ab-angle->ABCF A

Time bar (total: 4.4s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.3s (30.7%)

Memory
55.5MiB live, 1 821.4MiB allocated; 344ms collecting garbage
Samples
1.1s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 778.0ms
ival-sinu: 255.0ms (32.8% of total)
ival-cosu: 203.0ms (26.1% of total)
ival-pow2: 190.0ms (24.4% of total)
ival-mult!: 113.0ms (14.5% of total)
ival-add!: 17.0ms (2.2% of total)
adjust: 1.0ms (0.1% of total)
Bogosity

preprocess170.0ms (3.9%)

Memory
-47.8MiB live, 58.2MiB allocated; 137ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1173213
2797213
35484213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 42 to 30 computations (28.6% saved)

series32.0ms (0.7%)

Memory
37.6MiB live, 37.6MiB allocated; 0ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02631277
Stop Event
iter-limit
Counts
15 → 39
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePoint
5.0ms
angle
0
3.0ms
a
0
3.0ms
angle
inf
3.0ms
a
inf
3.0ms
angle
-inf

rewrite59.0ms (1.3%)

Memory
-23.2MiB live, 28.7MiB allocated; 15ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
19983
074183
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
15 → 154
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
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(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))
(+.f64 (/.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)))) (/.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))
(fabs.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 1 binary64)))
a
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))
(*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))
(fabs.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 1 binary64)))
b
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))

eval25.0ms (0.6%)

Memory
-7.6MiB live, 38.0MiB allocated; 4ms collecting garbage
Compiler

Compiled 6 072 to 913 computations (85% saved)

prune23.0ms (0.5%)

Memory
22.5MiB live, 22.5MiB allocated; 0ms collecting garbage
Pruning

26 alts after pruning (26 fresh and 0 done)

PrunedKeptTotal
New16026186
Fresh000
Picked101
Done000
Total16126187
Accuracy
84.3%
Counts
187 → 26
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.7%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
81.1%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
18.8%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))
18.8%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))))
82.9%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
83.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
70.0%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
70.0%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
69.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.6%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
18.2%
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
37.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
63.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
63.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
Compiler

Compiled 1 500 to 1 028 computations (31.5% saved)

series245.0ms (5.6%)

Memory
9.8MiB live, 286.7MiB allocated; 53ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04111983
Stop Event
iter-limit
Counts
49 → 64
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
a
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
angle
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
b
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (cos (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (cos (* angle (* 1/180 (PI))))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* angle (* 1/180 (PI))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (cos (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a)))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))))
#s(approx (* b (cos (* angle (* 1/180 (PI))))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (cos (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (cos (* angle (* 1/180 (PI))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (cos (* angle (* 1/180 (PI))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (cos (* angle (* 1/180 (PI))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx angle angle)
#s(approx (pow (* b (cos (* angle (* 1/180 (PI))))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* angle (* 1/180 (PI))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* angle (* 1/180 (PI))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* angle (* 1/180 (PI))))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* angle (* 1/180 (PI))))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* angle (* 1/180 (PI))))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (log.f64 b)))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 b))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 b))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 b) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 #s(literal -1/194400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30611001600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/238085568000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))))
#s(approx (sin (* angle (* 1/180 (PI)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* angle (* 1/180 (PI)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
Calls

9 calls:

TimeVariablePoint
45.0ms
angle
-inf
40.0ms
a
0
40.0ms
b
-inf
38.0ms
angle
inf
27.0ms
a
-inf

rewrite79.0ms (1.8%)

Memory
-10.2MiB live, 83.2MiB allocated; 4ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
059390
0101380
1379380
01230380
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
49 → 766
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
a
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
angle
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
b
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
(*.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))))
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))))))
(neg.f64 (-.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (fabs.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
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a
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angle
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#s(literal 1/180 binary64)
(PI.f64)
#s(literal 2 binary64)
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(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64))
(/.f64 (-.f64 (*.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))) (*.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))))) (-.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (-.f64 (*.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))) (*.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))))))
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(-.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (neg.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))))
(fabs.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))))
(+.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))
(*.f64 (*.f64 b b) (fabs.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))
(*.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)))) (*.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))))) (-.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (-.f64 (*.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)))) (*.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)))))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))) (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)))
(-.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (neg.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)))))
(fabs.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))
(fabs.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)))
(+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 1/2 binary64)))
(*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (exp.f64 (log.f64 b)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) b)
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)
(*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 1 binary64))
(fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1 binary64)))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))

eval38.0ms (0.9%)

Memory
17.8MiB live, 63.1MiB allocated; 5ms collecting garbage
Compiler

Compiled 10 429 to 1 593 computations (84.7% saved)

prune46.0ms (1.1%)

Memory
12.4MiB live, 61.0MiB allocated; 7ms collecting garbage
Pruning

41 alts after pruning (40 fresh and 1 done)

PrunedKeptTotal
New28231313
Fresh12921
Picked415
Done000
Total29841339
Accuracy
84.4%
Counts
339 → 41
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.7%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
81.1%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
18.8%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))
82.9%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
82.9%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
69.8%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
17.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
0.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))) #s(literal 2 binary64))))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
82.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
69.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
82.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
40.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))) (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)))))
71.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64)))
83.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
76.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) #s(literal 2 binary64)))
82.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
71.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))))
82.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
69.6%
(+.f64 (pow.f64 (exp.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
70.0%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
68.8%
(+.f64 (pow.f64 (exp.f64 #s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
70.0%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
69.8%
(+.f64 #s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
65.6%
(+.f64 #s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
39.8%
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)))
18.1%
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
37.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
61.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
63.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
63.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
61.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
Compiler

Compiled 2 363 to 1 729 computations (26.8% saved)

series122.0ms (2.8%)

Memory
-17.2MiB live, 117.3MiB allocated; 11ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06694178
Stop Event
iter-limit
Counts
56 → 109
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
a
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
angle
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
b
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (PI.f64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
#s(literal 1 binary64)
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))
(pow.f64 angle #s(literal 2 binary64))
(fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))
#s(literal -1/64800 binary64)
(pow.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))
#s(literal 1/25194240000 binary64)
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))
(pow.f64 (PI.f64) #s(literal 4 binary64))
#s(literal 4 binary64)
Outputs
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* angle (* 1/180 (PI))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx b b)
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx angle angle)
#s(approx (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (fma.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* (cos (* (PI) (* 1/180 angle))) b) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (* 1/180 angle))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (* 1/180 angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (* 1/180 angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (+ (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))))))
#s(approx (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)))))))
#s(approx (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)))))))))))
#s(approx (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 16 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 16 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64))))))))))))
#s(approx (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
#s(approx (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64))))))))))
#s(approx (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)))))))))))
#s(approx (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))
#s(approx (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64))) (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
#s(approx (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)))))))))
#s(approx (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64))))))))))
#s(approx (* (* angle (sqrt (PI))) (sqrt (PI))) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))
#s(approx (* angle (sqrt (PI))) (*.f64 angle (sqrt.f64 (PI.f64))))
#s(approx (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)))))))
#s(approx (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)))))))))
#s(approx (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))))))))))
#s(approx (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))))))
#s(approx (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))))))))
#s(approx (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)))))))))
#s(approx (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
#s(approx (pow angle 2) (pow.f64 angle #s(literal 2 binary64)))
#s(approx (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(approx (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))
#s(approx (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))
#s(approx (* (pow angle 2) (pow (PI) 4)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))
#s(approx (sin (* angle (* 1/180 (PI)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (cos (* (PI) (* 1/180 angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
#s(approx (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
#s(approx (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))
#s(approx (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 #s(literal -1/64800 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))
#s(approx (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 #s(literal -1/64800 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal 4 binary64)))))))
#s(approx (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))
#s(approx (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePoint
50.0ms
b
inf
10.0ms
angle
-inf
9.0ms
angle
0
8.0ms
a
0
7.0ms
angle
inf

rewrite139.0ms (3.2%)

Memory
-11.5MiB live, 131.5MiB allocated; 36ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
070545
0117529
1506492
03228486
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
56 → 988
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
a
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
angle
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
b
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (PI.f64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
#s(literal 1 binary64)
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))
(pow.f64 angle #s(literal 2 binary64))
(fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))
#s(literal -1/64800 binary64)
(pow.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))
#s(literal 1/25194240000 binary64)
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))
(pow.f64 (PI.f64) #s(literal 4 binary64))
#s(literal 4 binary64)
Outputs
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
(*.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))))))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))))
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(+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64))))
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#s(literal -1/64800 binary64)
(*.f64 (*.f64 (PI.f64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 2/3 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(cbrt.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))
(fabs.f64 (*.f64 (PI.f64) (PI.f64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64))) (*.f64 angle angle))
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#s(literal 1/25194240000 binary64)
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(*.f64 angle (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64))))
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 4 binary64) (*.f64 (log.f64 angle) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 angle) #s(literal 2 binary64) (*.f64 (log.f64 (PI.f64)) #s(literal 4 binary64))))
(*.f64 (neg.f64 (*.f64 (PI.f64) (PI.f64))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))
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(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 4/3 binary64))
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(pow.f64 (PI.f64) #s(literal 4 binary64))
(fabs.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 2 binary64) (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 4 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 4 binary64))) (sinh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 4 binary64))))
#s(literal 4 binary64)

eval119.0ms (2.7%)

Memory
9.4MiB live, 151.1MiB allocated; 18ms collecting garbage
Compiler

Compiled 37 895 to 4 400 computations (88.4% saved)

prune71.0ms (1.6%)

Memory
11.8MiB live, 103.3MiB allocated; 5ms collecting garbage
Pruning

58 alts after pruning (55 fresh and 3 done)

PrunedKeptTotal
New80132833
Fresh122335
Picked235
Done101
Total81658874
Accuracy
84.6%
Counts
874 → 58
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.8%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
63.6%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
82.2%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
75.0%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
76.0%
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
18.8%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))
18.8%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))
8.2%
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))))
7.4%
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)))))
83.0%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
82.9%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (* 1/180 angle))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
69.8%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
82.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
82.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
77.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))))))) #s(literal 2 binary64)))
82.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
69.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
82.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
82.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
40.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))) (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)))))
76.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
83.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
71.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
83.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
82.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
71.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
82.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
69.6%
(+.f64 (pow.f64 (exp.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
70.0%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
68.8%
(+.f64 (pow.f64 (exp.f64 #s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
70.0%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
65.6%
(+.f64 #s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
39.0%
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)))
18.2%
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
15.4%
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))))
37.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
61.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
63.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
63.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
61.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
63.4%
#s(approx (+ (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
63.4%
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
39.0%
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
Compiler

Compiled 3 975 to 2 665 computations (33% saved)

series232.0ms (5.3%)

Memory
30.7MiB live, 314.9MiB allocated; 33ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05623701
Stop Event
iter-limit
Counts
57 → 94
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
a
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
angle
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
b
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (PI.f64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (log.f64 b) #s(literal 2 binary64))
(log.f64 b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 angle #s(literal 2 binary64))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(literal -1/32400 binary64)
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(literal 1/32400 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(sqrt.f64 (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 #s(literal 1/180 binary64) angle)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))
(pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))
(exp.f64 (PI.f64))
Outputs
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* angle (* 1/180 (PI))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/32400 (* (pow a 2) (pow (PI) 2))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (* (pow a 2) (pow (PI) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI))))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx b b)
#s(approx (exp (* (log b) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (log b) 2) (*.f64 #s(literal 2 binary64) (log.f64 b)))
#s(approx (log b) (log.f64 b))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (* (pow b 2) (pow (PI) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (log b) 2) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))
#s(approx (log b) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))))))
#s(approx (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx angle angle)
#s(approx (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) (fma.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (+ (* (/ angle 180) (PI)) (* (PI) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (/ angle 180) (PI)) (* (PI) 1/2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow angle 2) (pow.f64 angle #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))))))
#s(approx (pow (* a (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)))))))
#s(approx (pow (* a (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)))))))))))
#s(approx (pow (* a (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 16 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 16 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64))))))))))))
#s(approx (* a (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
#s(approx (* a (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (* a (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64))))))))))
#s(approx (* a (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)))))))))))
#s(approx (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))
#s(approx (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64))) (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
#s(approx (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)))))))))
#s(approx (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64))))))))))
#s(approx (* 1/180 (* (sqrt (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))
#s(approx (* (sqrt (PI)) angle) (*.f64 angle (sqrt.f64 (PI.f64))))
#s(approx (sin (* angle (* 1/180 (PI)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (/ angle 180) (PI)) (* (PI) 1/2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))))))
#s(approx (sin (* (* 1/180 (* (sqrt (PI)) angle)) (sqrt (PI)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
#s(approx (+ (* (/ angle 180) (PI)) (* (PI) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePoint
48.0ms
a
0
26.0ms
angle
inf
24.0ms
b
0
24.0ms
angle
-inf
24.0ms
a
inf

rewrite197.0ms (4.5%)

Memory
-35.8MiB live, 205.0MiB allocated; 35ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
067479
0116425
1473393
23337393
08349391
Stop Event
iter-limit
node-limit
iter-limit
Counts
57 → 1 401
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
a
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
angle
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
b
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (PI.f64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (log.f64 b) #s(literal 2 binary64))
(log.f64 b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 angle #s(literal 2 binary64))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(literal -1/32400 binary64)
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(literal 1/32400 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(sqrt.f64 (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 #s(literal 1/180 binary64) angle)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))
(pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))
(exp.f64 (PI.f64))
Outputs
(*.f64 (*.f64 (+.f64 (pow.f64 (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 1 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(*.f64 (*.f64 (+.f64 (pow.f64 (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (neg.f64 b) b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
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a
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(PI.f64)
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(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(+.f64 (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 angle #s(literal 2 binary64))))) (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 angle #s(literal 2 binary64))))))
(+.f64 (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64)) angle))) (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64)) angle))))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 1/360 binary64) (log.f64 (exp.f64 (+.f64 (PI.f64) (PI.f64)))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/360 binary64) (PI.f64)))
(*.f64 (PI.f64) (log.f64 (exp.f64 #s(literal 1/180 binary64))))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))
(/.f64 (PI.f64) #s(literal 180 binary64))
(fma.f64 #s(literal 1/360 binary64) (PI.f64) (*.f64 #s(literal 1/360 binary64) (PI.f64)))
(+.f64 (log.f64 (fabs.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64))))) (log.f64 (fabs.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64))))))
(+.f64 (log.f64 (neg.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64))))) (log.f64 (neg.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64))))))
(+.f64 (*.f64 #s(literal 1/360 binary64) (PI.f64)) (*.f64 #s(literal 1/360 binary64) (PI.f64)))
(log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (exp.f64 #s(literal 1/180 binary64)) (cosh.f64 (log.f64 (PI.f64)))) (pow.f64 (exp.f64 #s(literal 1/180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))
(*.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64))) #s(literal 1 binary64)) (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64))))
(*.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (PI.f64)) (cosh.f64 (PI.f64)))) #s(literal 1/180 binary64)) (pow.f64 (cosh.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (fabs.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64)))) (fabs.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64)))))
(*.f64 (neg.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64)))) (neg.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64)))))
(*.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64))) (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64))))
(pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(pow.f64 (exp.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64)))
(pow.f64 (fabs.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64)))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64)))) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 1/180 binary64)) (PI.f64))
(pow.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(pow.f64 (exp.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(pow.f64 (exp.f64 (+.f64 (PI.f64) (PI.f64))) #s(literal 1/360 binary64))
(pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))
(/.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64))) #s(literal -1 binary64)))
(fabs.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(exp.f64 (fma.f64 (PI.f64) #s(literal 1/360 binary64) (*.f64 (PI.f64) #s(literal 1/360 binary64))))
(exp.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 1/180 binary64))) (PI.f64)))
(exp.f64 (*.f64 (log.f64 (exp.f64 (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/360 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 1/360 binary64) (PI.f64)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(+.f64 (cosh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (sinh.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (PI.f64)) (cosh.f64 (PI.f64)))) (cosh.f64 (PI.f64)))
(pow.f64 (exp.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64))))
(pow.f64 (exp.f64 (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(pow.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(pow.f64 (exp.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(pow.f64 (exp.f64 (+.f64 (PI.f64) (PI.f64))) #s(literal 1/2 binary64))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (PI.f64)) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (PI.f64)) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (PI.f64)) (cosh.f64 (PI.f64)) (-.f64 (*.f64 (sinh.f64 (PI.f64)) (sinh.f64 (PI.f64))) (*.f64 (cosh.f64 (PI.f64)) (sinh.f64 (PI.f64))))))
(/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (PI.f64))))
(sqrt.f64 (exp.f64 (+.f64 (PI.f64) (PI.f64))))
(-.f64 (cosh.f64 (PI.f64)) (sinh.f64 (neg.f64 (PI.f64))))
(fabs.f64 (neg.f64 (exp.f64 (PI.f64))))
(fabs.f64 (exp.f64 (PI.f64)))
(exp.f64 (*.f64 (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))
(exp.f64 (*.f64 (log.f64 (exp.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))
(exp.f64 (PI.f64))
(+.f64 (sinh.f64 (PI.f64)) (cosh.f64 (PI.f64)))
(+.f64 (cosh.f64 (PI.f64)) (sinh.f64 (PI.f64)))

eval128.0ms (2.9%)

Memory
-2.0MiB live, 187.9MiB allocated; 18ms collecting garbage
Compiler

Compiled 39 044 to 4 723 computations (87.9% saved)

prune79.0ms (1.8%)

Memory
17.6MiB live, 163.3MiB allocated; 12ms collecting garbage
Pruning

77 alts after pruning (73 fresh and 4 done)

PrunedKeptTotal
New88539924
Fresh163450
Picked415
Done033
Total90577982
Accuracy
84.8%
Counts
982 → 77
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.8%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
82.2%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
61.3%
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
76.0%
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
71.0%
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
6.6%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (*.f64 (neg.f64 b) b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (*.f64 (neg.f64 b) b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))))))
18.8%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))
83.0%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
82.9%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (* 1/180 angle))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
82.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
82.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
82.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
77.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))))))) #s(literal 2 binary64)))
82.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
69.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
82.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1/6 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/6 binary64))) angle)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1/6 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/6 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
82.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (+.f64 (log.f64 (fabs.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64))))) (log.f64 (fabs.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/360 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
82.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
81.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) (log.f64 (exp.f64 #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
40.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))) (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)))))
76.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
82.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 0 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))
73.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
73.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
71.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64))))) (cos.f64 (/.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64))))) (sin.f64 (/.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))))))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
82.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
83.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
71.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)))
83.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
82.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))))
82.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
81.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
69.6%
(+.f64 (pow.f64 (exp.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
70.0%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
68.8%
(+.f64 (pow.f64 (exp.f64 #s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
70.0%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
61.4%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
70.0%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
39.0%
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)))
15.4%
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))))
19.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) (*.f64 b b)))
20.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal -1/32400 binary64)) (pow.f64 b #s(literal 2 binary64))))
37.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
40.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) angle) angle (*.f64 b b)))
37.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
39.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
61.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
61.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
62.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 b (pow.f64 b #s(literal -1 binary64))))
61.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))
33.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (fma.f64 b b (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
63.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
63.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
54.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
54.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (/.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 2 binary64))))
61.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
33.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
63.4%
#s(approx (+ (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
63.4%
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
39.0%
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
Compiler

Compiled 2 743 to 1 852 computations (32.5% saved)

regimes842.0ms (19.3%)

Memory
6.7MiB live, 1 213.8MiB allocated; 296ms collecting garbage
Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
8 → 2
9 → 2
18 → 2
21 → 2
36 → 1
38 → 1
39 → 1
46 → 1
56 → 1
129 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Call 2
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 b (pow.f64 b #s(literal -1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (/.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
Call 3
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 b (pow.f64 b #s(literal -1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (/.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Call 4
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 b (pow.f64 b #s(literal -1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (/.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (fma.f64 b b (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal -1/32400 binary64)) (pow.f64 b #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Call 5
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 b (pow.f64 b #s(literal -1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (/.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (fma.f64 b b (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal -1/32400 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
Call 6
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 b (pow.f64 b #s(literal -1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (/.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (fma.f64 b b (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal -1/32400 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (* 1/180 angle))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Call 7
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 b (pow.f64 b #s(literal -1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (/.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (fma.f64 b b (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal -1/32400 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (* 1/180 angle))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
Call 8
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 b (pow.f64 b #s(literal -1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (/.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (fma.f64 b b (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal -1/32400 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (* 1/180 angle))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
Call 9
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 b (pow.f64 b #s(literal -1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (/.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (fma.f64 b b (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal -1/32400 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (* 1/180 angle))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
Call 10
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 b (pow.f64 b #s(literal -1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (/.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (fma.f64 b b (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal -1/32400 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (* 1/180 angle))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
Call 11
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 b (pow.f64 b #s(literal -1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (/.f64 (log.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (fma.f64 b b (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal -1/32400 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (+ (* (/ angle 180) (PI)) (* (PI) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (* 1/180 angle))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2) (pow (* b (cos (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* (* angle (sqrt (PI))) (sqrt (PI))) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* angle (* 1/180 (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
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(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 0 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* angle (* 1/180 (PI)))) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) angle) angle #s(literal 1 binary64))) b) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))) (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1/6 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/6 binary64))) angle)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1/6 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/6 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64))))) (cos.f64 (/.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64))))) (sin.f64 (/.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))))))) #s(literal 2 binary64)))
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (*.f64 (neg.f64 b) b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (*.f64 (neg.f64 b) b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))))))
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
Calls

53 calls:

85.0ms
(/.f64 angle #s(literal 180 binary64))
72.0ms
angle
55.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
43.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
40.0ms
angle
Results
AccuracySegmentsBranch
63.0%1b
63.0%1a
63.0%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.0%1(/.f64 angle #s(literal 180 binary64))
63.0%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
63.0%1angle
64.8%2a
64.8%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.0%1b
70.0%2b
72.2%2b
68.1%3(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
72.3%2b
63.4%1(/.f64 angle #s(literal 180 binary64))
63.4%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
66.3%2a
63.4%1angle
82.6%1b
82.6%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.6%1a
82.6%1(/.f64 angle #s(literal 180 binary64))
82.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
82.6%1angle
82.9%1b
82.9%1a
82.9%1(/.f64 angle #s(literal 180 binary64))
82.9%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
82.9%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.9%1angle
83.0%1b
83.0%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
83.0%1a
83.0%1(/.f64 angle #s(literal 180 binary64))
83.0%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
83.0%1angle
83.1%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
83.1%1a
83.1%1b
83.1%1(/.f64 angle #s(literal 180 binary64))
83.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
83.1%1angle
83.1%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
83.1%1b
83.1%1(/.f64 angle #s(literal 180 binary64))
83.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
83.1%1a
83.1%1angle
83.1%1(/.f64 angle #s(literal 180 binary64))
83.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
83.1%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
83.1%1a
83.1%1b
83.1%1angle
Compiler

Compiled 4 788 to 1 118 computations (76.6% saved)

bsearch23.0ms (0.5%)

Memory
-18.6MiB live, 27.9MiB allocated; 2ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
21.0ms
5.640086694425711e+30
9.46429528305332e+36
Samples
15.0ms144×0valid
Compiler

Compiled 717 to 502 computations (30% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-pow2: 4.0ms (34.3% of total)
ival-sinu: 3.0ms (25.7% of total)
ival-cosu: 2.0ms (17.1% of total)
ival-mult!: 1.0ms (8.6% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
2.0MiB live, 2.0MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
5.640086694425711e+30
9.46429528305332e+36
Compiler

Compiled 636 to 430 computations (32.4% saved)

bsearch2.0ms (0%)

Memory
1.8MiB live, 1.8MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
5.640086694425711e+30
9.46429528305332e+36
Compiler

Compiled 636 to 430 computations (32.4% saved)

bsearch0.0ms (0%)

Memory
0.2MiB live, 0.2MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
8.484417838448445e+307
+inf
Compiler

Compiled 24 to 21 computations (12.5% saved)

derivations193.0ms (4.4%)

Memory
18.1MiB live, 112.5MiB allocated; 11ms collecting garbage
Stop Event
fuel
Compiler

Compiled 461 to 113 computations (75.5% saved)

preprocess161.0ms (3.7%)

Memory
9.7MiB live, 288.0MiB allocated; 31ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 3 698 to 1 890 computations (48.9% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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