 angle) (PI))) 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (cos (/ (* angle (PI)) 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (cos (* (PI) (/ (* 3 angle) 540)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (sin (* (PI) (/ (* 3 angle) 540))) (* (PI) (/ (* 3 angle) 540)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (cos (* (PI) (/ (* 3 angle) 540))))
5.0ms
angle
@-inf
((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* (cos (* (* 1/180 angle) (PI))) 2) (cos (* (* 1/180 angle) (PI))) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (sin (* (* 1/180 angle) (PI))) 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (cos (/ (* angle (PI)) 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (cos (* (PI) (/ (* 3 angle) 540)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (sin (* (PI) (/ (* 3 angle) 540))) (* (PI) (/ (* 3 angle) 540)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (cos (* (PI) (/ (* 3 angle) 540))))
5.0ms
a
@inf
((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* (cos (* (* 1/180 angle) (PI))) 2) (cos (* (* 1/180 angle) (PI))) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (sin (* (* 1/180 angle) (PI))) 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (cos (/ (* angle (PI)) 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (cos (* (PI) (/ (* 3 angle) 540)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (sin (* (PI) (/ (* 3 angle) 540))) (* (PI) (/ (* 3 angle) 540)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (cos (* (PI) (/ (* 3 angle) 540))))

rewrite232.0ms (2.2%)

Memory
28.3MiB live, 357.4MiB allocated; 19ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
059391
096377
1300377
21124332
08519332
Stop Event
iter-limit
node-limit
iter-limit
Counts
48 → 2 369
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(+.f64 a b)
a
b
(-.f64 b a)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))
(*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))
(/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))
(*.f64 #s(literal 3 binary64) angle)
#s(literal 3 binary64)
#s(literal 540 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))
Outputs
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 b a))
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (-.f64 a b)))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b)))))
(neg.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 (neg.f64 b) a)))
(neg.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))))
(fma.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (neg.f64 a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a))
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))
(fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))))
(fma.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(fma.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (neg.f64 a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) (+.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))))
(+.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(+.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(+.f64 (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (neg.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 a b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (+.f64 b a))
(*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (-.f64 a b) (neg.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 b a))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (-.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))) (-.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (-.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (-.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (-.f64 (neg.f64 b) a)))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (+.f64 b a)))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) a))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) b))
(fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 b a) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 b a) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)))
(fma.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(fma.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b (-.f64 b a)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a (-.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 a b) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(-.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (neg.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))
(-.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (-.f64 b a)))
(-.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (neg.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))
(-.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(-.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) a))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) b))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) (+.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))) (+.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))))
(/.f64 (-.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 (neg.f64 b) a)))
(neg.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))
(fma.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(-.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(-.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))
(-.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(-.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))
(+.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))
(+.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle #s(literal 1/540 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (*.f64 #s(literal -3 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/540 binary64))
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))
(*.f64 (*.f64 angle #s(literal 1/540 binary64)) (*.f64 #s(literal 3 binary64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 #s(literal 1/540 binary64) (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)))
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (neg.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))
(*.f64 (*.f64 #s(literal -3 binary64) angle) (*.f64 #s(literal -1/540 binary64) (PI.f64)))
(*.f64 (*.f64 #s(literal -3 binary64) angle) (/.f64 (PI.f64) #s(literal -540 binary64)))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 3 binary64) angle)) #s(literal 1/540 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 (PI.f64) #s(literal 1/540 binary64)))
(*.f64 (*.f64 #s(literal 3 binary64) angle) (/.f64 (PI.f64) #s(literal 540 binary64)))
(*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 #s(literal 1/540 binary64) (PI.f64)))
(*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal -1 binary64)) #s(literal -540 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1 binary64)) #s(literal 540 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal -3 binary64) (*.f64 (PI.f64) angle))) #s(literal 540 binary64))
(/.f64 (*.f64 #s(literal -3 binary64) (*.f64 (PI.f64) angle)) #s(literal -540 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 540 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -540 binary64) (*.f64 #s(literal -3 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 540 binary64) (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(literal -3 binary64) (*.f64 angle #s(literal -1/540 binary64)))
(*.f64 #s(literal -3 binary64) (/.f64 angle #s(literal -540 binary64)))
(*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64))
(*.f64 #s(literal 1/540 binary64) (*.f64 #s(literal 3 binary64) angle))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 (*.f64 #s(literal -3 binary64) angle) #s(literal -1/540 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64))
(*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) angle))
(*.f64 #s(literal 3 binary64) (*.f64 angle #s(literal 1/540 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 #s(literal -3 binary64) angle) #s(literal 1 binary64)) #s(literal -540 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal -1 binary64)) #s(literal -540 binary64))
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 #s(literal 3 binary64) angle)) #s(literal -540 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) angle)) #s(literal 540 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -3 binary64) angle) #s(literal -540 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -540 binary64) (*.f64 #s(literal -3 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 540 binary64) (*.f64 #s(literal 3 binary64) angle)))
(/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
#s(literal 1/180 binary64)
angle
(PI.f64)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 a) b))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 b (neg.f64 a))
(-.f64 a (neg.f64 b))
(+.f64 b a)
(+.f64 a b)
a
b
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b (neg.f64 a))) (neg.f64 a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) b))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (-.f64 (neg.f64 a) b))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))
(neg.f64 (-.f64 a b))
(-.f64 (neg.f64 a) (neg.f64 b))
(-.f64 b a)
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 #s(literal 0 binary64))))
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(-.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle)
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (PI.f64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
(*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))
(*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))
(*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 a b) (+.f64 b a))) #s(literal 1/90 binary64)))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64))))
(neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 a b) (+.f64 b a)))))
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (neg.f64 a))))
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 b (+.f64 b a)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (neg.f64 a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) #s(literal 1/90 binary64)))
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(fma.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 1/90 binary64) angle)))
(fma.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64)))
(fma.f64 (*.f64 b (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(fma.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))))
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(fma.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))))
(fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (neg.f64 a))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (neg.f64 a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))))
(+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 b b) (PI.f64))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))))
(+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))))
(+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 1/90 binary64) angle)))
(+.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) #s(literal 1/90 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle)))
#s(literal 1/90 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (-.f64 a b) (+.f64 b a)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) angle))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))
(*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))))) (-.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle))))
(/.f64 (+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) #s(literal 3 binary64))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle))))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)) angle))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (PI.f64) angle)))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 a b) (+.f64 b a))))
(fma.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 a) a)) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))
(fma.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 b b)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))))
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 (PI.f64) (*.f64 b b)) angle (*.f64 (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)) angle))
(fma.f64 (*.f64 b (+.f64 b a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)))
(fma.f64 (neg.f64 a) (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 b b)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (neg.f64 a) a)) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (neg.f64 a))))
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) (+.f64 b a))))
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))))
(fma.f64 (*.f64 b b) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(fma.f64 b (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(fma.f64 a (*.f64 (neg.f64 a) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)))
(fma.f64 (PI.f64) (*.f64 angle (*.f64 (neg.f64 a) a)) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))
(fma.f64 (PI.f64) (*.f64 angle (*.f64 b b)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))))
(fma.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))
(fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))))
(fma.f64 angle (*.f64 (*.f64 b b) (PI.f64)) (*.f64 angle (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))))
(-.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (neg.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))))
(-.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 a a) (*.f64 (PI.f64) angle)))
(-.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (neg.f64 a))))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) (+.f64 b a))))
(+.f64 (*.f64 angle (*.f64 (*.f64 b b) (PI.f64))) (*.f64 angle (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)) angle))
(+.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle))
(+.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))
(+.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)) (*.f64 (PI.f64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) (*.f64 (*.f64 b b) (PI.f64)))) (*.f64 (*.f64 b b) (PI.f64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(*.f64 (neg.f64 (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (neg.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64)))
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))) (-.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 b b) (PI.f64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))) (-.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 b b) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)))
(fma.f64 (*.f64 (+.f64 b a) b) (PI.f64) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (PI.f64)))
(fma.f64 (*.f64 b (+.f64 b a)) (PI.f64) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (PI.f64)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))
(fma.f64 (*.f64 (neg.f64 a) a) (PI.f64) (*.f64 (*.f64 b b) (PI.f64)))
(fma.f64 (neg.f64 a) (*.f64 a (PI.f64)) (*.f64 (*.f64 b b) (PI.f64)))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 a) a)) (*.f64 (PI.f64) (*.f64 b b)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))
(fma.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))
(fma.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (neg.f64 a) a)) (*.f64 (PI.f64) (*.f64 b b)))
(fma.f64 (*.f64 b b) (PI.f64) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))
(fma.f64 b (*.f64 b (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))
(fma.f64 a (*.f64 (neg.f64 a) (PI.f64)) (*.f64 (*.f64 b b) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a))))
(fma.f64 (PI.f64) (*.f64 b (+.f64 b a)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) (+.f64 b a))))
(fma.f64 (PI.f64) (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) (*.f64 b b)))
(fma.f64 (PI.f64) (*.f64 b b) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 (PI.f64) (*.f64 b b)) (neg.f64 (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))))
(-.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 a a) (PI.f64)))
(-.f64 (*.f64 (*.f64 b b) (PI.f64)) (neg.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))))
(+.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b a) b)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a))))
(+.f64 (*.f64 (PI.f64) (*.f64 b (+.f64 b a))) (*.f64 (PI.f64) (*.f64 (neg.f64 a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (PI.f64)))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (PI.f64)))
(+.f64 (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)) (*.f64 (PI.f64) (*.f64 b b)))
(+.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) (*.f64 (*.f64 b b) (PI.f64)))
(+.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))
(log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 b (+.f64 b a)))) (*.f64 b (+.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))
(*.f64 (-.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (-.f64 (neg.f64 b) a) (-.f64 a b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 a b) (-.f64 (neg.f64 b) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) (neg.f64 a)))) (-.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a))))
(/.f64 (-.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a)))) (-.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a))))
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) b) (-.f64 (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) (neg.f64 a))) (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 b (+.f64 b a)) (*.f64 b (+.f64 b a)) (-.f64 (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a))) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a) (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 1 binary64)))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (*.f64 (+.f64 b a) b) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 b (+.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
(fma.f64 (neg.f64 a) (+.f64 b a) (*.f64 b (+.f64 b a)))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) b) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (neg.f64 a))))
(fma.f64 #s(literal 1 binary64) (*.f64 b (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) (+.f64 b a))))
(fma.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a) (*.f64 #s(literal 1 binary64) (*.f64 b b)))
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (+.f64 b a) (neg.f64 a) (*.f64 (+.f64 b a) b))
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a)))
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a)))
(-.f64 (*.f64 (+.f64 b a) b) (*.f64 (-.f64 (neg.f64 b) a) (neg.f64 a)))
(-.f64 (*.f64 (+.f64 b a) b) (neg.f64 (*.f64 (+.f64 b a) (neg.f64 a))))
(-.f64 (*.f64 b (+.f64 b a)) (*.f64 a (+.f64 b a)))
(-.f64 (*.f64 b (+.f64 b a)) (neg.f64 (*.f64 (neg.f64 a) (+.f64 b a))))
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) b)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (neg.f64 a))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 b (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) (+.f64 b a))))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 1 binary64) (*.f64 b b)))
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a)))
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a)))
(+.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a)))
(+.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 b (+.f64 b a)))
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a)))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 b b)
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 a a)
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 b a))
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (-.f64 a b)))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b)))))
(neg.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 (neg.f64 b) a)))
(neg.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))))
(fma.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (neg.f64 a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a))
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))
(fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))))
(fma.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(fma.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (neg.f64 a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) (+.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))))
(+.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(+.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(+.f64 (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 b a))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) (-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) (-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) (+.f64 b a)))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 a b)))
(neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (-.f64 (neg.f64 b) a)))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(neg.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b)))))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64))))
(neg.f64 (fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 a b) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (neg.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b))
(fma.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a)))
(fma.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (+.f64 b a)))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 b (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (+.f64 b a) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (+.f64 b a)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (-.f64 a b) (neg.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (neg.f64 a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) (+.f64 b a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))
(fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))
(fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))
(fma.f64 (+.f64 b a) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) a))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) b))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (neg.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (neg.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (+.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a)) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (neg.f64 a))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))
(+.f64 (*.f64 (+.f64 b a) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (+.f64 b a)) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (+.f64 b a)))
(+.f64 (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 a b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (-.f64 a b) (neg.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 b a))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))))) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (-.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))
(fma.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (-.f64 a b) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))
(fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))))
(fma.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))
(fma.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))
(-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a)))
(-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))
(-.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(-.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 #s(literal 0 binary64))))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle #s(literal 1/540 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (*.f64 #s(literal -3 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/540 binary64))
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))
(*.f64 (*.f64 angle #s(literal 1/540 binary64)) (*.f64 #s(literal 3 binary64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 #s(literal 1/540 binary64) (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)))
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (neg.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))
(*.f64 (*.f64 #s(literal -3 binary64) angle) (*.f64 #s(literal -1/540 binary64) (PI.f64)))
(*.f64 (*.f64 #s(literal -3 binary64) angle) (/.f64 (PI.f64) #s(literal -540 binary64)))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 3 binary64) angle)) #s(literal 1/540 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 (PI.f64) #s(literal 1/540 binary64)))
(*.f64 (*.f64 #s(literal 3 binary64) angle) (/.f64 (PI.f64) #s(literal 540 binary64)))
(*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 #s(literal 1/540 binary64) (PI.f64)))
(*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal -1 binary64)) #s(literal -540 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1 binary64)) #s(literal 540 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal -3 binary64) (*.f64 (PI.f64) angle))) #s(literal 540 binary64))
(/.f64 (*.f64 #s(literal -3 binary64) (*.f64 (PI.f64) angle)) #s(literal -540 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 540 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -540 binary64) (*.f64 #s(literal -3 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 540 binary64) (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(literal -3 binary64) (*.f64 angle #s(literal -1/540 binary64)))
(*.f64 #s(literal -3 binary64) (/.f64 angle #s(literal -540 binary64)))
(*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64))
(*.f64 #s(literal 1/540 binary64) (*.f64 #s(literal 3 binary64) angle))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 (*.f64 #s(literal -3 binary64) angle) #s(literal -1/540 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64))
(*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) angle))
(*.f64 #s(literal 3 binary64) (*.f64 angle #s(literal 1/540 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 #s(literal -3 binary64) angle) #s(literal 1 binary64)) #s(literal -540 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal -1 binary64)) #s(literal -540 binary64))
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 #s(literal 3 binary64) angle)) #s(literal -540 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) angle)) #s(literal 540 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -3 binary64) angle) #s(literal -540 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -540 binary64) (*.f64 #s(literal -3 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 540 binary64) (*.f64 #s(literal 3 binary64) angle)))
(/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
#s(literal 180 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 b a))
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (-.f64 a b)))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b)))))
(neg.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 (neg.f64 b) a)))
(neg.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))))
(fma.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (neg.f64 a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a))
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))
(fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))))
(fma.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(fma.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (neg.f64 a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) (+.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))))
(+.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(+.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(+.f64 (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 b a))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) (-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) (-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) (+.f64 b a)))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 a b)))
(neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (-.f64 (neg.f64 b) a)))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(neg.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b)))))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64))))
(neg.f64 (fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 a b) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (neg.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b))
(fma.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a)))
(fma.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (+.f64 b a)))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 b (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (+.f64 b a) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (+.f64 b a)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (-.f64 a b) (neg.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (neg.f64 a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) (+.f64 b a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))
(fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))
(fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))
(fma.f64 (+.f64 b a) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) a))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) b))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (neg.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (neg.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (+.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a)) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (neg.f64 a))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))
(+.f64 (*.f64 (+.f64 b a) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (+.f64 b a)) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (+.f64 b a)))
(+.f64 (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)))) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)))) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 b b))) (*.f64 b b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal -2 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (+.f64 b a) (-.f64 (-.f64 b a) (-.f64 a b)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))) (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))) (-.f64 (*.f64 b b) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))
(/.f64 (-.f64 (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (-.f64 a b) (+.f64 b a)))) (+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 a b) (+.f64 b a))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))) (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))) (+.f64 (*.f64 b b) (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))
(/.f64 (+.f64 (pow.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))) (*.f64 (*.f64 b b) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))))
(/.f64 (-.f64 (pow.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 a b) (+.f64 b a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))) (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))))))
(neg.f64 (-.f64 (*.f64 a a) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))))
(neg.f64 (-.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 b b)))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)))
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))
(fma.f64 (*.f64 (+.f64 b a) b) #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (+.f64 b a)) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) #s(literal 2 binary64)))
(fma.f64 (-.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (-.f64 (neg.f64 b) a) (-.f64 a b) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (-.f64 a b) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (neg.f64 b) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
(fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) b) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (neg.f64 a))))
(fma.f64 #s(literal 2 binary64) (*.f64 b (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) (+.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(fma.f64 b (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 b b (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))
(fma.f64 a (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal -2 binary64) (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 a a) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 1 binary64)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 a b) (+.f64 b a)))
(-.f64 (*.f64 b b) (neg.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))
(-.f64 (*.f64 b b) (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) b)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (neg.f64 a))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) #s(literal 2 binary64)))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(+.f64 (*.f64 b b) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle #s(literal 1/540 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (*.f64 #s(literal -3 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/540 binary64))
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))
(*.f64 (*.f64 angle #s(literal 1/540 binary64)) (*.f64 #s(literal 3 binary64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 #s(literal 1/540 binary64) (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)))
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (neg.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))
(*.f64 (*.f64 #s(literal -3 binary64) angle) (*.f64 #s(literal -1/540 binary64) (PI.f64)))
(*.f64 (*.f64 #s(literal -3 binary64) angle) (/.f64 (PI.f64) #s(literal -540 binary64)))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 3 binary64) angle)) #s(literal 1/540 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 (PI.f64) #s(literal 1/540 binary64)))
(*.f64 (*.f64 #s(literal 3 binary64) angle) (/.f64 (PI.f64) #s(literal 540 binary64)))
(*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 #s(literal 1/540 binary64) (PI.f64)))
(*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal -1 binary64)) #s(literal -540 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1 binary64)) #s(literal 540 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal -3 binary64) (*.f64 (PI.f64) angle))) #s(literal 540 binary64))
(/.f64 (*.f64 #s(literal -3 binary64) (*.f64 (PI.f64) angle)) #s(literal -540 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 540 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -540 binary64) (*.f64 #s(literal -3 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 540 binary64) (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) angle)
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle)))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle)))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 angle))
(*.f64 (neg.f64 angle) (neg.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))
(*.f64 (PI.f64) angle)
(*.f64 angle (*.f64 (PI.f64) #s(literal 1 binary64)))
(*.f64 angle (neg.f64 (neg.f64 (PI.f64))))
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(log.f64 (exp.f64 (*.f64 (PI.f64) angle)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 b a))
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (-.f64 a b)))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b)))))
(neg.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 (neg.f64 b) a)))
(neg.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))))
(fma.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (neg.f64 a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(fma.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a))
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))
(fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))))
(fma.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(fma.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (neg.f64 a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (neg.f64 a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) (+.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))))
(+.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(+.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(+.f64 (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 b a))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) (-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) (-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) (+.f64 b a)))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 a b)))
(neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (-.f64 (neg.f64 b) a)))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(neg.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b)))))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64))))
(neg.f64 (fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 a b) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (neg.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b))
(fma.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a)))
(fma.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (+.f64 b a)))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 b (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (+.f64 b a) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (+.f64 b a)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (-.f64 a b) (neg.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (neg.f64 a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) (+.f64 b a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))
(fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))
(fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))
(fma.f64 (+.f64 b a) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) a))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) b))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (neg.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (neg.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (+.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a)) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (neg.f64 a))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))
(+.f64 (*.f64 (+.f64 b a) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) b)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (+.f64 b a)) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (+.f64 b a)))
(+.f64 (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle #s(literal 1/540 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (*.f64 #s(literal -3 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/540 binary64))
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))
(*.f64 (*.f64 angle #s(literal 1/540 binary64)) (*.f64 #s(literal 3 binary64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 #s(literal 1/540 binary64) (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)))
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (neg.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))
(*.f64 (*.f64 #s(literal -3 binary64) angle) (*.f64 #s(literal -1/540 binary64) (PI.f64)))
(*.f64 (*.f64 #s(literal -3 binary64) angle) (/.f64 (PI.f64) #s(literal -540 binary64)))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 3 binary64) angle)) #s(literal 1/540 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 (PI.f64) #s(literal 1/540 binary64)))
(*.f64 (*.f64 #s(literal 3 binary64) angle) (/.f64 (PI.f64) #s(literal 540 binary64)))
(*.f64 (*.f64 #s(literal 3 binary64) angle) (*.f64 #s(literal 1/540 binary64) (PI.f64)))
(*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal -1 binary64)) #s(literal -540 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1 binary64)) #s(literal 540 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal -3 binary64) (*.f64 (PI.f64) angle))) #s(literal 540 binary64))
(/.f64 (*.f64 #s(literal -3 binary64) (*.f64 (PI.f64) angle)) #s(literal -540 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 540 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -540 binary64) (*.f64 #s(literal -3 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 540 binary64) (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(literal -3 binary64) (*.f64 angle #s(literal -1/540 binary64)))
(*.f64 #s(literal -3 binary64) (/.f64 angle #s(literal -540 binary64)))
(*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64))
(*.f64 #s(literal 1/540 binary64) (*.f64 #s(literal 3 binary64) angle))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 (*.f64 #s(literal -3 binary64) angle) #s(literal -1/540 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64))
(*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) angle))
(*.f64 #s(literal 3 binary64) (*.f64 angle #s(literal 1/540 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 #s(literal -3 binary64) angle) #s(literal 1 binary64)) #s(literal -540 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal -1 binary64)) #s(literal -540 binary64))
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 #s(literal 3 binary64) angle)) #s(literal -540 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) angle)) #s(literal 540 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -3 binary64) angle) #s(literal -540 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -540 binary64) (*.f64 #s(literal -3 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 540 binary64) (*.f64 #s(literal 3 binary64) angle)))
(/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 #s(literal -3 binary64) (neg.f64 angle))
(*.f64 (neg.f64 angle) #s(literal -3 binary64))
(*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1 binary64))
(*.f64 #s(literal 3 binary64) angle)
(*.f64 angle #s(literal 3 binary64))
(neg.f64 (*.f64 #s(literal -3 binary64) angle))
#s(literal 3 binary64)
#s(literal 540 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))

eval217.0ms (2.1%)

Memory
-24.2MiB live, 396.4MiB allocated; 50ms collecting garbage
Compiler

Compiled 26 453 to 6 901 computations (73.9% saved)

prune138.0ms (1.3%)

Memory
-9.6MiB live, 279.5MiB allocated; 15ms collecting garbage
Pruning

93 alts after pruning (93 fresh and 0 done)

PrunedKeptTotal
New1 667751 742
Fresh161834
Picked505
Done000
Total1 688931 781
Accuracy
84.6%
Counts
1 781 → 93
Alt Table
Click to see full alt table
StatusAccuracyProgram
59.9%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
29.4%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
59.5%
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
61.3%
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
72.8%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
61.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
74.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 3 binary64) angle)) #s(literal 1/540 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
43.1%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
43.8%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.1%
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
71.2%
(*.f64 (*.f64 (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
61.3%
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
60.8%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
71.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))
71.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
71.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
72.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) #s(literal 2 binary64)))
70.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
73.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64)))
71.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
74.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))))) #s(literal 2 binary64)))
69.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
73.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
72.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
71.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
71.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
69.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
70.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
72.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
70.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
64.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
72.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))))
71.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))))
72.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))))
71.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
63.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
71.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
46.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
62.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
73.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
72.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
62.0%
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
67.5%
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
57.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 180 binary64))))
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))))
56.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
59.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))))))
56.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
55.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
55.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))
59.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
55.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.0%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
45.3%
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
47.5%
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
67.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
50.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle))))
67.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
67.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
56.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
67.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))))))
53.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
54.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
51.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
51.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
40.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b))))))
39.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
34.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
37.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
38.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
38.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
37.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
Compiler

Compiled 5 154 to 4 288 computations (16.8% saved)

series179.0ms (1.7%)

Memory
50.3MiB live, 283.2MiB allocated; 16ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0176015930
Stop Event
iter-limit
Counts
61 → 316
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(-.f64 b a)
(*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64))
(-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))))
(*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))))
#s(literal 3 binary64)
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/540 binary64))
angle
#s(literal 1/540 binary64)
(PI.f64)
(*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))
#s(literal 4 binary64)
(pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))
(*.f64 (+.f64 b a) angle)
(+.f64 b a)
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (+.f64 b a))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))
#s(literal -1/180 binary64)
#s(literal 1/2 binary64)
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
(pow.f64 (PI.f64) #s(literal 2/3 binary64))
#s(literal 2/3 binary64)
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))
(*.f64 (cbrt.f64 (PI.f64)) angle)
(cbrt.f64 (PI.f64))
Outputs
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))))))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx a a)
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 a (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a angle) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (+ b a) angle) (*.f64 angle b))
#s(approx (* (+ b a) angle) (fma.f64 a angle (*.f64 angle b)))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) a))))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 a (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) a)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (+.f64 (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (+ b a) angle) (*.f64 a angle))
#s(approx (* (+ b a) angle) (*.f64 a (+.f64 angle (/.f64 (*.f64 angle b) a))))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (+ b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (*.f64 #s(literal -2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) a) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))) a)))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) a) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) a) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (+ b a) angle) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle b) a))))))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 angle (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 b (fma.f64 angle b (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) b)))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) b))))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) b)))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) b))))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) b) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (+ b a) angle) (*.f64 b (+.f64 angle (/.f64 (*.f64 a angle) b))))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) b))) b) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))) b))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) b)) b)))))
#s(approx (* (+ b a) angle) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a angle) b))))))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/22493943527731200000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))))))))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/22493943527731200000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))))))))))
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))))
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))))))
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal -1/22493943527731200000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))))))))))
#s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))
#s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))))
#s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/22493943527731200000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))))))
#s(approx (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))
#s(approx (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))
#s(approx (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/22493943527731200000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) (*.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))
#s(approx (* 3 (sin (* (* angle 1/540) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/314928000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (* 3 (sin (* (* angle 1/540) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/1836660096000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* 3 (sin (* (* angle 1/540) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/314928000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/22493943527731200000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/1836660096000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (sin (* (* angle 1/540) (PI))) (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* angle 1/540) (PI))) (*.f64 angle (fma.f64 #s(literal -1/944784000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/540 binary64) (PI.f64)))))
#s(approx (sin (* (* angle 1/540) (PI))) (*.f64 angle (fma.f64 #s(literal 1/540 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/944784000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/5509980288000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* angle 1/540) (PI))) (*.f64 angle (fma.f64 #s(literal 1/540 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/944784000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/67481830583193600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/5509980288000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* angle 1/540) (*.f64 #s(literal 1/540 binary64) angle))
#s(approx angle angle)
#s(approx (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) (*.f64 #s(literal 1/39366000 binary64) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))
#s(approx (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 4 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal 1/39366000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/944784000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (fma.f64 #s(literal -1/1405550128432803840000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)) (fma.f64 #s(literal -1/19677701798059253760000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/2602870608208896000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/18220094257462272000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))))))
#s(approx (pow (sin (* (* angle 1/540) (PI))) 3) (*.f64 #s(literal 1/157464000 binary64) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))
#s(approx (pow (sin (* (* angle 1/540) (PI))) 3) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal 1/157464000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
#s(approx (pow (sin (* (* angle 1/540) (PI))) 3) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal 1/157464000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))))
#s(approx (pow (sin (* (* angle 1/540) (PI))) 3) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 #s(literal 1/157464000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/137749507200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1/275499014400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/1606710251980800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/241006537797120000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/944784000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal 1/1487694677760000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/892616806656000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (fma.f64 #s(literal -1/1405550128432803840000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)) (fma.f64 #s(literal -1/19677701798059253760000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/2602870608208896000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/18220094257462272000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))))))))))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) angle) (*.f64 angle (+.f64 a b)))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal 1/1574640000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/17496000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* -1/180 angle) 1/2) #s(literal 1/2 binary64))
#s(approx (+ (* -1/180 angle) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (* (cbrt (PI)) angle) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (PI.f64)))))
#s(approx (* (cbrt (PI)) angle) (*.f64 angle (cbrt.f64 (PI.f64))))
#s(approx (* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))))
#s(approx (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))))
#s(approx (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))))
#s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))))
#s(approx (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))))
#s(approx (* 3 (sin (* (* angle 1/540) (PI)))) (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64))))))
#s(approx (sin (* (* angle 1/540) (PI))) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
#s(approx (pow (sin (* (* angle 1/540) (PI))) 3) (pow.f64 (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (sin (* (* (PI) angle) 1/90)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle))
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 angle (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
#s(approx (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle))))))
Calls

9 calls:

TimeVariablePointExpression
25.0ms
angle
@inf
((* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (+ a b) a b (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (* 3 (sin (* (* angle 1/540) (PI)))) 3 (sin (* (* angle 1/540) (PI))) (* (* angle 1/540) (PI)) (* angle 1/540) angle 1/540 (PI) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) 4 (pow (sin (* (* angle 1/540) (PI))) 3) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (+ b a) (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* -1/180 angle) 1/2) -1/180 1/2 (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180)) (pow (PI) 2/3) 2/3 (* (* (cbrt (PI)) angle) 1/180) (* (cbrt (PI)) angle) (cbrt (PI)))
18.0ms
angle
@0
((* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (+ a b) a b (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (* 3 (sin (* (* angle 1/540) (PI)))) 3 (sin (* (* angle 1/540) (PI))) (* (* angle 1/540) (PI)) (* angle 1/540) angle 1/540 (PI) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) 4 (pow (sin (* (* angle 1/540) (PI))) 3) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (+ b a) (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* -1/180 angle) 1/2) -1/180 1/2 (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180)) (pow (PI) 2/3) 2/3 (* (* (cbrt (PI)) angle) 1/180) (* (cbrt (PI)) angle) (cbrt (PI)))
12.0ms
angle
@-inf
((* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (+ a b) a b (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (* 3 (sin (* (* angle 1/540) (PI)))) 3 (sin (* (* angle 1/540) (PI))) (* (* angle 1/540) (PI)) (* angle 1/540) angle 1/540 (PI) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) 4 (pow (sin (* (* angle 1/540) (PI))) 3) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (+ b a) (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* -1/180 angle) 1/2) -1/180 1/2 (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180)) (pow (PI) 2/3) 2/3 (* (* (cbrt (PI)) angle) 1/180) (* (cbrt (PI)) angle) (cbrt (PI)))
8.0ms
b
@0
((* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (+ a b) a b (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (* 3 (sin (* (* angle 1/540) (PI)))) 3 (sin (* (* angle 1/540) (PI))) (* (* angle 1/540) (PI)) (* angle 1/540) angle 1/540 (PI) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) 4 (pow (sin (* (* angle 1/540) (PI))) 3) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (+ b a) (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* -1/180 angle) 1/2) -1/180 1/2 (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180)) (pow (PI) 2/3) 2/3 (* (* (cbrt (PI)) angle) 1/180) (* (cbrt (PI)) angle) (cbrt (PI)))
7.0ms
a
@0
((* (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2))) (+ a b) a b (* (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2)) (- b a) (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) (* 3 (sin (* (* angle 1/540) (PI)))) 3 (sin (* (* angle 1/540) (PI))) (* (* angle 1/540) (PI)) (* angle 1/540) angle 1/540 (PI) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3)) 4 (pow (sin (* (* angle 1/540) (PI))) 3) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (+ b a) (* (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90))) (* (- b a) (+ b a)) (sin (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* -1/180 angle) 1/2) -1/180 1/2 (* (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2))) (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2) (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180)) (pow (PI) 2/3) 2/3 (* (* (cbrt (PI)) angle) 1/180) (* (cbrt (PI)) angle) (cbrt (PI)))

rewrite312.0ms (3%)

Memory
-43.9MiB live, 440.6MiB allocated; 96ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
072520
0120450
1386432
21547411
08386411
Stop Event
iter-limit
node-limit
iter-limit
Counts
61 → 2 030
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(-.f64 b a)
(*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64))
(-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))))
(*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))))
#s(literal 3 binary64)
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/540 binary64))
angle
#s(literal 1/540 binary64)
(PI.f64)
(*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))
#s(literal 4 binary64)
(pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))
(*.f64 (+.f64 b a) angle)
(+.f64 b a)
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (+.f64 b a))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))
#s(literal -1/180 binary64)
#s(literal 1/2 binary64)
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
(pow.f64 (PI.f64) #s(literal 2/3 binary64))
#s(literal 2/3 binary64)
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))
(*.f64 (cbrt.f64 (PI.f64)) angle)
(cbrt.f64 (PI.f64))
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (-.f64 a b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))))
(neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (-.f64 (neg.f64 b) a)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) #s(literal 2 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) #s(literal 2 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) (-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))) (-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (+.f64 b a)))
(neg.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (+.f64 b a))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (-.f64 a b)))
(neg.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (-.f64 (neg.f64 b) a)))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 a b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (+.f64 b a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (+.f64 b a)))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b) (+.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 a)) (+.f64 b a)))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (+.f64 b a)))
(fma.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (+.f64 b a) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (+.f64 b a)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 b (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(fma.f64 (*.f64 (-.f64 b a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(fma.f64 (*.f64 (-.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a)))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(fma.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)))))
(fma.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a)))))
(fma.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (-.f64 a b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) a))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (-.f64 a b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) b))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (neg.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (neg.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))))
(+.f64 (*.f64 b (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))))
(+.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 a)) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (+.f64 b a)) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 a)) b)) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 b)) a)) a)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a (neg.f64 (neg.f64 b))))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (*.f64 (-.f64 a b) a)))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (*.f64 (-.f64 b a) b)))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 b (neg.f64 (neg.f64 (neg.f64 a))))
(-.f64 b (neg.f64 a))
(-.f64 a (neg.f64 (neg.f64 (neg.f64 b))))
(-.f64 a (neg.f64 b))
(+.f64 b (neg.f64 (neg.f64 a)))
(+.f64 b a)
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
a
b
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))
(*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (-.f64 a b))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (-.f64 a b) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (-.f64 b a))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 a)))) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 a))))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))) (-.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 a))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 a))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))))) (-.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (-.f64 (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))) (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(neg.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (-.f64 b a)))
(neg.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(neg.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(neg.f64 (*.f64 (-.f64 b a) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) (-.f64 b a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (-.f64 b a)))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (-.f64 b a) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (-.f64 b a)))
(fma.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (-.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (-.f64 b a)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (-.f64 b a)) #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (-.f64 b a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(fma.f64 (-.f64 a b) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)))
(fma.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(fma.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)))
(fma.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64))))
(-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (neg.f64 a)))
(-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b) (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 a))))
(-.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))))
(-.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)))))
(-.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 a (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(-.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(-.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (neg.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))))
(+.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (-.f64 b a)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) (-.f64 b a)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (-.f64 b a)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (-.f64 b a)))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (-.f64 b a)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 a)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(+.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b (neg.f64 a))) (neg.f64 a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 a)) b)) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) b))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (-.f64 (neg.f64 b) a))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))
(neg.f64 (-.f64 a b))
(-.f64 (neg.f64 a) (neg.f64 b))
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (neg.f64 a) (neg.f64 (neg.f64 b)))
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 (neg.f64 (neg.f64 a))))
(+.f64 b (neg.f64 a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))
(*.f64 #s(literal -2 binary64) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))
(*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) #s(literal -2 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) angle)) (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))))) (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))) (-.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))))
(/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 3 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))))
(neg.f64 (+.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(neg.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (-.f64 #s(literal 3 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (fma.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 3 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (+.f64 #s(literal 3 binary64) (*.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))))) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (-.f64 #s(literal 3 binary64) (*.f64 #s(literal 4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))))) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))
(-.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))))
(-.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 4 binary64)) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64))))
(-.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))
(-.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (neg.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))))
(-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))
(+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)))) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (-.f64 #s(literal 3 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 4 binary64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (fma.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 3 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (+.f64 #s(literal 3 binary64) (*.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (-.f64 #s(literal 3 binary64) (*.f64 #s(literal 4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))) (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (-.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 4 binary64)))) (+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 4 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 4 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 4 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 4 binary64))))))
(neg.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))
(sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))
(fma.f64 (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64)))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 4 binary64)) (neg.f64 (*.f64 #s(literal -3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))))
(fma.f64 (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64)))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 4 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))
(fma.f64 (*.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64)))))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (neg.f64 (*.f64 #s(literal -3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))))
(fma.f64 (*.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64)))))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))
(fma.f64 (*.f64 #s(literal -4 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) (neg.f64 (*.f64 #s(literal -3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))))
(fma.f64 (*.f64 #s(literal -4 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))
(fma.f64 (*.f64 #s(literal 4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64)))))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) (neg.f64 (*.f64 #s(literal -3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))))
(fma.f64 (*.f64 #s(literal 4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64)))))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))
(fma.f64 (*.f64 #s(literal 4 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64)))))) (neg.f64 (*.f64 #s(literal -3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))))
(fma.f64 (*.f64 #s(literal 4 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64)))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))
(fma.f64 (pow.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) #s(literal 3 binary64)) #s(literal 4 binary64) (neg.f64 (*.f64 #s(literal -3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))))
(fma.f64 (pow.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) #s(literal 3 binary64)) #s(literal 4 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))
(fma.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 4 binary64)) (neg.f64 (*.f64 #s(literal -3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))))
(fma.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 4 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))
(fma.f64 #s(literal -4 binary64) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (neg.f64 (*.f64 #s(literal -3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))))
(fma.f64 #s(literal -4 binary64) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 4 binary64))) (neg.f64 (*.f64 #s(literal -3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64) (neg.f64 (*.f64 #s(literal -3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))
(fma.f64 #s(literal 4 binary64) (pow.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) #s(literal 3 binary64)) (neg.f64 (*.f64 #s(literal -3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))))
(fma.f64 #s(literal 4 binary64) (pow.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 4 binary64))) (neg.f64 (*.f64 #s(literal -3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)))
(fma.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)))
(-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 #s(literal -3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 4 binary64)))
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (neg.f64 (*.f64 #s(literal -3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))))
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))
(*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))
#s(literal 3 binary64)
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/540 binary64)) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/540 binary64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/540 binary64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))
(*.f64 (*.f64 #s(literal 1/540 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/540 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/540 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/540 binary64))) angle))
(log.f64 (exp.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))
(*.f64 #s(literal 1/540 binary64) angle)
(*.f64 angle #s(literal 1/540 binary64))
angle
#s(literal 1/540 binary64)
(PI.f64)
(*.f64 (neg.f64 (pow.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) #s(literal 3 binary64))) #s(literal 4 binary64))
(*.f64 (*.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64)))))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))))
(*.f64 (*.f64 #s(literal -4 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64)))))))
(*.f64 (*.f64 #s(literal 4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64)))))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))
(*.f64 (*.f64 #s(literal 4 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))))
(*.f64 (pow.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) #s(literal 3 binary64)) #s(literal -4 binary64))
(*.f64 #s(literal -4 binary64) (pow.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) #s(literal 3 binary64)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 4 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 4 binary64))
(*.f64 #s(literal 4 binary64) (neg.f64 (pow.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) #s(literal 3 binary64))))
(*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 4 binary64)))
(neg.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)))
#s(literal 4 binary64)
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (/.f64 #s(literal 3 binary64) #s(literal 2 binary64))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)))) #s(literal 3 binary64)))
#s(literal 2 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))
(sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (neg.f64 angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (neg.f64 (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))
(*.f64 (neg.f64 (neg.f64 angle)) #s(literal 1/180 binary64))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 (neg.f64 angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 angle (+.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle)
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 b a))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 angle (+.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a))) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)))
(*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (+.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)) #s(literal 1/90 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a)))
(*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) #s(literal 1/90 binary64)))
(neg.f64 (*.f64 (*.f64 (PI.f64) (-.f64 a b)) (*.f64 (*.f64 angle (+.f64 b a)) #s(literal 1/90 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (*.f64 angle (+.f64 b a))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 b a))) (-.f64 a b)))
(neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (*.f64 angle (+.f64 b a)))))
(fma.f64 (*.f64 (*.f64 angle (+.f64 b a)) b) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (neg.f64 a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(fma.f64 (*.f64 angle b) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a))))
(fma.f64 (*.f64 angle b) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle a) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))
(fma.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 angle b) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a))))
(fma.f64 (*.f64 angle a) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle b) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))
(fma.f64 (*.f64 b (*.f64 angle (+.f64 b a))) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(fma.f64 (*.f64 b angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 a angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a))))
(fma.f64 (*.f64 b angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 a angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))
(fma.f64 (*.f64 a angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 b angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a))))
(fma.f64 (*.f64 a angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 b angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))
(fma.f64 (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 b a))) (*.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 b a)))))
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 b a)))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 b a)))) (*.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 b a)))))
(+.f64 (*.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 b a)))) (*.f64 (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 angle b) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a))) (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a))) (*.f64 (*.f64 angle b) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 b angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a))) (*.f64 (*.f64 a angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 a angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a))) (*.f64 (*.f64 b angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 angle b) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))) (*.f64 (*.f64 angle a) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))
(+.f64 (*.f64 (*.f64 angle a) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))) (*.f64 (*.f64 angle b) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))
(+.f64 (*.f64 (*.f64 b angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))) (*.f64 (*.f64 a angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))
(+.f64 (*.f64 (*.f64 a angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))) (*.f64 (*.f64 b angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))
(+.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) b) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (neg.f64 a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(+.f64 (*.f64 (*.f64 b (*.f64 angle (+.f64 b a))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)))))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64)))
#s(literal 1/90 binary64)
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) angle)
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) angle)
(*.f64 (*.f64 (PI.f64) (*.f64 angle (+.f64 b a))) (-.f64 b a))
(*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 b a)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (PI.f64))
(*.f64 (*.f64 angle (+.f64 b a)) (*.f64 (PI.f64) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 b a)) (PI.f64)))
(neg.f64 (*.f64 (*.f64 (PI.f64) (-.f64 a b)) (*.f64 angle (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (*.f64 angle (+.f64 b a))) (PI.f64)))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (PI.f64) angle)))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (*.f64 angle (+.f64 b a)) (PI.f64))))
(neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (-.f64 (neg.f64 b) a)))
(neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (+.f64 b a))) (-.f64 a b)))
(neg.f64 (*.f64 (*.f64 angle (+.f64 b a)) (*.f64 (PI.f64) (-.f64 a b))))
(neg.f64 (*.f64 (PI.f64) (*.f64 (-.f64 a b) (*.f64 angle (+.f64 b a)))))
(fma.f64 (*.f64 (*.f64 angle (+.f64 b a)) b) (PI.f64) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (neg.f64 a)) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) b) (*.f64 angle (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (neg.f64 a)) (*.f64 angle (+.f64 b a))))
(fma.f64 (*.f64 angle b) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle a) (*.f64 (PI.f64) (-.f64 b a))))
(fma.f64 (*.f64 angle a) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (-.f64 b a))))
(fma.f64 (*.f64 b (*.f64 angle (+.f64 b a))) (PI.f64) (*.f64 (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a))) (PI.f64)))
(fma.f64 (*.f64 b (PI.f64)) (*.f64 angle (+.f64 b a)) (*.f64 (*.f64 (neg.f64 a) (PI.f64)) (*.f64 angle (+.f64 b a))))
(fma.f64 (*.f64 b angle) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
(fma.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (-.f64 b a))))
(fma.f64 (neg.f64 a) (*.f64 (PI.f64) (*.f64 angle (+.f64 b a))) (*.f64 b (*.f64 (PI.f64) (*.f64 angle (+.f64 b a)))))
(fma.f64 b (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle)))
(fma.f64 b (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (*.f64 a (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle)))
(fma.f64 b (*.f64 (PI.f64) (*.f64 angle (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (PI.f64) (*.f64 angle (+.f64 b a)))))
(fma.f64 a (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle)))
(fma.f64 a (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle)))
(+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle)) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle)))
(+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle)) (*.f64 a (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle)))
(+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle)) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle)))
(+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle)) (*.f64 b (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle)))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (PI.f64) (*.f64 angle (+.f64 b a)))) (*.f64 b (*.f64 (PI.f64) (*.f64 angle (+.f64 b a)))))
(+.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle (+.f64 b a)))) (*.f64 (neg.f64 a) (*.f64 (PI.f64) (*.f64 angle (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle a) (*.f64 (PI.f64) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (+.f64 b a))) (*.f64 (*.f64 (PI.f64) (neg.f64 a)) (*.f64 angle (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 angle (+.f64 b a))) (*.f64 (*.f64 (neg.f64 a) (PI.f64)) (*.f64 angle (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) b) (PI.f64)) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (neg.f64 a)) (PI.f64)))
(+.f64 (*.f64 (*.f64 b (*.f64 angle (+.f64 b a))) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a))) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 b a))))
(log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))))
(*.f64 (neg.f64 (*.f64 angle (+.f64 b a))) (-.f64 a b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle (+.f64 b a)) (neg.f64 a)) (*.f64 (*.f64 angle (+.f64 b a)) b))) (*.f64 (*.f64 angle (+.f64 b a)) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a))) (*.f64 b (*.f64 angle (+.f64 b a))))) (*.f64 b (*.f64 angle (+.f64 b a))))
(*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a))
(*.f64 (-.f64 a b) (neg.f64 (*.f64 angle (+.f64 b a))))
(*.f64 (*.f64 angle (+.f64 b a)) (-.f64 b a))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle)
(*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 angle (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) angle))
(*.f64 (+.f64 b a) (*.f64 angle (-.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) b) (*.f64 (*.f64 angle (+.f64 b a)) b)) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (neg.f64 a)) (*.f64 (*.f64 angle (+.f64 b a)) (neg.f64 a)))) (-.f64 (*.f64 (*.f64 angle (+.f64 b a)) b) (*.f64 (*.f64 angle (+.f64 b a)) (neg.f64 a))))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 angle (+.f64 b a))) (*.f64 b (*.f64 angle (+.f64 b a)))) (*.f64 (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a))))) (-.f64 (*.f64 b (*.f64 angle (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 angle (+.f64 b a)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 angle (+.f64 b a)) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 angle (+.f64 b a)) b) (*.f64 (*.f64 angle (+.f64 b a)) b) (-.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) (neg.f64 a)) (*.f64 (*.f64 angle (+.f64 b a)) (neg.f64 a))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) b) (*.f64 (*.f64 angle (+.f64 b a)) (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 angle (+.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 angle (+.f64 b a))) (*.f64 b (*.f64 angle (+.f64 b a))) (-.f64 (*.f64 (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a)))) (*.f64 (*.f64 b (*.f64 angle (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a)))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) angle))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) angle)))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 angle (-.f64 b a))))
(neg.f64 (*.f64 (*.f64 (-.f64 b a) angle) (-.f64 (neg.f64 b) a)))
(neg.f64 (*.f64 angle (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 angle (+.f64 b a))))
(fma.f64 (*.f64 angle b) (-.f64 b a) (*.f64 (*.f64 angle a) (-.f64 b a)))
(fma.f64 (*.f64 angle a) (-.f64 b a) (*.f64 (*.f64 angle b) (-.f64 b a)))
(fma.f64 (*.f64 (+.f64 b a) b) angle (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) angle))
(fma.f64 (*.f64 b angle) (-.f64 b a) (*.f64 (*.f64 a angle) (-.f64 b a)))
(fma.f64 (*.f64 a angle) (-.f64 b a) (*.f64 (*.f64 b angle) (-.f64 b a)))
(fma.f64 (*.f64 b (+.f64 b a)) angle (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) angle))
(fma.f64 (*.f64 (-.f64 b a) a) angle (*.f64 (*.f64 (-.f64 b a) b) angle))
(fma.f64 (*.f64 (-.f64 b a) b) angle (*.f64 (*.f64 (-.f64 b a) a) angle))
(fma.f64 (*.f64 (neg.f64 a) a) angle (*.f64 (*.f64 b b) angle))
(fma.f64 (neg.f64 a) (*.f64 angle (+.f64 b a)) (*.f64 b (*.f64 angle (+.f64 b a))))
(fma.f64 (*.f64 angle (+.f64 b a)) b (*.f64 (*.f64 angle (+.f64 b a)) (neg.f64 a)))
(fma.f64 (*.f64 b b) angle (*.f64 (*.f64 (neg.f64 a) a) angle))
(fma.f64 b (*.f64 (-.f64 b a) angle) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (-.f64 b a) angle)))
(fma.f64 b (*.f64 (-.f64 b a) angle) (*.f64 a (*.f64 (-.f64 b a) angle)))
(fma.f64 b (*.f64 angle (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a))))
(fma.f64 a (*.f64 (-.f64 b a) angle) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (-.f64 b a) angle)))
(fma.f64 a (*.f64 (-.f64 b a) angle) (*.f64 b (*.f64 (-.f64 b a) angle)))
(-.f64 (*.f64 (*.f64 angle (+.f64 b a)) b) (*.f64 (neg.f64 (*.f64 angle (+.f64 b a))) (neg.f64 a)))
(-.f64 (*.f64 (*.f64 angle (+.f64 b a)) b) (neg.f64 (*.f64 (*.f64 angle (+.f64 b a)) (neg.f64 a))))
(-.f64 (*.f64 b (*.f64 angle (+.f64 b a))) (*.f64 a (*.f64 angle (+.f64 b a))))
(-.f64 (*.f64 b (*.f64 angle (+.f64 b a))) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 angle (+.f64 b a))))
(-.f64 (*.f64 b (*.f64 angle (+.f64 b a))) (neg.f64 (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a)))))
(+.f64 (*.f64 b (*.f64 (-.f64 b a) angle)) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (-.f64 b a) angle)))
(+.f64 (*.f64 b (*.f64 (-.f64 b a) angle)) (*.f64 a (*.f64 (-.f64 b a) angle)))
(+.f64 (*.f64 a (*.f64 (-.f64 b a) angle)) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (-.f64 b a) angle)))
(+.f64 (*.f64 a (*.f64 (-.f64 b a) angle)) (*.f64 b (*.f64 (-.f64 b a) angle)))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) angle) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) angle))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) angle) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) angle))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) angle) (*.f64 (*.f64 (-.f64 b a) b) angle))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) angle) (*.f64 (*.f64 (-.f64 b a) a) angle))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) angle) (*.f64 (*.f64 b b) angle))
(+.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (neg.f64 a) a) angle))
(+.f64 (*.f64 (*.f64 angle b) (-.f64 b a)) (*.f64 (*.f64 angle a) (-.f64 b a)))
(+.f64 (*.f64 (*.f64 angle a) (-.f64 b a)) (*.f64 (*.f64 angle b) (-.f64 b a)))
(+.f64 (*.f64 (*.f64 b angle) (-.f64 b a)) (*.f64 (*.f64 a angle) (-.f64 b a)))
(+.f64 (*.f64 (*.f64 a angle) (-.f64 b a)) (*.f64 (*.f64 b angle) (-.f64 b a)))
(+.f64 (*.f64 (*.f64 angle (+.f64 b a)) b) (*.f64 (*.f64 angle (+.f64 b a)) (neg.f64 a)))
(+.f64 (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a))) (*.f64 b (*.f64 angle (+.f64 b a))))
(+.f64 (*.f64 b (*.f64 angle (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 angle (+.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle b) (*.f64 angle a))) (*.f64 angle a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a angle) (*.f64 b angle))) (*.f64 b angle))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b angle) (*.f64 a angle))) (*.f64 a angle))
(*.f64 angle (+.f64 b a))
(*.f64 (+.f64 b a) angle)
(/.f64 (-.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 angle a) (*.f64 angle a))) (-.f64 (*.f64 angle b) (*.f64 angle a)))
(/.f64 (-.f64 (*.f64 (*.f64 angle a) (*.f64 angle a)) (*.f64 (*.f64 angle b) (*.f64 angle b))) (-.f64 (*.f64 angle a) (*.f64 angle b)))
(/.f64 (-.f64 (*.f64 (*.f64 b angle) (*.f64 b angle)) (*.f64 (*.f64 a angle) (*.f64 a angle))) (-.f64 (*.f64 b angle) (*.f64 a angle)))
(/.f64 (-.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b angle) (*.f64 b angle))) (-.f64 (*.f64 a angle) (*.f64 b angle)))
(/.f64 (+.f64 (pow.f64 (*.f64 angle b) #s(literal 3 binary64)) (pow.f64 (*.f64 angle a) #s(literal 3 binary64))) (fma.f64 (*.f64 angle b) (*.f64 angle b) (-.f64 (*.f64 (*.f64 angle a) (*.f64 angle a)) (*.f64 (*.f64 angle b) (*.f64 angle a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 angle a) #s(literal 3 binary64)) (pow.f64 (*.f64 angle b) #s(literal 3 binary64))) (fma.f64 (*.f64 angle a) (*.f64 angle a) (-.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 angle a) (*.f64 angle b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b angle) #s(literal 3 binary64)) (pow.f64 (*.f64 a angle) #s(literal 3 binary64))) (fma.f64 (*.f64 b angle) (*.f64 b angle) (-.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b angle) (*.f64 a angle)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a angle) #s(literal 3 binary64)) (pow.f64 (*.f64 b angle) #s(literal 3 binary64))) (fma.f64 (*.f64 a angle) (*.f64 a angle) (-.f64 (*.f64 (*.f64 b angle) (*.f64 b angle)) (*.f64 (*.f64 a angle) (*.f64 b angle)))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) angle))
(neg.f64 (*.f64 angle (-.f64 (neg.f64 b) a)))
(fma.f64 angle b (*.f64 angle a))
(fma.f64 angle a (*.f64 angle b))
(fma.f64 b angle (*.f64 (neg.f64 (neg.f64 a)) angle))
(fma.f64 b angle (*.f64 a angle))
(fma.f64 a angle (*.f64 (neg.f64 (neg.f64 b)) angle))
(fma.f64 a angle (*.f64 b angle))
(-.f64 (*.f64 angle b) (*.f64 (neg.f64 angle) a))
(-.f64 (*.f64 angle b) (neg.f64 (*.f64 angle a)))
(-.f64 (*.f64 angle a) (*.f64 (neg.f64 angle) b))
(-.f64 (*.f64 angle a) (neg.f64 (*.f64 angle b)))
(-.f64 (*.f64 b angle) (*.f64 (neg.f64 a) angle))
(-.f64 (*.f64 b angle) (neg.f64 (*.f64 a angle)))
(-.f64 (*.f64 a angle) (*.f64 (neg.f64 b) angle))
(-.f64 (*.f64 a angle) (neg.f64 (*.f64 b angle)))
(+.f64 (*.f64 angle b) (*.f64 angle a))
(+.f64 (*.f64 angle a) (*.f64 angle b))
(+.f64 (*.f64 b angle) (*.f64 (neg.f64 (neg.f64 a)) angle))
(+.f64 (*.f64 b angle) (*.f64 a angle))
(+.f64 (*.f64 a angle) (*.f64 (neg.f64 (neg.f64 b)) angle))
(+.f64 (*.f64 a angle) (*.f64 b angle))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 a)) b)) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 b)) a)) a)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a (neg.f64 (neg.f64 b))))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (*.f64 (-.f64 a b) a)))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (*.f64 (-.f64 b a) b)))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 b (neg.f64 (neg.f64 (neg.f64 a))))
(-.f64 b (neg.f64 a))
(-.f64 a (neg.f64 (neg.f64 (neg.f64 b))))
(-.f64 a (neg.f64 b))
(+.f64 b (neg.f64 (neg.f64 a)))
(+.f64 b a)
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) b)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)) (-.f64 b a))
(*.f64 (-.f64 a b) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) b))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) a)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) a))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) b)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 (neg.f64 b) a)))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)) (-.f64 a b)))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(fma.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(fma.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(fma.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(fma.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) a)))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) b)) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (-.f64 b a) a)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) a))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 a b) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (neg.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) a)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 b (+.f64 b a)))) (*.f64 b (+.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) a) (*.f64 (-.f64 b a) b))) (*.f64 (-.f64 b a) b))
(*.f64 (-.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (-.f64 (neg.f64 b) a) (-.f64 a b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))) (*.f64 (-.f64 b a) b))
(*.f64 (-.f64 a b) (-.f64 (neg.f64 b) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) (neg.f64 a)))) (-.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a))))
(/.f64 (-.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a)))) (-.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b))) (-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 a b) a) (*.f64 (-.f64 a b) a))) (+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 a b) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) b) (-.f64 (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) (neg.f64 a))) (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 b (+.f64 b a)) (*.f64 b (+.f64 b a)) (-.f64 (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a))) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a) (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a) (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b) (fma.f64 (*.f64 (-.f64 a b) a) (*.f64 (-.f64 a b) a) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 a b) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a))) (-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b) (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (-.f64 a b) (neg.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (-.f64 b a)))
(fma.f64 (-.f64 a b) (neg.f64 b) (*.f64 (-.f64 b a) a))
(fma.f64 (-.f64 a b) (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) (-.f64 b a)))
(fma.f64 (-.f64 a b) (neg.f64 a) (*.f64 (-.f64 b a) b))
(fma.f64 (neg.f64 b) (-.f64 a b) (*.f64 (neg.f64 (neg.f64 a)) (-.f64 b a)))
(fma.f64 (neg.f64 b) (-.f64 a b) (*.f64 (-.f64 b a) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) (-.f64 a b) (*.f64 (neg.f64 (neg.f64 b)) (-.f64 b a)))
(fma.f64 (neg.f64 a) (-.f64 a b) (*.f64 (-.f64 b a) b))
(fma.f64 (neg.f64 a) (+.f64 b a) (*.f64 b (+.f64 b a)))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (-.f64 b a) b (*.f64 (neg.f64 (neg.f64 a)) (-.f64 b a)))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 (-.f64 b a) a (*.f64 (neg.f64 (neg.f64 b)) (-.f64 b a)))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))
(fma.f64 b (-.f64 b a) (*.f64 (neg.f64 (neg.f64 a)) (-.f64 b a)))
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a))
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 (neg.f64 (neg.f64 b)) (-.f64 b a)))
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b))
(-.f64 (*.f64 (+.f64 b a) b) (*.f64 (-.f64 (neg.f64 b) a) (neg.f64 a)))
(-.f64 (*.f64 (+.f64 b a) b) (neg.f64 (*.f64 (+.f64 b a) (neg.f64 a))))
(-.f64 (*.f64 b (+.f64 b a)) (*.f64 a (+.f64 b a)))
(-.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 (neg.f64 a)) (+.f64 b a)))
(-.f64 (*.f64 b (+.f64 b a)) (neg.f64 (*.f64 (neg.f64 a) (+.f64 b a))))
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (neg.f64 b) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 a b) b))
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 a b) a))
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a)))
(+.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 b (+.f64 b a)))
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a)))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (neg.f64 (neg.f64 b)) (-.f64 b a)))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (neg.f64 (neg.f64 a)) (-.f64 b a)))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(fma.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64)) (fma.f64 (cbrt.f64 (PI.f64)) angle (*.f64 (cbrt.f64 (PI.f64)) angle)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 angle angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (fma.f64 (cbrt.f64 (PI.f64)) angle (*.f64 (cbrt.f64 (PI.f64)) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (+.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (+.f64 angle angle))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (-.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))) angle (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (+.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (fma.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (-.f64 (PI.f64) (neg.f64 (PI.f64))))
(*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))))
(*.f64 angle (-.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))))
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (-.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(/.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 180 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -180 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal -180 binary64)) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal -180 binary64) (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64))) #s(literal -32400 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64) (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64))) #s(literal -32400 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal -180 binary64))) #s(literal -32400 binary64))
(/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))) #s(literal -32400 binary64))
(/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64) (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal -32400 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64) (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64))) #s(literal -32400 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 180 binary64))
(/.f64 (fma.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 180 binary64))
(/.f64 (fma.f64 (PI.f64) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 180 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64))
(/.f64 (fma.f64 (PI.f64) angle (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -180 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (fma.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -32400 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -32400 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64) (*.f64 #s(literal -180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal -32400 binary64))
(/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64) (*.f64 #s(literal -180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal -32400 binary64))
(/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64) (*.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64) (*.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) #s(literal -32400 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 32400 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -32400 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal -180 binary64)) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) (*.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -32400 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))
(neg.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(fma.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (neg.f64 angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (neg.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
(log.f64 (*.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(log.f64 (/.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (exp.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (PI.f64) angle)
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(log.f64 (exp.f64 (*.f64 (PI.f64) angle)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) (-.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(neg.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (-.f64 a b)))
(neg.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (-.f64 (neg.f64 b) a)))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(fma.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))))
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (*.f64 b (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 b b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64))))
(-.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(-.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))) (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))))
(+.f64 (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (-.f64 a b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 b a))
(*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (-.f64 a b) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) (-.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))) (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))))) (-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (-.f64 (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a))))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (-.f64 (neg.f64 b) a)))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 b a)))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)))
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (neg.f64 a)))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b) (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a))))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(-.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (neg.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 a b) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)))
(+.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b))) (+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (neg.f64 b) a)))
(neg.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b (*.f64 (neg.f64 (neg.f64 a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) b))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a (*.f64 (neg.f64 (neg.f64 b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(fma.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (neg.f64 (neg.f64 a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(fma.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) b))
(fma.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (neg.f64 (neg.f64 b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)))
(fma.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) b))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (neg.f64 (neg.f64 b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (neg.f64 (neg.f64 a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (neg.f64 angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (neg.f64 (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))
(*.f64 (neg.f64 (neg.f64 angle)) #s(literal 1/180 binary64))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 (neg.f64 angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
#s(literal 1/180 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))))
(/.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (-.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(-.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))
(sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (neg.f64 (PI.f64)) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fma.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fma.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))
(/.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal -2 binary64) (neg.f64 (PI.f64))) #s(literal -2 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64) (PI.f64)) #s(literal 2 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -2 binary64) (*.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -2 binary64) (*.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64))) #s(literal 360 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal -180 binary64))) #s(literal -360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -2 binary64))) #s(literal -360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -2 binary64))) #s(literal 360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal -180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))) #s(literal -360 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (fma.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -2 binary64) (*.f64 #s(literal 180 binary64) (neg.f64 (PI.f64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -2 binary64) (*.f64 #s(literal -180 binary64) (neg.f64 (PI.f64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle))) #s(literal -360 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(neg.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64)))
(neg.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))
(neg.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(fma.f64 (neg.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64))) (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (neg.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64))) (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (neg.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (neg.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(fma.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 angle)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 angle)) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 angle)) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1/180 binary64) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (neg.f64 (PI.f64)) #s(literal -1/2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (neg.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (neg.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (neg.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (neg.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (neg.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (neg.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (neg.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (neg.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (cbrt.f64 (PI.f64)) (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (cbrt.f64 (PI.f64)) (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (PI.f64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(fma.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fma.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(log.f64 (exp.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal -1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) angle))
(/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 2 binary64) #s(literal 1 binary64)) #s(literal 2 binary64))
(/.f64 (-.f64 #s(literal 90 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal 180 binary64))
(/.f64 (-.f64 #s(literal 90 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64))
(/.f64 (-.f64 #s(literal 90 binary64) (neg.f64 (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (-.f64 #s(literal -90 binary64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (-.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64)))) #s(literal 360 binary64))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle))) #s(literal 360 binary64))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle)))) #s(literal 360 binary64))
(/.f64 (-.f64 #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 angle))) #s(literal -360 binary64))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) angle)) #s(literal 360 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle)) (*.f64 #s(literal -1/2 binary64) #s(literal -1/2 binary64))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal -1/2 binary64)))
(/.f64 (+.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 #s(literal -1/2 binary64) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle) (fma.f64 #s(literal -1/2 binary64) #s(literal -1/2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal -1/2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle) (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))))
(neg.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))
(neg.f64 (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))
(fma.f64 (neg.f64 (neg.f64 angle)) #s(literal -1/180 binary64) #s(literal 1/2 binary64))
(fma.f64 (neg.f64 angle) #s(literal 1/180 binary64) #s(literal 1/2 binary64))
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))
(fma.f64 #s(literal 1/180 binary64) (neg.f64 angle) #s(literal 1/2 binary64))
(fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64))
(-.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal -1/2 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))
#s(literal -1/180 binary64)
#s(literal 1/2 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) (-.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(neg.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (-.f64 a b)))
(neg.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (-.f64 (neg.f64 b) a)))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(fma.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))))
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (*.f64 b (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 b b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64))))
(-.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(-.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))) (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))))
(+.f64 (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 (+.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (+.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a))) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b))) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))) (-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))) (-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a)))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (+.f64 b a))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(neg.f64 (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (-.f64 a b)))
(neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (-.f64 (neg.f64 b) a)))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) #s(literal 2 binary64))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(neg.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 a b) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (-.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)))
(fma.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b) #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (+.f64 b a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (+.f64 b a)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) (+.f64 b a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a)) (+.f64 b a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (+.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (+.f64 b a)))
(fma.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a) (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a)))
(fma.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 b (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)))
(fma.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)))
(fma.f64 (-.f64 a b) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)))
(fma.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)))
(fma.f64 b (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) a))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a)))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) b))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b)))
(-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(-.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (neg.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))))
(-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(-.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (neg.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 b a)))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) (-.f64 b a)))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 (neg.f64 b) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 b (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a))))
(+.f64 (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) b) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (neg.f64 a)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) b)) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) a)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a)) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a)) (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (-.f64 b a)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (-.f64 a b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (-.f64 a b) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a))))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) (-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))) (-.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (-.f64 b a)))
(fma.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))
(fma.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))
(fma.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (neg.f64 a)))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a))))
(-.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(-.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (neg.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (-.f64 b a)))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (-.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))
(/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(-.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(-.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (neg.f64 angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (neg.f64 (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 #s(literal 2/9 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 #s(literal 2/9 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 (cbrt.f64 (fabs.f64 (PI.f64)))) (fabs.f64 (cbrt.f64 (fabs.f64 (PI.f64)))))
(*.f64 (neg.f64 (cbrt.f64 (fabs.f64 (PI.f64)))) (neg.f64 (cbrt.f64 (fabs.f64 (PI.f64)))))
(*.f64 (neg.f64 (neg.f64 (cbrt.f64 (PI.f64)))) (neg.f64 (neg.f64 (cbrt.f64 (PI.f64)))))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64))) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)) #s(literal 2/9 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64)) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (pow.f64 (neg.f64 (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (neg.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (fabs.f64 (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (fabs.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (cbrt.f64 (fabs.f64 (PI.f64))))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2/3 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2/3 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 2/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 2/3 binary64) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64)))
(pow.f64 (cbrt.f64 (fabs.f64 (PI.f64))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/9 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 2/9 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (PI.f64) #s(literal 2/3 binary64))
(/.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))
(neg.f64 (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 (cbrt.f64 (PI.f64)))))
(cbrt.f64 (*.f64 (PI.f64) (PI.f64)))
(fabs.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 2/9 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2/3 binary64)))
#s(literal 2/3 binary64)
(*.f64 (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))) angle)
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 angle)) #s(literal -1/180 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64)))
(*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(/.f64 (neg.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (cbrt.f64 (PI.f64))))
(neg.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal -1/180 binary64)))
(neg.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1 binary64)) #s(literal -180 binary64)))
(neg.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 angle)) #s(literal 180 binary64)))
(neg.f64 (/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal -180 binary64)))
(neg.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal -180 binary64)))
(neg.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) angle)
(*.f64 angle (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 #s(literal 1/9 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 #s(literal 1/9 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)) #s(literal 1/9 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/9 binary64)))
(*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 1/9 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (PI.f64) #s(literal 1/3 binary64))
(cbrt.f64 (PI.f64))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/9 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)))

eval342.0ms (3.2%)

Memory
41.3MiB live, 675.8MiB allocated; 184ms collecting garbage
Compiler

Compiled 40 852 to 9 670 computations (76.3% saved)

prune194.0ms (1.8%)

Memory
38.7MiB live, 470.2MiB allocated; 42ms collecting garbage
Pruning

112 alts after pruning (111 fresh and 1 done)

PrunedKeptTotal
New2 205632 268
Fresh404888
Picked415
Done000
Total2 2491122 361
Accuracy
84.9%
Counts
2 361 → 112
Alt Table
Click to see full alt table
StatusAccuracyProgram
59.9%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
29.4%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
59.5%
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
61.3%
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
34.8%
(*.f64 (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.8%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
71.4%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))
45.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
30.0%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))))
29.8%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)))))))
59.5%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))
59.6%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))
61.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))
60.2%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
61.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
62.0%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
53.5%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
74.5%
(*.f64 (*.f64 (+.f64 a b) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (-.f64 b a) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (fma.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 3 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
74.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
73.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
72.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
70.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
72.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
71.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
72.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
72.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
71.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 #s(approx (* 3 (sin (* (* angle 1/540) (PI)))) (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (fma.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 3 binary64) angle)) #s(literal 1/540 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
73.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
71.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
71.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
69.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
66.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
43.1%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.0%
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
61.3%
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
60.0%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
71.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
71.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
72.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) #s(literal 2 binary64)))
70.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
73.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64)))
73.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a))
71.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
74.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))))) #s(literal 2 binary64)))
72.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
69.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
73.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
65.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
73.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
72.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
71.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 (-.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
25.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64)))
27.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
69.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
70.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
64.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
68.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
72.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))))
71.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))))
73.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
75.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
71.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
71.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
43.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
46.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
73.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
62.0%
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
56.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
59.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))))))
56.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
55.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
59.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
55.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.1%
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
46.1%
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
44.8%
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
45.3%
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.4%
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
47.5%
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
51.7%
(*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
39.0%
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
67.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
67.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
67.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
50.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b))))))
43.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
47.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
45.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
34.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
37.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
51.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
51.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
39.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
34.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
37.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
38.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))))))
34.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
38.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64))))
34.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
37.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
Compiler

Compiled 6 336 to 5 372 computations (15.2% saved)

series223.0ms (2.1%)

Memory
-35.2MiB live, 304.1MiB allocated; 143ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0149914510
Stop Event
iter-limit
Counts
64 → 271
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(+.f64 a b)
a
b
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
#s(literal 2 binary64)
(*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
#s(literal -1/180 binary64)
(fabs.f64 (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal -1/180 binary64) angle)
(cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))
#s(approx (* (+ b a) angle) (*.f64 a angle))
(*.f64 a angle)
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))
(*.f64 (-.f64 b a) (+.f64 b a))
(+.f64 b a)
(sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))
(*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64))
(*.f64 angle #s(literal 1/540 binary64))
#s(literal 1/540 binary64)
#s(literal 3 binary64)
(*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))
(-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
#s(literal 0 binary64)
#s(literal 1/2 binary64)
(*.f64 (-.f64 b a) (+.f64 a b))
Outputs
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx a a)
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 a (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a angle) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (+ b a) angle) (*.f64 angle b))
#s(approx (* (+ b a) angle) (fma.f64 a angle (*.f64 angle b)))
#s(approx (* a angle) (*.f64 a angle))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 a (fma.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 a (fma.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (fma.f64 #s(literal 1/2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -1/2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (+.f64 (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (+ b a) angle) (*.f64 a (+.f64 angle (/.f64 (*.f64 angle b) a))))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (+ b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) a)))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) a) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (+ b a) angle) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle b) a))))))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64))))
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a) (*.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a) (*.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 angle (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 b (fma.f64 angle b (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (fma.f64 b (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) b)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) b))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (+ b a) angle) (*.f64 b (+.f64 angle (/.f64 (*.f64 a angle) b))))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b))))))
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) b)) b)))))
#s(approx (* (+ b a) angle) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a angle) b))))))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b)))))
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal -1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) b) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) (*.f64 #s(literal -1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) b) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/23328000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 #s(literal -1/46656000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/46656000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/50388480000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))) (fma.f64 #s(literal 1/16796160000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))) (fma.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/46656000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/50388480000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/23328000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 #s(literal -1/46656000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/46656000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) (*.f64 #s(literal 2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) (fma.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
#s(approx (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) (fma.f64 #s(literal 2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/129600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 #s(literal -1/129600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))))))
#s(approx (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) (fma.f64 #s(literal 2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/93312000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal -1/279936000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal 1/279936000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/93312000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/129600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 #s(literal -1/129600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))))))))))
#s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (fma.f64 angle (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (fma.f64 angle (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/129600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 #s(literal -1/129600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (fma.f64 angle (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/129600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (fma.f64 #s(literal -1/129600 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 angle (fma.f64 #s(literal -1/93312000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal -1/279936000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal 1/279936000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/93312000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))))))))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))
#s(approx (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (+.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/360 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))
#s(approx (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (+.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/259200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))
#s(approx (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (+.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/259200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/279936000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))
#s(approx (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))
#s(approx (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (fma.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/360 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))
#s(approx (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (fabs (* (PI) angle)) (fabs.f64 (*.f64 angle (PI.f64))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (* (* -1/180 angle) (PI)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* -1/180 angle) (*.f64 #s(literal -1/180 binary64) angle))
#s(approx (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (+.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/360 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))
#s(approx (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (+.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/259200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))
#s(approx (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (+.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/259200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/279936000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))
#s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (fma.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/360 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) angle) (*.f64 angle (+.f64 a b)))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (* (PI) angle) 2) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* angle 1/540) (*.f64 #s(literal 1/540 binary64) angle))
#s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64))
#s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* (* (* angle 1/540) 3) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (* (* angle 1/540) 3) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* (* angle 1/540) 3) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* (* angle 1/540) 3) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/1417176000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/1417176000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/482123275200000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))))))))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/1417176000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/482123275200000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/1417176000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (*.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8748000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/1417176000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/8748000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/482123275200000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/1417176000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal -1/360 binary64) (*.f64 angle (PI.f64))))
#s(approx (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (PI.f64) (*.f64 #s(literal -1/360 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))
#s(approx (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))
#s(approx (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal 1/360 binary64) (*.f64 angle (PI.f64))))
#s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/360 binary64) (PI.f64)))))
#s(approx (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (sin (/ (* (* (PI) angle) 2) 180)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* (* (* angle 1/540) 3) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal 1/360 binary64) (PI.f64) (*.f64 #s(literal 1/360 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle))))))
#s(approx (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle))))))
#s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (PI.f64) (*.f64 #s(literal 1/360 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle))))))
#s(approx (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePointExpression
35.0ms
angle
@0
((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) -1/180 (fabs (* (PI) angle)) (* (PI) angle) (* (* -1/180 angle) (PI)) (* -1/180 angle) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (* -1/180 (fabs (* (PI) angle))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* a angle) (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (* (- b a) (+ b a)) (+ b a) (sin (/ (* (* (PI) angle) 2) 180)) (/ (* (* (PI) angle) 2) 180) (* (* (PI) angle) 2) 180 (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (sin (* (* (* angle 1/540) 3) (PI))) (* (* (* angle 1/540) 3) (PI)) (* (* angle 1/540) 3) (* angle 1/540) 1/540 3 (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (cos (* (* (* angle 1/540) 3) (PI))) (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (cos (* (* 1/180 angle) (PI))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (- (sin (* (* angle (PI)) 1/90)) 0) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 0 1/2 (* (- b a) (+ a b)))
24.0ms
angle
@inf
((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) -1/180 (fabs (* (PI) angle)) (* (PI) angle) (* (* -1/180 angle) (PI)) (* -1/180 angle) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (* -1/180 (fabs (* (PI) angle))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* a angle) (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (* (- b a) (+ b a)) (+ b a) (sin (/ (* (* (PI) angle) 2) 180)) (/ (* (* (PI) angle) 2) 180) (* (* (PI) angle) 2) 180 (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (sin (* (* (* angle 1/540) 3) (PI))) (* (* (* angle 1/540) 3) (PI)) (* (* angle 1/540) 3) (* angle 1/540) 1/540 3 (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (cos (* (* (* angle 1/540) 3) (PI))) (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (cos (* (* 1/180 angle) (PI))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (- (sin (* (* angle (PI)) 1/90)) 0) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 0 1/2 (* (- b a) (+ a b)))
10.0ms
angle
@-inf
((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) -1/180 (fabs (* (PI) angle)) (* (PI) angle) (* (* -1/180 angle) (PI)) (* -1/180 angle) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (* -1/180 (fabs (* (PI) angle))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* a angle) (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (* (- b a) (+ b a)) (+ b a) (sin (/ (* (* (PI) angle) 2) 180)) (/ (* (* (PI) angle) 2) 180) (* (* (PI) angle) 2) 180 (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (sin (* (* (* angle 1/540) 3) (PI))) (* (* (* angle 1/540) 3) (PI)) (* (* angle 1/540) 3) (* angle 1/540) 1/540 3 (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (cos (* (* (* angle 1/540) 3) (PI))) (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (cos (* (* 1/180 angle) (PI))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (- (sin (* (* angle (PI)) 1/90)) 0) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 0 1/2 (* (- b a) (+ a b)))
5.0ms
b
@-inf
((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) -1/180 (fabs (* (PI) angle)) (* (PI) angle) (* (* -1/180 angle) (PI)) (* -1/180 angle) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (* -1/180 (fabs (* (PI) angle))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* a angle) (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (* (- b a) (+ b a)) (+ b a) (sin (/ (* (* (PI) angle) 2) 180)) (/ (* (* (PI) angle) 2) 180) (* (* (PI) angle) 2) 180 (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (sin (* (* (* angle 1/540) 3) (PI))) (* (* (* angle 1/540) 3) (PI)) (* (* angle 1/540) 3) (* angle 1/540) 1/540 3 (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (cos (* (* (* angle 1/540) 3) (PI))) (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (cos (* (* 1/180 angle) (PI))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (- (sin (* (* angle (PI)) 1/90)) 0) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 0 1/2 (* (- b a) (+ a b)))
5.0ms
a
@0
((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)))) 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) -1/180 (fabs (* (PI) angle)) (* (PI) angle) (* (* -1/180 angle) (PI)) (* -1/180 angle) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) (* -1/180 (fabs (* (PI) angle))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* a angle) (* (* (- b a) (+ b a)) (sin (/ (* (* (PI) angle) 2) 180))) (* (- b a) (+ b a)) (+ b a) (sin (/ (* (* (PI) angle) 2) 180)) (/ (* (* (PI) angle) 2) 180) (* (* (PI) angle) 2) 180 (* (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (cos (* (* (* angle 1/540) 3) (PI))) 2)) (* (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (- b a)) (* (sin (* (* (* angle 1/540) 3) (PI))) (+ a b)) (sin (* (* (* angle 1/540) 3) (PI))) (* (* (* angle 1/540) 3) (PI)) (* (* angle 1/540) 3) (* angle 1/540) 1/540 3 (* (cos (* (* (* angle 1/540) 3) (PI))) 2) (cos (* (* (* angle 1/540) 3) (PI))) (+ (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (cos (* (* 1/180 angle) (PI)))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b)))) (cos (* (* 1/180 angle) (PI))) (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (- (sin (* (* angle (PI)) 1/90)) 0) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) 0 1/2 (* (- b a) (+ a b)))

rewrite1.7s (15.9%)

Memory
-216.5MiB live, 639.3MiB allocated; 1.9s collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
077608
0128567
1497555
22406489
09477485
Stop Event
iter-limit
node-limit
iter-limit
Counts
64 → 2 776
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(+.f64 a b)
a
b
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
#s(literal 2 binary64)
(*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
#s(literal -1/180 binary64)
(fabs.f64 (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal -1/180 binary64) angle)
(cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))
#s(approx (* (+ b a) angle) (*.f64 a angle))
(*.f64 a angle)
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))
(*.f64 (-.f64 b a) (+.f64 b a))
(+.f64 b a)
(sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))
(*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64))
(*.f64 angle #s(literal 1/540 binary64))
#s(literal 1/540 binary64)
#s(literal 3 binary64)
(*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))
(-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
#s(literal 0 binary64)
#s(literal 1/2 binary64)
(*.f64 (-.f64 b a) (+.f64 a b))
Outputs
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal -2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 b a) (+.f64 b a))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (-.f64 b a) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (-.f64 b a))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (-.f64 a b)))
(fma.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (-.f64 b a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) b)))
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (neg.f64 a)))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (neg.f64 a)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (-.f64 b a)))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))
(fma.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))
(fma.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))
(neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))))
(*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 3 binary64) (PI.f64)) (*.f64 #s(literal 1/540 binary64) angle))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 #s(literal 3 binary64) (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/540 binary64) angle) (*.f64 #s(literal 3 binary64) (PI.f64)))
(*.f64 #s(literal 1/540 binary64) (*.f64 angle (*.f64 #s(literal 3 binary64) (PI.f64))))
(*.f64 #s(literal 1/540 binary64) (*.f64 #s(literal 3 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 #s(literal 1/540 binary64) (*.f64 #s(literal 3 binary64) (PI.f64))))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 3 binary64) (PI.f64))) (*.f64 #s(literal 1/540 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) angle))
(*.f64 (*.f64 #s(literal 1/540 binary64) angle) #s(literal 3 binary64))
(*.f64 #s(literal 1/540 binary64) (*.f64 angle #s(literal 3 binary64)))
(*.f64 #s(literal 1/540 binary64) (*.f64 #s(literal 3 binary64) angle))
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
#s(literal 1/180 binary64)
angle
(PI.f64)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 a) b))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 b (neg.f64 a))
(-.f64 a (neg.f64 b))
(+.f64 b (neg.f64 (neg.f64 a)))
(+.f64 b a)
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
a
b
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))
(neg.f64 (-.f64 a b))
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/180 binary64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(/.f64 (+.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal -2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (fma.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64) (*.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)))) #s(literal -4 binary64))
(/.f64 (neg.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (fma.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))))) #s(literal -4 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) #s(literal -2 binary64))
(/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (fma.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64) (*.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (-.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 3 binary64))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (fma.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal 4 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))
(fma.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(-.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))
(+.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))
(+.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal -1/180 binary64))))
(+.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(literal 2 binary64)
(*.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 1/2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))
(/.f64 (neg.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal 2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal -2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal 1/2 binary64) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 1/2 binary64) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal -1/2 binary64) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)) (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)) (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)) (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) (sin.f64 (+.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal 2 binary64))
(/.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal -2 binary64))
(/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))))
(/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))
(+.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (/.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (neg.f64 (PI.f64))) #s(literal -2 binary64)))
(sin.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)))
(sin.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (PI.f64)) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 2 binary64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (sin.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))) (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)))) (sin.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))
(cos.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))
(cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (PI.f64)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 2 binary64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (sin.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)))) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)))
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal -4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) #s(literal 2 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) #s(literal -2 binary64))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal -2 binary64))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)))) #s(literal -4 binary64))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal -4 binary64))
(/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 2 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(/.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))))))
(/.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 4 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -2 binary64) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))
(/.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) #s(literal 1/2 binary64) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)))
(fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))
(fma.f64 #s(literal -1/180 binary64) (fabs.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))
(fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)))
(fma.f64 (PI.f64) (/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal -2 binary64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)))
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))))
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)))
(+.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))))
(/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) (*.f64 #s(literal -180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal -32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) #s(literal 32400 binary64))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))
(/.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) #s(literal 3 binary64))) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) #s(literal 32400 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(neg.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (neg.f64 (*.f64 #s(literal 1/540 binary64) angle)) (*.f64 #s(literal 3 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (neg.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (*.f64 #s(literal 1/540 binary64) angle) (neg.f64 (*.f64 #s(literal 3 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/180 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (PI.f64) (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(fma.f64 (PI.f64) (neg.f64 (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal -1/180 binary64)))
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))))
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
#s(literal -1/180 binary64)
(*.f64 (fabs.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64))) (sqrt.f64 angle))
(*.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) angle) angle)) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (PI.f64))) (fabs.f64 angle))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 angle) (PI.f64))) (sqrt.f64 (*.f64 (fabs.f64 angle) (PI.f64))))
(*.f64 (sqrt.f64 angle) (sqrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 angle #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) angle) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) (fabs.f64 angle))
(*.f64 (pow.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 angle #s(literal 1/2 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) (sqrt.f64 (*.f64 (PI.f64) angle)))
(*.f64 (fabs.f64 angle) (sqrt.f64 (*.f64 (PI.f64) (PI.f64))))
(*.f64 (fabs.f64 angle) (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (fabs.f64 angle) (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) angle))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) angle)))
(*.f64 (PI.f64) (fabs.f64 angle))
(pow.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) #s(literal 1/2 binary64))
(sqrt.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle))
(fabs.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))))
(fabs.f64 (*.f64 (neg.f64 angle) (neg.f64 (PI.f64))))
(fabs.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)))
(fabs.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))))
(fabs.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)))
(fabs.f64 (*.f64 (neg.f64 (PI.f64)) angle))
(fabs.f64 (*.f64 (fabs.f64 angle) (PI.f64)))
(fabs.f64 (*.f64 (PI.f64) angle))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(log.f64 (exp.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)
(*.f64 (neg.f64 (*.f64 #s(literal 1/540 binary64) angle)) (*.f64 #s(literal 3 binary64) (PI.f64)))
(*.f64 (neg.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64))
(*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/540 binary64) angle) (neg.f64 (*.f64 #s(literal 3 binary64) (PI.f64))))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (neg.f64 (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(neg.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 3 binary64) (PI.f64))) (neg.f64 (*.f64 #s(literal 1/540 binary64) angle))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (neg.f64 (*.f64 angle #s(literal 1/180 binary64)))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))
(log.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal -1/180 binary64) angle)
(*.f64 angle #s(literal -1/180 binary64))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (PI.f64)) #s(literal 2 binary64)))
(sin.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (PI.f64)) #s(literal 2 binary64)))
(sin.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))) (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (PI.f64)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (PI.f64)) #s(literal 2 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 2 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (sin.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))
(cos.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))
(cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))) (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)))) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal -1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal -2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal -4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) #s(literal -2 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -4 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) #s(literal -2 binary64))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal -2 binary64))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal -4 binary64))
(/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal -2 binary64))
(/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 4 binary64))
(/.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))
(/.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) #s(literal 1/2 binary64) (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) #s(literal 1/2 binary64) (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64) (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64) (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 2 binary64)))
(fma.f64 #s(literal -1/180 binary64) (fabs.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -2 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))))
(fma.f64 #s(literal -1/180 binary64) (fabs.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -2 binary64))) (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) #s(literal 32400 binary64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))
(fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (*.f64 #s(literal 3 binary64) (PI.f64)) (*.f64 #s(literal 1/540 binary64) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 #s(literal 3 binary64) (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (*.f64 #s(literal 1/540 binary64) angle) (*.f64 #s(literal 3 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 #s(literal 1/540 binary64) (*.f64 angle (*.f64 #s(literal 3 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 #s(literal 1/540 binary64) (*.f64 #s(literal 3 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/180 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 angle (*.f64 #s(literal 1/540 binary64) (*.f64 #s(literal 3 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))
(*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) #s(approx (* (+ b a) angle) (*.f64 a angle))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64))) #s(approx (* (+ b a) angle) (*.f64 a angle)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64))
(*.f64 (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
(*.f64 (PI.f64) (*.f64 (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)) #s(literal 1/90 binary64)))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 2 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))))) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 2 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))) #s(literal 1/90 binary64)))
#s(literal 1/90 binary64)
(*.f64 (*.f64 (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a))
(*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)) (PI.f64))
(*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (*.f64 (-.f64 b a) (PI.f64)))
(*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a)))
(log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))
(*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))
(neg.f64 (*.f64 (-.f64 a b) #s(approx (* (+ b a) angle) (*.f64 a angle))))
(neg.f64 (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 a b)))
(fma.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) b (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (neg.f64 a)))
(fma.f64 b #s(approx (* (+ b a) angle) (*.f64 a angle)) (*.f64 (neg.f64 a) #s(approx (* (+ b a) angle) (*.f64 a angle))))
(+.f64 (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) b) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (neg.f64 a)))
(+.f64 (*.f64 b #s(approx (* (+ b a) angle) (*.f64 a angle))) (*.f64 (neg.f64 a) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (+ b a) angle) (*.f64 a angle))
(*.f64 a angle)
(*.f64 angle a)
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal -2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 b a) (+.f64 b a))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (-.f64 b a) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))) (*.f64 (-.f64 b a) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a))) (-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b))) (-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b) (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a) (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a)))
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a))
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b))
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 a b) a))
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (neg.f64 a) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) b) (neg.f64 (*.f64 (-.f64 b a) a)))
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 a b) b))
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (neg.f64 b) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) a) (neg.f64 (*.f64 (-.f64 b a) b)))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a)))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 a) b))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 b (neg.f64 a))
(-.f64 a (neg.f64 b))
(+.f64 b (neg.f64 (neg.f64 a)))
(+.f64 b a)
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)))))
(/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal 0 binary64) #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)))))
(neg.f64 (sin.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))
(neg.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 0 binary64))
(-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
(/.f64 (fma.f64 (PI.f64) angle (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -180 binary64))
(/.f64 (fma.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)))) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))
(fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 #s(literal 3 binary64) (PI.f64)) (*.f64 #s(literal 1/540 binary64) angle) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 #s(literal 3 binary64) (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/540 binary64) angle) (*.f64 #s(literal 3 binary64) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 #s(literal 1/540 binary64) (*.f64 angle (*.f64 #s(literal 3 binary64) (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 #s(literal 1/540 binary64) (*.f64 #s(literal 3 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 angle (*.f64 #s(literal 1/540 binary64) (*.f64 #s(literal 3 binary64) (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(+.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
(log.f64 (*.f64 (exp.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 2 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) angle))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (PI.f64) angle))
(fma.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)))
(fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle))
(fma.f64 angle (PI.f64) (*.f64 (PI.f64) angle))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 2 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(log.f64 (*.f64 (exp.f64 (*.f64 (PI.f64) angle)) (exp.f64 (*.f64 (PI.f64) angle))))
#s(literal 180 binary64)
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal -2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 b a) (+.f64 b a))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (-.f64 b a) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 0 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (-.f64 b a))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (-.f64 a b)))
(fma.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (-.f64 b a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) b)))
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (neg.f64 a)))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (neg.f64 a)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (-.f64 b a)))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))
(fma.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))
(fma.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))
(neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))))
(*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 3 binary64) (PI.f64)) (*.f64 #s(literal 1/540 binary64) angle))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 #s(literal 3 binary64) (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/540 binary64) angle) (*.f64 #s(literal 3 binary64) (PI.f64)))
(*.f64 #s(literal 1/540 binary64) (*.f64 angle (*.f64 #s(literal 3 binary64) (PI.f64))))
(*.f64 #s(literal 1/540 binary64) (*.f64 #s(literal 3 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 #s(literal 1/540 binary64) (*.f64 #s(literal 3 binary64) (PI.f64))))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 3 binary64) (PI.f64))) (*.f64 #s(literal 1/540 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1/540 binary64))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) angle))
(*.f64 (*.f64 #s(literal 1/540 binary64) angle) #s(literal 3 binary64))
(*.f64 #s(literal 1/540 binary64) (*.f64 angle #s(literal 3 binary64)))
(*.f64 #s(literal 1/540 binary64) (*.f64 #s(literal 3 binary64) angle))
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 #s(literal 1/540 binary64) angle)
(*.f64 angle #s(literal 1/540 binary64))
#s(literal 1/540 binary64)
#s(literal 3 binary64)
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/180 binary64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(/.f64 (+.f64 (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) (neg.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal -2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal -2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (fma.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64) (*.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)))) #s(literal -4 binary64))
(/.f64 (neg.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (fma.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))))) #s(literal -4 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) #s(literal -2 binary64))
(/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (fma.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64) (*.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (-.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 3 binary64))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))))
(/.f64 (+.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (fma.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))))) #s(literal 4 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))
(fma.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))))) #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(-.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))
(+.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/360 binary64)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))))
(+.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal -1/180 binary64))))
(+.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))))
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))))
(cos.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))) (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (fma.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64))))))
(neg.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)))
(fma.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)))
(fma.f64 (+.f64 b a) (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))))
(-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))))
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))))
(cos.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64))
(*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) (+.f64 b a))
(*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 b a)) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))))
(neg.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) b (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) a))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) a (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) b))
(fma.f64 (*.f64 (-.f64 b a) b) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (-.f64 b a) a) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 b a) a)))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 b a) a) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 b a) b)))
(fma.f64 b (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) (*.f64 a (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))))
(fma.f64 a (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) (*.f64 b (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))))
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) b) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) a))
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) a) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) b))
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 b a) a)))
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 b (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))) (*.f64 a (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))))
(+.f64 (*.f64 a (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))) (*.f64 b (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(/.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64) #s(literal 0 binary64)) #s(literal 2 binary64))
(/.f64 (fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) #s(literal 2 binary64))
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) #s(literal -2 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64))
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 2 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(neg.f64 (*.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 0 binary64))
(+.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)))))
(/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal 0 binary64) #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)))))
(neg.f64 (sin.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))
(neg.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 0 binary64))
(-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)))))
(/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal 0 binary64) #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)))))
(neg.f64 (sin.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))
(neg.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 0 binary64))
(-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
(/.f64 (fma.f64 (PI.f64) angle (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -180 binary64))
(/.f64 (fma.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)))) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))
(fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 #s(literal 3 binary64) (PI.f64)) (*.f64 #s(literal 1/540 binary64) angle) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 #s(literal 3 binary64) (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/540 binary64) angle) (*.f64 #s(literal 3 binary64) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 #s(literal 1/540 binary64) (*.f64 angle (*.f64 #s(literal 3 binary64) (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 #s(literal 1/540 binary64) (*.f64 #s(literal 3 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 angle (*.f64 #s(literal 1/540 binary64) (*.f64 #s(literal 3 binary64) (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(+.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
(log.f64 (*.f64 (exp.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(log.f64 (exp.f64 (*.f64 (PI.f64) angle)))
#s(literal 0 binary64)
#s(literal 1/2 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))) (*.f64 (-.f64 b a) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a))) (-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b))) (-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b) (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a) (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a)))
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a))
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b))
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 a b) a))
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (neg.f64 a) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) b) (neg.f64 (*.f64 (-.f64 b a) a)))
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 a b) b))
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (neg.f64 b) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) a) (neg.f64 (*.f64 (-.f64 b a) b)))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a)))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))

eval342.0ms (3.2%)

Memory
17.8MiB live, 602.7MiB allocated; 103ms collecting garbage
Compiler

Compiled 73 046 to 8 844 computations (87.9% saved)

prune351.0ms (3.3%)

Memory
-1.5MiB live, 478.5MiB allocated; 177ms collecting garbage
Pruning

135 alts after pruning (132 fresh and 3 done)

PrunedKeptTotal
New2 011502 061
Fresh2482106
Picked325
Done011
Total2 0381352 173
Accuracy
85.2%
Counts
2 173 → 135
Alt Table
Click to see full alt table
StatusAccuracyProgram
73.4%
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
48.9%
(fma.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
56.3%
(fma.f64 (*.f64 (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
52.2%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
40.8%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) #s(approx (+ a b) b))))
51.2%
(fma.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
29.4%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
59.5%
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
61.3%
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
34.8%
(*.f64 (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.8%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
71.4%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))
26.4%
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))
45.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
61.6%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
30.0%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))))
59.5%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))
59.4%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))))
59.6%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))
61.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))
60.2%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
60.9%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64))))
61.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
62.0%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
60.4%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)))))
53.5%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
56.7%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
74.5%
(*.f64 (*.f64 (+.f64 a b) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (-.f64 b a) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (fma.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 3 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
74.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
73.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
72.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
70.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
71.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
72.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
71.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 #s(approx (* 3 (sin (* (* angle 1/540) (PI)))) (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (fma.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
73.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
71.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
71.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
69.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
43.1%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.0%
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
61.3%
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
60.0%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
60.1%
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))
71.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
72.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) #s(literal 2 binary64)))
72.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
70.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
70.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64)))
67.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
44.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
73.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64)))
73.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a))
71.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
73.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))
73.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64)))
71.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64)))
74.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))))) #s(literal 2 binary64)))
72.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
69.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
73.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
72.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
71.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 (-.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
25.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64)))
70.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
73.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
74.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/540 binary64) angle) (neg.f64 (*.f64 #s(literal 3 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
72.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))))
73.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64))))))
70.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))))))
71.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))))))
72.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))))))
70.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (fma.f64 #s(literal 1/540 binary64) (*.f64 angle (*.f64 #s(literal 3 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))))))
72.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/360 binary64) (PI.f64)))))))))
67.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal 1/360 binary64) (*.f64 angle (PI.f64))))))))
71.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 2 binary64))))))
0.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
74.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
73.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
67.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 #s(approx (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal -1/360 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
71.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
71.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
71.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
43.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
46.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
47.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
62.0%
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
56.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
59.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
55.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.1%
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
46.1%
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
44.8%
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
45.3%
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.4%
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
47.5%
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
47.5%
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
51.7%
(*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
39.0%
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))))
64.2%
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))))
61.3%
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
47.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
67.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
67.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
47.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
47.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
47.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))))
56.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
47.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
67.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
50.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b))))))
43.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
47.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
49.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
45.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
42.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
34.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
51.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
51.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
39.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
34.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
37.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
37.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))))
38.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))))))
34.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
38.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64))))
34.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
37.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
Compiler

Compiled 7 748 to 4 966 computations (35.9% saved)

regimes678.0ms (6.4%)

Memory
14.1MiB live, 870.5MiB allocated; 134ms collecting garbage
Counts
228 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 (-.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 3 binary64) angle)) #s(literal 1/540 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) #s(approx (+ a b) b))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(fma.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (fma.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal 1/360 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 #s(approx (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal -1/360 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 2 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 #s(approx (* 3 (sin (* (* angle 1/540) (PI)))) (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/360 binary64) (PI.f64)))))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (fma.f64 #s(literal 1/540 binary64) (*.f64 angle (*.f64 #s(literal 3 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/540 binary64) angle) (neg.f64 (*.f64 #s(literal 3 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (-.f64 b a) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
(*.f64 (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (fma.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 3 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(fma.f64 (*.f64 (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (PI.f64))) #s(literal 3 binary64)))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/540 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))))
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

10 calls:

87.0ms
(/.f64 angle #s(literal 180 binary64))
70.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
63.0ms
a
62.0ms
angle
60.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
79.4%3(/.f64 angle #s(literal 180 binary64))
79.4%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
77.1%2(pow.f64 a #s(literal 2 binary64))
78.4%3(pow.f64 b #s(literal 2 binary64))
77.3%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
77.3%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
77.7%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
78.2%2a
78.4%3b
79.4%3angle
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes255.0ms (2.4%)

Memory
32.5MiB live, 558.9MiB allocated; 56ms collecting garbage
Counts
186 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 (-.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 3 binary64) angle)) #s(literal 1/540 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) #s(approx (+ a b) b))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(fma.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) (fma.f64 #s(literal -4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/270 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal 1/360 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 #s(approx (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 #s(literal -1/360 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (* (* (- (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 2 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle))) #s(literal 3 binary64)) #s(literal -4 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 #s(approx (* 3 (sin (* (* angle 1/540) (PI)))) (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 #s(literal 1/540 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) #s(literal 2 binary64))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* 2 (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/360 binary64) (PI.f64)))))))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
Calls

5 calls:

58.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
52.0ms
a
46.0ms
(/.f64 angle #s(literal 180 binary64))
46.0ms
angle
43.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
77.7%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
79.2%3(/.f64 angle #s(literal 180 binary64))
79.2%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.2%3angle
77.7%2a
Compiler

Compiled 32 to 34 computations (-6.3% saved)

regimes159.0ms (1.5%)

Memory
2.3MiB live, 276.7MiB allocated; 48ms collecting garbage
Counts
129 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 (-.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (/ (+ (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2)) (cos (/ (- (* -1/180 (fabs (* (PI) angle))) (* (* -1/180 angle) (PI))) 2))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
Calls

4 calls:

48.0ms
(/.f64 angle #s(literal 180 binary64))
37.0ms
angle
33.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
32.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
78.7%3(/.f64 angle #s(literal 180 binary64))
78.7%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.7%3angle
77.7%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 31 to 31 computations (0% saved)

regimes322.0ms (3.1%)

Memory
20.3MiB live, 443.3MiB allocated; 89ms collecting garbage
Counts
112 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 (-.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) #s(literal 2 binary64)))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
Calls

8 calls:

79.0ms
a
57.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
40.0ms
(/.f64 angle #s(literal 180 binary64))
30.0ms
angle
30.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
75.9%2(pow.f64 a #s(literal 2 binary64))
78.1%3(/.f64 angle #s(literal 180 binary64))
78.1%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.1%3angle
76.4%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
76.4%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
76.2%2a
77.1%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 51 to 54 computations (-5.9% saved)

regimes91.0ms (0.9%)

Memory
-12.4MiB live, 172.2MiB allocated; 29ms collecting garbage
Counts
100 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
Calls

3 calls:

34.0ms
(pow.f64 b #s(literal 2 binary64))
28.0ms
b
24.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
77.4%3(pow.f64 b #s(literal 2 binary64))
77.4%3b
76.7%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 26 to 24 computations (7.7% saved)

regimes227.0ms (2.2%)

Memory
-15.9MiB live, 399.5MiB allocated; 92ms collecting garbage
Counts
99 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
Calls

7 calls:

56.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
34.0ms
a
33.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
27.0ms
angle
25.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
76.2%2a
76.1%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
76.1%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
73.5%1(/.f64 angle #s(literal 180 binary64))
73.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.5%1angle
75.5%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 48 to 49 computations (-2.1% saved)

regimes96.0ms (0.9%)

Memory
-23.2MiB live, 117.9MiB allocated; 12ms collecting garbage
Counts
90 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/540 binary64)) #s(literal 3 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (- (* 3 (sin (* (* angle 1/540) (PI)))) (* 4 (pow (sin (* (* angle 1/540) (PI))) 3))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/540 binary64) angle)) #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) 1/180))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) #s(literal 3 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* (* angle 1/540) 3) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Calls

3 calls:

48.0ms
a
23.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
21.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
76.1%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
76.1%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
75.5%2a
Compiler

Compiled 17 to 18 computations (-5.9% saved)

regimes80.0ms (0.8%)

Memory
27.6MiB live, 157.6MiB allocated; 13ms collecting garbage
Counts
59 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Calls

5 calls:

18.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
15.0ms
(pow.f64 b #s(literal 2 binary64))
15.0ms
(pow.f64 a #s(literal 2 binary64))
15.0ms
b
13.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
74.6%2(pow.f64 b #s(literal 2 binary64))
74.7%2b
75.2%2(pow.f64 a #s(literal 2 binary64))
75.7%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
75.7%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 23 to 28 computations (-21.7% saved)

regimes76.0ms (0.7%)

Memory
13.8MiB live, 159.3MiB allocated; 16ms collecting garbage
Counts
56 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
Calls

5 calls:

18.0ms
a
17.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
13.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
12.0ms
(pow.f64 a #s(literal 2 binary64))
12.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
74.4%2(pow.f64 a #s(literal 2 binary64))
75.2%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
74.4%2a
72.8%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
72.8%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 42 to 39 computations (7.1% saved)

regimes182.0ms (1.7%)

Memory
2.4MiB live, 191.1MiB allocated; 13ms collecting garbage
Counts
50 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))
Outputs
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
Calls

10 calls:

42.0ms
a
29.0ms
(/.f64 angle #s(literal 180 binary64))
27.0ms
b
13.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
13.0ms
angle
Results
AccuracySegmentsBranch
71.4%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
71.4%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
73.0%2(pow.f64 a #s(literal 2 binary64))
73.0%2a
71.4%1(pow.f64 b #s(literal 2 binary64))
71.4%1b
73.9%2(/.f64 angle #s(literal 180 binary64))
73.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.9%2angle
74.2%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes126.0ms (1.2%)

Memory
-25.0MiB live, 129.1MiB allocated; 20ms collecting garbage
Counts
49 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
Calls

4 calls:

55.0ms
angle
41.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
15.0ms
(/.f64 angle #s(literal 180 binary64))
12.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
73.6%2(/.f64 angle #s(literal 180 binary64))
73.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.6%2angle
74.0%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 31 to 31 computations (0% saved)

regimes42.0ms (0.4%)

Memory
7.9MiB live, 100.6MiB allocated; 5ms collecting garbage
Counts
47 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
Calls

3 calls:

14.0ms
angle
14.0ms
(/.f64 angle #s(literal 180 binary64))
12.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
74.9%3(/.f64 angle #s(literal 180 binary64))
74.9%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
74.9%3angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes157.0ms (1.5%)

Memory
-4.6MiB live, 315.0MiB allocated; 64ms collecting garbage
Counts
46 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle a) (*.f64 angle b))) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (+.f64 b a) b))) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 b a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (-.f64 b a))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
Calls

10 calls:

25.0ms
(pow.f64 b #s(literal 2 binary64))
20.0ms
a
19.0ms
(/.f64 angle #s(literal 180 binary64))
17.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
16.0ms
angle
Results
AccuracySegmentsBranch
69.9%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.5%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.5%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.5%1b
67.5%1(pow.f64 b #s(literal 2 binary64))
67.5%1(pow.f64 a #s(literal 2 binary64))
67.5%1a
71.1%3(/.f64 angle #s(literal 180 binary64))
71.1%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
71.1%3angle
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes36.0ms (0.3%)

Memory
11.6MiB live, 56.0MiB allocated; 4ms collecting garbage
Counts
19 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (sin (/ (* (* (PI) angle) 2) 180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
Calls

6 calls:

8.0ms
a
5.0ms
angle
5.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
5.0ms
(/.f64 angle #s(literal 180 binary64))
5.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
67.5%1(pow.f64 a #s(literal 2 binary64))
67.5%1a
67.5%1(/.f64 angle #s(literal 180 binary64))
67.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.5%1angle
67.5%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 35 to 39 computations (-11.4% saved)

regimes51.0ms (0.5%)

Memory
4.6MiB live, 99.0MiB allocated; 9ms collecting garbage
Counts
15 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
Calls

10 calls:

12.0ms
(/.f64 angle #s(literal 180 binary64))
5.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
5.0ms
b
4.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
4.0ms
angle
Results
AccuracySegmentsBranch
67.5%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.5%1(pow.f64 b #s(literal 2 binary64))
67.5%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.5%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.5%1b
67.5%1(/.f64 angle #s(literal 180 binary64))
67.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.5%1angle
67.5%1(pow.f64 a #s(literal 2 binary64))
67.5%1a
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes38.0ms (0.4%)

Memory
-0.1MiB live, 93.3MiB allocated; 2ms collecting garbage
Counts
12 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
Calls

10 calls:

5.0ms
b
5.0ms
(/.f64 angle #s(literal 180 binary64))
4.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
4.0ms
angle
4.0ms
a
Results
AccuracySegmentsBranch
67.5%1(/.f64 angle #s(literal 180 binary64))
67.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.5%1(pow.f64 b #s(literal 2 binary64))
67.5%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.5%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.5%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.5%1b
67.5%1angle
67.5%1(pow.f64 a #s(literal 2 binary64))
67.5%1a
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes41.0ms (0.4%)

Memory
22.1MiB live, 77.1MiB allocated; 32ms collecting garbage
Counts
7 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
Calls

10 calls:

19.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
3.0ms
a
3.0ms
(/.f64 angle #s(literal 180 binary64))
3.0ms
angle
2.0ms
b
Results
AccuracySegmentsBranch
64.7%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.8%2b
60.8%2(pow.f64 b #s(literal 2 binary64))
66.5%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.5%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
50.1%2(/.f64 angle #s(literal 180 binary64))
50.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
50.1%2angle
62.6%2(pow.f64 a #s(literal 2 binary64))
62.6%2a
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes6.0ms (0.1%)

Memory
-38.1MiB live, 10.1MiB allocated; 3ms collecting garbage
Counts
6 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) #s(literal 1/90 binary64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 a angle))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
Calls

2 calls:

3.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
2.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
66.5%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.5%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 16 to 15 computations (6.3% saved)

regimes4.0ms (0%)

Memory
7.7MiB live, 7.7MiB allocated; 0ms collecting garbage
Counts
3 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 a angle)) (PI.f64)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
Calls

2 calls:

2.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
1.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
66.4%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.4%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 16 to 15 computations (6.3% saved)

regimes11.0ms (0.1%)

Memory
27.5MiB live, 27.5MiB allocated; 0ms collecting garbage
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
Calls

10 calls:

1.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
b
1.0ms
a
1.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
47.3%1(/.f64 angle #s(literal 180 binary64))
47.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
47.3%1angle
47.3%1b
47.3%1(pow.f64 b #s(literal 2 binary64))
47.3%1(pow.f64 a #s(literal 2 binary64))
47.3%1a
47.3%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
47.3%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
47.3%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 55 to 62 computations (-12.7% saved)

bsearch14.0ms (0.1%)

Memory
-23.9MiB live, 23.3MiB allocated; 1ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
12.0ms
2.921822618897071e+175
1.1282234436128283e+176
Samples
8.0ms80×0valid
Compiler

Compiled 366 to 308 computations (15.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 6.0ms
ival-sinu: 2.0ms (33.8% of total)
ival-cosu: 1.0ms (16.9% of total)
ival-pow2: 1.0ms (16.9% of total)
ival-mult!: 1.0ms (16.9% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
2.8MiB live, 2.8MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-1.2872039950724798e+205
-5.756936704393689e+196
Compiler

Compiled 25 to 22 computations (12% saved)

bsearch1.0ms (0%)

Memory
1.8MiB live, 1.8MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.2485120205104335e+303
+inf
Compiler

Compiled 25 to 22 computations (12% saved)

bsearch1.0ms (0%)

Memory
1.6MiB live, 1.6MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.218838834430682e+272
5.2485120205104335e+303
Compiler

Compiled 25 to 22 computations (12% saved)

bsearch1.0ms (0%)

Memory
1.4MiB live, 1.4MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.218838834430682e+272
5.2485120205104335e+303
Compiler

Compiled 25 to 22 computations (12% saved)

bsearch6.0ms (0.1%)

Memory
9.8MiB live, 9.8MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
5.0ms
2.2209379679950886e+216
6.619044249082805e+217
Samples
4.0ms32×0valid
Compiler

Compiled 108 to 98 computations (9.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 3.0ms
ival-sinu: 1.0ms (36% of total)
ival-cosu: 1.0ms (36% of total)
ival-pow2: 1.0ms (36% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-mult!: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.3MiB live, 1.3MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-3.3895968169096046e+192
-8.663058447655966e+191
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch1.0ms (0%)

Memory
1.0MiB live, 1.0MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-2.0735031451294166e+184
-7.849359635735339e+183
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch1.0ms (0%)

Memory
1.0MiB live, 1.0MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.2485120205104335e+303
+inf
Compiler

Compiled 25 to 22 computations (12% saved)

bsearch0.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.218838834430682e+272
5.2485120205104335e+303
Compiler

Compiled 25 to 22 computations (12% saved)

bsearch2.0ms (0%)

Memory
4.2MiB live, 4.2MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
2.0ms
1.2479385379651887e-40
4.794205678293776e-39
Samples
1.0ms16×0valid
Compiler

Compiled 66 to 57 computations (13.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 1.0ms
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-sinu: 0.0ms (0% of total)
ival-cosu: 0.0ms (0% of total)
ival-pow2: 0.0ms (0% of total)
ival-mult!: 0.0ms (0% of total)

bsearch46.0ms (0.4%)

Memory
-0.7MiB live, 95.7MiB allocated; 9ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
30.0ms
3.425158926386642e+235
9.814912194503301e+238
13.0ms
4.0761018621321726e-35
1.3276737285232332e-33
Samples
34.0ms240×0valid
Compiler

Compiled 642 to 619 computations (3.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 28.0ms
ival-mult!: 10.0ms (35.8% of total)
ival-cosu: 7.0ms (25.1% of total)
ival-sinu: 6.0ms (21.5% of total)
ival-pow2: 5.0ms (17.9% of total)
ival-sub!: 1.0ms (3.6% of total)
adjust: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-4.02102432382212e+262
-1.0997544375737393e+228
Compiler

Compiled 25 to 22 computations (12% saved)

bsearch0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-1.9096424575954554e-193
-7.183917412869044e-199
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-1.9096424575954554e-193
-7.183917412869044e-199
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-1.9096424575954554e-193
-7.183917412869044e-199
Compiler

Compiled 26 to 18 computations (30.8% saved)

derivations852.0ms (8.1%)

Memory
-0.3MiB live, 709.2MiB allocated; 99ms collecting garbage
Stop Event
fuel
Compiler

Compiled 317 to 222 computations (30% saved)

preprocess695.0ms (6.6%)

Memory
8.5MiB live, 1 147.4MiB allocated; 172ms collecting garbage
Remove

(negabs angle)

Compiler

Compiled 8 189 to 6 784 computations (17.2% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

Loading profile data...