ab-angle->ABCF B

Time bar (total: 10.5s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 14 computations (44% saved)

sample1.3s (12.8%)

Memory
35.7MiB live, 2 165.3MiB allocated; 282ms collecting garbage
Samples
1.1s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 857.0ms
ival-sinu: 240.0ms (28% of total)
ival-cosu: 234.0ms (27.3% of total)
ival-pow2: 185.0ms (21.6% of total)
ival-mult!: 175.0ms (20.4% of total)
ival-sub!: 21.0ms (2.5% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

preprocess43.0ms (0.4%)

Memory
-38.3MiB live, 24.0MiB allocated; 17ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
059238
1208230
21123140
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Symmetry

(abs a)

(abs b)

(negabs angle)

Compiler

Compiled 44 to 32 computations (27.3% saved)

series37.0ms (0.4%)

Memory
24.4MiB live, 69.6MiB allocated; 6ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02511572
Stop Event
iter-limit
Counts
16 → 45
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx a a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx b b)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePointExpression
4.0ms
angle
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
3.0ms
a
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
3.0ms
a
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
2.0ms
angle
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
2.0ms
angle
@-inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))

rewrite257.0ms (2.5%)

Memory
-2.5MiB live, 226.8MiB allocated; 25ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01687
02787
110287
242578
3337078
0925478
Stop Event
iter-limit
node-limit
iter-limit
Counts
16 → 428
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))))) #s(literal -2 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)))) #s(literal -2 binary64))
(/.f64 (neg.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))) #s(literal -2 binary64))
(/.f64 (neg.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))) #s(literal -2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(fma.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(fma.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 b b) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(+.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))
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b
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a
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(PI.f64)
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(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
angle
#s(literal 180 binary64)
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(neg.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(sin.f64 (+.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64)))))
(fma.f64 (sin.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
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(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
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(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
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(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
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(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
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(cos.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)))
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(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
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(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))

eval57.0ms (0.5%)

Memory
15.9MiB live, 109.3MiB allocated; 17ms collecting garbage
Compiler

Compiled 6 223 to 2 083 computations (66.5% saved)

prune47.0ms (0.4%)

Memory
-6.5MiB live, 85.5MiB allocated; 6ms collecting garbage
Pruning

43 alts after pruning (43 fresh and 0 done)

PrunedKeptTotal
New42143464
Fresh000
Picked101
Done000
Total42243465
Accuracy
77.3%
Counts
465 → 43
Alt Table
Click to see full alt table
StatusAccuracyProgram
54.6%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
55.9%
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
64.2%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
12.2%
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.5%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
57.5%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
56.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
12.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
18.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
51.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
51.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
51.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))))
50.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))))
51.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
50.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
51.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
50.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))))))
49.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
50.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
51.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))
50.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
51.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))
52.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
50.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
45.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
41.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.9%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
32.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
48.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
36.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 2 348 to 1 804 computations (23.2% saved)

series92.0ms (0.9%)

Memory
-4.6MiB live, 180.7MiB allocated; 21ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07165417
Stop Event
iter-limit
Counts
49 → 138
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(+.f64 a b)
a
b
(-.f64 b a)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(literal -2 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
#s(literal 180 binary64)
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))
(*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))
(/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))
(*.f64 #s(literal 3 binary64) angle)
#s(literal 3 binary64)
#s(literal 540 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))
Outputs
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx a a)
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 angle (PI.f64)))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64))
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (*.f64 angle (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))
#s(approx (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)))))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))))))
#s(approx (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))
#s(approx (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))))
#s(approx (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))))
#s(approx (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))
#s(approx (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))))
#s(approx (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)))))))))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* 3 angle) (*.f64 #s(literal 3 binary64) angle))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
Calls

9 calls:

TimeVariablePointExpression
13.0ms
angle
@0
((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* (cos (* (* 1/180 angle) (PI))) 2) (cos (* (* 1/180 angle) (PI))) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (sin (* 1/180 (* angle (PI)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) 180 (cos (/ (* angle (PI)) 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (cos (* (PI) (/ (* 3 angle) 540)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (sin (* (PI) (/ (* 3 angle) 540))) (* (PI) (/ (* 3 angle) 540)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (cos (* (PI) (/ (* 3 angle) 540))))
11.0ms
angle
@-inf
((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* (cos (* (* 1/180 angle) (PI))) 2) (cos (* (* 1/180 angle) (PI))) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (sin (* 1/180 (* angle (PI)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) 180 (cos (/ (* angle (PI)) 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (cos (* (PI) (/ (* 3 angle) 540)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (sin (* (PI) (/ (* 3 angle) 540))) (* (PI) (/ (* 3 angle) 540)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (cos (* (PI) (/ (* 3 angle) 540))))
7.0ms
a
@0
((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* (cos (* (* 1/180 angle) (PI))) 2) (cos (* (* 1/180 angle) (PI))) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (sin (* 1/180 (* angle (PI)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) 180 (cos (/ (* angle (PI)) 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (cos (* (PI) (/ (* 3 angle) 540)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (sin (* (PI) (/ (* 3 angle) 540))) (* (PI) (/ (* 3 angle) 540)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (cos (* (PI) (/ (* 3 angle) 540))))
7.0ms
a
@-inf
((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* (cos (* (* 1/180 angle) (PI))) 2) (cos (* (* 1/180 angle) (PI))) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (sin (* 1/180 (* angle (PI)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) 180 (cos (/ (* angle (PI)) 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (cos (* (PI) (/ (* 3 angle) 540)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (sin (* (PI) (/ (* 3 angle) 540))) (* (PI) (/ (* 3 angle) 540)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (cos (* (PI) (/ (* 3 angle) 540))))
6.0ms
angle
@inf
((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b (- b a) (* (cos (* (* 1/180 angle) (PI))) 2) (cos (* (* 1/180 angle) (PI))) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (sin (* 1/180 (* angle (PI)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) 180 (cos (/ (* angle (PI)) 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (cos (* (PI) (/ (* 3 angle) 540)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (* 3 angle) 540)))) (sin (* (PI) (/ (* 3 angle) 540))) (* (PI) (/ (* 3 angle) 540)) (/ (* 3 angle) 540) (* 3 angle) 3 540 (cos (* (PI) (/ (* 3 angle) 540))))

rewrite275.0ms (2.6%)

Memory
37.4MiB live, 326.0MiB allocated; 129ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
060428
096414
1310414
21113349
08597349
Stop Event
iter-limit
node-limit
iter-limit
Counts
49 → 1 773
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(+.f64 a b)
a
b
(-.f64 b a)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(literal -2 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
#s(literal 180 binary64)
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))
(*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))
(/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))
(*.f64 #s(literal 3 binary64) angle)
#s(literal 3 binary64)
#s(literal 540 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))
Outputs
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (-.f64 (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
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a
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#s(literal 2 binary64)
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(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))
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(*.f64 (PI.f64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/90 binary64)))
(*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64)))
(*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))))
(*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
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(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))
(neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64))))
(neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 a b) (+.f64 b a)))))
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (neg.f64 a))))
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(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) #s(literal 1/90 binary64)))
(fma.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 1/90 binary64) angle)))
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
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(fma.f64 (*.f64 b (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))))
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(fma.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))))
(fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle))))
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(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
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(+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) #s(literal 1/90 binary64)))
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(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle)))
#s(literal 1/90 binary64)
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(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (-.f64 a b) (+.f64 b a)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))))
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(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) angle)
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) angle))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))
(*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))))) (-.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle))))
(/.f64 (+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) #s(literal 3 binary64))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))))))
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(neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)) angle))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (PI.f64) angle)))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 a b) (+.f64 b a))))
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(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)))
(fma.f64 (neg.f64 a) (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)))
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(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (neg.f64 a) a)) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))
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(fma.f64 (*.f64 (PI.f64) angle) (*.f64 b (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) (+.f64 b a))))
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))))
(fma.f64 (*.f64 b b) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(fma.f64 b (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
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(fma.f64 (PI.f64) (*.f64 angle (*.f64 (neg.f64 a) a)) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))
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#s(literal -2 binary64)
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(/.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal -1 binary64)) #s(literal -540 binary64))
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 #s(literal 3 binary64) angle)) #s(literal -540 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) angle)) #s(literal 540 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -3 binary64) angle) #s(literal -540 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -540 binary64) (*.f64 #s(literal -3 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 540 binary64) (*.f64 #s(literal 3 binary64) angle)))
(/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 #s(literal -3 binary64) (neg.f64 angle))
(*.f64 (neg.f64 angle) #s(literal -3 binary64))
(*.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 1 binary64))
(*.f64 #s(literal 3 binary64) angle)
(*.f64 angle #s(literal 3 binary64))
(neg.f64 (*.f64 #s(literal -3 binary64) angle))
#s(literal 3 binary64)
#s(literal 540 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))

eval339.0ms (3.2%)

Memory
23.6MiB live, 368.8MiB allocated; 191ms collecting garbage
Compiler

Compiled 23 490 to 6 478 computations (72.4% saved)

prune200.0ms (1.9%)

Memory
-25.2MiB live, 374.8MiB allocated; 78ms collecting garbage
Pruning

105 alts after pruning (104 fresh and 1 done)

PrunedKeptTotal
New1 503861 589
Fresh201838
Picked415
Done000
Total1 5271051 632
Accuracy
78.2%
Counts
1 632 → 105
Alt Table
Click to see full alt table
StatusAccuracyProgram
54.6%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
23.2%
(/.f64 (*.f64 (-.f64 (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
55.9%
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
54.9%
(*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
64.1%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
67.0%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
12.2%
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.9%
(*.f64 (*.f64 (-.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
55.5%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
66.2%
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
65.7%
(*.f64 (*.f64 (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
56.3%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
55.1%
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
57.0%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 540 binary64))) #s(literal 2 binary64)))
64.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
63.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
65.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) #s(literal 2 binary64)))
65.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64)))
65.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle #s(literal 1/540 binary64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle #s(literal 1/540 binary64)))) #s(literal 2 binary64)))
65.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
63.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
22.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
53.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
63.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))))) #s(literal 2 binary64)))
62.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
64.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
63.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
63.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
65.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
63.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
63.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
63.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
63.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))
63.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
66.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))
64.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))))
65.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))
67.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))))
66.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (fabs.f64 (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
59.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
63.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
41.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
63.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
40.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
63.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
18.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
51.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
51.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
49.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
50.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
51.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))
52.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
50.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
41.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
56.9%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
44.8%
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
59.2%
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
36.1%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
37.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.5%
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
55.5%
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
52.3%
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
17.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (-.f64 (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) #s(literal 2 binary64)))
52.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
52.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
52.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))
42.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
36.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
59.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
52.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
52.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
42.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 a (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)))))
52.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))))
52.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
59.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
52.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
59.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
52.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
47.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) (neg.f64 a) (*.f64 (+.f64 b a) b))))))
50.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
49.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
51.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
47.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
47.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
33.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
33.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
35.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
18.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))))
16.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))))
16.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
17.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
17.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))))))))
35.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))
52.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
33.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
35.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
Compiler

Compiled 6 117 to 5 098 computations (16.7% saved)

series250.0ms (2.4%)

Memory
25.7MiB live, 252.7MiB allocated; 31ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0129311332
Stop Event
iter-limit
Counts
60 → 241
Calls
Call 1
Inputs
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(-.f64 b a)
b
a
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(+.f64 b a)
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))
(*.f64 (+.f64 b a) angle)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a))))
(pow.f64 (PI.f64) #s(literal 2/3 binary64))
#s(literal 2/3 binary64)
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (cbrt.f64 (PI.f64)) angle)
(cbrt.f64 (PI.f64))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
(+.f64 a b)
(*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(fabs.f64 (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64))))
#s(literal -2 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64))
(-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
Outputs
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (- b a) b)
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx a a)
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ b a) (+.f64 a b))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 a (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a angle) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (+ b a) angle) (*.f64 angle b))
#s(approx (* (+ b a) angle) (fma.f64 a angle (*.f64 angle b)))
#s(approx (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))))
#s(approx (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (fma.f64 a (*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))))
#s(approx (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (cbrt.f64 (PI.f64)))) (*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))))
#s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a)))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (+.f64 (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (+ b a) angle) (*.f64 a angle))
#s(approx (* (+ b a) angle) (*.f64 a (+.f64 angle (/.f64 (*.f64 angle b) a))))
#s(approx (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (cbrt.f64 (PI.f64))))))
#s(approx (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (cbrt.f64 (PI.f64))) (/.f64 (*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))
#s(approx (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (cbrt.f64 (PI.f64))) (+.f64 (/.f64 (*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (+ b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) a) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (+ b a) angle) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle b) a))))))
#s(approx (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (cbrt.f64 (PI.f64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (cbrt.f64 (PI.f64))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) a) (*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 angle (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 b (fma.f64 angle b (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) (*.f64 angle (*.f64 b (*.f64 (cbrt.f64 (PI.f64)) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) (*.f64 b (fma.f64 angle (*.f64 b (cbrt.f64 (PI.f64))) (*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b)))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (+ b a) angle) (*.f64 b (+.f64 angle (/.f64 (*.f64 a angle) b))))
#s(approx (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
#s(approx (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) b)) b)))))
#s(approx (* (+ b a) angle) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a angle) b))))))
#s(approx (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) b)) b) (*.f64 angle (cbrt.f64 (PI.f64))))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b)))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)))))))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))))))))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))))
#s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64))
#s(approx (* (cos (* -1/180 (* (PI) angle))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64))
#s(approx (cos (* -1/180 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* -1/180 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* -1/180 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* -1/180 (* (PI) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) angle) (*.f64 angle (+.f64 a b)))
#s(approx (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (cbrt (PI)) angle) (*.f64 angle (cbrt.f64 (PI.f64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2)) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (fabs (* (PI) angle)) (fabs.f64 (*.f64 angle (PI.f64))))
#s(approx (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))))
#s(approx (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))))
#s(approx (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))))
#s(approx (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))))
#s(approx (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2) (*.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2) (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2) (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2) (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))))
#s(approx (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) (-.f64 (+.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) (-.f64 (+.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (-.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) (-.f64 (+.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (-.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (-.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (+.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (+.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (+.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (*.f64 #s(literal -1 binary64) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
#s(approx (sin (* (PI) (* angle 1/180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) 2) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* -1/180 (* (PI) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2) (*.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (fma.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))))
#s(approx (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (fma.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))
#s(approx (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePointExpression
27.0ms
angle
@inf
((* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (- b a) b a (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (+ b a) (sin (* (PI) (* angle 1/180)))) (+ b a) (sin (* (PI) (* angle 1/180))) (* (PI) (* angle 1/180)) (PI) (* angle 1/180) angle 1/180 (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))))) (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) (* (- b a) (+ b a)))) (pow (PI) 2/3) 2/3 (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (* (cbrt (PI)) angle) (cbrt (PI)) (* (- b a) (+ b a)) (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (+ a b) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2) (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2)) (fabs (* (PI) angle)) (* (PI) 1/2) 1/2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2))) -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2)) (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2) (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (* 1/180 (PI)))
15.0ms
angle
@0
((* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (- b a) b a (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (+ b a) (sin (* (PI) (* angle 1/180)))) (+ b a) (sin (* (PI) (* angle 1/180))) (* (PI) (* angle 1/180)) (PI) (* angle 1/180) angle 1/180 (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))))) (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) (* (- b a) (+ b a)))) (pow (PI) 2/3) 2/3 (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (* (cbrt (PI)) angle) (cbrt (PI)) (* (- b a) (+ b a)) (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (+ a b) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2) (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2)) (fabs (* (PI) angle)) (* (PI) 1/2) 1/2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2))) -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2)) (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2) (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (* 1/180 (PI)))
12.0ms
angle
@-inf
((* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (- b a) b a (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (+ b a) (sin (* (PI) (* angle 1/180)))) (+ b a) (sin (* (PI) (* angle 1/180))) (* (PI) (* angle 1/180)) (PI) (* angle 1/180) angle 1/180 (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))))) (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) (* (- b a) (+ b a)))) (pow (PI) 2/3) 2/3 (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (* (cbrt (PI)) angle) (cbrt (PI)) (* (- b a) (+ b a)) (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (+ a b) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2) (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2)) (fabs (* (PI) angle)) (* (PI) 1/2) 1/2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2))) -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2)) (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2) (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (* 1/180 (PI)))
10.0ms
a
@inf
((* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (- b a) b a (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (+ b a) (sin (* (PI) (* angle 1/180)))) (+ b a) (sin (* (PI) (* angle 1/180))) (* (PI) (* angle 1/180)) (PI) (* angle 1/180) angle 1/180 (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))))) (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) (* (- b a) (+ b a)))) (pow (PI) 2/3) 2/3 (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (* (cbrt (PI)) angle) (cbrt (PI)) (* (- b a) (+ b a)) (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (+ a b) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2) (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2)) (fabs (* (PI) angle)) (* (PI) 1/2) 1/2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2))) -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2)) (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2) (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (* 1/180 (PI)))
9.0ms
a
@0
((* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (- b a) b a (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (+ b a) (sin (* (PI) (* angle 1/180)))) (+ b a) (sin (* (PI) (* angle 1/180))) (* (PI) (* angle 1/180)) (PI) (* angle 1/180) angle 1/180 (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))))) (* (pow (PI) 2/3) (* (* (cbrt (PI)) angle) (* (- b a) (+ b a)))) (pow (PI) 2/3) 2/3 (* (* (cbrt (PI)) angle) (* (- b a) (+ b a))) (* (cbrt (PI)) angle) (cbrt (PI)) (* (- b a) (+ b a)) (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (+ a b) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2) (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2)) (fabs (* (PI) angle)) (* (PI) 1/2) 1/2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2))) -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2)) (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2) (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (* 1/180 (PI)))

rewrite281.0ms (2.7%)

Memory
-12.4MiB live, 516.9MiB allocated; 56ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
072673
0122646
1502559
22518518
08313511
Stop Event
iter-limit
node-limit
iter-limit
Counts
60 → 1 538
Calls
Call 1
Inputs
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(-.f64 b a)
b
a
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(+.f64 b a)
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))
(*.f64 (+.f64 b a) angle)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a)))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a))))
(pow.f64 (PI.f64) #s(literal 2/3 binary64))
#s(literal 2/3 binary64)
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (cbrt.f64 (PI.f64)) angle)
(cbrt.f64 (PI.f64))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
(+.f64 a b)
(*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(fabs.f64 (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64))))
#s(literal -2 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64))
(-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (+.f64 a b)))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (+.f64 a b))))
(neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (+.f64 a b)) (-.f64 a b)))
(fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (+.f64 a b)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (+.f64 a b)) (neg.f64 a)))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (+.f64 a b)) (*.f64 (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (+.f64 a b)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (+.f64 a b)) (neg.f64 a)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (+.f64 a b))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b))
(neg.f64 (-.f64 a b))
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
b
a
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (+.f64 a b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))))
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 1 binary64)))
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(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (PI.f64) (fabs.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (PI.f64) (fabs.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (PI.f64) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(-.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))
(+.f64 (/.f64 (*.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(+.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (log.f64 (exp.f64 (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64))
(/.f64 (fabs.f64 (*.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))
(/.f64 (fabs.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64))
(/.f64 (PI.f64) #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(sqrt.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sqrt.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))))
(fabs.f64 (*.f64 #s(literal -1/180 binary64) (neg.f64 (PI.f64))))
(fabs.f64 (*.f64 #s(literal 1/180 binary64) (neg.f64 (PI.f64))))
(fabs.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(fabs.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))

eval303.0ms (2.9%)

Memory
35.4MiB live, 589.8MiB allocated; 113ms collecting garbage
Compiler

Compiled 39 416 to 11 342 computations (71.2% saved)

prune330.0ms (3.2%)

Memory
10.3MiB live, 631.1MiB allocated; 23ms collecting garbage
Pruning

159 alts after pruning (157 fresh and 2 done)

PrunedKeptTotal
New1 614961 710
Fresh386199
Picked415
Done011
Total1 6561591 815
Accuracy
79.9%
Counts
1 815 → 159
Alt Table
Click to see full alt table
StatusAccuracyProgram
54.6%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
23.2%
(/.f64 (*.f64 (-.f64 (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
55.9%
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
54.9%
(*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
64.1%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
65.5%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
63.9%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
65.4%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
65.8%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
65.0%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
67.0%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))))
61.9%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))))
63.9%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
62.1%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
65.2%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
62.1%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
65.4%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64))))
67.0%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
62.2%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))
54.8%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))
62.4%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/180 binary64) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) #s(literal 2 binary64)))))))
62.9%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64)))))))
63.6%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))))
64.2%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 2 binary64)))))))
66.3%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64)))))))
66.0%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))))
59.1%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
57.2%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
38.8%
(*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
65.9%
(*.f64 (*.f64 (-.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
55.5%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
66.2%
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
56.9%
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
65.7%
(*.f64 (*.f64 (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
56.3%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
55.1%
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
57.0%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 540 binary64))) #s(literal 2 binary64)))
64.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
63.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
65.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) #s(literal 2 binary64)))
65.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64)))
65.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle #s(literal 1/540 binary64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle #s(literal 1/540 binary64)))) #s(literal 2 binary64)))
65.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
63.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
22.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
63.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))))) #s(literal 2 binary64)))
62.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
56.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) angle)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
64.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
64.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal 360 binary64))) #s(literal 2 binary64)))
63.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
63.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
65.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
63.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
63.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
63.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
63.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))
65.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))
63.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
41.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
35.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
63.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
40.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
63.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
51.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
49.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
51.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))
50.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
59.2%
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
36.1%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
42.1%
(*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
37.3%
(*.f64 #s(approx (- b a) b) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
31.5%
(*.f64 #s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
54.6%
(*.f64 #s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
37.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.5%
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
55.5%
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
51.4%
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
35.7%
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
17.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (-.f64 (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) #s(literal 2 binary64)))
52.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
59.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
21.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (-.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))))) #s(literal 1/2 binary64)))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)))
59.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 a b))) (-.f64 b a)))
42.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
59.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (+.f64 a b)) #s(literal 1/90 binary64))))
36.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
42.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 a (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)))))
35.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a))))))
34.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))))
59.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))
59.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
41.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
40.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
36.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
33.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
35.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
47.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
47.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
33.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
33.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
18.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 a a) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (neg.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))))) #s(literal 2 binary64)))))
14.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
14.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))) (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
17.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64)) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
12.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) (+.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
13.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)))) (+.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
14.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (+.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
17.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64)) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
14.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
14.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
14.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64)))) (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
16.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
16.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
17.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
17.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))))
17.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
17.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
16.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))))
11.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) angle)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) angle)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
0.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
21.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (/.f64 (-.f64 (+.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64))) #s(literal 2 binary64)))))
21.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (/.f64 (-.f64 (+.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))))))) #s(literal 2 binary64))) #s(literal 2 binary64)))))
14.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
15.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
21.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))))))) #s(literal 2 binary64)))))
18.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
17.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
12.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (/.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (PI.f64)) #s(literal 32400 binary64)) (*.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
18.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
16.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 #s(approx (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (fma.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) #s(literal 2 binary64)))))
16.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(approx (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
16.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))))) #s(literal 2 binary64)))))
17.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
16.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 #s(approx (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (fma.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
15.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 #s(approx (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
35.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
14.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64)))) (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64)))) (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
21.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
14.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
16.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
17.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))))))))
35.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))))))
16.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
33.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
35.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
35.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
17.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
12.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
Compiler

Compiled 12 179 to 9 755 computations (19.9% saved)

series224.0ms (2.1%)

Memory
-34.6MiB live, 395.9MiB allocated; 115ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0149216315
Stop Event
iter-limit
Counts
77 → 268
Calls
Call 1
Inputs
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))))
(-.f64 b a)
b
a
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(+.f64 b a)
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))))
(sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))
(*.f64 #s(literal -1/180 binary64) (PI.f64))
#s(literal -1/180 binary64)
(fabs.f64 angle)
(cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))
(neg.f64 (neg.f64 (PI.f64)))
(neg.f64 (PI.f64))
#s(literal 1/2 binary64)
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))
(*.f64 angle (PI.f64))
(sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))
#s(approx (* (+ b a) angle) (*.f64 a angle))
(*.f64 a angle)
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64))))
#s(literal -2 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64))
(+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64))))
(sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (neg.f64 (PI.f64)) angle)
#s(literal 180 binary64)
(sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64)))
#s(literal -180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64))
(-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)))
(sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
Outputs
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))))))
#s(approx (- b a) b)
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx a a)
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ b a) (+.f64 a b))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 a (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a angle) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (+ b a) angle) (*.f64 angle b))
#s(approx (* (+ b a) angle) (fma.f64 a angle (*.f64 angle b)))
#s(approx (* a angle) (*.f64 a angle))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* -2 (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) a)))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (*.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) a)))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (+.f64 (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (+ b a) angle) (*.f64 a (+.f64 angle (/.f64 (*.f64 angle b) a))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a)))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) a)))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))) a)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) a))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) a) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (+ b a) angle) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle b) a))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 angle (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (- b a) (* (+ b a) angle)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 b (fma.f64 angle b (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) b)))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) b))))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) b)))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (+ b a) angle) (*.f64 b (+.f64 angle (/.f64 (*.f64 a angle) b))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b)))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) b))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) b)) b)))))
#s(approx (* (+ b a) angle) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a angle) b))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a)))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a)))))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a))))))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 a b))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 a b))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 a b))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 a b))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))))))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 a b))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 a b))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 a b))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 a b))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 a b))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 a b))))))))))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))))
#s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))
#s(approx (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))
#s(approx (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2) (fma.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2) (fma.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))
#s(approx (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))
#s(approx (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (sin (* (* -1/180 (PI)) (fabs angle))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))
#s(approx (* (* -1/180 (PI)) (fabs angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))
#s(approx (fabs angle) (fabs.f64 angle))
#s(approx (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (cos (* (* angle (PI)) -1/180)) #s(literal 1 binary64))
#s(approx (cos (* (* angle (PI)) -1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* angle (PI)) -1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* angle (PI)) -1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* angle (PI)) -1/180) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (PI) (* (- b a) (* (+ b a) angle))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) angle) (*.f64 angle (+.f64 a b)))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)))))))))
#s(approx (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))))))))))
#s(approx (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64))
#s(approx (* (cos (* -1/180 (* (PI) angle))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* -2 (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (-.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64)))))))))
#s(approx (* -2 (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2))) (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (-.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 3 binary64)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (-.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))))))))))
#s(approx (* -2 (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2))) (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (-.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 5 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (-.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 5 binary64)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (-.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 3 binary64)))))))))))
#s(approx (* -2 (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2))) (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (-.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (-.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 3 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (-.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 7 binary64)) (*.f64 #s(literal 1/30855889612800000000 binary64) (pow.f64 (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 7 binary64)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 5 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (-.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 5 binary64)))))))))))))
#s(approx (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (-.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64)))))))))
#s(approx (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (-.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 3 binary64)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (-.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))))))))))
#s(approx (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (-.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 5 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (-.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (-.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))) #s(literal 3 binary64)))))))))))
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#s(approx (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))))
#s(approx (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))))
#s(approx (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))))
#s(approx (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))))
#s(approx (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2) (*.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2) (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2) (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
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#s(approx (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) (-.f64 (+.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) (-.f64 (+.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (-.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) (-.f64 (+.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (-.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (-.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
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#s(approx (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
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#s(approx (sqrt (* (neg (PI)) angle)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))))
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#s(approx (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a))))))
#s(approx (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
#s(approx (sin (* (PI) (* angle 1/180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))
#s(approx (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))
#s(approx (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* (* angle (PI)) -1/180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) 2) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))))))
#s(approx (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2) (*.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))) (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle))) #s(literal 2 binary64)))))
#s(approx (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle))) #s(literal 2 binary64))))))
#s(approx (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) (pow.f64 angle #s(literal 2 binary64))) (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) angle))) (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle))) #s(literal 2 binary64))))))
#s(approx (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) (pow.f64 angle #s(literal 2 binary64)))))))
#s(approx (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (sqrt (* (neg (PI)) angle)) (*.f64 angle (sqrt.f64 (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle))) #s(literal 2 binary64))))))
#s(approx (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) angle) (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) (pow.f64 angle #s(literal 2 binary64))))))))
#s(approx (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (PI.f64)))))
#s(approx (- (* angle (PI)) (* (neg (PI)) angle)) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (PI.f64)))))
#s(approx (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))))))
#s(approx (+ (* (neg (PI)) angle) (* angle (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))))))
#s(approx (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))) angle)) (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle))) #s(literal 2 binary64))))))
#s(approx (sqrt (* (neg (PI)) angle)) (*.f64 #s(literal -1 binary64) (*.f64 angle (sqrt.f64 (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle))))))
#s(approx (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle))) #s(literal 2 binary64))))))
Calls

9 calls:

TimeVariablePointExpression
47.0ms
b
@inf
((* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (- b a) b a (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (* (+ b a) (sin (* (PI) (* angle 1/180)))) (+ b a) (sin (* (PI) (* angle 1/180))) (* (PI) (* angle 1/180)) (PI) (* angle 1/180) angle 1/180 (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2) (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) (sin (* (* -1/180 (PI)) (fabs angle))) (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (PI)) -1/180 (fabs angle) (cos (* (neg (neg (PI))) 1/2)) (* (neg (neg (PI))) 1/2) (neg (neg (PI))) (neg (PI)) 1/2 (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2))) (cos (* (* angle (PI)) -1/180)) (* (* angle (PI)) -1/180) (* angle (PI)) (sin (* (neg (neg (PI))) 1/2)) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* a angle) (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2))) -2 (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2)) (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2) (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180) (- (* angle (PI)) (* (neg (PI)) angle)) (* (neg (PI)) angle) 180 (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180)) (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180) (+ (* (neg (PI)) angle) (* angle (PI))) -180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2))) (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2)) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2) (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)) (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) (sqrt (* (neg (PI)) angle)) (* (PI) 1/2) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))
21.0ms
angle
@0
((* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (- b a) b a (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (* (+ b a) (sin (* (PI) (* angle 1/180)))) (+ b a) (sin (* (PI) (* angle 1/180))) (* (PI) (* angle 1/180)) (PI) (* angle 1/180) angle 1/180 (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2) (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) (sin (* (* -1/180 (PI)) (fabs angle))) (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (PI)) -1/180 (fabs angle) (cos (* (neg (neg (PI))) 1/2)) (* (neg (neg (PI))) 1/2) (neg (neg (PI))) (neg (PI)) 1/2 (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2))) (cos (* (* angle (PI)) -1/180)) (* (* angle (PI)) -1/180) (* angle (PI)) (sin (* (neg (neg (PI))) 1/2)) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* a angle) (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2))) -2 (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2)) (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2) (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180) (- (* angle (PI)) (* (neg (PI)) angle)) (* (neg (PI)) angle) 180 (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180)) (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180) (+ (* (neg (PI)) angle) (* angle (PI))) -180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2))) (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2)) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2) (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)) (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) (sqrt (* (neg (PI)) angle)) (* (PI) 1/2) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))
17.0ms
angle
@-inf
((* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (- b a) b a (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (* (+ b a) (sin (* (PI) (* angle 1/180)))) (+ b a) (sin (* (PI) (* angle 1/180))) (* (PI) (* angle 1/180)) (PI) (* angle 1/180) angle 1/180 (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2) (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) (sin (* (* -1/180 (PI)) (fabs angle))) (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (PI)) -1/180 (fabs angle) (cos (* (neg (neg (PI))) 1/2)) (* (neg (neg (PI))) 1/2) (neg (neg (PI))) (neg (PI)) 1/2 (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2))) (cos (* (* angle (PI)) -1/180)) (* (* angle (PI)) -1/180) (* angle (PI)) (sin (* (neg (neg (PI))) 1/2)) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* a angle) (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2))) -2 (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2)) (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2) (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180) (- (* angle (PI)) (* (neg (PI)) angle)) (* (neg (PI)) angle) 180 (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180)) (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180) (+ (* (neg (PI)) angle) (* angle (PI))) -180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2))) (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2)) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2) (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)) (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) (sqrt (* (neg (PI)) angle)) (* (PI) 1/2) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))
17.0ms
angle
@inf
((* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (- b a) b a (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (* (+ b a) (sin (* (PI) (* angle 1/180)))) (+ b a) (sin (* (PI) (* angle 1/180))) (* (PI) (* angle 1/180)) (PI) (* angle 1/180) angle 1/180 (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2) (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) (sin (* (* -1/180 (PI)) (fabs angle))) (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (PI)) -1/180 (fabs angle) (cos (* (neg (neg (PI))) 1/2)) (* (neg (neg (PI))) 1/2) (neg (neg (PI))) (neg (PI)) 1/2 (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2))) (cos (* (* angle (PI)) -1/180)) (* (* angle (PI)) -1/180) (* angle (PI)) (sin (* (neg (neg (PI))) 1/2)) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* a angle) (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2))) -2 (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2)) (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2) (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180) (- (* angle (PI)) (* (neg (PI)) angle)) (* (neg (PI)) angle) 180 (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180)) (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180) (+ (* (neg (PI)) angle) (* angle (PI))) -180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2))) (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2)) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2) (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)) (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) (sqrt (* (neg (PI)) angle)) (* (PI) 1/2) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))
14.0ms
a
@0
((* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2))) (- b a) b a (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2)) (* (+ b a) (sin (* (PI) (* angle 1/180)))) (+ b a) (sin (* (PI) (* angle 1/180))) (* (PI) (* angle 1/180)) (PI) (* angle 1/180) angle 1/180 (* (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) 2) (+ (* (sin (* (* -1/180 (PI)) (fabs angle))) (cos (* (neg (neg (PI))) 1/2))) (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2)))) (sin (* (* -1/180 (PI)) (fabs angle))) (* (* -1/180 (PI)) (fabs angle)) (* -1/180 (PI)) -1/180 (fabs angle) (cos (* (neg (neg (PI))) 1/2)) (* (neg (neg (PI))) 1/2) (neg (neg (PI))) (neg (PI)) 1/2 (* (cos (* (* angle (PI)) -1/180)) (sin (* (neg (neg (PI))) 1/2))) (cos (* (* angle (PI)) -1/180)) (* (* angle (PI)) -1/180) (* angle (PI)) (sin (* (neg (neg (PI))) 1/2)) 2 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) 1/90 (* (PI) (* (- b a) (* (+ b a) angle))) (* (- b a) (* (+ b a) angle)) (* (+ b a) angle) (* a angle) (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2))) -2 (* (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2)) (pow a 2) (/ (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) 2) (+ (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180))) (sin (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180)) (/ (- (* angle (PI)) (* (neg (PI)) angle)) 180) (- (* angle (PI)) (* (neg (PI)) angle)) (* (neg (PI)) angle) 180 (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180)) (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180) (+ (* (neg (PI)) angle) (* angle (PI))) -180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2))) (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2)) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) 2) (- (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))) (cos (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (- (* (PI) (* angle 1/180)) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)) (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) (sqrt (* (neg (PI)) angle)) (* (PI) 1/2) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2)))) (+ (* (* 1/180 (PI)) angle) (+ (* (* (sqrt (* (neg (PI)) angle)) (sqrt (* (neg (PI)) angle))) 1/180) (* (PI) 1/2))))

rewrite1.1s (10.3%)

Memory
-321.1MiB live, 802.8MiB allocated; 1.5s collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0901056
0154824
1610698
23405625
08302612
Stop Event
iter-limit
node-limit
iter-limit
Counts
77 → 1 947
Calls
Call 1
Inputs
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))))
(-.f64 b a)
b
a
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(+.f64 b a)
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))))
(sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))
(*.f64 #s(literal -1/180 binary64) (PI.f64))
#s(literal -1/180 binary64)
(fabs.f64 angle)
(cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))
(neg.f64 (neg.f64 (PI.f64)))
(neg.f64 (PI.f64))
#s(literal 1/2 binary64)
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))
(*.f64 angle (PI.f64))
(sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle)))
#s(approx (* (+ b a) angle) (*.f64 a angle))
(*.f64 a angle)
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64))))
#s(literal -2 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64))
(+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64))))
(sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (neg.f64 (PI.f64)) angle)
#s(literal 180 binary64)
(sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64)))
#s(literal -180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64))
(-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)))
(sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 2 binary64)) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))) #s(literal 2 binary64))
(*.f64 (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 1 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 1 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal -1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 1 binary64)))))
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b
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(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (neg.f64 (PI.f64))) angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (neg.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) (*.f64 (neg.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (neg.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) (/.f64 (neg.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 180 binary64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (neg.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) (/.f64 (neg.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -180 binary64)) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) #s(literal 0 binary64))
(fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 0 binary64))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (/.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -180 binary64)) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1/180 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) #s(literal 0 binary64))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64)) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (neg.f64 (PI.f64)) #s(literal -1/2 binary64) #s(literal 0 binary64))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 angle (/.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 angle (/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64)) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 angle (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 angle (*.f64 (neg.f64 (PI.f64)) #s(literal 1/180 binary64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (PI.f64) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (PI.f64) #s(literal 1/2 binary64) #s(literal 0 binary64))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
(-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (neg.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(-.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 0 binary64))
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))

eval350.0ms (3.3%)

Memory
-5.7MiB live, 660.1MiB allocated; 92ms collecting garbage
Compiler

Compiled 43 338 to 12 777 computations (70.5% saved)

prune425.0ms (4.1%)

Memory
-0.3MiB live, 951.5MiB allocated; 102ms collecting garbage
Pruning

173 alts after pruning (170 fresh and 3 done)

PrunedKeptTotal
New1 630571 687
Fresh39113152
Picked415
Done022
Total1 6731731 846
Accuracy
80.1%
Counts
1 846 → 173
Alt Table
Click to see full alt table
StatusAccuracyProgram
54.6%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
23.2%
(/.f64 (*.f64 (-.f64 (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))
54.9%
(*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
64.1%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
65.5%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
63.9%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
31.5%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))))
63.2%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
65.8%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
56.9%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))
64.6%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64) (neg.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) (neg.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))))
62.6%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (neg.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (neg.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))))
65.0%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))))
63.5%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64))))
62.0%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
65.0%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
67.0%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))))
67.0%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 1 binary64))) #s(literal 2 binary64))))
67.0%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (cbrt.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (cbrt.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))))
61.9%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))))
63.9%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
62.1%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
65.2%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
65.4%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64))))
67.0%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
62.2%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))
62.4%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -1/180 binary64) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)))) #s(literal 2 binary64)))))))
62.9%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64)))))))
63.6%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))))
64.2%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) #s(literal 2 binary64)))))))
66.3%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64)))))))
66.0%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))))
31.9%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))))
59.1%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
38.8%
(*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
55.5%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
56.9%
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
65.7%
(*.f64 (*.f64 (*.f64 (-.f64 (*.f64 #s(literal 3 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (*.f64 #s(literal 4 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
57.0%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
63.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
65.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64))) #s(literal 2 binary64)))
65.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) angle) (PI.f64)) #s(literal 1/540 binary64))) #s(literal 2 binary64)))
65.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle #s(literal 1/540 binary64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle #s(literal 1/540 binary64)))) #s(literal 2 binary64)))
65.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
63.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
22.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
63.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 3 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64))))) #s(literal 2 binary64)))
62.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
64.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
64.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal 360 binary64))) #s(literal 2 binary64)))
63.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
63.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
65.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
63.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
63.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
63.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))
65.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))
63.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
35.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
63.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
40.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
63.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 (*.f64 angle #s(literal 1/540 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
49.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
51.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))
50.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
0.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
42.1%
(*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
36.6%
(*.f64 #s(approx (- b a) b) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
37.3%
(*.f64 #s(approx (- b a) b) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
31.5%
(*.f64 #s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
54.6%
(*.f64 #s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
37.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.5%
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
55.5%
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
17.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (-.f64 (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) #s(literal 2 binary64)))
52.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
59.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
21.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (-.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))))) #s(literal 1/2 binary64)))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)))
41.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
59.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 a b))) (-.f64 b a)))
41.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
42.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
59.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (+.f64 a b)) #s(literal 1/90 binary64))))
41.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
36.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
41.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
41.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
42.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 a (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)))))
35.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a))))))
34.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))))
41.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
59.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))
42.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
44.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
40.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
38.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
36.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
18.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
33.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
35.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
47.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
47.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
33.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
33.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
18.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 a a) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (neg.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))))) #s(literal 2 binary64)))))
14.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
14.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))) (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
14.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (+.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
17.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64)) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
14.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
16.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
17.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
0.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) #s(literal 0 binary64)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
17.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))))
17.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
16.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))))
11.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) angle)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) angle)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
0.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
0.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/2 binary64)))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/2 binary64)))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
21.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (/.f64 (-.f64 (+.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64))) #s(literal 2 binary64)))))
21.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (/.f64 (-.f64 (+.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))))))) #s(literal 2 binary64))) #s(literal 2 binary64)))))
14.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
15.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
21.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))))))) #s(literal 2 binary64)))))
17.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
12.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (/.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (PI.f64)) #s(literal 32400 binary64)) (*.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
18.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
16.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 #s(approx (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (fma.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) #s(literal 2 binary64)))))
16.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))))) #s(literal 2 binary64)))))
17.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
15.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 #s(approx (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
14.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
0.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)))) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 0 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
5.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
34.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
34.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (neg.f64 angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
34.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64)))) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64)))) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
35.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) #s(approx (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))))))) #s(literal 2 binary64)))))
35.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (cbrt.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (cbrt.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
21.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
0.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1 binary64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
20.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)))))
22.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)))))
35.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (neg.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (neg.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))))) #s(literal 2 binary64)))))
36.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))) #s(literal 2 binary64)))))
21.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
35.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
21.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
22.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64) (fabs.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) (fabs.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64)))))
21.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 #s(literal 0 binary64) (cos.f64 (-.f64 (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
22.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64) (+.f64 #s(literal 0 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64)) (+.f64 #s(literal 0 binary64) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
21.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 0 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 0 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
22.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
21.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (fma.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) #s(literal 0 binary64))) #s(literal 1/2 binary64))) (cos.f64 (*.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) #s(literal 0 binary64)) (fma.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))))
16.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
35.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 0 binary64)))))))
0.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/180 binary64))))))))
0.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
16.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
35.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
34.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
32.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))))))
33.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
35.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
17.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
12.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
Compiler

Compiled 11 692 to 7 409 computations (36.6% saved)

regimes929.0ms (8.9%)

Memory
25.2MiB live, 1 537.7MiB allocated; 281ms collecting garbage
Counts
283 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 a b))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) (neg.f64 a) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 0 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 #s(literal 0 binary64) (cos.f64 (-.f64 (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
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(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal 360 binary64))) #s(literal 2 binary64)))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64) (+.f64 #s(literal 0 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64)) (+.f64 #s(literal 0 binary64) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64) (fabs.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) (fabs.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (-.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 #s(approx (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (fma.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) #s(literal 2 binary64)))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) #s(literal 0 binary64)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (/.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (PI.f64)) #s(literal 32400 binary64)) (*.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 1 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64)))) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64)))) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64)))) (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64)))) (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)))) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 0 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/2 binary64)))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/2 binary64)))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (cbrt.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (cbrt.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)))) (+.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (+.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) (+.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (/.f64 (-.f64 (+.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))))))) #s(literal 2 binary64))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64)) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (/.f64 (-.f64 (+.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64)))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64)) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))) (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (cbrt.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (cbrt.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))))
Calls

10 calls:

170.0ms
(/.f64 angle #s(literal 180 binary64))
101.0ms
b
94.0ms
(pow.f64 a #s(literal 2 binary64))
89.0ms
(pow.f64 b #s(literal 2 binary64))
78.0ms
a
Results
AccuracySegmentsBranch
67.0%1(/.f64 angle #s(literal 180 binary64))
67.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.0%1(pow.f64 a #s(literal 2 binary64))
67.0%1(pow.f64 b #s(literal 2 binary64))
67.0%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.0%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.0%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.0%1a
67.0%1b
67.0%1angle
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes727.0ms (6.9%)

Memory
61.6MiB live, 1 424.7MiB allocated; 240ms collecting garbage
Counts
269 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 a b))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) (neg.f64 a) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 0 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 #s(literal 0 binary64) (cos.f64 (-.f64 (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) #s(approx (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 a (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)))))
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(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 1/540 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle #s(literal 1/540 binary64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle #s(literal 1/540 binary64)))) #s(literal 2 binary64)))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal 360 binary64))) #s(literal 2 binary64)))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(approx (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (/ (- (cos (- (* (PI) (* angle 1/180)) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2)))) (cos (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64) (+.f64 #s(literal 0 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64)) (+.f64 #s(literal 0 binary64) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64) (fabs.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) (fabs.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (-.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 #s(approx (+ (* (* 1/180 (PI)) angle) (+ (* (fabs (* (PI) angle)) 1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (fma.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) #s(literal 2 binary64)))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (fma.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) #s(literal 0 binary64))) #s(literal 1/2 binary64))) (cos.f64 (*.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) #s(literal 0 binary64)) (fma.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
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(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64) (neg.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) (neg.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) #s(literal 0 binary64)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (/.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (PI.f64)) #s(literal 32400 binary64)) (*.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 1 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64)))) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64)))) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64)))) (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64)))) (/.f64 (-.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))) (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (neg.f64 (fma.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) (*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)))) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 0 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/2 binary64)))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/2 binary64)))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (fabs.f64 angle))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
Calls

8 calls:

143.0ms
b
92.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
88.0ms
angle
87.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
81.0ms
a
Results
AccuracySegmentsBranch
67.0%1(/.f64 angle #s(literal 180 binary64))
67.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.0%1(pow.f64 a #s(literal 2 binary64))
67.0%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.0%1angle
67.0%1(pow.f64 b #s(literal 2 binary64))
67.0%1a
67.0%1b
Compiler

Compiled 39 to 47 computations (-20.5% saved)

regimes281.0ms (2.7%)

Memory
-40.8MiB live, 691.7MiB allocated; 110ms collecting garbage
Counts
88 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 a b))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) (neg.f64 a) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 0 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 #s(literal 0 binary64) (cos.f64 (-.f64 (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) #s(approx (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 a (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 #s(approx (- b a) b) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 #s(approx (- b a) b) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
Calls

10 calls:

62.0ms
(/.f64 angle #s(literal 180 binary64))
28.0ms
b
25.0ms
(pow.f64 b #s(literal 2 binary64))
24.0ms
angle
24.0ms
a
Results
AccuracySegmentsBranch
65.5%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
65.5%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.5%1(/.f64 angle #s(literal 180 binary64))
65.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
65.5%1(pow.f64 a #s(literal 2 binary64))
65.5%1(pow.f64 b #s(literal 2 binary64))
65.5%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.5%1a
65.5%1b
65.5%1angle
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes219.0ms (2.1%)

Memory
-4.7MiB live, 518.3MiB allocated; 16ms collecting garbage
Counts
86 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 a b))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) (neg.f64 a) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (sin (+ (* -1/180 (fabs (* (PI) angle))) (* (PI) 1/2))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 0 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 #s(literal 0 binary64) (cos.f64 (-.f64 (fma.f64 #s(literal -1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) #s(approx (sin (/ (+ (* (neg (PI)) angle) (* angle (PI))) -180)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (PI.f64))))))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 a (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))
(*.f64 (*.f64 #s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) (sin (* (PI) (* angle 1/180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 #s(approx (- b a) b) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 #s(approx (- b a) b) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (PI) (* angle 1/180)))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (- b a) (* (* (+ b a) (sin (* (* 1/180 (PI)) angle))) (* (cos (* -1/180 (* (PI) angle))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64))))
Calls

10 calls:

24.0ms
b
23.0ms
angle
22.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
22.0ms
a
22.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
66.0%2(/.f64 angle #s(literal 180 binary64))
66.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.2%1(pow.f64 a #s(literal 2 binary64))
66.0%2angle
64.2%1(pow.f64 b #s(literal 2 binary64))
64.2%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
64.2%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
64.2%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.2%1a
64.2%1b
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes54.0ms (0.5%)

Memory
-12.5MiB live, 137.3MiB allocated; 5ms collecting garbage
Counts
62 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 a b))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) (neg.f64 a) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
Calls

3 calls:

17.0ms
angle
17.0ms
(/.f64 angle #s(literal 180 binary64))
16.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
65.8%2(/.f64 angle #s(literal 180 binary64))
65.8%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
65.8%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes142.0ms (1.4%)

Memory
14.0MiB live, 350.2MiB allocated; 6ms collecting garbage
Counts
61 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 a b))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) (neg.f64 a) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
Calls

9 calls:

17.0ms
a
16.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
16.0ms
b
16.0ms
angle
15.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
64.2%1(pow.f64 a #s(literal 2 binary64))
64.2%1(pow.f64 b #s(literal 2 binary64))
64.2%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
64.2%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
64.2%1a
64.2%1b
64.2%1(/.f64 angle #s(literal 180 binary64))
64.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.2%1angle
Compiler

Compiled 33 to 46 computations (-39.4% saved)

regimes141.0ms (1.3%)

Memory
0.1MiB live, 235.3MiB allocated; 10ms collecting garbage
Counts
54 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 a b))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) (neg.f64 a) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Calls

10 calls:

15.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
15.0ms
b
14.0ms
(pow.f64 b #s(literal 2 binary64))
14.0ms
a
14.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
64.1%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.1%1(/.f64 angle #s(literal 180 binary64))
64.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.1%1(pow.f64 a #s(literal 2 binary64))
64.1%1(pow.f64 b #s(literal 2 binary64))
64.1%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
64.1%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
64.1%1a
64.1%1b
64.1%1angle
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes140.0ms (1.3%)

Memory
28.7MiB live, 216.8MiB allocated; 14ms collecting garbage
Counts
53 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 a b))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) (neg.f64 a) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
Calls

10 calls:

17.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
15.0ms
b
15.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
a
14.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
63.1%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.3%2(/.f64 angle #s(literal 180 binary64))
64.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
62.1%2(pow.f64 a #s(literal 2 binary64))
61.0%2(pow.f64 b #s(literal 2 binary64))
63.3%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
63.3%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
62.5%2a
61.0%2b
64.3%2angle
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes66.0ms (0.6%)

Memory
-11.9MiB live, 83.0MiB allocated; 14ms collecting garbage
Counts
51 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 a b))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) (neg.f64 a) (*.f64 (+.f64 b a) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(approx (* (- b a) (* (+ b a) angle)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (PI) (* (- b a) (* (+ b a) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a)))))))
Calls

4 calls:

20.0ms
angle
17.0ms
a
13.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
13.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
61.1%2a
62.2%2(/.f64 angle #s(literal 180 binary64))
62.2%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
62.2%2angle
Compiler

Compiled 10 to 18 computations (-80% saved)

regimes65.0ms (0.6%)

Memory
-14.3MiB live, 122.4MiB allocated; 9ms collecting garbage
Counts
32 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 a b))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a))))))
Calls

7 calls:

11.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
10.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
9.0ms
(/.f64 angle #s(literal 180 binary64))
9.0ms
angle
8.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
59.3%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.3%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
59.3%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
59.3%1(pow.f64 a #s(literal 2 binary64))
61.4%2(/.f64 angle #s(literal 180 binary64))
61.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
61.4%2angle
Compiler

Compiled 50 to 51 computations (-2% saved)

regimes24.0ms (0.2%)

Memory
42.1MiB live, 42.1MiB allocated; 0ms collecting garbage
Counts
27 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 a b))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (- b a)) (* (cos (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (*.f64 (+.f64 b a) angle)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))
Calls

3 calls:

8.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
7.0ms
angle
7.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
61.1%2(/.f64 angle #s(literal 180 binary64))
61.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
61.1%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes22.0ms (0.2%)

Memory
-23.9MiB live, 28.6MiB allocated; 3ms collecting garbage
Counts
22 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 a b))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
Calls

3 calls:

8.0ms
angle
6.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
6.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
61.1%2(/.f64 angle #s(literal 180 binary64))
61.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
61.1%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes48.0ms (0.5%)

Memory
-14.2MiB live, 32.2MiB allocated; 3ms collecting garbage
Counts
21 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 a b))) (-.f64 b a)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
Calls

4 calls:

28.0ms
a
6.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
6.0ms
angle
6.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
61.1%2a
61.0%2(/.f64 angle #s(literal 180 binary64))
61.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
61.0%2angle
Compiler

Compiled 10 to 18 computations (-80% saved)

regimes6.0ms (0.1%)

Memory
8.1MiB live, 8.1MiB allocated; 0ms collecting garbage
Counts
16 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) angle)))))
Calls

1 calls:

5.0ms
a
Results
AccuracySegmentsBranch
61.0%2a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes43.0ms (0.4%)

Memory
-6.8MiB live, 40.3MiB allocated; 1ms collecting garbage
Counts
15 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (+.f64 a b)) (PI.f64)))))
Calls

6 calls:

20.0ms
(/.f64 angle #s(literal 180 binary64))
5.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
5.0ms
angle
5.0ms
b
4.0ms
a
Results
AccuracySegmentsBranch
61.0%2(/.f64 angle #s(literal 180 binary64))
61.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
61.0%2angle
59.2%1(pow.f64 b #s(literal 2 binary64))
59.2%1b
61.0%2a
Compiler

Compiled 14 to 26 computations (-85.7% saved)

regimes20.0ms (0.2%)

Memory
-4.7MiB live, 41.4MiB allocated; 2ms collecting garbage
Counts
14 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 angle (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
Calls

4 calls:

4.0ms
(/.f64 angle #s(literal 180 binary64))
4.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
4.0ms
a
4.0ms
angle
Results
AccuracySegmentsBranch
61.0%2(/.f64 angle #s(literal 180 binary64))
61.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
61.0%2angle
61.0%2a
Compiler

Compiled 10 to 18 computations (-80% saved)

regimes17.0ms (0.2%)

Memory
40.4MiB live, 40.4MiB allocated; 0ms collecting garbage
Counts
13 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
Calls

4 calls:

4.0ms
angle
4.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
4.0ms
(/.f64 angle #s(literal 180 binary64))
4.0ms
a
Results
AccuracySegmentsBranch
61.0%2a
61.0%2(/.f64 angle #s(literal 180 binary64))
61.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
61.0%2angle
Compiler

Compiled 10 to 18 computations (-80% saved)

regimes42.0ms (0.4%)

Memory
-14.5MiB live, 81.2MiB allocated; 7ms collecting garbage
Counts
12 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)))))
Calls

10 calls:

7.0ms
a
5.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
4.0ms
(/.f64 angle #s(literal 180 binary64))
4.0ms
angle
4.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
59.2%1(pow.f64 b #s(literal 2 binary64))
59.2%1b
59.2%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
59.2%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
59.2%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.2%1(pow.f64 a #s(literal 2 binary64))
59.2%1(/.f64 angle #s(literal 180 binary64))
59.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
59.2%1angle
59.2%1a
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes40.0ms (0.4%)

Memory
-7.0MiB live, 83.9MiB allocated; 5ms collecting garbage
Counts
11 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
Calls

10 calls:

6.0ms
(pow.f64 b #s(literal 2 binary64))
5.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
4.0ms
(/.f64 angle #s(literal 180 binary64))
4.0ms
angle
4.0ms
a
Results
AccuracySegmentsBranch
46.0%2(/.f64 angle #s(literal 180 binary64))
46.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
46.0%2angle
57.3%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
57.3%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
57.6%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.6%2(pow.f64 b #s(literal 2 binary64))
51.6%2b
52.4%2(pow.f64 a #s(literal 2 binary64))
52.4%2a
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes7.0ms (0.1%)

Memory
19.9MiB live, 19.9MiB allocated; 0ms collecting garbage
Counts
10 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) angle) (*.f64 angle a))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (* (+ b a) angle) (*.f64 angle a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
Calls

2 calls:

3.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
3.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
57.1%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
57.1%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 16 to 15 computations (6.3% saved)

regimes18.0ms (0.2%)

Memory
-33.3MiB live, 14.4MiB allocated; 22ms collecting garbage
Counts
6 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (-.f64 b a))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) #s(approx (* (+ b a) angle) (*.f64 angle a))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 #s(approx (* (+ b a) angle) (*.f64 angle a)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
Calls

2 calls:

2.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
2.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
57.1%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
57.1%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 16 to 15 computations (6.3% saved)

regimes4.0ms (0%)

Memory
9.6MiB live, 9.6MiB allocated; 0ms collecting garbage
Counts
3 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 angle b))))))
Calls

2 calls:

2.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
1.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
57.1%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
57.1%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 16 to 15 computations (6.3% saved)

regimes13.0ms (0.1%)

Memory
32.7MiB live, 32.7MiB allocated; 0ms collecting garbage
Counts
2 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
Calls

10 calls:

1.0ms
b
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
1.0ms
angle
Results
AccuracySegmentsBranch
41.2%1(/.f64 angle #s(literal 180 binary64))
41.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
41.2%1angle
41.2%1(pow.f64 b #s(literal 2 binary64))
41.2%1b
41.2%1(pow.f64 a #s(literal 2 binary64))
41.2%1a
41.2%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
41.2%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
41.2%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 55 to 62 computations (-12.7% saved)

regimes18.0ms (0.2%)

Memory
-19.6MiB live, 23.3MiB allocated; 8ms collecting garbage
Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) #s(approx (* (+ b a) angle) (*.f64 a angle))))))
Calls

10 calls:

9.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
1.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
1.0ms
b
Results
AccuracySegmentsBranch
18.4%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
18.4%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
18.4%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
18.4%1(pow.f64 a #s(literal 2 binary64))
18.4%1(pow.f64 b #s(literal 2 binary64))
18.4%1a
18.4%1b
18.4%1(/.f64 angle #s(literal 180 binary64))
18.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
18.4%1angle
Compiler

Compiled 55 to 62 computations (-12.7% saved)

bsearch23.0ms (0.2%)

Memory
22.8MiB live, 22.8MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
21.0ms
1.4344573001091268e+171
3.4962048744185034e+172
Samples
16.0ms112×0valid
Compiler

Compiled 264 to 270 computations (-2.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 13.0ms
ival-cosu: 5.0ms (37.2% of total)
ival-sinu: 4.0ms (29.8% of total)
ival-pow2: 2.0ms (14.9% of total)
ival-mult!: 2.0ms (14.9% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch5.0ms (0%)

Memory
-38.6MiB live, 6.7MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
3.0ms
1.5844011141810276e+133
2.6154891749546873e+136
Samples
2.0ms16×0valid
Compiler

Compiled 52 to 46 computations (11.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 2.0ms
ival-sinu: 1.0ms (65.2% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-cosu: 0.0ms (0% of total)
ival-pow2: 0.0ms (0% of total)
ival-mult!: 0.0ms (0% of total)

bsearch3.0ms (0%)

Memory
5.2MiB live, 5.2MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
2.0ms
1.1938988711078387e-28
1.9026753521641773e-28
Samples
1.0ms16×0valid
Compiler

Compiled 66 to 57 computations (13.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 1.0ms
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-sinu: 0.0ms (0% of total)
ival-cosu: 0.0ms (0% of total)
ival-pow2: 0.0ms (0% of total)
ival-mult!: 0.0ms (0% of total)

bsearch9.0ms (0.1%)

Memory
18.0MiB live, 18.0MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
8.0ms
1.4618596458859958e+47
2.3644311355707814e+50
Samples
6.0ms48×0valid
Compiler

Compiled 200 to 177 computations (11.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 5.0ms
ival-sinu: 2.0ms (39.1% of total)
ival-cosu: 2.0ms (39.1% of total)
ival-pow2: 1.0ms (19.5% of total)
ival-mult!: 1.0ms (19.5% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch3.0ms (0%)

Memory
6.4MiB live, 6.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
3.0ms
1.504026606849263e+73
6.626991200752247e+74
Samples
2.0ms16×0valid
Compiler

Compiled 82 to 70 computations (14.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 2.0ms
ival-sinu: 1.0ms (58.2% of total)
ival-cosu: 1.0ms (58.2% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-pow2: 0.0ms (0% of total)
ival-mult!: 0.0ms (0% of total)

bsearch3.0ms (0%)

Memory
5.1MiB live, 5.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
2.0ms
1.1938988711078387e-28
1.9026753521641773e-28
Samples
1.0ms16×0valid
Compiler

Compiled 138 to 122 computations (11.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 1.0ms
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-sinu: 0.0ms (0% of total)
ival-cosu: 0.0ms (0% of total)
ival-pow2: 0.0ms (0% of total)
ival-mult!: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.4MiB live, 1.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
0.0ms
1.1938988711078387e-28
1.9026753521641773e-28
Compiler

Compiled 138 to 122 computations (11.6% saved)

bsearch23.0ms (0.2%)

Memory
-6.1MiB live, 36.8MiB allocated; 6ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
22.0ms
9.501568941591118e-172
1.0643944461252356e-166
Samples
13.0ms112×0valid
Compiler

Compiled 418 to 382 computations (8.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 10.0ms
ival-sinu: 3.0ms (30.3% of total)
ival-cosu: 3.0ms (30.3% of total)
ival-pow2: 2.0ms (20.2% of total)
ival-mult!: 2.0ms (20.2% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.7MiB live, 2.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
1.0ms
9.501568941591118e-172
1.0643944461252356e-166
Compiler

Compiled 418 to 382 computations (8.6% saved)

bsearch1.0ms (0%)

Memory
2.8MiB live, 2.8MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
1.0ms
9.501568941591118e-172
1.0643944461252356e-166
Compiler

Compiled 418 to 382 computations (8.6% saved)

bsearch0.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
0.0ms
1.1938988711078387e-28
1.9026753521641773e-28
Compiler

Compiled 82 to 70 computations (14.6% saved)

bsearch1.0ms (0%)

Memory
2.6MiB live, 2.6MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
1.0ms
9.501568941591118e-172
1.0643944461252356e-166
Compiler

Compiled 418 to 382 computations (8.6% saved)

bsearch0.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-1.1275322738114763e-250
-2.750135964908008e-252
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch0.0ms (0%)

Memory
1.0MiB live, 1.0MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-1.1275322738114763e-250
-2.750135964908008e-252
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch0.0ms (0%)

Memory
1.2MiB live, 1.2MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-1.1275322738114763e-250
-2.750135964908008e-252
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch0.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-1.1275322738114763e-250
-2.750135964908008e-252
Compiler

Compiled 26 to 18 computations (30.8% saved)

derivations865.0ms (8.3%)

Memory
4.1MiB live, 757.8MiB allocated; 144ms collecting garbage
Stop Event
fuel
Compiler

Compiled 318 to 210 computations (34% saved)

preprocess524.0ms (5%)

Memory
-5.6MiB live, 1 144.7MiB allocated; 72ms collecting garbage
Remove

(negabs angle)

Compiler

Compiled 7 314 to 6 248 computations (14.6% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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